D AV I D S T I E L E R selected works
C U R R I C U LU M
V I T A E I D A V I D
S T I E L E R
* 0 6 . 10 . 9 0 in We il a m R h e in , G e r m a ny Pet e r M a y r St ra s s e 27 I 6 02 0 Inn s b r u ck + 43 676 623 6228 d.stieler @ gmx.de
education 04.2015 - ongoing University Innsbruck Studies of Architecture I Masters Program 10.2010 - 10.2014 University Innsbruck Studies of Architecture I Bachelor of Science 06.2001 - 07.2010 Abitur I Kant Gymnasium Weil am Rhein
further education Computing Topos summer 2014 scholarship I AA London I Visiting School Bilbao, Spain summer 2016
Rethinking Patters // Towards heterogenic Structures evolo scholarship I AA London I Vsiting School Aarhus, Denmark
workshops & teaching november 2014 re-Inventing shoes I with [Ay]a Studio I AA VS Paris teaching assistant for digital modelling and fabrication techniques february 2015 architectural mutations I University of Lund, Sweden undergrad class by Tina Henriette Kristiansen, teaching assistant for digital modelling and fabrication techniques may 2016 WTH Workshop Series, University of Innsbruck teaching Grasshopper Basics, with Alexander Gasser
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work experience 07.2012 - 10.2012 RAU Architects I Amsterdam internship, supporting schematic design work for large scale commercial projects 07.2013 - 11.2013 [Ay]a Studio I Paris internship, working on architectural competitions
leading design work for 3d printed fashion design and interior objects
10.2014 - 04.2015 LAVA - Laboratory for Visionary Architecture I Stuttgart internship, involved in the design of large scale interior project from schematic design to lead details & contact to product suppliers 07.2015 - 10.2015
development of an extensive study about future cities & future mobility
08.2016 - 09.2016
University Innsbruck, Marjan Colletti, RexLab
research and fabrication assistant for a large scale 3d printed concrete installation
at Ars Electronica Festival, Linz
acquirements 3d modelling Rhino (& Grasshopper+multiple plugins) I Maya Archicad I Autocad graphic & illustration Photoshop I Illustrator I Indesign After Effects fabrication 3d printing, laser cutting, cnc mulling
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t a b l e
o f
c o n t e n t s
0 6 - 1 3
B i o t ro ni c Wa t e r g a r d e n s
bachelor thesis
1 4 - 2 1
d e s i g n s t u d i o M1
Te i l c h e n b e s c h l e u n i g e r
Ec l e c t i c G o r ill a
3 0 - 3 1
ro b o t i c fa b r i ca t i o n
In t e rg a l a c t i c Li g ht D e s i g n
3 2 - 3 3
ro b o t i c co n cret e p r in t in g
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Si t u a t e d Fa b r i ca t i o n s
a c a d e m i c
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d e s i g n s t u d i o M2
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c o m p .
co m p et i t i o n fo r 3d p r in t e d h o u s in g
M ul t ili t h 3 8 - 4 1
l a r g e s ca l e co n cret e p r in t in g
Co r a ll o id Co co o n s 4 2 - 4 7
r e s e a r c h a t L AVA S t u t t g a r t
Innov a t i o n Ro a d 4 8 - 5 3
F r a p o r t Te r m i n a l 3 5 4 - 5 5
p r o f e s s i o n a l
p r o j e c t a t L AVA S t u t t g a r t
3d p r in t e d s h o e d e s i g n
Ve r s a i ll e s 5 6 - 5 7
3d p r in t e d s h o e d e s i g n
Po r i f e r a
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Biotronic Water Gardens Bach el or Th es is I Prof. Ma rja n Co ll et t i l o c. date type ca t .
I I I I
Inn sbru ck No rd ket t e , Au st ri a 2 012 l e i su re f u t u re sce n a ri o s
// a building to inhabit environmental niches Biotronic Watergardens is a project about a self sufficient water driven structure within an alpine environment. For this project the site was not only read as a place to receive the mass of the building, but more as an ecological niche for the watergarden to inhabit. One of the design tasks was to integrate an olympic sized pool into the building program. This fact creates the need for water. The site and morphology were chosen to meet this demand. Two existing creeks feed the building with water. Besides the topography, waterflow becomes one of the key elements to drive the design.
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algae bioreactors
// merging building infrastructure & program In order to produce energy and take a pro active approach onto its surrounding the watergarden uses algae bioreactors to create oil and thereby energy. This kind of biofuel is produced by a process that is fed by regrowing algae, sunlight and co2. That biofuel becomes the ideal nutrient to power the building’s facilities. Multiple solar studies on the digital terrain model were made to inform possible positions for the reactor pipes containing the algae.
radiation analysis
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Algae CO2 Nutrients
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B
H20
tor & Sunlig eac ht r o i
biomass
press & centrifuge
algae slurry
seperation
H20
Algae Oil
// alpine oasis Following an evolutionary idea, characteristic adaption had to be a key element in the design process. The smooth formal language of the building contrasts with its alpine site, yet it is functional by composing the sloped site into usable programmatic spaces.
The algae bioreactors blur the boundary between building infrastructure, ornament and spatial barrier. They create a subsystem that bridges the necessities of the building with the site conditions.
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Teilchenbeschleuniger des ign s tudio M1 I Prof. Vo lke r Gi e ncke l o c. date type ca t .
I I I I
Inn sbru ck Ci t y , Au st ri a 2 015 e d u ca t i o n a l m o t i o n d ri ve n d e si g n
// creating a motion driven character The institute for ideas is a university building following the idea of an holistic approach towards education and learning. The building itself is situated on an empty plot right next to one of the busiest intersections within the city and right next to the main university building. Yet, the plot lacks any character, being just a spectator within the urban theatre, not an actor. Using the site given dynamics in form of particle simulations an object was created, frozen within its dynamic environment. The site gains character. This character manifests itself within a permeable form that follows an idea of educational spaces that do not know any given curiculum.
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// permeable spaces Permeability describes the ability of a membrane to allow certain molecules or ions to pass through it by diffusion. This ability was translated onto the connection between building and ground. Rather than just reserving a part from the urban ground for itself, the building is lifted in order to create a common public space that catalyzes social interaction. Thinking itself could be described as a very isolative process, understanding however is an extremely connective moment. These two conditions are transmitted into the buildings spatial configurations.
The rather open and loose configuration of spaces that overlap, disconnect and blend in unexpected ways make room for an open ended plot that is continuosly reconfigured and evolving. Just like a synapse in the human brain, meeting areas and overlapping circualtion paths provoke exchange between different user groups. The whole building can be described as a melting point for ideas and knowledge - the institute of ideas is created by its users.
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// multi layered skin Interiority and exterior are not treated as two seperate entities. By working with multiple shells, pinching and pushing one through the other and decomposing in a corrosive manner the exterior starts to be pulled into the interior and vice versa. This underlines the permeable properties described earlier.
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// non brief studio Eclectic Gorilla
des ign s tudio M2 - Prof. Pet e r Trumm e r l o c. date type ca t .
I I I I
USA, New Yo rk , H i g hlin e 2 015 ho t e l o bje ct o ri e n t e d d e si g n
// architectural episodes Located next to the famous Highline Park in New York this project is based on the exploration of containing & contained objects in architecture. The Highline was read as a very special episode within the urban fabric. The hotel itself should become an extension to this episode. The program was not just a subdivision of mass into compartments such as corridors and rooms, instead the focus was based on arranging program into lose fitted objects. Each of the interior objects has their own identity that at one moment defines the outer container/skin and in the next moment becomes an object on their own. Working with tattoos and applying the same cutting techniques to container and inner objects creates an overall compound object.
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// interior silhouettes and abstraction Traditionally the silhouette describes an object’s outermost edge. In this project the silhouette of the outer skin was defined as an imprint of its inner objects. Lobby, restaurant and bar all exist as discrete programmatic entities that find their wholeness by being wrapped in one single skin. Still they keep their reading as lose episodes and could exist on their own. The mass of the inner objects is dissolved into single spatial lines that create mass by individual repetition.
The ground object is building up a lose connection towards the highline. By this there is a functional value added to the one of receiving mass. Especially at this famous site next to the highline the role of the ground object has to operate on two different heights.
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multiple interiors
part to whole relationship and deconstructed skins
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Intergalactic Light Design robotic fabrication with Pa vl o s Fe re o s l o c. date type sta t u s team
I I I I I
Inn sbru ck 2 016 p ro d u ct buil t Pe d ja Ga vril ovi c, M a rku s B ra n d t n e r, Al a n Cl ara, J on as Pe drotti
// shaping light The sharp form of sci-fi spaceships was taken as departure point for this experiment in robotic hot wire cutting. A process was developed that allowed the custom fabrication of any geometrical mass that consisted from planar elements. Each connecting angle between single planes was taken into account to guarantee a seamless transition from computer precission to final physical product. The pattern applied to the object’s mass accelerated the dissolving of the overall mass and creates multi layered light effects.
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Situated Fabrications robotic con crete prin tin g with Robert St ua rt - S mi t h l o c. date type sta t u s team
I I I I I
Inn sbru ck 2 016 re sp o n si ve fa bri ca t i o n buil t The re sa U i t z , Al exa n d ra Ze inhofe r, An d re a s Au e r, M a t t hi as Vin atze r
// real time material feedback Generative design methods where utilised to create responsive real time toolpaths for robotic concrete printing. Instead of slicing a given geometry into horizontal layers the fabrication approach in this course was to get real time feedback on material deposition of concrete on an underlaying formwork that was updated from time to time, giving new inputs to the running process of material deposition.
kinect scan
prin
ted
ma teri al
Â
real time update of motion path feedback 33
t he g re e n be l t
li vin g ro o m
b at h ro om
s l e e ping
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Multilith competition for a 3d p rint e d h o us e l o c. date type sta t u s
I I I I
Cha t ta n o o g a , Te nn e sse e , USA 2 016 co m p et i t i o n 2n d ro u n d fin a li st
// spatial seams The Multilith addresses building, printing and assembly strategies within a given robotic range to produce building elements. Formwise Multilith pushes the boundaries of what yet seams to be easy to perceive but impossible to manifest in spatial matter. Programmatic variaty and seamless transitions between multiple architectural scales form an ergonomically informed building envelope. Main shells are seamed by an ecological belt, a 3d printed structure filled with substrate to facilitate novel facade types of ecological diversity, answering the briefs demand for integration of ‘green‘ elements
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Coralloid Cocoons by J oh ann es Ladinig & Mar ja n Co ll et t i l o c. I date I type I sta t u s I team I
Linz , Ars El e ct ro ni ca Fe st i va l , Au st ri a 2 016 ex hi bi t i o n buil t Georg Grasser, Galo Patricio Montayo Asan, Pedja Gavrilovic, Lukas Jonathan Härtenberger, Christoph Schlopschnat, Peter Massin
Coralloid Cocoons is part of a prototypical investigation into fragility - the synthesis of agile robotic movement and fragile materiality. In this case 3 industrial robots were used to 3d print coral like sheltering cocoons from concrete, one of architectures archetypical materials. In a second stage, that could be explored during the Ars Electronica Festival 2016, a much finer, elastic layer of PLA was woven on top and in between and by this showing the process of a shift in scales by keeping up a high detail of resolution.
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Innovation Road future mobility & urbanis m // LAVA St ut tg a rt l o c. I date I type I sta t u s I team I
Ta ’ i f , S a u d i Ara bi a 2 015 re se a rch o n g o in g Mariusz Polski, Paolo Alborghetti, Matthijs La Roi, Nora Varga, Carli Gressel
// urbanism & mobitlity in 2050 Information age facilitates new ways of thinking about urban structure. The modernistic understanding of a city will slowly fade away. Smart technologies will redefine transportation principles and mobility for the inhabitants of urban spaces. The research project “Innovation Road” is looking at the Saudi Arabian city of Ta’if in the year 2050 and visualizes possible solutions for future building typologies, the design of public spaces and possible links between urbanism and technology. This research covers multiple scales, from road layout, to future design of facades and floorplans up to the way people will interact and use cars and car sharing systems in the future.
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// mobility one of the major impact on urban space will be the shift towards autonomous driving. All major car manufacturers are taking autonomous driving as a target for the next 10 years. We were looking at possible car layouts and the social and communicative effects that driverless cars will have on its passengers. Since the driver is liberated from the act of driving the car layout can become a more social, more communicative space to work and recover. another major impact will be the amount of space needed for cars within the city. Since autonomous cars dont have to be parked there will be a regain of public ground and by this a re-huminization of the city.
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// public spaces
passenger communication
smart smart information screentraffic
could allow for a very fast adaptation towards public scenarios. Traffic can be exactly monitored and in times of very low traffic volume it could be rerouted. This could allow the road to become a more versatile public space, building the stage for scenarios such as markets or concerts in times of low traffic. There is not only the potential for more passenger communication efficiency inherent in new, so called smart technologies, but also the potential for smart information screen a city to become more focused on its autonomous operation inhabitants again. autonomous operation
passenger communication smart information screen autonomous operation
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// typology Reliable collision detection and the use of electric motors could allow small cars to operate on a much more human centered level. Open ground levels could add a now layer of overlapping circulation types to the urban fabric. Due to a high level of information about sun radiation, noise levels and the inhabitants of every house, facades could move away from being a static barrier against the weather towards a repsonsive element optimizing air flow, temperature and privacy.
Different from many modernist approaches onto urbanism that followed a tabula rasa design idea to build new cities from scratch, future cities could benefit from well established, and also regional cultural artifacts that help building a better future and identity for tomorrows cities.
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Fraport T3 Termin al des ign // LAVA St ut tg a rt l o c. I date I type I sta t u s I team I
Fra nkf u rt , Ge rm a ny 2 015 in t e ri o r, reta il o n g o in g Matthijs La Roi, Piotrek Baszynski, Stephan Markus Albrecht
// creating an interactive information hub In order to maintain Fraports role as one of the leading international Airports it has to adapt to rising demands in terms of capacity and spatial experience. Inspired by the dynamics of air travel, the new design of the interior Market Place followed a flow driven design approach. Natural structures such as river deltas and cloud formations were taken as a departure point for the overall layout of information hubs, shopping areas and catering. The ceiling becomes a guiding element directing the main circulation and highlighting programmatic core areas.
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// programmed spaces The main atrium operates as a zoned circulation space. The main direction of passenger flow is guided by programmed islands, this maximises the exposure for shopping areas and introduces natural elements of well being into the often hectic act of travelling. The freeform surface of the ceiling acts as a mirrored, cloud like landscape to incorporate natural light into the Market area.
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The free form ceiling design is achieved a an array of cnc bent aluminium pipes. This state of the art lightweight construction fullfills both aesthetic and structural demands. The vertical side walls of the rotunde can become an interactive display for travel related information.
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// informed ergonomics Passing through the atrium can be categorized into three main steps; information, engagement and relaxation. All these basic needs ask for highly differentiated spaces and also furniture.
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The design of the programmatic islands is guiding the main circulation, but also had ergnomic qualities embedded that translate onto the furniture shape and layout.
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Versailles 3d prin ted fas hion des ign // [Ay] a St ud i o l o c. date type
I Pa ri s, Fra n ce I 2 013 I fa shi o n , a p p li e d re se a rch
// formal exuberance The Versailles shoe is a 3d printed high heel design inspired by the formal richness of the baroque and the structural appearance of the gothic. Using digital fabrication techniques allows us to work with a very high degree of detail even on a small scale like the human body.
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Porifera l o c. date type
furniture des ign // [Ay] a St ud i o
I Pa ri s, Fra n ce I 2 013 I f u rni t u re , a p p li e d re se a rch
// grown, not made. Main design idea behind the porifera bench was to achieve an aesthetic that resembles a natural habitat, a grwon place to sit, nothing man-made. Deriving from a research in common shell geometries that provide high ergonomic qualities a structural pattern was applied that later on followed a non linear extrusion creating a coral like aesthetic.
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thank you.