Donnell Pinder Professional Portfolio

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MISS

DONNELL PINDER

OBJECTIVE

Email: donnell1.pinder@famu.edu Address: 410 Victory Garden Dr. Tallahassee, FL 32301

Phone: 850.345.7959 Portfolio: https://issuu.com/donnellpinder/ docs/port_print

EDUCATION

To work in an environment

where the limit of my abilities are pushed resulting in professional growth which leads to company success and prosperity.”

2015 - 2017 + M Arch (Architecture)

Florida Agriculture & Mechanical University Tallahassee, Florida 3.93/4.0

Summer 2014 + MIT Summer Research Program (MSRP) Massachusetts Institute of Technology Cambridge, Massachusetts

Summer 2013 + Career Discovery

Harvard University Cambridge, Massachusetts

2012 - 2015 + BS (Architecture)

Florida Agriculture & Mechanical University Tallahassee, Florida 3.83/4.0

2010 - 2012 + AA (Architecture)

University of The Bahamas Nassau, Bahamas 3.15/4.0

EXPERIENCE Jun - Jul 2016 + THE DESIGN GROUP (TDG Architects) Nassau, Bahamas

Jun - Aug 2015 + Summer Intern

Worked with the team on the public hospital in The Bahamas. My task was to build the 3d model and produce construction drawings for the hospital.

Aug 2013 + LAWRENCE CHISHOLM & ASSOCIATES LTD.

Nassau, Bahamas Summer Intern Worked with the design team on a residence on the western end of Nassau. My responsibility was to 3D model the project in Google Sketch-up and Autodesk Revit for the client’s benefit.


HONORS/AFFILIATION 2015 - Present + The American Institute of Architecture Students (AIAS) Florida A&M University Chapter

2014 - Present + Golden Key Honor Society Florida A&M University Chapter

2010 - Present + National Society of High School Scholar Jordan Prince William Baptist High School

2010 - Present + Dean’s List

University of The Bahamas & Florida A&M University

2014 - Present + Green Coalition

Florida A&M University

2014 & 2015 + Most Outstanding Student in Architectural Studio (3rd & 4th Year) Florida A&M University

2017 + AIA Henry Adams Certificate American Institute of Architects

SKILLS 0

Photoshop Illustrator InDesign Auto-CAD Autodesk Revit Sketchup MS Office Sketching Model Building Lumion

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I believe that like art, architecture has a purpose beyond the practical realm. Architecture should not only provide shelter but should also make a statement and evoke emotion. Like art, architecture should be able to be beautiful and inspiring while still doing its practical job. There is this whole idea that only artists and others like them are capable of using the left side of the brain which is creative and innovative, while scientists, engineers, etc. are only capable of using the right side which is more rigid and practical. I believe architects must be in the middle and engage both sides of the brain in creating architecture. Therefore, this portfolio is a collection of my work which seeks to engage the practicality of architecture while still aiming to inspire others.




01

FRENCHTOWN ABSTRACT EXPRESSIONISM ART INSTITUTE

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02

SOMERVILLE FILM ARCHIVE

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03

LAGOON 20 DEVELOPMENT

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04

DESIGNING WITHIN VIRTUAL REALITY

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05

PILSEN ART SQUARE

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06

PRINCESS MARGARET HOSPITAL

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FRENCHTOWN ABSTRACT EXPRESSIONISM ART INSTITUTE FALL 2015 FLORIDA A&M UNIVERSITY ACADEMIC PROJECT For this project I researched the art theory abstract expressionism and designed an art institute inspired by this theory. Concluding my research, I found it best not to directly represent the theory but to be the theory. Therefore, I created a work of art in the style of abstract expressionism rather than try to represent abstract expressionism. I chose to put my art institute in Frenchtown because it is now in a stage of revitalization. Which means they want to reinvent the way people see them. Frenchtown was at one time a proud minority neighborhood that had a strong cultural heritage. Over the years certain events took place leaving Frenchtown as a breeding ground for criminals, drug addicts, and the homeless. This is the reason for the revitalization efforts taken and I feel as though my art institute can be a useful tool in helping these people reinvent themselves. I chose to focus on the past and future of Frenchtown and used geometric forms to communicate both the past and future of Frenchtown with certain elements tying them together.

PINDER | 8

“Architecture is art, nothing else,� -Philip Johnson


GROUND FLOOR

SECOND FLOOR

FIGURE GROUND

THIRD FLOOR

PINDER | 9


NORTH ELEVATION

SOUTH ELEVATION

EAST ELEVATION

WEST ELEVATION EXTENDED PINDER | 10


PERSPECTIVES

LONGITUDINAL SECTION

TRANSVERSE SECTION EXTENDED

PINDER | 11


Somerville Film Archive SUMMER 2013 HARVARD’S CAREER DISCOVERY ACADEMIC PROJECT My design intention was to create a building that exemplifies film or a place of viewing by its form. Therefore, I chose to design a structure which took advantage of the architectural language of amphitheaters which are associated with entertainment, for example a stadium. I also took a film reel and used it as a site and floor plan generator by creating a circle and allowing the site edges to puncture the structure at those particular angles ,therefore, creating the primary, secondary, and tertiary entrances and exits into the central plaza. The administration spaces, the gallery, and the theatre are all in the tallest structure while the library and bookshop are in the second tallest leaving the lobby and café in the smallest structure. I then placed the outdoor theatre at the back having the other three structures surrounding it to muffle the noise of the traffic. The center is the focal point ,therefore, I raised the plaza and designed ramps that start from the center, which is its highest point, and descend towards the edges of the site. Since the center is the focus I made it imperative that the only entry into the structures is through the central plaza.

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“Architecture is a visual art, and the buildings speak for themselves.” -Julia Morgan


MODEL

PINDER | 13


PARTI DEVELOPMENT

SECTION PINDER | 14

FLOOR PLANS


NORTH ELEVATION

SOUTH ELEVATION

WEST ELEVATION

PINDER | 15


LAGOON 20 DEVELOPMENT FALL 2016 FLORIDA A&M UNIVERSITY ACADEMIC PROJECT Lagoon 20 is a low income housing development located on highway 20 in Tallahassee Florida. It is known for its lagoons that act as focal points in the forest like environment. This housing development hopes to target individuals who were self-sustaining but due to some unforeseen circumstance suffer from financial distress. This development not only seeks to house these individuals but also empower these people who have more than likely feel victim to public embarrassment and humiliation due to their situation. This development acts as an oasis that gives these individuals the opportunity to better position themselves financially as to transition to more suitable housing. The lagoons at Lagoon 20 were introduced after discovering that studies have shown that our lives are diminished if we cannot establish rich and abiding contact with water. Therefore, we wanted to create a situation where there is water to swim in, water to sit beside, water to dangle your feet, etc. The planning of the development was a group effort ,however, the houses were individually designed.

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“Architecture is the art and science of making sure that our cities and buildings fit with the way we want to live our lives.� -Bjarke Ingels


SITE PLAN

GROUND FLOOR PLAN

NORTH ELEVATION

SECOND FLOOR PLAN

SOUTH ELEVATION

PERSPECTIVES

EAST ELEVATION

WEST ELEVATION

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Designing Within Virtual Reality SUMMER 2014 MIT SUMMER RESEARCH PROGRAM INTERNSHIP PROJECT “Virtual” reality has existed for decades. However, this technology has not been widely explored until recently due to the equipment’s high cost and large physical size. At present, devices are much smaller and much more affordable to allow developers to advance VR technology. Currently in architecture there is a barrier between the architect and the space they design. Experiencing representations of space is entirely psychological. The architect must think abstractly to translate a drawing or physical model into a spatial experience. Therefore, I created an interface that allows designers to construct their designs within virtual reality. Through code manipulation, mainly JavaScript and C#, I used the X-Box Kinect, Oculus Rift, and Wii Fit Plus as tools of navigation in the virtual space. This interface allows the architect to use the Oculus Rift to look around the space as if in the real world, while the Kinect and Wii Fit Plus allow the architect to move and interact with objects in the space.

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“The art challenges the technology, and the technology inspires the art” -John Lasseter


INTRODUCTION

PROCESS

“Virtual” reality has existed for decades. However, this technology has not been widely explored until recently due to the equipment’s high cost and large physical size. At present, devices are much smaller and much more affordable to allow developers to advance VR technology.

PHYSICAL IDEA

DRAWING MODEL VIRTUAL

IDEA

DRAWING TEST MODEL

SOLUTION VR HEADSET

VIRTUAL TEST HUMAN PHYSICAL DRAWING MODEL TEST

BODY TACKING DEVICE

COMPUTER MODELING ENVIRONMENT

HUMAN INTERFACE DEVICE EXPERIENCE

SYSTEM VIRTUAL REALITY HEADSET This device is used for its ability to allow the user to visually experience the virtual space created. OCULUS RIFT

XBOX KINECT

WII FIT PLUS

BODY TRACKING DEVICE This device is used to track the movement of the player; the movements of the player are then mirrored in the virtual world.

HUMAN INTERFACE DEVICE This device allows the user to move around a larger space in the virtual world then would be detected by the dimensional constraints of the Kinect.

FUTURE WORK Using this technology for historical analysis can be a future application. Tying this system to the way we learn about historical buildings built and not-built. In the future this technology can be used by professionals in the field. These professionals can use this to help their clients understand their design better.

REFERENCES Mitchell, William J., and Malcolm McCullough. Digital Design Media: A

Handbook for Architects and Design Professionals. New York: Van Nostrand Reinhold, 1991. Print.

Mitchell, William J., Robin S. Liggett, and Thomas Kvan. The Art of Computer

Graphics Programming: A Structured Introduction for Architects and Designers.

New York: Van Nostrand Reinhold, 1987. Print.

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PILSEN ART SQUARE FALL 2016 FLORIDA A&M UNIVERSITY ACADEMIC PROJECT The concept of Pilsen Art Square is to promote civic life and social interaction. Theorists Allan Jacobs and Donald Appleyard’s suggest that cities should encourage participation of their citizens in community and public. The structure of the city should invite and encourage public life, not only through its institutions, but directly and symbolically through its public spaces. Therefore, the most important aspect of this complex are the exterior spaces. How to design these spaces, however, was influenced by Christopher Alexander’s book “a pattern language”. By providing small communal spaces, pedestrian eateries, a sunken plaza, an interactive water fountain, and 9% parking this development becomes a desirable social space for residents. Pilsen is known and sought out for its Mexican culture which is rich in the food and art of the neighborhood. Therefore, the development uses those two entities as main attractions for the site. Murals are painted on the walls boarding the Paseo, the wall facing the support storage and the walls boarding the site to the east. As for Mexican food, there is a food truck plaza and various eateries that are opportunities for local restaurant owners to come and sell their food bringing people to the development. Furthermore, the sunken plaza has a interactive fountain that is converted into an ice skating rink in the winter.

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“Architecture is an art when one, consciously or unconsciously, creates aesthetic emotion in the atmosphere and when this environment produces well being” -Luis Barragon


SITE PLAN

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WIND FARM

SITE SECTION

SITE SECTION PINDER | 22

WIND TURBINE


PERSPECTIVES

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PRINCESS MARGARET HOSPITAL SUMMER 2016 TDG ARCHITECTS PROFESSIONAL PROJECT This project is a renovation/remodeling of the existing public hospital in Nassau, Bahamas. My task on this project was to generate a 3d model of the existing hospital and make changes of this model where appropriate. Also, I was tasked with producing construction drawings and 3d renderings. These are samples of the documents generated.

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“The mother art is architecture. Without an architecture of our own we have no soul of our own civilization.” -Frank Lloyd Wright


GROUND FLOOR PLAN

PINDER | 25


PARTITION DETAIL

PARAPET DETAIL

EAST ENTRANCE PERSPECTIVE

CT ROOM PERSPECTIVE PINDER | 26

DRAIN DETAIL

WALL DETAIL


LIFE SAFETY PLAN

PINDER | 27



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