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Gaming: a global industry that while grows, converges with content

The gaming segment continues to see good results after the Coronavirus pandemic in 2020. After two years of growth driven by confinement, the global market for this industry in 2022 was ‘corrective’ according to Newzoo: ‘Revenues in 2020 and 2021 were much higher than anticipated at the time, and in 2022, the sector accounted for $184.4 billion, fueled by around 3 billion players worldwide.

The consultancy also ensures that this industry could reach 200 billion dollars, and until 2024 the market could grow with a compound annual growth rate of 8.7%, reaching 218.7 billion dollars.

In addition to Newzoo, Mordor Intelligence believes that the number of global players will continue to grow around the world. The firm dedicated to the video game industry says that the market

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