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Int. J. Web Based Communities, Vol. X, No. Y, xxxx

Skipping Pong and moving straight to World of Warcraft: the challenge of research with complex games used for learning Scott J. Warren*, Greg Jones and Amy Trombley Department of Learning Technologies, University of North Texas, UNT Discovery Park, 3940 North Elm Street, G150, Denton, TX 76207-7102, USA E-mail: scott.warren@unt.edu E-mail: greg.jones@unt.edu E-mail: atrombley@unt.edu *Corresponding author Abstract: In 1972, Atari released a simple digital game in North America entitled Pong, the game simulated table tennis using two lines as paddles with a square to represent the ball. Video games have since expanded in complexity and player engagement. As a result of this engagement, educational models have been proposed that leverage video games. However, rather than begin with research on games as simple as Pong, many have focused on complex systems based on massively multiplayer online games. This article reviews approaches to designing or using video games for learning and identifies challenges to designing, using and researching games. Keywords: games; learning; instruction; design; challenges; models of design; research; reporting; curriculum development. Reference to this paper should be made as follows: Warren, S.J., Jones, G. and Trombley, A. (xxxx) ‘Skipping Pong and moving straight to World of Warcraft: the challenge of research with complex games used for learning’, Int. J. Web Based Communities, Vol. X, No. Y, pp.000–000. Biographical notes: Scott Warren works as an Assistant Professor of Learning Technologies at the University of North Texas. His current research examines the use of emerging online technologies such as immersive digital learning environments, educational games and simulations, and open source course management tools in complex systems in K-20 settings. Prior to working in higher education as a Professor, Researcher and Designer, he taught both social studies and English for nearly a decade. He has also worked to the Quest Atlantis project and his current work with The Door and Broken Window alternate reality courses is partly funded with grants from the University of North Texas. He completed his PhD in Instructional Systems Technology at Indiana University-Bloomington. Greg Jones works as an Associate Professor of Learning Technologies at the University of North Texas. His primary research interest is in using technology to further the creation and distribution of knowledge and learning. His research focuses on the combination of visualisation systems, virtual communities, telementoring, games, simulations and 3D online learning environments for

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