Getting the trainers ready

Page 1

Get the trainers ready -

An introduction to Second Life

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Some background

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Training VITA trainers

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Checklists

An introduction to Second Life Second Life (www.secondlife.com) is an online, 3-D Virtual World, sometimes referred to as a Multi-User Virtual Environment (MUVE), imagined and created entirely by its residents. In 2010 there are over 50 million user hours a month and over $500 million user transactions each year. It is a huge world!!… filled with people, entertainment, experiences and opportunities. Users become virtual personalities, known as Avatars1, individually featured, that can move, communicate, shop, join in groups, learn and make business in a digital world. To participate in Second Life (SL) it is necessary to download the program to the computer and create an account for your avatar. Then, you are ready to discover another world. Once you enter SL world, you arrive to the Welcome Island, an area designed to introduce you to the basic virtual action, including: walking, zooming with your camera, chatting, standing/sitting, flying, and teleporting. Following this guide is a good way to get started on the simple competences you will need as trainer: single and group communication, manage resources (inventory), setting the learning environment and deliver/show materials…

―In a virtual world, an avatar is a digital persona that you can create and customize. It's you — only in 3D. You can create an avatar that resembles your real life or create an alternate identity.‖ (http://secondlife.com/whatis/avatar/?lang=en-US ). 1

Leonardo da Vinci Transfer of Innovation VITA - Virtual learning for the management of successful SMEs in Europe

Ref. nr. 2008-1-PT1-LEO05-00411


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