Simulation to teach resucscitation to medical trainees

Page 1

Simulation
as
an
effective
environment
to
teach
resuscitation
 skills
for
medical
trainees
 Mohammed
Abu
Aish
 EDUC
820
 Fall
2008
 Natalia
Gajdamaschko


Introduction
 Difficulties
with
resuscitation
skills
teaching
 There
was
always
a
challenge
in
teaching
medical
trainees
how
to
deal
with
 life
saving
emergencies.
To
be
able
to
deal
with
an
emergency
situation,
the
 physician
needs
to
have
been
exposed
to
similar
situation
in
the
past
either
during
 his/her
training
or
earlier
in
their
career.
The
super
physician
who
can
deal
with
 any
situation
even
if
he/she
never
faced
it
before
has
not
been
born
yet;
good
 doctors
are
the
result
of
good
and
busy
training
programs,
rich
previous
 experiences
and
excellent
mentors.

 Most
of
the
time
though,
when
it
comes
to
learning
these
skills,
the
medical
 trainees
go
into
a
vicious
cycle
while
working
in
the
emergency
departments
 When
a
sick
patient
comes
to
the
ER,
the
chance
of
the
medical
student
doing
these
 procedures
depends
on
how
he/she
answers
the
famous
question
that
is
usually
 asked
by
the
senior
physician
that
is
“
have
you
ever
done
this
before?”

 The
students
faces
a
difficult
situation
here,
if
he/she
answers
with
“No”,
the
 chance
of
the
senior
physician
allowing
him/her
to
do
the
procedure
decreases
 dramatically
due
to
the
inherent
physician
and
the
ethical
responsibility
of
the
 physician
towards
his/her
patient.
 If
the
student
answers
“Yes”,
the
chance
becomes
higher
but
on
the
expense
 of
patient
safety
and
standards
of
care
if
this
is
not
an
honest
answer


Some
students
get
into
this
viscous
cycle
for
long
time
before
they
could
 break
it
some
how.
I
faced
many
students
in
my
career
who
graduated
from
medical
 school
without
having
the
chance
to
be
in
the
resuscitation
room
even
once
 It
is
obvious
then
that
Medical
schools
and
hospitals
need
to
have
training
 workshops
and
programs
to
overcome
this
huge
gap
in
medical
students
training
 and
here
comes
the
role
of
the
continuing
medical
education
and
professional
 development
departments
in
each
hospital
 The
traditional
methods
of
critical
skills
training
 For
years,
Medical
schools
and
hospitals
depended
on
Advanced
Life
Support
 Courses
(ALS)
and
workshops
to
teach
students
how
to
deal
with
critical
situations
 Usually,
senior
instructors
(Physicians,
Nurses
and
Paramedics
practicing
in
the
 critical
care
fields
(Emergency
Medicine,
Intensive
care
units
and
trauma
units)
run
 the
ALS
programs

 The
usual
process
is
that
students
sign
up
for
these
courses
that
run
every
3‐ 4
months
for
a
day
or
2.
The
courses
start
with
the
instructors
meeting
with
the
 students
to
introduce
the
plan
of
the
next
day
or
two.
Short
videos
and
Power
Point
 presentations
are
then
presented
to
discuss
different
critical
situations
and
 scenarios
with
the
suggested
actions
and
interventions.
The
team
then
gets
divided
 into
smaller
groups
that
gets
assigned
to
different
rooms
for
hands
on
practice
 The
usual
equipments
used
in
these
courses
are
simple
simulations
of
 different
body
parts
like
the
intubation
head
shown
in
figure
1
that
is
used
to
teach


students
how
to
perform
endotracheal
intubation,
a
life
saving
skill
that
is
an
 essential
part
of
medical
students
training.
Other
examples
include,
the
plastic
arm
 to
practice
intravenous
cannulation
and
the
simulated
chest
and
abdomen
for
 surgical
procedures

Problems
with
the
traditional
methods:
 Many
studies
indicate
that
we
are
not
doing
a
good
job
when
it
comes
to
 critical
skills
training.
Nadel
(2000)
found
that
Pediatric
residents
performance
on
 the
Pediatric
Advanced
life
support
examination
was
excellent
(mean
score
93.2%)
 but
when
it
came
to
actual
performance
of
technical
skills,
only
18%‐33%
of
 residents
were
able
to
perform
these
skills
correctly.
White
(2000)
found
that
 regardless
of
experience
or
year
of
training,
Pediatric
residents
performed
well
on
 the
written
exam
but
poorly
on
skills
with
13%
failure
rate
in
intubation.


 A
close
analysis
of
the
learning
environment
explains
many
of
the
 shortcomings
of
such
way
of
training


Most
of
these
training
courses
take
places
in
classes
in
hotel
meeting
rooms
 or
auditoriums,
Instructors
give
a
didactic
talks
followed
by
a
day
or
two
of
small
 groups
practice.
A
close
look
to
the
learning
environment
clearly
show
how
they
are
 really
different
from
the
actual
world,
doctors
do
not
usually
deal
with
emergencies
 in
a
fancy
meeting
halls
when
every
one
is
fully
dressed
and
holding
his/her
cup
of
 coffee
and
sitting
on
a
chair
listening
to
lectures
 Other
problems
with
these
workshops
are
the
consistency
and
continuity
of
 training,
it
is
difficult
to
imagine
that
the
knowledge
and
skills
learned
in
these
short
 2
day
workshops
will
be
retained
for
the
whole
year
without
repeated
exposure
or
 training,
unfortunately,
due
to
organizational
difficulties,
these
workshops
take
 place
infrequently
every
few
months

 Even
if
we
assume
that
this
is
a
good
way
to
teach
the
physical
skills,
a
 bigger
problem
remains
unsolved,
that
is,
teaching
the
trainee
how
to
deal
with
the
 emergency
as
a
whole.
Emergencies
are
never
an
isolated
head
to
intubate
or
an
 arm
to
cannulate,
it
is
a
whole
patient
to
treat,
care
for
and
respect.
It
is
a
whole
 environment
to
get
used
to
and
it
is
a
team
to
lead

What
else
can
be
done?
 The
ideal
alternative
would
have
to
be
interactive,
stimulating,
challenging
 and
afterall
relevant
to
the
medical
student.

High
Fidelity
Patient
Simulation
is
 proposed
to
fill
these
criteria


The
use
of
Simulation
in
Medicine
is
not
new.
Peter
Safard
introduced
the
 first
Medical
simulated
manikin
called
Resusci‐Anne
in
1960.
This
adoption
of
 simulation
in
Medicine
came
after
the
success
of
simulation
technology
in
the
field
 of
airlines
industry
but
came
after
38
years
of
the
first
flight
simulators
that
was
 introduced
in
1922
Flight
Simulators
by
Edward
Link
(Grenvik
and
Schaefer,
2004)
 Much
was
dine
since
the
sixties,
the
medical
simulation
has
reached
a
highly
 sophisticated
and
almost
realistic
nature
but
unfortunately,
the
adoption
of
these
 technologies
did
not
go
in
the
same
directions
that
went
with
the
flight
simulators
 not
only
due
to
high
costs
but
due
to
the
different
educational
philosophies
and
 ideologies
in
medical
schools
that
was
built
strongly
on
behavioristic
psychology
 model
that
focused
on
teacher‐centered
education
for
centuries
more
than
student‐ centered
education
and
apprenticeship.
In
this
model,
the
knowledge
is
divided
to
 smaller
chunks
for
the
student
to
master
each
separately
not
as
a
whole;
the
 separation
of
the
intubation
head
from
the
rest
of
the
body
is
a
classic
example
of
 such
an
approach.
 Recently,
new
trend
started
to
appear
or
better
said,
“reappear”
in
Medical
 education.
More
emphasis
on
students‐centered
education
and
on
the
importance
of
 context,
learning
environments
and
teamwork
is
starting
to
reshape
the
medical
 school
curricula.
Problem
based
learning
is
an
example
of
how
small
group
 discussions
in
medical
schools
have
changed
from
being
run
by
senior
tutors
to
be
 run
exclusively
by
medical
students
(Smith
2007).


High
Fidelity
Patient
Simulation
(HFPS)
is
being
adopted
more
and
more
by
 medical
schools
and
teaching
hospitals
to
train
medical
students
how
to
deal
with
 critically
ill
patients.
Huge
amount
of
research
is
published
claiming

that
medical
 trainees
retain
more
skills
and
knowledge
after
training
in
the
simulated
 environment
than
after
the
traditional
training
(Fiedor
2004,
Halamek
2000,
Hunt
 2008,
Issenberg
1999,
Kory
2007,
Lighthall
2006,
Long
2005,
McFetrich
2006,
 Perkins
2007,
Schwartz
2007
and
Steadman
2006).


Detailed
discussion
of
these
 quantitative
studies
is
beyond
the
scope
of
this
paper.

 In
the
next
few
paragraphs,
I
will
discuss
why
I
believe
HFPS
is
far
superior
 to
the
traditional
methods
of
critical
skills
training
from
a
purely
pedagogical
point
 of
view

 Description
of
the
scene
 At
Vancouver
General
Hospital
Center
of
Excellence,
the
Simulation
center
is
 built
carefully
to
simulate
the
actual
resuscitation
room
environment.
Every
 Thursday,
the
trainees
working
in
the
Emergency
Department
(Medical
students
ad
 residents)
come
to
this
center
for
4
hours.
I
give
them
a
short
orientation
about
the
 resuscitation
room
explaining
to
them
where
to
find
things
that
may
be
needed
 during
the
resuscitation
process
and
introduce
them
to
our
patient
“Billy”
who
is
 lying
on
the
bed
fully
dresses,
blinking
and
smiling
and
responding
to
their
greetings
 by
talking
to
them
(the
voice
comes
from
the
built
in
microphone
inside
Billy
who
is
 controlled
by
my
colleague
in
the
control
room.
People
in
the
control
room
can
see
 the
trainees
but
the
trainees
cannot
see
them).
The
scene
is
equipped
with
monitors,


X‐ray
viewing
box
and
a
phone
to
call
for
help.
There
is
a
cart
full
of
drugs
and
 intubation
equipments
close
to
the
bed
and
a
white
board
fixed
to
the
wall
in
front
 of
the
bed.
This
is
all
designed
to
simulate
the
actual
trauma
room
in
our
hospital.
 After
this
orientation,
I
vanish
to
the
control
room,
and
start
running
the
first
 scenario,
suddenly
Billy
will
start
screaming
and
moaning
and
complaining
of
chest
 pain.
The
team
members
start
to
react
initially
in
a
chaotic
way
but
later
they
start
 organizing
themselves,
some
one
will
be
in
charge
but
the
rest
of
the
team
all
 contribute
with
their
physical
efforts
and
with
their
ideas
 Billy
is
connected
to
a
sophisticated
computer
system
that
is
programmed
to
 make
Belly
as
interactive
and
reactive
as
possible.
If
students
give
the
wrong
drug,
 Billy
will
respond
in
a
similar
way
that
a
real
patient
will
do.
If
the
mistake
is
 catastrophic
Billy
will
die
unless
the
team
treat
him
aggressively
with
other
 therapies
 After
running
4
scenarios,
The
whole
team
sit
at
the
end
of
the
day
and
 discuss
how
things
went
and
room
for
improvement
for
next
week,
senior
 instructors
join
the
team
for
this
discussion
but
they
leave
the
discussion
almost
 entirely
for
the
trainees
unless
a
major
misconception
needs
to
be
corrected


Pedagogical
analysis
of
the
simulated
learning
environment
 Authentic
environment
 A
major
difference
between
the
simulated
learning
environment
and
the
 traditional
workshops
is
that
the
simulated
environment
is
not
a
hotel
meeting
 room
but
rather
a
special
unit,
usually
inside
the
hospital,
that
is,
very
well
prepared
 and
equipped
to
simulate
the
real
trauma
room,
every
monitor
and
screen,
every
 piece
of
equipment
and
even
the
drugs
used
are
a
copy
of
the
actual
work
 environment.
 This
great
emphasis
of
the
authenticity
of
the
learning
environment
has
its
 great
roots
in
educational
psychology.

The
Situated
Cognition
theory
(Brown,
 Collins
&
Duguid,
1989)
states
that
education
is
better
achieved
with
Authentic
 practices
and
real
life
stories
rather
being
bound
to
classes
and
textbooks.

 Lave
and
Wenger
(1991)
work
on
situated
Learning:
Legitimate
Peripheral
 Participation
emphasized
the
importance
of
the
discourse
that
takes
place
in
these


learning
environments
to
make
meaning.
Knowledge
is
created
from
participation
in
 this
authentic
socio‐cultural
context
 Different
levels
of
participation
 The
simulated
environment
is
deliberately
made
as
real
as
possible,
which
 causes
new
comers
to
feel
initially
overwhelmed
with
the
complexity
of
the
 scenarios.
It
is
common
to
see
the
student
not
saying
a
word
on
his/her
first
day
our
 center
even
with
our
reassurance
at
the
orientation
session
that
this
environment
is
 not
designed
to
evaluate
the
student
and
grade
him/her
but
rather
designed
to
 support
learning.
Gradually
with
repeated
exposure,
the
new
comer
starts
to
move
 up
the
ladder
of
expertise
to
be
an
effective
member
of
the
resuscitation
team.

 

Every
student
is
encouraged
to
take
the
leadership
of
the
team
at
some
 point.
Some
students
achieve
this
stage
earlier
than
others
but
they
all
will
 eventually
reach
it.

The
gradual
movement
up
the
ladder
of
expertise
has
been
long
 talked
about
by
the
famous
psychologist
Lev
Vygotsky
(1978)
as
the
in
his
famous
 work
on
the
“Zone
of
Proximal
Development”
which
constitutes
the
difference
 between
what
the
learners
can
achieve
with
help
from
what
they
can
achieve
 without
support.
This
difference
is
the
learner’s
journey
to
expertise
in
our
example.

 Vygotsky
work
on
ZPD
did
not
state
that
the
learner
should
be
exposed
to
 impossible
situations
but
rather
to
difficult
or
challenging
situations
that
they
 initially
need
help‐
or
what
was
later
called
“scaffolding”
by
other
psychologists‐
to
 achieve.
This
is
exactly
the
case
here,
as
all
the
trainees
are
medical
students
and


residents
who
presumably
have
similar
capabilities
but
with
different
levels
of
 confidence
and
skills

 Acquisition
of
cultural
tools
 During
the
simulation
scenarios,
the
student
will
get
to
use
different
tools
 similar
to
what
he/she
will
use
in
real
life.
The
student
will
use
the
same
monitors
 that
is
used
on
the
actual
trauma
room,
he/she
will
use
the
same
defibrillators,
x‐ rays,
syringes,
drug
bottles
and
intubation
equipments.
Being
familiar
with
these
 tools
clearly
differentiate
an
expert
physician
from
a
novice
one

 All
these
tools
are
considered
“Cultural
tools”
because
they
are
used
in
the
 medical
culture
and
the
acquisition
of
these
cultural
tools
is
what
leads
to
 professional
development.

 Vygotsky’s
concept
of
“cultural
tools”
in
cultural‐historical
constructivism
 theories
goes
beyond
physical
equipments
though;
it
includes
every
thing
in
the
 learning
environment
that
can
be
used
by
the
learner
to
move
across
the
zone
of
 proximal
development.
In
the
simulated
environment
these
tools
include:
the
 nurses,
the
language
used
to
communicate
and
all
other
artifacts
in
the
scene.
 A
holistic
approach

 In
the
simulated
environment,
the
student
is
encouraged
to
work
with
other
 team
members
to
reach
a
shared
understanding
of
the
case.
Every
member
is
 encouraged
to
think
loud
to
express
what
he/she
thinks.
This
allows
the
team
leader
 to
correct
the
common
misunderstandings
and
misinterpretations
of
the
novice


team
members.
It
also
helps
the
team
leader
remember
important
concepts
that
 he/she
may
miss
or
forget
during
the
resuscitation
process,
a
phenomenon
that
can
 happen
in
stressful
critical
situations.
 Coming
from
a
cultural‐historical
constructivist
view,
I
believe
that
this
 collaborative
learning
to
make
meaning
of
the
resuscitation
process
is
far
more
 superior
to
the
segmented
learning
that
happens
with
indivisula
learners
playing
 alone
with
a
small
piece
of
plastic
to
learn
individual
skills.
This
shared
meaning
 making
is
what
makes
the
simulated
environment
very
similar
to
the
real
world,
the
 world
in
which
the
physicians
is
only
one
member
of
the
team
dealing
with
a
 critically
sick
patient.
 Distributed
cognition:
 In
any
trauma
room,
being
familiar
with
the
way
the
room
is
designed
and
 the
locations
of
different
tools
in
the
room
is
an
important
factor
in
the
speed
of
 access
and
the
ease
of
intervention
once
a
critically
ill
patient
arrive
to
that
scene,
 this
is
what
explains
why
even
a
very
senior
physician
may
have
difficulties
 managing
his
first
few
patients
after
moving
to
a
new
emergency
room.
For
this
 reason
we
try
to
simulate
every
aspect
of
the
real
trauma
room
in
the
simulated
 environment,
this
means
arranging
the
drugs
and
equipments
in
the
same
carts
and
 with
the
same
pattern
as
in
the
real
trauma
room.
Even
the
phones
in
the
simulated
 environment
are
the
same
brand
we
have
in
the
real
trauma
room.
 Cognitive
psychology
call
these
efforts
“
reducing
extrinsic
cognitive
load”
 which
indicates
that
by
having
things
organized
in
a
fixed
pattern
in
the
trauma


room,
we
reduce
the
cognitive
efforts
of
trying
to
find
things
during
stressful
 situations
to
being
just
focused
on
solving
the
patient
problem
 Other
psychologists
go
beyond
this
explanation
to
a
much
bigger
concept,
 Hutchins
theoriy
of
Distributed
cognition
(1995)
view
the
simulated
environment
as
 a
whole
“functional
system”
in
which
cognition
becomes
not
only
intrinsic
to
the
 physician
but
also
shared
by
the
surrounding
artifacts,
In
this
environment,
every
 piece
becomes
important
and
becomes
part
of
what
Hutchins
would
have
called
“
 the
Trauma
Room
Memory”
 Whether
we
think
about
it
from
the
cognitive
science
aspect
or
from
the
 socio‐historic
views,
we
clearly
can
see
how
the
simulated
environment,
if
set
 properly
to
simulate
the
actual
world,
can
help
the
learner
retrieve
previous
 knowledge
faster
ad
more
efficiently
during
actual
life
scenarios.

 Conclusion:
 HFPS
has
lot
yet
to
offer
to
the
field
of
Medical
Education,
the
rich
authentic
 environment
that
simulate
the
real
world
can
support
medical
trainees
learning
and
 development.
There
is
much
more
“knowledge”
about
a
critical
emergency
than
 what
can
be
written
in
any
textbook,
every
mistake
matters,
every
thing
in
the
scene
 has
a
meaning
and
only
by
being
in
the
scene,
we
could
figure
or
“share”
this
 meaning


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