Dongqi Zhang Portfolio | Selected Works M.LA at RISD 2019
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CONTENTS
_1 _2 _3 _4
RESUME
_5 _6
GRADUATE SCHOOL PROJECT
_7 _8
THESIS
Game/Landscape/Us
04-05
06-23
Extension
24-35
Integration
36-49
Fabricating Urbanity
50-57
CONSTRUCTION DRAWING
Relief
58-65
Artist Wonderland
66-71
OTHER WORK
Topic in Representation
72-77
Life Footprint
78-79
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Dongqi Zhang Address: 3611 Washington St, Jamaica Plain, MA, 02130 Email Address: dzhang07@alumni.risd.edu Tel: +1(217)974-5998
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Experience
Education Rhode Island School of Design (RISD) Providence, RI Master of Landscpe Architecture Degree (in process)
08/2017present
University of Illinois at Urbana-Champaign (UIUC) Champaign, IL Bachelor of Landscape Architecture Degree
08/201406/2017
University of Sheffield (U of S) Sheffield, UK UIUC Landscape Architrecture Exchange Program
09/201506/2016
Anhui Agricultural University (AAU) Hefei, China Bachelor of Landscape Architecture
08/201206/2014
06/201812/2018
Intern Landscape Architect Tsinghua Urban Planning and Design Institute
06/201608/2016
Landscape Student Volunteer ASLA Annual Conference
10/2015
Achievements/Tasks: Collected data; Research historical site condition and culture with local residents; Engaged with communities and schools; Drew site Analysis and mapped out the memory.
Achievements/Tasks: Developed design ideas; Drew diagrams, draft plans, sections; Built digital models; Rendered perspectives and birds eye views; Produced construction drawings.
Achievements/Tasks: Reception; Guidance; Book Shelver; Cashier
Skill Programs Auto CAD Adobe Illustrator Adobe Photoshop Adobe InDesign
Researching Assistant Batticaloa, Sri Lanka
Rhinoceros Sketch up Arc GIS Pano 2 VR
Abilities Hand drawing Graphic Model-making Typography Construction drawing Photography (DSLR camera + Flim camera print)
Awards ASLA Student Award Project: Water and the Agricultural Landscape of Illinois
2017
Sasaki Day Award Project: Revitalize Waterfront
2016
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6
1.
game/landscape/us Gamification/ urban planning/ public space Gamification of a Chinese urban village
Today’s game companies often try to hire landscape architects to do virtual environment design. With the prompt expansion of technology, gaming has already become a unique and huge industry worth billions of dollars. More and more people have become immersed in video and computer games. If we acknowledge this is true, what are the reasons? How can we use principles and concepts of virtual games to help engage people in physical environment in the future? What makes virtual games so attractive and intriguing? How can we built some aspects of gaming culture into the physical environment? How can we use virtual games to activate an urban village?
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Game Industry Introduction
Virtual Game A virtual game is a type of video game which has been included in an electronic game and can be played on various computing devices such as PCs, laptops, gaming consoles, and mobile phones. Based on the different platforms, virtual games can be subcategorized into several categories.
How could online games ideas and strategies inspire designers in a way to enrich users’ experience?
GAME INDUSTRY Total game players in the United States 2018
Internet Users - 274.9 Million - game players is about 76.8% of internet users
211Million
About 66% of Americans
Game Profile
Game Industry Today’s virtual games provide photorealistic graphics and simulate reality to a degree which is surprising in many areas and other industries. Virtual games are a billion-dollar business and have been for many years. [quote] Therefore, although highly popular among children and teenagers, virtual games are no longer considered “child’s play.” People of all genders and races can participate and find something attractive in games. In fact, according to 2018 data, virtual games are becoming increasingly popular among seniors in the United States. People between the ages of 15-34 are willing to spend time on games. But the number of people 65-75+ tend to spend more time playing games. The main reasons are that seniors have more spare time and they need something to do that provides mental stimulation and fun. 8
Recently the global online game market was said to be valued at approx. US$70 billion, but the modern video game industry had a very humble beginning.
Online gaming in the United States is one of the fastest growing entertainment industries in the country.
Today, game industry is a juggernaut of development; profit still drives technological advancement which is then used by other industry sectors. Information provided by : Statista https://www.onlinedesignteacher.com/2013/11/a-brief-history-of-computergames_40.html
LET'S PLAY ON! A GAMING INFOGRAPHIC VIDEO GAMES CAN HELP YOU WITH ... MULTITASKING
(weekdays weekend/holiday)
CREATIVITY TEAMWORK FINANCIAL SKILLS
VIDEO GAMES ARE GREAT FOR SOCIALIZING 1 Player 35%
65% OF GAMERS PLAY THEIR GAMES WITH FRIENDS
2 Player 65%
GAMING VS COMPETING MEDIA MULTI-TASKING
ENGAGEMENT
EARNED REVENUE
IMMERSION
MUSIC FILM VEDIO/COMPUTER GAMES
START GAME MOB
INFORMATION PROVIDED BY: STATISTA
D
SOURCES:
WWW.INSERTWEBSITE.COM HTTPS://LPESPORTS.COM/E-SPORTS-NEWS/THE-VIDEO-GAMES-INDUSTRY-IS-BIGGER-THAN-HOLLYWOOD
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Game Concepts Why people play and continue to play virtual games? What make virtual games so attractive and intriguing as a mechanism? How may some of these aspects of gaming culture be built into the physical environment? Numerous studies have been done showing the key factors of what motivates us to play games.
Fig. 1. Vinicius Costa de Souza, Game Flow Theory, 2018. Source: Research Gate, Vinicius Costa de Souza. Available from: https://www. researchgate.net/figure/Chart-representing-Flow-Theory-21_fig4_329028887
Games Principle
Landscape Design
beginning to end) or a recirculation system. Whatever it
environments and their people. It doesn’t have an
is, the game itself has a very strong logic, concept,
ending. Designers sculpt landscapes with a purpose in
principle, intentionality, and directionality. In other
mind, but users may not know what that purpose is.
words, game designers leave
Sometimes people forget about
directionality. They leave many clues in order to tell
the landscape itself, intentionality and directionality. In
users what to do for the next step and they know what
other words, game designers leave many clues in order
they should do and they can always follow them.
to tell users what to do for the next step and they know
Game mode (for users) is like story telling (from
Landscape design is more like a product that serves
what they should do and they can always follow them. 10
1.Escape
Video games, just like movies, music, and books, provide people with an escape. Games are a way to take our minds off of the brutal real world and bring their users into different ways of existence. At the end of the day, we all need an escape. Games also work for stress relief. When things get rough, game it.
Escape! Fig. 2. Gentile, Douglas. Pathological Video-Game use Among Youth Ages 8 to 18: A National Study. Source: Psychological Science, Vol. 20, No. 5, May, 2009. pp. 594-602. Available from: http://www.jstor.org/stable/40575069
2. Socialization
You can easily communicate with everyone in the world with just a head mic. Although it is fleeting, this “friendship” is created when we interact with others and work together towards a common goal.
3. A sense of accomplishment
Games provide a sense of accomplishment. John Eldredge mentioned this in his book Wild at Heart: “ Video games simulate this need in a big way.” Most virtual games are created with puzzles, plot twists and turns, innocents to rescue and bosses to battle. Games build character. Even in role playing games, the decisions you make will affect the outcomes of other Basic needs
characters. It takes a lot of energy and effort to do this in the real world.
4. Rich story + users interaction
Players take-on the roles of characters in virtual environments in which narratives develop over time.
Discover
Past
Brainstorm
Develop
Current
Integration
Future
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Site Analysis
Nation Scale Scale 2.1 National
Shenzhen, Guangdong, CHINA
Shenzhen is a young city with just a little over 30 years history. The miraculous evolution of
China
City Scale
Shenzhen from a “small fishing village� into a large modern city is eventful and memorable in China. This city of special economic zones born suddenly, without historical background and a lack of cultural nourishment.
Park
Landcover
City Scale 2.1City Scale
Woodland Hospital
Open water and waterway
Water Residential area
T
Water
City Scale City Scale City Scale
Landcover Landcover Landcover
Landcover pbo id C a P rlageNumber 12
Park
Woodland Park Hospital Park
Water Woodland Residential Hospital area Woodland Hospital
Water
U
Residential ar Water
Residential a
Guangdong
Shenzhen
Province
Urbban Sprawl
Water Residential area
Transportation Hub
Railway Highway Subway
Main Roads Secondary Roads
City transportation
Sh
Urbban Urban Sprawl Urbban Sprawl
rea
area
Urbanization and cultivation area
Urbanization and cultivation and areacultivation area Urbanization
Water Residential area
Urbban Sprawl
Urbanization and cultivation area
Sh yea fro is e spe his nou
Water Cultivation area Residential area Water Residential area
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Site Analysis
Today’s Nantou City is located in the south of
and flowers. There are lots of tourists who came here
Zhongshan Park, north of Shennan Avenue. It is built
for its beauty and peace. However, the surrounding wall
on a gentle slope toward the south. There are four
of the factory zone, built in the 1980s, completely
gates in this ancient city. The north gate was
separates Zhongshan Park from Nantou City. Therefore,
abandoned in the middle of the Qing Dynasty and the
in the programming phase, I decided to open this key
area north of the traditional cross street zone gradually
node to re-open the northward extension of Zhongshan
lost its vitality as well. Zhongshan Park is located in the
South Street, partially to restore the pattern of the city.
north of the ancient city; it’s considered the oldest
This structure has become the starting point for the
public park in Shenzhen. It was built during the
future transformation of Nantou City. Future design and
Republic of China. It is surrounded by ancient trees
planning will follow this structure.
sustainability Production City Post-Urbanization
Industrialization
Engagement
Immigrant City
Post-Industrialization
Urbanization
Retreat
Game Revolution
Past
80s
00s
Small Town
-Isolated from city development -Self-sustained system
20s
Urban Village Explosion
Isolation
Culture Recreation Socialization
New Mode Urban Village
Spontaneous urbanization
Future
Renovation
-A part of previous residents rent their houses to immigrant people (low income) -Spontaneous informal practice of Design Proposal urbanization -Forced by the squeeze of external cities growth, but it still benefit by omission of market demand and urban policies. -”Shake-hand” building
-Renovating the village with game concepts and principles. Using history and culture as background, in a way to identify the city.
Site Scale Analysis Building Use
Hospital and pharmacy Commerce use Education use
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Green Space/ Open Space
Hospital and pharmacy administration Commercearea use Residential N 0 Education use 1 Factories
administration Residential area
Parking lot
Parking lot N Factories 4 0 2 3 Vacant lot and open space Hospital Hospital and pharmacy and pharmacy administration administration Kilometers Vacant lot and open space Scenic spot and Tourist activities Hospital and pharmacy administration Residential Scenic spot and Tourist activities Residential area area Commerce Commerce use use Residential area Parking Parking lot lot Commerce use Parking lot Factories Factories Hospital and pharmacy administration Education Education use use Vacant Vacant lot and lot open and open space space Factories Education Residential areause Scenic Scenic spot spot and Tourist and Tourist activities activities Vacant lot and open space Commerce use Parking lot Scenic spot and Tourist activities Factories Education use Vacant lot and open space Scenic spot and Tourist activities
1
2
Scenic spot/culture relics Scenic spot/culture relics Conservation building Conservation building 20st century building 20st century building 4 3 Scenic Scenic spot/culture spot/culture relicsrelics 21st century building Kilometers Scenic spot/culture relics 21st century building Conservation Conservation building building
Scenic spot/culture relics Conservation building 20st century building 21st century building
Conservation building 20st 20st century century building building 20st century building 21st 21st century century building building 21st century building
0
10-14
15-19
20-24
25-29
30-34
35-39
40-44
45-49
49-54
55-59
60-64
30.6 29.6
21.3 22.6
10.5 10.9
6.9 12.1
65-69
70-74
75-79
80 above
Age group Male
Female
Social Upgrade in Post-Urban Village
Villagers
“A large number of laborer come to Shenzhen”
in urban villages
Activate City
Creative Industry Entrepreneur Cultural Industry Entrepreneur
High-tech, creative talent
Industrial Enterpriser Real Estate Developer
“Optimize the population structure”
Neighbor Scale Analysis Transportation
Landuse
N
1
0
2
4
3
Hospital and pharmacy administration Residential area Commerce use Factories Education use Scenic spot and Tourist activities
N
Kilometers
1
0
2
4
3
Kilometers
Scenic spot/culture relics Conservation building 20st century building 21st century building
Parking lot Vacant lot and open space
Historical Building
Transportation
Nantou Primary Schoo l and Kindergarten Factory zone P
P
Cross St. Zone Nantou Middle School Old town P
Scenic spot/culture relics
Scenic spot/culture relics building Conservation Conservation building South Gate Zone 20st century building N 20st century 21st building century building 21st century building
P
0
1
2
3
4
Kilometers
N
0
1
2
3
4
Kilometers
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Design Principle
Escape
Goal
Escape From Reality
Different way of existence
Stress Reliever
Forget their identity (Made-up a character)
Story telling
Proposal
Strategies
(Narrative + users interaction)
Pre-defined characters
Hints
Scenic spot
Clues
Socialization (multi-players)
Missions Rewards Mobile APP Street Market GatherVender activities ing/open space PNC
Park
Sport field
Entertain- Large green ment open space Square
Visitors Local Residents
Impact
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Sense of Accomplishment Self-actualization
pbo id C a P rlageNumber
Goal
Proposed Zoning and Circulation
Landscapes are an escape from our monotonous lives.
Seclusion: Scenic Spot
P
Video games, just like movies, music, and books, are
Seclusion: community garden Creative factories zone
ways for people to escape.
Conclusion: Gathering space
For people who live outside of Nantou, Nantou is a
Transition: Nantou Commercial Center
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P 5
4
unique and special place that provides a totally different
Seclusion: urban farming 3
Elucidation: Nantou Coast Defence center and Old town display
experience of recreation, entertainment, and education, and allows them to escape from their daily working and
Opening: South Gate Zone
P
academic lives. For local residents, this design provides
P
more opportunities to socialize, to start up new
N
businesses, to change themselves from villagers to entrepreneurs. Therefore, the design allows local
P
Scenic Spots
The Others Buildings
Scenic spot/culture relics
0
100’
200’
400’
residents to escape from their village’s daily life and escape from their self-dissatisfied identities.
Mobile App, Missions System
Proposal and Strategies
What if we bake a story or historical line into the whole city planning? The spatial narrative will then converge several interlocking thematic plans, similar to the literary and dramatic structure of the transition. Various spatial narratives will help users traveling in multiple spaces to understand the whole story. The design will satisfy people’s needs to interact with others.
Impact
Reward System
Games provide a sense of accomplishment and selfactualization. Landscape design could do that as well. For people who visit Nantou, after they finish the mission and achieve the final goal of the pre-defined plot or narrative, they will have a sense of accomplishment. The design will increase the tourism industry and bring more public attention. For local residents, this will turn them from villagers to small entrepreneurs in a way to achieve self-actualization.
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Master Plan
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Proposed Mission Zone Plan Mission 3 zone: Xin’an Government, Prison and Baode Square
For the Mission 3 Zone, the keywords and themes are rule, restraint, and release. Theme color is green(release) and white(rule and restraint). Divergent but organized paths represent the restraint and rules, but the large green space and the hiding answers of lawsuits on the tree means release.
Mission 2 zone: Dongguan Commercial Hall
For the Mission 2 Zone, it is a commercial center area, thus the keywords and themes are profit and passion. Theme colors are yellow(Chinese coin) and red(passion). Chinese traditional coin shape benches on the left part represent profit, and red dedicates passion of business.
Mission 1 zone: Nantou Coast Defence Department / Installation Park
For the Mission 1 Zone, based on the cultural background, theme keywords are ocean, protection and urgency. And the theme colors are blue(ocean) and orange(urgency). Therefore I use “pavilion” installation to represent “protection” just like the soldiers in Coast Defense Department.
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Mission 3 zone: Xin’an Government, Prison and Baode Square Current Building Use
Proposed Building Use
Proposed Circulation
Curent Circulation
Proposed Remove Building
Commercial Building
Commercial Building
Scenic Spot Building
Scenic Spot Building
Mission 2 zone: Dongguan Commercial Hall Proposed Building Use
Proposed Remove Building
Scenic Spot Building
Commercial Building Proposed Reuse Building
Proposed Circulation Scenic Spot Building
Curent Circulation
Commercial Building
Proposed Remove Building
Scenic Spot Building
Commercial Building
S Zhongshan St.
S Zhongshan St.
Current Building Use
Commercial Building
Proposed Reuse Building
Scenic Spot Building
Commercial Building
Mission 1 zone: Nantou Coast Defence Department / Installation Park Proposed Building Use
Curent Circulation
Scenic Spot Building
Scenic Spot Building
Proposed Remove Building
Proposed Circulation
S Zhongshan St.
S Zhongshan St.
S Zhongshan St.
Current Building Use
Commercial Building
Commercial Building Commercial Building
Scenic Spot Building
Scenic Spot Building
Proposed Remove Building
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Proposed Mission Zone models and Perspectives
Mission 3 zone: Xin’an Government, Prison and Baode Square
Mission 2 zone: Dongguan Commercial Hall
Mission 1 zone: Nantou Coast Defence Department / Installation Park
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2.
Extension
urban planning/water management/ public space Revitalization of South Providence
South Providence is located in Providence, Rhode Island. According to analysis of South Providence, people lack of financial resources, job opportunities, as well as public open space, recreational center and common places for community expression. I was trying to build a self sufficient community, and trying to make South providence become a model of “green city� that provide job opportunities for local people. At the same time, achieving goal of water management and public space improvement.
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Site Analysis South Providence Background • Urban Delevopment
• Income/sea level rise/employment • Urban planning
South Providence Current Issue
Close to 25% of South Providence’s land area consists of paved roads and parking lots. Vast stretches of hospital parking lots create dead zones within the urban fabric, a negative impact on land values, excessive storm runoff due to impervious surfaces, and raise summer air temperatures through the urban heat island effect. This impacts energy demands for air conditioning and greenhouse gas emissions. Due to global warming, summer air temperatures are expected to rise 6-14 degrees by 2100. Upper South Providence has 10.9% tree canopy cover. Lower South Providence has 10.2% - compared to 30% canopy cover on College Hill. As of the year 2000 census, the area’s unemployment rate at 17% was the highest in the city, with 27% unemployment in the Upper South Side’s largest block. [8] 36.4% of families live below the poverty line while 16% rely on some form of public assistance.
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INCOME
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Strageties plan
- Connecting neighborhood with city, waterfront, and nature. - Revegetating current vacant lot and low value space for providing currently lacking of green and public open space. - Setting up research and training center which searve for water management park and waterfront in order to provide job opportunities and improve this program.
Left: primary street network Right: parking lots
Phase 1
-turning a parking lot into a public water treatment park. At the same time, the site connect south providence to the city, hospital district, also community and the other side of river. -consider as appropriate place to be gate way of south providence.
Phase 2 Eddy St
- A green corridor, as well as several water treatment park(similar with gateway park) along it. - Setting up research institutions and training center for water management technology. (corporating with surrounding schools). - Providing jobs opportunities for residence.
Phase 3 Developing waterfront - Vegetating waterfront and turn it to be a wetland. - Setting up research institutions and training center for water management and coastal sustainability technology. - Providing jobs for residence.
Phase 4 Extension&result - Picking appropriate site and building more water management park and green buffer according to water flow routine. - Linking them with community from river to Praire St. - Developing Praire St and satisfing social service function. 28
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Site Analysis Phase 1 Design -turning a parking lot into a public water treatment park. At the same time, the site connect south providence to the city, hospital district, also community and the other side of river. -consider as appropriate place to be gate way of south providence.
Current Water Flow
Current Traffic Conflit
Current Land Cover 30
Proposed Water Treatment
Proposed Traffic
Proposed Land Cover
process model of design Urban is a “system�. I inspired by machine system and take pieces of machine to create a new system for future detail design.
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Detail Plan/Section/Model
Installation Park
Women’s Health Clinic Gathering Room Coffee Shop (roof garden) 690 Eddy St. Activity Center Skatepark
Phase 1 Design
Community Center
According to previous analysis of the site, people lack of job opportunities, as well as public open space,
Basketball Court
recreational center and common places for community expression. Therefore, in Phase 1 design process, I was trying to contruct more recreational space for local residence to use, such as activity center and sport field (baskekball and skate-board), as well as community center and coffee shop in order to gather people and provide job opportunities. Due to low rate of tree canopy
Coffee Shop
cover, I programmed a large green space, and it will decrease urban runoff. What’s more, I will vagetate water-loving plants in some stripe green buffer so that water can bbe purified while flowing into those stripes through underground pipes. Moreover, these stripes can help to slow down the runoff speed.
Basketball Court
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Green Space
Activity Center
Elevated Pathway
Gathering Room
N
50ft
Coffee Shop
Activity Center
Water Treatment
Water Treatment
100ft
200ft
300ft
Installation 0’
8’
16’
32’
33
Detail Plan/Perspectives
34
35
36
3.
Integration wetland/delta/ecosystem/culture Capturing opportunity for Mississippi Delta
The 1100-acre site is located in Jefferson Parish a half-hour drive southwest of downtown New Orleans. The project is an international festival ground and major research institute for the study of the Blues, a music originating as a bridge between the music-based storytelling traditions of African peoples and their later enslavement in the lands and lives of the Mississippi Delta. Most of the site will be open landscape and outdoor venues for small and large performances. The site will hold a total of 20,000 people during peak performance season. Buildings on site will include the 120,000 square-foot research institute, thirty housing units, venue support facilities (restrooms, first aid etc.) and permanent parking for 1000 cars, with overflow for another 1000. Camping facilities are nearby at Bayou Segnette State Park and event parking and guest accommodations will be provided by surrounding communities.
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Site Analysis
38
OTHER WELL
The site lies immediately east of Bayou Segnette and is contiguous with the vast expanse of Jean Lafitte National Historical Park and Preserve. The adjacent town of Westwego and the bayous were historically home to fishing operations; shrimp, oyster and crab processing; and rice production. Canals crisscross the area, the older ones built by slaves and the newer ones cut to transfer goods from the freezing and canning facilities in town to the port at Lafitte on the Intercoastal Waterway. The site was developed for oil extraction in the mid 1950s and the dendritic canals there were cut to access drilling apparatus. As of 2016, all drilling operations have ceased and active habitat restoration is now underway. 39
Strategy Diagram
Urban Strategy (left)
Site Strategy (right)
Connecting current open space and green space in
- Break Boundary
eastbank and New Orleans city with site by creating
- Allow water flooding
three green corridors. These corridors go through current
- Melt Urban Fabric to Wildness.
social events and commercial area which may have
- Strengthen accessbility
potiential development possibility.
- Create dry/wet land boundary
Enhancing accessbility between eastbank and site by
- Dredge canel in order to fill in “new� land
connecting and adding roads.
- re-program space
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-upper drawing
-bottom drawing
41
Concept Armature Model For Design And Perspective
42
43
Master Plan And Design Model
- Break Boundary - Allow water flooding - Melt Urban Fabric to Wildness. - Strengthen accessbility - Create dry/wet land boundary - Dredge canel in order to fill in “new� land - re-program space
Harbor
1 Boating Station for tourists 2 Nature Lab/ Alligator Station 3 Research Center 4 Performance Area 5 Sitting Wall/ Wetland Bike Station 6 Nature Lab 7 Performance Area 8 Research Center / restaurant 9 Nature Lab/ Alligator Station 10
44
Research Center / House / Apartment Field
1
3
2
5
4
6
7 9
10
8
200’
600’
1000’ N
45
Section
46
47
48
Detail Plan/Sections/Perspectives
49
50
4.
Fabricating Urbanity form making/architecture/ urban system
Activating Lot 81 in downtown providence
What factors orchestrate our movement through and interaction within the world around us? What are the forces at play that construct our sense of place within the urban environment? Through the analysis of scale and an extensive examination of the “city,� I seek to explore the link between human and urban through the lens of built form. Architecture materializes through the creation of spaces, and exists, both at the urban scale of the city block as well as the minute scale of a Lego on the floor, awaiting the step of a passerby. Through the human connection of object, form, and site, space becomes engaged, and thus architecture need not be brick and mortar, but a place that interacts with those who inhabit it, both physically and psychologically. Therefore, all objects become architecture when placed in an environment.
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Site Analysis This phase will address the relationship
City Scale Site Analysis
Smith Hill
between site and human scale, focused
College Hill
on an analysis of Providence. West End 300m
Providence Downtown
600m 900m
The site is a small public parking lot located in downtown providence, Rhode Island. • Traffic conflict • A large number of people
Fox Point 0
Footprint
400’
1200’
Distance
0
400’
1200’
0
400’
1200’
0
400’
1200’
• A large area of parking lots and garage • Lack of green space Site Issue • Traffic conflict • A large number of people pass through
500 ft
•Road Construction • Lack of green space Landuse
Commercial use Educational use
Secondary Road
Car Density of Weybosset St Section
Car Density of Westminster St Section
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0
0
400’
400’
1200’
1200’
Primary Road
Sidewalk
W ey
bo
W es
ss
tm
et
in
St
st
er
St
Neighbor Scale Site Analysis
N 0’ Drive Direction
Pedestrian Route
Site
Green Space
Parking lot and garage
100’
200’ Commercial use
400’ Educational use
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Form Making Model And Drawing Set up 5 steps to follow and resultantly create a form In this phase, I address the relationship between form and scale, exploring an iterative process of making, analyzing, and remaking. I follow the 5 steps to create dynamic forms by using two materials, also start to think about human interaction with the form and scale. At the end of this phase, I What happens if this form is 10 times the size? 100? What if it is reduced to half? How would this shifting begin to affect our interaction with the objects? Does this call for interaction start to manipulate parameters? What does the form become once the human is introduced? Might it act as seating or refuge? Or does it deter any human interaction?
Set up 5 steps to follow and resultantly create a form 1. Start with a 8’’x8’’ square sheet of glass paper. 2. Draw 7 uncrossed straight lines and each of them touch the other one in some points. 3. Cut along lines and glue wood sticks along lines and edge of glass paper. 4. Glue each pieces of glass paper (at an angle with is bigger than 90 degree) in order to create a complete face. 5. Add extra sticks as supporter of the face.
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55
Mastet Plan/Section/Perspective/Model
Roof
New Harvest Outside Coffee Shop Coffee Arcade Market & Bar Area
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Bridge
Roof Garden
Parking Lot
Bank of Rhode Island
Final Design According to previous analysis of the site and the interaction with form making, the last phase will be devoted to the design and fabrication of the final design intervention. After analyzing scale of the urban and that of human interaction, pick one of the forms, combine these two strategies to create a programmed design
intervertion on the site. Steping back into your site: What was initial analysis and how might that influence design moving forward? The form design in site at what scale?
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5.
RELIEF
parking lot/topography/backyard Reconstruction of RISD BEB building parking lot
The project will be to develop a central gathering space for the students, faculty and staff of BEB and the Industrial Design building that uses landform and architectural materials and devices to construct an experiential engagement between the RISD campus and the Providence River. The site is BEB parking lot between Main St. and the Providence River crossing Water St. Between Power and Planet St. This is a landscape that is both subject to daily natural changes light / wind and daily human occupations and are impacted by an existing urban infrastructure.
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Parti Diagram/ Master Plan/Model
N
scale 1:60
view from entrance of the path (south Main st) 60
view at the end of the path (towards Providence River)
N
scale 1:30 61
Construction Drawing
62
N
scale 1:30 63
Model/Perspective 64
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66
6.
Granite Wall
ARTIST WONDERLAND parking lot/rain garden CIQ artist district in Sheffield, UK
Wooden Desk
Handrial Height: 0.9m
Riser Width:0.15m
Going
Tread Width:0.3m Granite Steps Total Width: 1.5m
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68
69
70
71
72
7.
Topic in Representation
randering / perspectives / visualization
73
74
75
76
77
78
8.
life footprint
Digital photography work
79
Dongqi Zhang Portfolio | Selected Works M.LA at RISD 2019