Best of VEJ - The Virtual Education Journal, Volume One

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VOLUMEONE May2011June2012


Virtual Education Journal VWBPE – We Were There Highlights

May 2011

PLAYGROUND FUN

Bring Your Toys and Let’s Play! ISTE 2011 1


VEJ

Virtual Education Journal

In This Issue

•A Few Words from SIGVE Lowly High Grand Poobah •Beyond Virtual •Welcome to VSTE Island •Expeditions •ISTE Newcomer Socials •Virtual History – Virtual Learning •Neuland Travelbag •And The Wall Came Tumbling Down •ISTE SL Tours with Esme Qunhua •VWBPE – We Were There •Unlocking Potential at ISTE 2011

Hello Everyone, We have talked about it for over a year, and now it has finally happened! The first issue of VEJ is going to press. We would like to thank everyone who has contributed to this first edition. We have a wonderful start, as you will see as you begin to devour this issue. VEJ is only going to be as good as we, SIGVE Members, make it. We hope that VEJ will be a catalyst for change and a vehicle that pulls others into the vast frontier of virtual worlds. Please share the cutting edge work that you and your students are doing in virtual worlds. Let us know about new instructional tools, best practices, favorite sims, and places to hang with friends. As Rosie tells her staff, “None of us are as smart as all of us.” Together, we the trailblazers and pioneers of virtual worlds, can build our dreams and create a strong educational community of support. We hope you will join us in this endeavor. If you are not a SIGVE member, please join our group in-world as well as at http://sigve.iste.wikispaces.net/Home . If you are at ISTE 2011 in Philadelphia PA please visit the SIGVE Playground. If you can’t make it to ISTE 2011, not to worry. Stop by sl ISTE Headquarters and be a part of the conference virtually http://maps.secondlife.com/secondlife/ISTE%20Isla nd/96/58/501 . There will be a lot happening inworld as well as in Philly, so we hope you will join us for a lot of learning and a lot of fun! We are “Unlocking Potential,” at ISTE 2011 – June 26 – 29. For more information visit http://www.isteconference.org/2011/ . Hope to see you soon, in one world, or the other - - - or, better yet, BOTH! Keep Smiling  Roxie Neiro aka Rosie Vojtek & BJ Gearbox aka Bob Vojtek Editors Send all submissions, questions, and comments to 2 rvojtek@edovation.com .


A Few Words from SIGVE Lowly High Grand Poobah Scott Merrick Hi, ya’ll, and welcome to the first ever Virtual Environments Journal. So you can have an understanding of the path that has brought us to this lovely celebration of community, innovation, and collaboration, I beg your indulgence in order to reminisce just a bit… At NECC 2009--the final iteration of ISTE’s annual conference under that nom de plume-- in Washington, D.C., the Second Life Playground was a hit despite the amazingly glaring ongoing solar phenomenon enabled by windows overlooking its setting. Off to one corner in the vast and beautiful Walter E Washington Convention Center , it featured dozens of presentations from attendees present both at the conference center and in remote locations. It was the first time the loosely arranged but tightly committed Second Life “tribe” streamed its Playground activities online with Ustream. The successes of that effort were shared in blogs like Kevin Jarrett’s “Welcome to NCS-Tech!”

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Things seemed to be going well for the tribe. One concern arose, though, and discussion about it began to simmer: virtual worlds were grouped in with games, lumped in under the content of SIGGS, the Special Interest Group for Games and Simulations. What? Virtual Worlds can contain games, and do, and some platforms can pretty much be considered games, but was Second Life a game? Consensus among the tribe said no. And the metaverse was growing. The OpenSim Project, an opensourced virtual worlds platform project built from Linden Lab’s sourcecode release in January 2007, had gained momentum and would continue to do so. Quest Atlantis, since its initial funding in 2001 by the John D. and Catherine MacArthur Foundation, had been building a robust global community of educators. These innovative teachers were guiding their young charges through hundreds of characterbuilding missions and quests all aligned with strong ethical codes and arranged around seven Social Commitments. Active Worlds was still, well, active with AWEDU, with Chris Dede exploring its potential for guiding his students through science and history in his River City Project. These are but a few of the already robust virtual environments projects underway. Clearly something was up. Conspiracies formed. Potentials were discussed. A plan was planned. A proposal was proposed. We needed a Special Interest Group for Virtual Environments. The fine folks at ISTE agreed in September of 2009 and it was around then that the SIGVE was born. From the cornerstone of the SIG, its wiki, at http://sigve.iste.wikispaces.net:

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SIGVE will provide a focal point around which the diverse interests of our ISTE Second Life members--as well as those interested in OpenSim, Active Worlds, Quest Atlantis, or any of the hundreds of developing VEs--can organize their efforts and learn from one another. Its membership can begin to take on some of the VE-related organizational and promotional duties that ISTE staff now performs, and to see that viable established efforts (best practices) are sustained as tradition and that innovation continues to thrive. The leadership of SIGVE seemed to settle by default into the hands of its formal proposer, who, as it happened, was moi. I gauged the temperament of our amazing tribe and made a deliberate decision not to formalize the group too very much. The “F” word was key to our organically (and perhaps despotically) devised leadership roles. That word is “Fun,” of course. As far as committees and sub-committees, perhaps not: We would celebrate our unique perspectives and sharing natures by trusting that interested participants would bring value to the party. That loose approach has its plusses and minuses, but I still believe that the former outweigh the latter; hence SIGVE’s arguably odd organizational nomenclature (see below). Organizational structure is a topic of the upcoming SIG Leadership Day this year at ISTE. Can we maintain our “unstructured?” Should we? This will certainly be a hot topic when we meet together at the SIG Birds-of-a-feather session in Philadelphia. Machinima Fest 2011 Tuesday, June 28, 6-7PM at ISTE 2011 Following in the tradition of Sundance and Cannes, ISTE SIGVE is hosting Machinima Fest 2011 featuring examples of the BEST Machinima in the educational realm. Machinima, video created using 3D virtual worlds or games, is a new form of media showing incredible potential for learning and communicating. Come to this epic event and join the excitement and fun. 5 Learn why there is so much buzz about this new tool. Discover the possibilities of using Machinima in your classroom. Everyone Invited!


Now with over 1700 members aboard through ISTE membership and who knows how many peripherally attached via other organizations—joined in with the community in Second Life, lurking around the wiki, learning from one another in Reaction Grid or Science Sim, or joining in once a year like they did in Denver, when we unveiled our first “Virtual Environments Playground”—who knows where we’re going? Last year’s Playground hosted 35 back to back mostly half-hour presentations, ustreamed most of it, and had presenters join us in Denver virtually from as far away as Peru. Wow. Really? What’s next? I’m glad you asked.

SIGVE Playground for ISTE 2011 http://maps.secondlife.com/secondlife/ISTE%20Island/9 6/58/501 Be sure to get your FREE t-shirt in box at sl SIGVE playground.

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This year we’ve scaled down the SIGVE Playground a bit, mostly so the volunteers who facilitate it (as well as significant numbers of SIG members who are drawn to it irresistibly) can partake of some other wonders of the conference. We’ll only be running for two days, Monday and Tuesday of the conference. We will need a few more presenters and many more facilitators onsite (Poobahs), in remote locations and in virtual worlds all over the globe. I have two links for you here or you can get them at ISTE Headquarters in sl (see picture below): 1.The link to volunteer for your own half-hour presentation in the Playground, and to express your preferences of time slots (not guaranteed but certainly solicited) and 1.The link to volunteer to help facilitate, either onsite or in Second Life or in some other platform (have your own platform? Host your own SIGVE Playground!) We’ll be in Second Life in a custom-built staging area high above ISTE Island, and we welcome anyone who would like to participate. http://maps.secondlife.com/secondlife/ISTE%20Island/9 6/58/501 Come on down. While you’re at it join our tribe in as many ways as are comfy for you. 7


And for the SIG itself? This year we’ll be rolling over leadership to new blood. Follow along closely: At last year’s Birds-of-aFeather, the Playground facilitation leadership change for ISTE 2010 was the first baby step toward refreshing the leadership cadre. Our first “Grand Poobah Emeritus,” Lisa Linn, was installed in that esteemed role after her years of service to the Playground. Andrew Wheelock took her place as Grand Poobah. This year I will step down to join Lisa as Emeritus and Andy will take my place as “Lowly High Grand Poobah,” a position which ISTE likes to call “SIG Chair.” Someone will be nominated and installed as our new Grand Poobah, in a position to follow Andrew’s lead for the 2011-12 year and move into the role of benevolent dictator the following year. These two leaders will co-facilitate the Virtual Environments Playground for ISTE 2012, which of course will be the best ever! Until, of course, the following year, when the process will repeat itself. What’s next? Stay tuned, ya’ll. Stay tuned to SIGVE. Life(s) is good. 

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Welcome to VSTE Island

By Mandie Mimulus aka, Marie Booz

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The Virginia Society for Technology in Education (VSTE) is a real life organization serving the entire community of technology-using educators. Membership in VSTE is complimentary and you may register at www.vste.org. Current membership includes preservice education students, teachers, principals, specialists, instructional technologists, superintendents, university faculty, parents, businesses, and others who are interested in promoting technology’s role in education. As VSTE’s executive director, Karen Richardson, proudly states, “This is what VSTE does... professional development!” VSTE's mission is to support its membership through first-class professional development opportunities, including our annual conference. It's also poised to help members advocate for the role technology plays in today's school. With more than 6000 members VSTE is the third largest ISTE affiliate organization in the country. Our Annual Technology in Education Conference is the oldest statewide technology in education conference in Virginia. The 26th annual conference will be held this year in Roanoke, Virginia, December 4-6. VSTE also offers one-day regional mini-conference events in the spring and summer. The most recent event was a Mobile Learning Share Fair in March with educational consultant and iPad Pilot Coordinator, Chris O’Neal delivering the keynote. For members who prefer learning online, VSTE sponsors a variety of one-day regional mini-conference events in the spring and 10 summer.


The VSTE in Second Life group holds meetings every Monday night at 5PM SLT providing its membership another avenue for professional development. VSTE in Second Life facilitators have been hosting weekly meetings since November 2008. Monday night meetings have featured nationally recognized speakers such as Kathy Schrock, Chris O’Neal, and Matt Monjan, as well as a variety of professional colleagues presenting on emerging technologies and projects. Programs have included tours of educational sims in Second Life, how-to classes, building workshops, make and take projects, and we have held several book discussions. The VSTE Island facilitators also host a mobile technology user group.

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Currently VSTE is planning to hold one of its mini-conferences virtually on VSTE Island this summer. Also, coming in Fall 2011, VSTE Island will be the virtual classroom for an undergraduate college course: EDU C438-50 The 21st Century Instructor: Transforming Education Through Technology (3 undergraduate credit hours) As technologies emerge and change the world around us, what are the main trends in educational technology today? The Center for Teaching Excellence at UVAWISE is proud to offer this course virtually on VSTE Island in Second Life. Students will explore five key trends for technology’s role in education through interactive presentations from experts in the field, virtual field trips to see these trends in action, and through working and learning collaboratively with peers through Sloodle http://www.sloodle.org/moodle/ . For more information, please visit us online at. www.uvawise.edu/cte . Understandably, not much stays constant in Second Life and here on VSTE Island, we are consistently adding new builds. In the summer of 2009 we opened the exhibit, First Africans at Jamestown. In December 2010 we opened the virtual recreation of Natural Bridge, a geological formation found in western Virginia. This year VSTE plans to recreate Virginia’s Luray Caverns beneath the main portion of VSTE Island and which will debut at VSTE’s annual conference this December. 12


In the summer of 2009 VSTE opened the First Africans at Jamestown exhibit.

Come check us out at VSTE ISLAND! SLURL: http://slurl.com/secondlife/VSTE%20Island/128/128/24 YouTube videos: http://www.youtube.com/watch?v=mp3bWD6ktYk http://www.youtube.com/watch?v=61wXSODOGI&feature=related 13 16


Expeditions By Matt Poole aka Cyrus Hush

“Come, my friends, 'Tis not too late to seek a newer world. Push off, and sitting well in order smite The sounding furrows; for my purpose holds To sail beyond the sunset…” --Alfred, Lord Tennyson 14


Introduction About a year ago, I stumbled across an interesting Second Life build. It was an extraordinarily detailed cyberpunk-art deco town with a lot of interactive content and a lush, atmospheric ambiance to it. My mini-map revealed a tight cluster of avatars in one corner of this sim. Approaching to investigate, I found a goodbye party in progress. It seemed that the day of my first visit was the very last day of this sim’s existence; it was being closed down for good. At that point I decided to make a serious effort to wander about and keep up with the creative efforts of others in Second Life. I began a blog, an in-world group and a museum called Expedition Central, all with the objective of reviewing, advertising and cataloging as many cool and unusual builds in Second Life as possible. Many if not most of the 160+ sims that have been reviewed and cataloged to date are either of an educational nature or are related to Science, Art or Culture in some fashion. Now, thanks to the SIGVE organizers, I will have the honor and pleasure of sharing some highlights of these explorations with you. As you read about and hopefully investigate some of these builds on your own, you may find out about new tools, new best practices and new ways of using the medium yourselves. Or you may just find some new places to explore! ‘See you on the road… Cyrus ----------------------

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Volume 1

Okapi Island

The University of California at Berkeley has dedicated this sim to the accurate depiction and investigation of the 7,000-10,000 year old Neolithic archeological excavation of Catalhoyuk, in Turkey. This project obviously has a significant budget and lots of helpers. There are instructional videos, background music and interactive exhibits all through the place. You can climb in and out of reconstructed houses, examine artifacts and learn about the way of life for people who were just beginning to abandon the nomadic hunter-gatherer existence in favor of more permanent settlements. You can also learn about how an archeological dig is conducted and managed. 16


On the hillside behind the settlements you may notice a small round ball on the ground. Clicking this ball launches a short, educational and fun scavenger hunt for artifacts on the island. Clicking each item as you locate it brings you one step closer to the prize! http://slurl.com/secondlife/Okapi/30/200/23 ---------------

Tropical Dry Forest

Among other things, Costa Rica is home to much of the world’s remaining tracts of tropical dry forest (meaning they actually have a hard dry season during the year). This type of ecosystem is quite rare, and remaining tracts are endangered. You can tour a recreation of the Palo Verde 17 biological preserve at Tropical Dry Forest, nestled in the heart of the Costa Rica sims‌


Upon landing you will have the opportunity to take a boat tour of the build. The boat tour is narrated, extremely informative and highly recommended. The texture details and sound effects are wonderful! I wouldn’t have thought you could do a convincing and worthwhile nature documentary in Second Life, but I would have been mistaken. Back at the gift shop you can purchase a monkey, coati or caiman of your very own! http://slurl.com/secondlife/Palo%20Verde/179/48/22 -------------------

Statue of Zeus

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There are many lists of World Wonders, but the original list was the Seven Wonders of the Ancient World. This was a list of “must-see” Mediterranean attractions that were posted into Greek tour guide books around the First Century BC. All but the Pyramids are gone now, but several of them have been digitally reincarnated in Second Life and it certainly is fun to wonder what the original designers would have thought… “The Statue of Zeus was the fourth oldest of the 7 Wonders of the Ancient World. It was built in Olympia in 433 BCE by the famous sculptor Phidias to adorn the Sanctuary of Zeus, where the Olympic games were held each year. It was 40 feet high…” –retrieved from http://www.richeast.org/htwm/Greeks/wonders/statue.html Nautilus City is actually part of the Linden continent of Nautilus. Cut through by a deep-walled canal that runs through its length, Nautilus Island sports a number of impressive-looking classical buildings facing the canal, including a reproduction of the Temple of Zeus at Olympia. Inside is the statue itself, which shows a seated Zeus leafed in gold. A number of other impressive Greek buildings are nearby, including a recreation of the statue of Athena from in front of the Austrian Parliament building in Vienna. This area is definitely worth a visit for any fan of classical history and architecture. http://slurl.com/secondlife/Nautilus%20-%20Elissa/132/49/31 ---------------------To be continued…

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ISTE Newcomer Socials

Every Thursday from 5-6 pm slt, ISTE hosts a Newcomer Social for anyone interested in learning more about second life including tips and trips for getting around. It is also a great opportunity to meet new people, network with educators from around the world, and make friends. If you haven’t already, make sure you join the sl ISTE group as well as SIGVE. http://maps.secondlife.com/secondlife/ISTE%20Island/89/ 74/30 You can also learn more about ISTE at www.ISTE.org and join ISTE in rl too.

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ISTE Newcomer Social Game Night May 5, 2011

Newcomer or not, EVERYONE is welcome to join the fun every Thursday at ISTE Headquarters 5-6 pm slt.

Roxie Neiro, Mandie Minulus, and Scott Merrick enjoying ice cream after a night of fun and games.

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Virtual History - Virtual Learning Join The Virtual Pioneers

By Andy Wheelock aka, Spiff Whitfield

The streets of London 1891 are dark and seemingly cold. Walking along the alleys and cobbled streets there are glimpses of movement. Perhaps rats. Perhaps something more sinister. These times bring desperation, and even murder. You see, Jack the Ripper is on the loose, and safety is an elusive commodity. Sound intriguing? Well that is a brief description of a virtual tour of the Roleplaying sim in Second Life called Legacies 1891. Our group of history minded educators is spending the evening touring this sim to explore the possibilities of using role playing virtual environments for educational purposes. This sim certainly gives us plenty of food for thought on the fantastic potential for writing, roleplaying, history, and engaging kids in creative play.

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The Virtual Pioneers have been exploring the potential for virtual environment education for over 3 years in Second Life. Starting out as a small band educators from Western New York, our group expanded exponentially and has members from all over the world. We have had tours of cultural sims like Ummah of Noor ( Islamic Culture), history based themes like the US Holocaust Memorial Museum’s Kristallnacht Exhibit ( An amazing recreation of this tragic event), Virtual Native Lands (a Native American Culture and history 4 Island sim) and even had networking events like our annual Historical Costume Party, as well as, our first ever Virtual Pioneer History Conference. Our group meets every other Sunday Night at 5pm SL time and is free and open to anyone with a Second Life account. Our membership is also exploring other Open Sim environments too, and may soon start expanding our horizons as only true pioneers do! This year we were honored at the VWBPE conference by winning an award for our Poster Area! We are humbled by this achievement primarily due to the fact that our group is truly a collaboration of so many people. It is the strength of our membership, our sense of exploration, and the ability to open our hearts and minds to innovative ideas and technologies that makes our group so powerful. Please join us or follow our progress as we search new frontiers in a virtual world. 23


The Virtual Pioneers Receive the VWBPE Best Instructional Practices in Education (BIPEE) Award for our Poster Area. Virtual Pioneer Info: http://grou.ps/virtualpioneers Facebook Fan page: Virtual Pioneers Photo page: http://www.flickr.com/groups/virtualpioneers Video Channels: http://vimeo.com/channels/virtualpioneers

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VWBPE – We Were There!

Virtual Worlds Best Practices In Education 4th Annual Conference – March 17 – 19, 2011 http://www.vwbpe.org/awards

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VWBPE 2011 This year 2,447 unique avatars attended the VWBPE Conference March 17 – 19, 2011. The average age of an Avatar at the conference was 30 months. The oldest avatar at the conference was 91 months old. The average minutes spent at the conference per avatar was 178.75 minutes (2.98 hours). Although North America had the most avatars attending the conference, avatars attended from 91 countries and territories. Most avatars attended between 8 am and 4 pm SLT. Attendance was very low between 10 pm and 4 am SLT. The top ten sessions with the most attendance at the conference were: 1. Opening Keynote: BotGirl Questi: Who Are You? Where is Here?: 324 Unique Avatars attend 2. AJ Brooks: VWER - Virtual Worlds Education Roundtable: 305 Unique Avatars attend 3. Peggy Sheehy: Keynote As the Worldz Turn‌: 211 Unique Avatars attend 4. Randy Hinrichs: 208 Unique Avatars 5. Dean Groom: Keynote: Games and Simulations: 175 Unique Avatars attend 6. Keynote: Veteran Dialogues: 172 Unique Avatars 7.Chris Gibson: Learning Systems for Virtual Learning Spaces: 171 Unique Avatars attend 8.Closing Ceremonies: 157 Unique Avatars attend 9.From Here to Where? Panel: 152 Unique Avatars attend 10.Barry Joseph: A Funeral for Teen SL: 139 Unique Avatars attend

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VWBPE Awards for Machinima and Posters CONGRATULATIONS TO ALL OF THE WINNERS! Posters Best Example of Educational Practices in a Virtual World 1st Place NASA eEducation in Second Life, Stephanie Smith 2nd Place Dream Realizations Ute Frenburg, Cooper Macbeth, Maike Tierbal, Alexsis Kamala 3rd Place Senior Project® at P4DL, Inc., Kathleen Norris Best Interactive Display 1st Place Virtual Pioneers, Spiff Whitfield 2nd Place NASA eEducation in Second Life, Stephanie Smith 3rd Place Rockcliffe University Library, Mel Krupinski Best Use of Design Theme (The design theme for VWBPE 2011 was Steampunk) 1st Place UnSymposium Rurik Bellingshausen, Kavon Zenovka 2nd Place Virtual Pioneers, Spiff Whitfield, Serena Offcourse 3rd Place Working Relationships, Deb Quintessa, Van Hoffnung, Trill Lomu, Gypsy Paz For more information and to get the Slurls visit http://www.vwbpe.org/awards

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VWBPE Awards for Machinima and Posters (Poster awards continue) People’s Choice 1st Place Fragility of Spaces: Architectural and Design based Education and Practice Moira Hunter (SL: Busy Link) Lesley Scopes (SL: Light Sequent) 2nd Place Virtual Pioneers Offcourse

Spiff Whitfield, Serena

3rd Place NASA eEducation in Second Life Smith

Stephanie

Machinima To view entries go to http://tinyurl.com/4botfpg For more information and to get the Slurls for award winners visit http://www.vwbpe.org/awards Best Educational Machinima 1st Place SWIFT Virtual Genetics Lab Suzanne Lavelle

Paul Rudman,

2nd Place Kansas to Cairo Project I Bernhard Drax 3rd Place Muinji’j Becomes a Man Marlene Brooks Best Production 1st Place Muinji’j Becomes a Man Marlene Brooks 2nd Place Click: Immersive & Interactive Virtual Art. Lori Landay 3rd Place Kansas to Cairo Project I Bernhard Drax

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VWBPE Awards for Machinima and Posters (Machinima awards continue) Best Story Line / Narrative 1st Place Time Travelers – Episode 1 – The Time Machine, PookyMedia 2nd Place Muinji’j Becomes a Man Machinima, Marlene Brooks 3rd Place WB Yeats – An Irish Airman Foresees His Death, Russell Boyd People’s Choice 1st Place SWIFT Virtual Genetics Lab, Paul Rudman, Suzanne Lavelle 2nd Place Mars Rover1, Ines Ogura 3rd Place Ask the Expert Water Cycle

Ines Ogura

For more information and to get the Slurls visit http://www.vwbpe.org/awards

At The VWBPE Award Ceremony

BJ Gearbox and Spiff Whitfield

Pooky Amsterdam

Roxie Neiro

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VEJ

Virtual Education Journal

Hello! There is nothing more exciting than meeting your virtual world avatar friends in real life or being able to connect with our virtual colleagues who couldn’t attend the ISTE conference in real-time! Even if we didn’t have the most ideal spot for the SIGVE Playground at ISTE 2011, through the playground and the First Annual Machinima Fest, as you can see from the SIGVE Annual Report and Scott Merrick’s Open Letter, we were able to connect Philadelphia to ISTE Headquarters via SL. How wonderful to be able to share our work and learning with each other no matter where in the world we were! The traditional conference walls are crumbling and hopefully you were there, in rl or sl, to capture the joy of learning! If not, plan to attend ISTE 2012. Visit http://www.isteconference.org/ISTE/2012/ to learn more. What do fear and the Wizard of Oz have in common? Check out the article by our Lowly Grand Poobah, Andrew Wheelock. As you can see from the picture above, I had a lot of fun “On Walkabout” rezzing my own locomotive and touring the region of Tuliptree in Heterocera. Checkout the Expedition Central Clubhouse mentioned by Cyrus Hush in “Expeditions.” For an excellent PD model that integrates 21st century learning and technology tools to enhance learning, be sure to visit SLEEC Island. Also, Any1 Gynoid shares valuable insights and resources in “In-World Education Thrives in Second Life.” I was especially excited to visit the China International Schools Inworld (CISI) campus in sl and learn more from Deed Davids about their work in Second Life and Reaction Grid. Make sure when you visit to sign the guest book and grab a free t-shirt from the bunny.  You can see additional pictures from ISTE 2011 and SIGVE, and better yet, add your own to the pool at http://www.flickr.com//groups/iste2011sigve/pool/ A special thanks to everyone who contributed to the second issue of VEJ. If you have questions, comments, suggestions and/or would like to submit an article for publication, please contact us at rvojtek@edovation.com. VEJ – OUT as you savor the flavors of this issue! Keep smiling  Rosie Vojtek, aka Roxie Neiro

Vol. 1, Issue 2

In This Issue:       

   

  

SIGVE Annual Report Open Letter from Scott Merrick/Scottmerrick OH Virtual Worlds Graduate UnSymposium ISTE Social Update Tour of Maya Island Creating a Virtual Learning Environment Bardo Thodol – Experience the Liminal State in Teaching and Learning Comments From The Pit – Poobah-In-Training Come Join Us @ SLEEC Island Expeditions: On Walkabout CAIS China: International Baccalaureate World Schools To Teach Collaborative Second Life Class VSTE Book Study Virtual Texas: An Exhibit Sponsored By The Texas Library Association In-World Education Thrives in Second Life

To Read VEJ online visit: http://www.virtualeducationjo urnal.com/ For more information about ISTE SIGVE or to join the fun, visit: http://sigve.iste.wikispaces.net/

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SIGVE Annual Report 2010-2011

Submitted by Andrew Wheelock The Year in Review Since SIGVE’s founding in 2009 we have been a group that likes to practice what we preach. In that light, we have continued this tradition by having most of our discussions and presentations in a Virtual Environment (i.e. Second Life, Reaction Grid, etc.). This gives our group the ability to meet from the comfort of our homes, and makes our annual Birds of a Feather Sessions at ISTE a very warm and friendly reunion of like-minded educators that have bonded both digitally and in person. Some of the key highlights of our SIG: The SIGVE Speaker series The SIGVE Speaker continued to be a consistent success with our group hosting a different speaker for 11 Months of our Educational Calendar,

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September-July. While our format usually follows an interview model we have had also had panel discussions, demonstrations of software, and grid jumping sessions. We most often offer pre-session opportunities to submit questions, an effort to expand participation to those who may not be able to attend synchronously. We also experimented this year with mirroring the sessions in Elluminate, now Blackboard Collaborate, through the Host-YourOwn-Webinar group at LearnCentral.org which presents a solid archival option as well. SIGVE Playground at ISTE 2011-Philadelphia This year’s SIGVE playground presented a few challenges due to our location, but was a fantastic success as far as high quality presentations and great audience participation both in Second Life and at the conference. What was particularly powerful is that we were able to highlight so many cutting edge virtual environments. This gave the participants both in Second Life and in Philadelphia a pretty well-rounded view of the environments that were available at the time of the conference. This field is so exciting because new options are developing all the time. The annual Virtual Environments Playground is a perfect vehicle to highlight these ever expanding technologies. The 2011 schedule is archived online at: http://sigve.iste.wikispaces.net/ISTE2011+SIGVE+Playground+Schedule

The schedule included 32 back-to-back half hour presentations from presenters over half of whom were originating from remote locations. Grand Poobah Emeritus, Scott Merrick, summarized the playground at his blog: http://scottmerrick.blogspot.com/2011/07/thanks-to-one-and-allfor-iste11-in.html One of our favorite accomplishments was when Chris Hart of Reaction Grid shared her Unity3D desktop in Second Life and in Philadelphia via join.me https://join.me/ while speaking to both synchronous audiences through Second Life voice, ustreamed into Second Life from Philadelphia. Chris was in Boston, we were in Philadelphia, and inworld participants in Second Life were all over the globe, from Australia to Japan to Great Britain to many states in America. Finally, perhaps the most striking impact of our Playground was to extend the learning to dozens of ISTE members who were unable to attend the conference in Philadelphia. Thanks to the superb organization and follow-

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through brought to the project by Jane Wilde, many of our members were able to participate who would otherwise not have been able to share in the learning. Leadership Transitions to new leadership saw Andrew Wheelock taking over as Lowly High Grand Poobah as Scott Merrick transitioned to join Lisa Lynn as Grand Poobah Emeritus. Bob Vojtek rolled in as Grand Poobah, a position that places him in line for LHGP next year. This will be an interesting year as we continue to grow. NEW Projects Virtual Education Journal. Bob and Rosie Vojtek have lent their considerable energy towards a virtual environment journal that highlights all of the great educational uses of virtual environments. The first online journal issue came out just before ISTE 2011 and was a wonderful addition to all that SIGVE had to offer. The next issue should be ready in early fall. Machinima Night at ISTE Marianne Malstrom, Kae Novak, and Rurik Nakerud provided us with a night of movie making magic at ISTE 2011. We had a full conference room of people that watched some high quality virtual environment created movies made by students from around the country. This evening gave rise to the notion that powerful learning can be brought to students by allowing them to create scripts and storyboards that enhance their curriculum. So successful was this evening that we are in the process of developing a Machinima Night in Second Life as a monthly SIGVE sponsored offering. Marrianne, Kae, and Rurik have offered to be hosts for this event to spotlight machinima in all Virtual Environments. The extension of focus into other environments besides Second Life is still a primary focus. The Year in Summary SIGVE is a unique group to say the least. We are a little less formal than many SIG’s. Our charter is centered around educating people about the power of virtual environments. We not only discuss virtual environments, but we meet in them. This allows for a lot of flexibility in being able to meet in the comfort of our own home, but more importantly it allows us to explore, create, and collaborate in a seamless and ever changing way.

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We really have several venues for membership, perhaps more than any other SIG. Currently, we have 6615 members in the ISTE Second Life Group, and the SIGVE SECOND LIFE GROUP has 156 members. There are 101 members in the group on the ISTE Community ning, and ISTE has the current figures for ISTE SIGVE membership proper. There is also a Facebook Page for ISTESIGVE and a Machinima Festival page, both of which enjoy growing memberships. Though there is obviously a great deal of redundancy in these memberships, there are doubtless some individual members in one or the other or several, but not all. We like this. Our leadership has set a foundation for support and organization that allows us to meet monthly and get important up to date information from our well-defined Wikispace and Ning environment. ISTE continues to be a valued host to our SIG, and we must give special gratitude to Terra Seiberman for all of her help and guidance. She has been a true champion and ever-smiling helper. Colleen Kimball has been a strong advocate and resource as well. Jennifer Ragen-Fore is of course the goddess of all things virtual environments and history will show her a founding advocate of this incredibly powerful arena for education. The SIGVE speaker series continues to draw solid crowds of “backchanneling” avatars whose “off-task distraction” through backchat leads to valuable discussions and stimulating educational dialogue. With our new addition of a Machinima roundtable we will continue to educate and expand our horizons. We are also looking ahead to ISTE 2012 as a place to continue our outreach at the SIGVE Playground and solidify our membership at the Birds of a Feather Session. SIGVE is moving forward and pushing the boundaries of innovation and education. Life(s) is good!

ISTE 2012 Destination San Diego: The sun, the sea, the learning! June 24 – 27, 2012 ISTE's thirty-third annual conference and exposition will be held in beautiful San Diego, California. Join us at ISTE 2012 as we discover how educators from around the world are using innovative technologies to help students expand their horizons. You'll experience more than: • 300 model lessons, BYOD (bring your own device) sessions, lectures, and panels • 135 hands-on and seminar-demo workshops (additional fee) • 500 exhibiting companies, agencies, and organizations • 400 informal and interactive learning activities Call for participation opens September 7 and closes October 5, 2011; registration opens October 3, 2011. Visit the ISTE 2012 website for more information.

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The Wizard of Oz at SIGVE Playground By Andrew Wheelock, aka Spiff Whitfield, Grand Poobah

I have a horrible confession to make. I have never liked the timeless movie classic, The Wizard of Oz. How could this be? Well, to me the movie gave me an uneasy feeling that I found hard to enjoy or think deeply about. More specifically, the movie tapped into both real and surreal fears that gave me jarring nightmares in my youth which led me to avoid watching it since. And yet, an experience at ISTE 2011 made me think that I was really missing something of value in Oz that I think is quite important for educators in particular. So what exactly were my fears of this children’s classic? Some fears may be obvious, but some may also surprise you. My first fear was of the approaching, ominous black tornado. Tornados are a force of nature that recent events have shown still gives us all the uneasy feelings that we are powerless to nature's unpredictability and power. Of course, the Wicked Witch of the West is perhaps the most feared character of all moviedom. Craftily played by Margaret Hamilton, her portrayal was so well articulated that she became immortally typecast as a Hollywood legend. Along with the Wicked Witch came the winged monkeys that swarmed the land to seek out Dorothy. Their gargoyle-like grins gave them malevolence quite unlike their real-life chimpanzee counterparts. Embarrassing though it might be, I was even afraid of the Munchkins, especially the Lollipop Guild. Their pointy shoes, chipmunk voices, and pinched faces always made me cringe and hide behind two closed hands (with an occasional peak between two fingers). So what could these childish fears have to do with the ISTE 2011 Conference? At the SIG-VE Birds of a Feather Session, I had the rare

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opportunity to have 3 people in the same room that have made a huge impact on my career and thinking. I felt it was an opportunity to personally and publicly thank them.

My first thanks was to our self described Benevolent Dictator and this year’s Making a Difference ISTE award winner, Scott Merrick. How fitting that he should win this award in the City of Brotherly Love! To all of us that know Scott, we have an ally that approaches all of his endeavors with a sense of benevolence to be sure, and always with a happy heart.

The second person I thanked was Peggy Sheehy. As always, Peggy gave an inspiring speech at the opening conference kickoff session. Without Peggy’s help, support, and never ending strength, I could have easily walked away from my virtual environment work and happily spent my days in the shadows of technology integration drudgery. Peggy’s undaunted courage always shines through and awakens the fortitude in us to engage in innovative solutions to educating our children.

Last, but certainly not least, is Anne Collier. Anne has been instrumental in changing the paradigm of internet safety dogma from a fear based culture of “scare and dare” to a logic based climate of educating ourselves and students in reality based notions using proactive, pro-child, and positive strategies that will empower educators and students alike in the new age of technology. Anne’s clear minded musings are my first stop in understanding the issues of the day in the fast paced world of technology. She is stalwart.

So, as I wound down another fantastic day at the ISTE conference, made it back to my hotel room, and lay my head down to drift to sleep, surprisingly the Wizard of Oz came into my thoughts. The analogy was so strong that I immediately shook off my sleepiness and let my mind explore. The three people that have been such great mentors to me embodied the traits of Dorothy’s three companions to Emerald City. Scott Merrick’s happy heart, Peggy’s undaunted courage, and Anne’s logical brain have guided me along my own Yellow Brick Road of technology integration and wisdom.

So perhaps... to my surprise and enlightenment this timeless tale has

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something very important to offer us all. Today’s educational technology offers great possibilities and challenges. To meet these challenges, we must surround ourselves from within and without, with heart, courage, and logic to make our innovative solutions to education come to life for the betterment of our students and society.

“Some.... where...... OOOOOver..... the rainbow.....”

Post Script: After writing this I realized that so many great people were in that room that as I have gotten to know them, they also embody the traits from above. Please know that I am grateful to all of you for letting me into this merry tribe of SIGVE. I will do my best to carry on the traditions that Scott Merrick and Lisa Linn have set forth to make SIGVE a powerful, yet fun-loving force in educational technology. (The Wizard of Oz (1939) Warner Bros.)

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Virtual Texas An Exhibit Sponsored By The Texas Library Association By Valerie Hill aka Valibrarian Gregg LIVE tour of the Alamo In the spring of 2011, the TLA Second Life Community Group built an exhibit on Info Island at the Community Virtual Library Exhibition Area. Librarians in Texas were looking for a way to share information and educational resources in the virtual world and decided that an historical immersive learning environment would be a great example. What better icon for Texas than the Alamo!

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The incredibly talented builder of Antiquity, Texas (a Texas sim which features numerous historical buildings) graciously agreed to host two live events. Jacon Cortes gave the participants a tour of the sims, the Texas State Capitol building, the Alamo, and a live dance at the Texas Governor's Mansion. The live events culminated with fireworks and a dance on top of the capitol building.

Inside the Texas state capitol

To begin the project, the librarians created virtual resources to display at the exhibit, such as virtual books, notecards, landmarks. pictures, and historical attire to be worn at the live events. Antiquity Islands are set in the time period of the mid-1800's and historical attire is recommended to enhance the experience. Jacon Cortes allowed the group to use a facade of his virtual Alamo as a backdrop for the exhibit. As content was created, such as books on Texas history, the librarians researched the time period and experienced what students will be doing in the near future! We used books from our libraries, as well as websites and databases. The Bob Bullock Museum, in Austin, granted us permission to use pictures from the "Story of Texas" Museum.

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Bob Bullock Museum in Austin, Texas A reporter from Rez Libris magazine asked for an interview with the TLA group leader, Valerie Hill (Valibrarian Gregg, sl), and Jacon Cortes. The interview was published in the Spring 2011 issue of Rez Libris http://rezlibris.com/magazine/spring-2011 and hosted on Youtube at http://www.youtube.com/watch?v=NvfwmMuk4Xo& . Producing machinima is a valuable method of archiving education content created and experienced in a virtual world. Valibrarian recorded some shots of the live tours on Antiquity at the Alamo, which can be viewed at http://www.youtube.com/watch?v=uJ6uxSaS3io. Overall, the experience of building a virtual exhibit and providing live tours in Second Life went extremely well. Librarians are continuing to build and display content at the Community Virtual Library, as well as collect resources to share with others who come to the CVL reference desk. The virtual world library and the physical world library are very similar. A physical librarian and an avatar librarian are both human beings trained to help with information needs. The CVL Exhibition Area is located at http://slurl.com/secondlife/Info Island/61/94/24/

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IN-WORLD EDUCATION THRIVES IN SECOND LIFE By Any1 Gynoid (any1gynoid@gmail.com) This article by Any1 Gynoid, who has taught hundreds of classes at New Citizens Inc in Second Life, surveys major in-world learning opportunities available to the general public, and concludes with some thoughts about the future of in-world education. The classes in this article are free unless otherwise indicated. With courses open to the public, in-world education is one of Second Lifeâ€&#x;s (SL) most popular activities. Hundreds of free courses are offered each week, and language is no barrier. For example, you can obtain a powerful text translator for free, outside the classroom at Caledon Oxbridge University. Click SL URL to Teleport: http://slurl.com/secondlife/Caledon%20Oxbridge/76/140/29/ Caledon Oxbridge University offers free classes in text chat, that introduce new users to SL, with topics such as inventory, scripting, building, textures, and virtual world economies. As the hub of steampunk culture in Second Life, Caledon contains a blend of Victorian styles with absurdly advanced technologies. Caledon's steampunk community events are listed on-the-web at: http://tiny.cc/3egds With all events in text chat, New Citizens Inc (NCI), is a vibrant learning community, teaching 50 classes per week about all things Second Life, including scripting, fashion design, building, virtual commerce, and more. NCI hosts fun parties, social events, and terrific show-and-tells. SL group "New Citizens Inc" provides free round-the-clock help on group instant message. See NCI class schedules in-world at: http://slurl.com/secondlife/Kuula/70/166/35 Classes in text chat have the advantages of faster performance, automatic translation, and creating a written record. Teaching in voice chat is growing in SL, but has limitations, especially reliability. Some students will have difficulty connecting to the voice system, and re-logging is the only current remedy.

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Help People Island (HPI) is a small, friendly, community-gateway, a place to start life in SL. HPI teaches in mixed voice and text classes, such as SL basics and how to be a Disc Jockey. Touch the national flags for translated introductions to HPI. Visit HPI in-world at: http://slurl.com/secondlife/Help%20People%20Island/128/128/12

SOMA School of Design specializes in image editing skills, including Photoshop, CorelDraw, and the free editor Gimp. See Web Resources below. These tools are used by SL photographers, artists, builders, and fashion designers. SOMA distributes a free Heads Up Display (HUD) with courseware. Visit SOMA School of Design in-world at: http://slurl.com/secondlife/Boudoir%20Isle/222/195/42 Happy Hippo Builder‟s School (HHBS) is a fun SL school for basic to advancedlevel building, scripting, graphics, and photography. Classes are a mixture of text and voice. Visit Happy Hippo in-world at: http://slurl.com/secondlife/Kinetix/168/149/22 Builder‟s Brewery is an advanced school for SL building techniques, such as scripting, animations, and sculpties, which are 3D objects shaped by 2D patterns. A very jovial, fun-loving community, SL group Builder's Brewery conducts ongoing help, impromptu classes, and chit-chat 24 hours a day. Classes are conducted in text, with some adding voice. Visit Builder‟s Brewery in-world at: http://slurl.com/secondlife/Builders%20Brewery/110/146/23/ Rockcliffe University is a graduate-level school in Second Life including an RL Doctorate of Philosophy in Virtual Collaborative Worlds. One of their focus areas is training RL teachers about virtual worlds and topics such as project

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management, law, and virtual business. Rockcliffe delivers World of Warcraft classes and events such as the annual Virtual Worlds Best Practices in Education (http://www.vwbpe.org/) conference. Rockcliffeâ€&#x;s events calendar is on-the-web at: http://www.urockcliffe.com/events/calendar-of-events/ With SL's worldwide reach, voice chat, and SL search, it is easy to find foreign language communities. CyprisChat.org is a non-profit SL community dedicated to English learning on the Cypris Village III region. Language training is abundant in Second Life, for modest tuition, at schools such as 3D Avatars School, LanguageLab.com, and Drive-Through English as a Second Language (ESL). At 3D Avatars School, you can learn Mandarin Chinese in groups with problemsolving games. LanguageLab puts students in real-life (RL) scenarios, for example, during a fire emergency involving RL nurses and doctors. See Web Resources at storyâ€&#x;s end. Finally, I would like to share a comment about the future of SL in-world education. With the exception of language training, not much has changed in my 3 years of teaching in-world. The overwhelming majority of public in-world classes cover the basics of user-generated content: SL building, LSL scripting, and clothing construction. SL and the independent worlds of the hypergrid should evolve beyond these fundamentals. Imagine two complementary visions of the virtual world's future: information-rich collaboration and active-scenario immersion. In the former, virtual spaces are extended with elaborate data displays, groupware for joint creativity, and beyond-the-keyboard interaction. In the latter, densely populated, dynamic realizations of real-world scenes support immersive interaction with human and automated characters. Skills to realize these capabilities are needed in future generations of in-world education; transforming SL and the hypergrid from vast depopulated regions to rich immersive experiences.

Web and Virtual World Resources Join the SL groups "ISTE: Educational Technology Association" and "Virtual Worlds Education Roundtable" for announcements of events specifically for educators. Download the Gimp free image editor at http://www.gimp.org and free Photoscape at: http://www.photoscape.org Check the Internet for online tutorials. Even better,

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many web-based image editors are freely available. Some of the best include: http://www.pixlr.com , http://www.fotoflexer.com , and http://www.tuxpi.com The Dreams is an SL learning community started by former stroke victims‌ which has many learning resources such as free scripts and textures. Visit them in SL at http://slurl.com/secondlife/Dreams/112/251/26 3D Avatars School for Mandarin Chinese http://www.3davatarschool.com/ Cypris Chat is a non-profit community dedicated to ESL Instruction http://cyprischat.org/about/ Visit Cypris Chat at http://slurl.com/secondlife/Cypris%20Village%20III/128/131/26 Drive-Through ESL http://www.drive-through-esl.info/ Language Labs ESL Instruction http://www.languagelab.com/ Credits: This article is adapted from the original in Italian by Any1 Gynoid published in http://VirtualWorldsMagazine.wordpress.com , an online magazine; used with permission. Photographs of SL classrooms are by Imnotgoing Sideways (SL).

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Virtual Education Journal

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VEJ Vol. 1 Issue 3 Virtual Education Journal

In This Issue • • Happy New Year Everyone! 2012! Can you believe it ? Twelve years after Y2K and we are still here!

Observations from the Lowly High Grand Pooh Bah, p. 3 Pooky Amsterdam Answers The 1st Question . . . & More! p. 6 An Open Letter From Scott Merrick, p. 13 Virtual Worlds Impact on Various Aspects of Student Learning, p. 24 Crowd Sourcing a Games Competition, p. 28 Happy Birthday! VSTE Island Turns Three! P. 32 On Walkabout – Chapter 1: A Journey Across the Continent of Sansara, p. 36 Virtual Pioneer’s History Conference 2012, p. 46 The Virtual Pioneer’s History Conference 2012 Schedule, p. 48 VWBPE Conference – Be EPIC! P. 52 ISTE 2011, Installation 2: Open Letter from Scott Merrick - Scottmerrick OH, p. 53 It’s Not Too Late – VWBPE Wants You! P. 57 Virtual Worlds: Why Are We Here? P. 59

• Do you think? Who would have predicted back in 2000 that not only would we have a second life, but also one foot planted in many other virtual worlds? I am relatively new to sl and virtual worlds (3 years on January 24th), yet since I still • can’t build, I see myself as the ultimate consumer – which keeps me amazed and in awe as I watch what so many of you do so well! I am what Phil Schlechty in his Early Adaptor Model would call “a pioneer.” Needless to say, there aren’t words to describe how much it meant to see my picture added on the ISTE Headquarter • Docent Wall with all of the “Trailblazers” who I greatly admire that came before me. As Andy (aka Spiff) says in his Lowly High Grand Pooh Bah Observations • (p. 3) “I feel particularly blessed to have come into contact with such great people that over time I have had the pleasure of meeting in person, mostly at • ISTE Conferences.” Most of us couldn’t agree more! Recently as I stood in front of the wall looking at all of the Docents, I realized that it is time to share the wonderful work that so many educators, especially you, are doing in Virtual Worlds to engage your students in learning, • as well as to build your own capacity, create community, and increase your professional knowledge and growth. It is time to tell your inspiring stories and • advocate for making virtual environments/worlds an educational opportunity and reality for all of our students in the 21st Century instead of, as Andy laments, “some sort of “Star Trek Cult.” After all, many of my K-­‐5 students are already members of Club Penguin – they “get it”! J • It is time for us to bring in “the settlers” by showing them what we are doing, why it is important, and • how it makes a difference for teaching and learning. That is why the VEJ Editorial Board will select 10 Virtual World Trailblazer and Pioneer educators • to spotlight in our March Issue of VEJ. We hope you will be willing to Virtual Pioneers Conference • share your passion and joy for 2012 working in Virtual Worlds with others by answering our call – Tell us in 250 words or less, WHY ARE WE HERE/WHY ARE YOU HERE? This is our chance to advocate and share the importance of education in a virtual environment (p. 59). As always, a special thanks to everyone who contributed to this issue of To Read VEJ online visit: VEJ. If you have questions, comments, suggestions, and/or would like to submit http://www.virtualeducationjournal.com/ an article for publication, contact us at rvojtek@edovation.com and put VEJ in For more information about ISTE SIGVE or the subject.

VEJ – OUT OF THIS WORLD!

Keep smiling J Rosie Vojtek, aka Roxie Neiro

to join the fun, visit: http://sigve.iste.wikispaces.net/ 48


Observations from the Lowly High Grand Pooh Bah or It was the best of times, it was the worst of times” By Andy Wheelock, aka, Spiff Whitfield It is with great excitement and optimism that I can share some of the highlights of SIGVE for this “calendar” year. One interesting observation that I want to share is that it seems as though all of us have gotten exponentially busy and have spread our talents and interests in a variety of directions. I would be guessing as to explanations, yet if I use my own experience as a guide, I will hazard to throw some thoughts about the causes for our explosion of reverse time warp. My first guess is that Second Life, and ISTE Island gave us a great professional learning community that enhanced all of our talents and professional opportunities. I feel particularly blessed to have come into contact with such great people that over time I have had the pleasure of meeting in person, mostly at ISTE conferences. I know many of us get that “look” from colleagues when we tell them about our meetings in Second Life. They think we are some sort of “Star Trek” Cult or something. And if they have been lucky enough to hear about Second Life’s bohemian side, they think we are truly up to no good. Yet, the joke is on them, isn’t it? Because we know that Second Life gave us our start as a group of educators that can talk education, see a great speaker series, connect with others, and yes, even hazard to play end explore in a whimsical fun way that sparks our curiosity and creativity. (Heaven forbid! Educators Play? How Dare They!)

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And look at the results of this play and interaction. Our members are part of every sector of the educational realm, from superintendents, principals, teachers, directors, technology integrators, etc. Yet all of us are working on state of the art, innovative projects. We have taken our knowledge of Second Life and expanded it to new frontiers, such as World of Warcraft, Open Sim, Reaction Grid, Unity/Jibe, Quest Atlantis, Kitely, Minecraft, Machinima – the new educational vocabulary of our collaborations. And yet, we still come back to Second Life despite its aloofness to connect and continue to explore the possibilities. However, there are other, perhaps not so seemly, reasons for our stretched schedules; tight budgets; new mandates; new curriculum; more responsibility; and the never ending accountability of new assessments. These bring about the worst of times for many of us. Trying to navigate these rapids of educational spaghetti with increased demands and little explanation as to the long term value for students. But we are armed, aren’t we? I believe that the connections and collaborations we have made with SIGVE have given us a coat of mail that can help us deal with the slings and arrows that have come with the new hazardous landscape of educational reform. I truly feel it is the bonhomie that was created with SIGVE that has helped guide and shield us as we make our way through our productive and innovative careers. Our SIGVE community is strong, vibrant, and ready to help despite challenging times. Special Note: ISTE has approached SIGVE about the future of ISTE Island in Second Life. This is certainly a big concern for all of us. With Second Life’s revoking of the Educational Discount, the cost /benefit ratio of ISTE Island needs to be addressed. We formed a Task Force

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to bring together a list of ideas to ISTE of ways we can keep our community in Virtual Environments healthy and progressive, yet cost effective. This is not meant to be secretive in nature or exclusive of all our vast membership’s ideas and thoughts. We will be happy to share all the task force information and certainly will not make a final decision until as many people as possible have heard the recommended course of action. The Task force Proposal can be found at:

https://docs.google.com/document/d/1cBr266x0K4388cQvxy5FAVcVQu9nk6WVDqv43Yp65A/edit

ISTE SIGVE SPEAKER SESSION

WHEN: Tuesday January 17 TIME: 5pm SL time PLACE: Iste Island Auditorium Please join us as we interview John Moody. John (Jhnmdy in SL) teaches basic business concepts and computer skills and application courses to middle school students in Asheville North Carolina. He teaches computer programming and html coding and enrichment courses as part of an after school program. John will discuss how he uses Alice with his students. See our Speaker Series site for more information. http://sigve.iste.wikispaces.net/SIGVE+Speaker+Sessions+11-­‐12

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Pooky Amsterdam

Answers The 1st Question . . . & More!

Usually it is Pooky Amsterdam who is asking “The 1st Question.” But today it is our turn to ask the person behind PookyMedia Films, not only the 1st question but several others as well so that we can discover the amazing and talented woman behind one of the BIGGEST celebrity names in Second Life. I had the great fortune of getting to work with Pooky last year when she was the hostess of the VWBPE Awards Ceremony. She was completely caught by surprise when her company won the VWBPE Machinima Award for Best Story Line / Narrative, “Time Travelers Episode 1 – The Time Machine.” http://www.vwbpe.org/blog/poster-and-machinima-winners . PookyMedia has since produced several other Time Traveler Episodes along with other business, education and entertainment Machinima films. She is most known in second life, however, for her quick wit, great sense of humor, and intelligent

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personality as she and co-host, Hydra Shaftoe, welcome guest panelists who take a stab at answering their fun, fast-paced and often quite difficult fact-based science, innovation, and achievement questions. It is truly one of the most cutting edge productions coming out of Second Life and a not-to-be-missed favorite show for Avatars of all ages! Pooky Amsterdam is the producer and writer for PookyMedia and host for “The 1st Question” and “The Dating Casino.” Her original concept for PookyMedia has been to make digital animation, which is becoming more affordable and able to work on multiplatforms, a viable, high quality competitor in the realm of film-making. Pooky works with an award winning team of highly skilled experts from around the world. They “work to custom create any location, any person or creature, and any product virtually by using real-time animation for films, series, shorts, commercials, training films, and live game shows.” PookyMedia utilizes “high quality game engine graphics found on the virtual platform of Second Life to deliver animated content.” Roxie: So, Pooky, it is with great pleasure that I get to ask you “The 1st Question!” When and how did you get started in second life? Pooky: I had heard about Second Life in 2003 at the original State of Play conference sponsored by NYU. I met Phillip Rosedale, Robin Harper and others at that time, including Richard Bartle. I was there when Rosedale announced IP rights to residents and was even given a CD Rom - but as I had a Mac, was unable to get into SL at that time. I was involved in the virtual world of Habbo Hotel and doing performances on a weekly, monthly and seasonal basis. In 2006 I made my avatar from a Tekserve on 23rd street in Manhattan on a cold November day. I returned in March of 2008, met very important and significant people to me, and was able to use my production skills on this platform to great success. Roxie: What projects have you been working on and what makes them significant? Pooky: Time Travelers is significant as a fully sponsored web series that is supported by a

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company outside of Second Life. Dr. James Canton, the future guru and head of the Institute for Global Futures, recognizes the incredible wealth of virtual graphics here and is supporting PookyMedia in making the most stunning use of Machinima and the real time graphics engine. Russell Boyd, who is Resident Director, is in charge of the filming and the results are stunning! Also of note I am working with Draxtor Despres on the Fluffe on a Meshion series that showcases mesh and even more the great and more polished animation we can achieve inworld with film, expertly produced. Roxie: I can’t wait to see the work you are doing with Draxtor Despres as I am a fan of The Time Travelers Series. You have been involved in so many great projects in Second Life. What work in virtual worlds are you most proud of? Pooky: I am most proud of the film work of course – and the way we have fought, coaxed, urged and swore at this engine to get what we want and need out of it. I am also most proud of the TV series I do – The 1st Question, for celebrating the smart and scientific – it is a thrill to do this show, and know that real time audience participation, which is the future of entertainment as we move into the 21st Century – and with ConnectedTV having the potential to be what it is as well. The Dating Casino is also the wave of the future – and with this game, and others, I wish to develop and produce. I am so very proud of being able to manifest this kind of entertainment for people all over the world. Roxie: And you seem to have so much fun while you are doing it! I think that is what makes it so much fun for the rest of us to watch! So, how did you decide that second life was the most appropriate platform for the work you do? What makes it that way? Pooky: I had come to Second Life after 5 years on Habbo Hotel. Habbo is a text based only, no content creation of assets or scripting, 2.5D world. Given those

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limitations I was still able to produce theatre, poetry slams, improve, talk shows and more. Coming to SL was an incredibly eye opening experience and truly a step up in what was possible. For me there was no comparison and no turning back. Second life, with all of its major attributes, of assets, of wealth from the many and multi - talented residents, plus voice, PLUS the very intelligent and motivated population, makes SL the premier choice for what I do. Roxie: You co-host The 1st Question. How did this show start? What is it like to do this every week? What is the most stressful part of doing the show? What makes it worth your while? What are some of your best moments or favorite memories? Pooky: The 1st Question - Lots of things you want to know there. The show started when Paradox Olbers said to me shortly after we met that fateful week in March 2008, that he wanted more people in his SpinDome. I said, ‘I could put on a show.’ He said, "What do you need?" I asked for the SpinDome once a week for a few hours in the evenings. He agreed, and taking a chance on this noob at the time – enabled me to launch. Robwag Soothsayer who became my friend also that week, has helped me, enlightened me, and inspired me since the moment I met him. And, he is instrumental in everything I do. He helped build the first set and has been with me ever since. There aren't words to describe what a great person he is. I met the amazing and much loved Hydra Shaftoe through another early mentor, Bevan Whitfield, and he agreed to co-host. I knew I wanted a show that made rock stars out of scientists and celebrated the smarts. The most difficult thing is the booking, which can be arduous, and so the show is now at once a month and we are going through the Championship Series meaning that past winners and there are about 135 of them or so will "play off" against one another this year for the title of "Smartest and Most Charming in the Land." I love writing the show every week - and feel it’s a responsibility and also a joy to break the news from all fronts of science and tech and also with humor and context to our world today. Heck, I told everyone to buy gold three years ago! Best moments are when everyone is sound checked and in their seats and its one minute to show time and we are going to go live - Love that moment of the calm before

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the storm! I love the discovery of things to put in the show, also. And I do love dressing for the show, too! Roxie: And, I have to say that you haven’t lived until you have been clothes shopping with Pooky! I can’t remember when I have had soooo much fun. You really do know the best places to shop in second life! Changing the subject, as we mentioned earlier, you won a Machinima award for Time Travelers, Episode One from VWBPE. What was involved in doing your project? What was the most fun/challenging? What knowledge/skills should educators have to effectively produce Machinima with their students? Pooky: Time Travelers is sponsored by ihelp Student Loans / SLFC. We work to create a really interesting and relevant series that makes people think and be wowed whether they are part of Second Life or not. It is very important to me to have the standards that this could be seen anywhere and enjoyed. To be effective in Machinima: -You must play to the strengths of the platform, and hide the weaknesses - for example - hair cuts through shoulders looking strange to an outworlder - okay use short hair or pony tails - things like this. -Highly recommend storyboarding your idea and using the picture taking function to get your shot selection set up. -Work with animations you think look good, sometimes it’s easier to write to the animation, etc., than to try to look for something that doesn't exist (turning a door handle comes to mind). -Set yourself time to make adjustments. If you feel overwhelmed step away and return to it. Buy only stuff you can mod! (hahah!) -Know that patience and fortitude is what makes the difference in excellence. Roxie: These are wonderful suggestions. You have told me on a number of occasions how much you admire and appreciate all the work that educators do to help students learn. What knowledge and skills do educators need to know and do, to help promote education in sl and to make learning meaningful for students?

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Pooky: Great question - People love to be involved in what they are doing in Second Life - the beauty and freedom are truly something that we should never take for granted. I think wowing the students with some great visuals and locations is wonderful to set them up for what can be accomplished here. Showing the Dresden Art gallery / Kalepa - DaVinci Gardens / International Spaceflight Museum / NOAA and more helps students to understand the high level of thought going on here. Take them to Virtually Science or to any of the MICA lectures on StellaNova. It is important to show students what can be done here. This creates interest and from this an educator can build what they want the students to know whether its to research a topic in order to recreate it / build it, or to do a research paper - showing broad brush strokes of what is possible. This piques their interest, and then giving them an assignment can help them keep it. I also heavily recommend The 1st Question because it’s such a fun way of learning and involves the audience. Roxie: What are your future plans and goals for your work in sl or other virtual worlds? Pooky: I will continue to prototype shows I would like to develop on a variety of platforms as this is a perfect place for me to do this. And, to continue to explore crafting the best quality film imaginable here in SL and also to branch out onto other girds as we are needed there. I will always be a member of the SL community, though. This is the most unique platform on Earth! I feel so lucky to be here! Roxie: I agree. Second Life has something for everyone. I always tell people that you can do anything in second life that you can do in first life, and a whole lot more. Which brings us to a personal question – the ones inquiring minds want to know (LOL). In your free time what do you enjoy doing for fun in second life? Pooky: I love to shop for outfits and find a great satisfaction in putting together a wonderful outfit. I have always loved clothes. (My mother was a model and had an amazing closet full of couture and designer creations.) I love being able to get exactly the right belt, shoes, earrings etc. I look at an outfit as something to create that has balance and style. I love listening to Janine Scarborough and will generally drop anything to go hear her sing "Lily Marlene." I do love the live music and have

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other favorites – Watch Whisper Sadowsky is another. There are a few - the live music is “chill your bones” good! Roxie: Is there anything else you would like to share with us? Pooky: You can take chances in Second life with anything and everything from décor to style to passing interests. It is this freedom to find out who you are and what you want from the safety of your home that is so great. We find our true strengths here and we find one another. Stay strong and connected, we are truly all in this as one. Roxie: Thank you so much for taking the time to answer not only The 1st Question with us, but to share your passion and joy of integrating what you do best in second life – which makes all of our first lives that much more enjoyable. You are an amazing, creative, talented artist, who, as an early adaptor and gamer, is using Machinima to change the landscape of animation. You are certainly a role-model for everyone (students and adults) who have stories to tell and want to share them through this different lens, and art form called Machinima. Thank you for blazing the trail and showing the rest of us the possibilities that can be found in our second life and beyond. And, next time you want to go shopping, give me a call! LOL Lady, you have amazing style!

You can learn more about Pooky and her work at: http://www.pookymedia.com/ And the following URLS: http://www.pookymediafilms.com/ http://www.thedatingcasino.com/ http://www.pookyamsterdam.com/ TIME TRAVELERS 4 http://www.youtube.com/watch?v=SVSrbms2mjo

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VSTE Island Turns Three! By Marie Booz aka Mandie Mimulus

The Virginia Society for Technology in Education (VSTE) has had a presence in Second Life opening the first VSTE World Headquarters on EduIsland 3 in 2006. Three years later, VSTE Island came online and will celebrate its third birthday in January 2012 – Yay!

With the help of passionate volunteers who recognized the potential of using a virtual environment as another avenue for professional development, VSTE in Second Life has been providing its membership with program content every Monday night (5-6PM SLT) since November 2008. Each week one of four main programs strands is presented: Guest speakers, tours of educational sims in Second Life, make-and-take building workshops, and networking events. Recently, we hosted Leko Littlebird’s session on Creating Textures using Photoshop.

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The VSTE Island facilitators also host open mic nights, mobile technology user group meetings, and book discussions. This past summer/early fall VSTE Island hosted Julie Ramsay, author of Can We Skip Lunch and Keep Writing? as we held conversations about the importance of student collaboration.

This fall VSTE Island was the virtual classroom for a Center for Teaching Excellence at UVA-WISE undergraduate course – The 21st Century Instructor: Transforming Education through Technology. Course participants explored five key trends for technology’s role in education through interactive presentations from experts in the field, virtual field trips to see these trends in action, and through working and learning collaboratively with peers in Second Life.

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As you can imagine, we were buzzing here at VSTE Island as we put the final touches on this year's Second Life playground events at the annual Technology in Education Conference, December 4 -6, 2011, in Roanoke, Virginia. We had several inworld guests joining us: Thunder Road: Walk with Thunder Insippo into VSTE's Second Life space. She demonstrated what happens on the road to VSTE Island and how it helps with real life teaching and learning. Electric Avenue: Mandie Mimulus lead a tour of some educational simulations in Second Life that makes this virtual environment shine for educators. SIGVE: Virtual Environments Special Interest Group – Participants met Scott MerrickOh and Spiff Whitfield, "In World" as they introduce us to ISTE's SIGVE. Senior Project: Emilia Cornwall, Technology Manager, Senior Project at P4DL, Inc. presented the Senior Project program for high school students. Blood on the River – A Collaboration Project: Jewels Shilova and Alfredo Bedrosian discussed how Henrico County and Virginia Beach 4th grade students held a collaborative novel study using the book, Blood on the River, Jamestown 1607 and VSTE Island’s Jamestown recreation.

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Expedition Central: Cyrus Hush took participants on a tour of art, science and history-related exhibits built in Second Life.

Understandably, not much stays constant in Second Life and here on VSTE Island, we are consistently adding new builds. VSTE Island’s Jamestown and the Powhatan Indian village debuted when VSTE Island opened in January 2009. During the summer of 2009 we opened the exhibit, First Africans at Jamestown, and in December 2010 we opened the virtual recreation of Natural Bridge, a geological formation found in western Virginia.

At this year’s VSTE Educational Technology Conference we opened a recreation of Virginia’s Luray Caverns beneath the VSTE Island Community Center. Discussion has already begun on recreating Chincoteague Island, home of the wild ponies who provided inspiration for the novel, Misty of Chincoteague.

You can visit VSTE Island and tour the builds at: http://slurl.com/secondlife/VSTE%20Island/125/137/24

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Installation 2: Open Letter from Scott Merrick/Scottmerrick Oh Day 2 of the ISTE 2011 SIGVE Virtual Environments Playground! In the last issue of VEJ, I set out to summarize the SIGVE Virtual Environments Playground for readers who may or may not have been in attendance, lo these many months ago, at our vast little cozy corner at the edge of the Philadelphia Convention Center at ISTE 2011. It was such a rich experience that I ran out of words before I could get to Day 2. This time, I’ll likely keep it shorter for a couple of reasons: 1) I’d like to keep it shorter so I can move on to write another little article about another virtual environments project that I’ve undertaken since; 2) Time and distance has begun to blur some of the details; 3) I was “off-campus” for some of Day 2 since I was presenting with Kevin Honeycutt and John Ross in a two hour distance learning workshop, “Learning in the Cloud”; and 4) I’d just like to keep it shorter. This all should be easier (and more detailed) next year, in part because ISTE 2012 Virtual Environments Playground will be held only one day in San Diego. That change—instituted by ISTE conference organizers partly as a response to overwhelming request from other groups for Playground time--has its blessings and its curses, of course. I won’t elucidate here, but I will say that the ISTE 2012 Virtual Environments Playground stands to be the most exciting yet. Are you pioneering the use of virtual worlds for learning and teaching? We want to learn from you. Apply NOW to present at ISTE 2012 in San Diego, California and in the Metaverse, by submitting your application at our wiki, http://sigve.iste.wikispaces.net/VEPlayground+Signup+2012. To help with the memory part of this piece, I will quote from the presenters’ own session descriptions in the signup form results page we set up early on at the end of 2010 when we called for presenters in the first place. That document is tucked away in my digital memory, and I’m opening it as I write. Here we go. 9:00 a.m.—Betsy Norris stepped up to the plate – our first turn to the bat with “A Tour of the Eduisland in Second Life. This was modestly described as “a look at

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the Eduislands and what is available through these sims for educators and professional development. “What it was, though, was a precious chance to sit with the human behind the pioneering avatar, Ima Netizen, a chance to learn what she finds valuable about the educational opportunities and vibrant learning community that continues to thrive in virtual worlds. Betsy, a fellow Tennessean whose volunteer spirit does our Volunteer state proud, took us on the cook’s tour of resources, assisted by her husband Ted, and she wowed those present with her knowledge and her passion for learning and teaching. 9:30—Kae Novak’s description must be quoted in its entirety: “ PechaKucha 4 MMORPGs--On-site and remote PechaKucha style presentation of 6 commercial MMORPGs used for education. 6 educators will present MMORPGs that they know, love, and can use for learning. Co-presenters on site in Philly: Chris Luchs/Abacus Capalini and Rurik Nackerud/Rurik Bellingshausen. Additional discussants will be inworld in Second Life. Skype VOIP will be used.” How could that proposal not be accepted, invoking as it does 20 PowerPoint slides in 20 seconds with a theme of learning and teaching in virtual worlds. The group did not disappoint, and it was a pleasure to “remeet” Rurik and Kae. 10:00—Rob Collett came to the table with his intriguing work in NirvanaGrid, an OpenSimulator project he described as “…a dream come true for people seeking a quality virtual world. This virtual world stretches across the entire globe, bringing talent from Europe, Australia, Asia, United States and Canada. Nirvana is able to bring you the best of the best because we are owned and managed by a small group of “residents.” Grid Nirvana is a not-for-profit entity, which was created out of a love for virtual worlds rather than a lust for profit. The creators work tirelessly to provide a high quality virtual experience.” Many of us left the conference with a resolve to check out the project in more detail, as we ate up Rob’s 30 minutes, skimming over educational Sims too fast to really digest how creative they were. I recall the Japanese builds, put together by a real-life master octogenarian. My suggestion is to Google NirvanaGrid and go explore it with your OpenSim client of choice. I have to do that and I’m putting it on my calendar for this week before I type another word… There, where are we? Ah, just beginning. 10:30—Another Tennessee pioneer, Debi Crabtree, stepped up and after what I recall as a rough transition between our

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Grid Nirvana presence in OpenSim and her presentation resources, we heard about her amazing work with Dr. James Voorhees and how that might be extrapolated into learning and teaching with young students. Dr. Voorhees, has worked with military clients to “demonstrate the use of avatar bots that can answer questions, direct users to services, provide information, query databases, and other functions in multiple languages.” In industry, he has developed “3D training for diesel mechanics and the use of artificially intelligent bots as tutors” and Debi unveiled “a peek at the future of career tech and K-12 education for the virtually human.” Fabulous. Wait, I need to make another calendar entry to call Debi to see what she’s up to… Okay, now, at 11:00 we moved across the room to the other Promethean Board demonstration display, where we had set up for John Lester to show us Unity Jibe, a customizable platform for web-based virtual worlds based on Unity3d and created by ReactionGrid, Inc. John Lester is the Director of Community Development at Reaction Grid, and he [gave us] a live tour of his Jibe world.” John shared “how you can create interactive and educational experiences using the Jibe platform and how it all works with Unity3d.” This foreshadows the other article I help to write, because this presentation, which I facilitated at the site, convinced me to invest some of my own funds into a 3 month trial to see if I can justify its value enough to convince my large, sometimes conventionalityentrenched school district, to continue supporting its funding. More later on that. After John, the Sheehy: At 11:30 our own dear Peggy Sheehy took the stand to testify about the State of the World of Warcraft in School project. This was, not surprisingly, the most well attended session of the hole 2 day Playground. Working with Lucas Gillespie, Peggy wowed us with her work. I mean, really? She convinced her school to support taking mostly at risk middle-schoolers into World of Warcraft for learning? And it works? My most valuable takeaway (which I’ve quoted frequently since) was, to paraphrase, “What good does it do to tell a child who makes 50% on an exam or a project that they’ve failed? Why not tell them they are 50% along the path to mastery and encourage them to travel the rest of the way?” It still gives me chills.

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Hey, guess what? I’m out of words! I didn’t keep it shorter! I failed! I’m pretty sure that Rosie said 1000 words and my trusty wordcounter says that the next one will be 1,184! Okay, that does it: You’ll just have to wait until the fourth issue of VEJ for the final wrap-up. I’m going to search for some pictures, spell-check this puppy, and send it on to Rosie and Bob. I must do justice to the stellar work of the remaining Tuesday presenters, who were, in order, our much-loved, Bernajean Porter and Diane Lewis, Chris Heart, Rob Williams, Kathleen Norris, Minerva Ladores and Susan Escobar, Don Bickley, and our favorite Aussie Bronwyn Stuckey. Until next time! (Where’s the closure? Where’s the closure? Arggggggggh!) I’ve already previously noted the amazing contributions of our volunteers at the Playground and of those in Second Life, especially the goddess Jane Wilde/Esme Qunhua, but I want to tip my virtual hat to them here as well. Andy Wheelock will be calling for volunteers for ISTE2012 soon! Shameless SIG promotion: Apply NOW to present at ISTE 2012 in San Diego, California and in the Metaverse, by submitting your application at our wiki, http://sigve.iste.wikispaces.net/VEPlayground+Signup+2012.

ISTE Snowman Contest 2012

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Virtual Education Journal Educators Share Why We Are Here!

March 2012

MEMORIES, STORIES, PICTURES & MUCH MORE

ISTE Island Tribute. . . ISTE Headquarters, Then and Now Interview with Casandra Jackson of FOOD AT-­‐CAS Visit VEJ Poster at VWBPE 2012 See the new Café Dining Set BEING EPIC: VWBPE 2012 Schedule Inside

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2

VEJ Vol. 1 Issue 4 Virtual Education Journal

In This Issue • • •

Hello Everyone, Like many trailblazers and pioneers before us, there comes a time when you now it is time to move on. We, ISTE SIGVE, have reached that juncture. It’s time to go. As I write these words, I am sitting alone at the campfire where we spent happy hours listening, learning, and dreaming of what we could do to improve, enhance, and engage our students in authentic learning. For so many of us, ISTE Island was our first home in sl – our home away from home! Each newbie was welcomed with open arms, given the tools needed to survive, and taught the skills needed to build a new life in this strange land. Like a family we grew up together, sharing our joys and sorrows, creating digital pictures, stories and memories we will cherish forever. We played, we danced, we worked, we had fun, and with each step forward we celebrated our accomplishments. Together, we have left infinite digital footprints for others, who may someday follow our trail. Today, as I strolled around ISTE Island, it is quiet. Eerie quiet! There is no one here. The Bloogers Hut stands empty. The treehouse that Lori Galli describes still stands tall, yet lonely. ISTE Headquarters is an abandoned ghost town, filled with artifacts from bits and bytes, etched within the walls and reluctantly left behind. But our past has caught up with our future, the wagons are loaded and ready to roll. “WESTWARD, HO!” as we journey to Eduisland! http://maps.secondlife.com/secondlife/EduIsland 9/20/75/22 Here we will rebuild the community we left behind and establish a gateway to new adventures into other virtual worlds. Get rid of your horse and buggy. Trade your cowboy hat for your space helmet, and then HOLD ON, because ISTE SIGVE is launching – ready for takeoff, to learn, explore, and claim a place in other virtual worlds as we did in second life. Hold On. . . its Light Speed ahead! We hope you will join us and become an active member of our SIGVE powerful exploration team. You won’t want to miss the next chapter of ISTE! A Place Called Home! Help ISTE SIGVE rebuild. Check out contest details, pictures, stories, and more, at: http://sigve.iste.wikispa ces.net/ In this special issue of VEJ, we pay tribute to what ISTE SIGVE was and look forward to what ISTE SIGVE will become. We celebrate the stories of nine educators who share with us “Why They Are Here.” And, best of all, as we go to press on the eve of VWBPE 2012, we preview the highlights and look forward to the excitement and joy of learning and having fun with each other as we share and network with people around the world and metaverse at the Virtual Worlds Best Practices In Education 2012 Conference. To register for the free conference, visit www.vwbpe.org. Be sure to check out the posters (VEJ poster included), have fun at the socials, attend the Machinima Fest, attend several sessions, and take a tour of at least one virtual world you have never explored! Pooky Amsterdam is hosting the VWBPE Awards show on Saturday, 4:00 – 6:00 pm slt. You won’t want to miss it! Sit back, relax and get ready to indulge in this special issue of VEJ! It will take you out of this world! Bon Appetite! Roxie Neiro (sl) Rosie Vojtek (rl)

• • •

• • • • • • •

Reflections on Six Years of ISTE in Second Life by Jennifer Ragen-Fore (rl) Too Much House by Scott Merrick (rl) ISTE Island Memories by Spiff Whitfield (sl)/Andrew Wheelock (rl) Reflections on Iste Island by Lori Galli (sl) Lori Weedo (rl) Got MOOC by Kavon Zenovka (sl)/Kae Novak (rl) Food At CAS: An Interview With Owner and Creator, Casandra Jackson by Roxie Neiro (sl)/Rosie Vojtek (rl) Café Dining Set by Food At CAS by Roxie Neiro (sl)/Rosie Vojtek (rl) The Library Art Gallery at Info Island by Samantha Chester (sl) A Virtual Kickoff to a F@F Conference by Kavon Zenovka (sl).Kae Novak (rl) 9 Educators Share “Why They Are Here” BE EPIC – It’s Time for VWBPE 2012 Epilicious is VWBPE 2012 by Izzylaunder.Kara (sl) VWBPE 2012: Where to Go, To Stay In The Know, including master schedule

To Read VEJ online visit: http://www.virtualeducationjournal.com/ For more information about ISTE SIGVE or to join the fun, visit: http://sigve.iste.wikispaces.net/

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Reflections on Six Years of ISTE in Second Life By Jennifer Ragen-­‐Fore

I can recall the exact moment when I first heard of Second Life—it was early 2005, I was still living and working in Seattle, and a co-­‐worker of mine was describing how she and her boyfriend had created accounts in Second Life and were setting up house. When I found out they paid a monthly fee for the privilege of leading this double life, I admit I was a little incredulous, and at the time, couldn’t quite wrap my head around the concept. Little did I know that a year later I would begin using the tool in a professional context. My first few visits in Second Life were somewhat unremarkable. My main motivation for exploring Second Life was finding a good platform for building ISTE’s sense of community amongst members. In mid 2006, there were a few educational spaces starting to set up shop, but only a small handful of educators in world at any given time. Seeing what could be built intrigued me and appealed to my interest in design and programming. Still, it was a lonely affair in those early days and I considered looking for other tools and letting the whole Second Life idea go by the wayside. That is, until I ran into my first ISTE member, quite by accident, on EduNation’s island. We chatted for about

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20 minutes, and it was a deeply rewarding experience—really the first time I’d been able to have that type of real-­‐time interaction with a member outside of a f2f conference.

ISTE Breaks Ground After a few more of these interactions, I started putting the word out through the grapevine that ISTE would be interested in renting some land and connecting with educators in world. We weren’t sure what would come of it, but we were open to experimenting. We were lucky enough to be introduced to Lori Bell who had set up an island for librarians and was about to launch a new space called EduIsland. We quickly jumped at the chance to become a tenant, and started building our virtual presence. In those early days, we really felt like pioneers—there was a strong sense of community on EduIsland and the tenants all helped each other learn how to navigate in this new environment, marveled at each other’s projects, and sometimes grumbled at conflicting events that created full sims and locked out participants (just a sign of the growing popularity!). As ISTE started hosting a weekly social event in January of 2007 and soon after a weekly speaker series session, the sense of community grew—Peggy Sheehy,

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Lisa Perez, Marianne Malmstrom, Kevin Jarrett, Scott Merrick, Lisa Linn, Christie Thomas, Lindy McKeown, Caren Levine, Scott Swanson, and many others became regulars and helped form the backbone of our little PLN. We soon outgrew the space on EduIsland (even with our lovely skypark that was perfect for hosting our events, we found that most events bumped up against our 60-­‐person cap and we ended up turning members away each week). It was time for a private island and we needed reinforcements!

The Docent Program is Born Before we made the transition over to our new island, we recognized that we needed a way to handle all the newly generated interest from members and educators coming in to Second Life in droves. Staff could only be at the building certain hours (usually in the evenings) and there were many hours throughout the day when the building would be empty. I remembered my first few forays into Second Life and how lonely it was on most islands and how thrilling it was to talk to real person—not just a person, but a peer—and I knew that was the key to making our space a vibrant one. After putting out a query to our group, I was happily surprised at the overwhelming response. About 30 people were interested in signing up for regular “docent” shifts to greet visitors and help them get started in Second Life. This was before the days of voice in Second Life, of course, so those early training sessions with

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docents were carefully constructed copy and paste jobs from notecard to chat. By the end of a two-­‐hour session, my fingers were tired and I was embarrassed at my sometimes poor spelling/typing skills, but I was recharged by the relationships being built and the exciting work being done. Life on the Island With the docent program up and running, regular programming and socials happening each week, and a look ahead to the upcoming NECC in Atlanta, we set about creating the island—landscaping, terraforming, and envisioning spaces that would best support connecting and learning together. Why set up traditional meeting rooms when yoga treehouses, perched high upon pine trees and looking out over the crashing surf, could serve the same purpose? Why have formal conference tables when crackling campfire circles work so much better?

More and more volunteers stepped forward to share best practices, serve as tour guides, welcome visitors, and host events. The community grew exponentially and everyone looked ahead to our first opportunity to meet each other face to face at NECC Atlanta. We made plans to host an activity for SLers during the conference opening reception which was held at the Georgia Aquarium that year, and featured our first mixed reality event: an inworld reception in a replica of the Georgia Aquarium complete with the sea life, exhibits, and learning resources found in the real aquarium.

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That event was such a touching, fun experience—members greeted each other as long-­‐lost family, most meeting face to face for the very first time, as hugs, shrieks, and laughter were exchanged. Scott Swanson acted as the ringleader (or maybe the barker), welcoming people in and inviting them to learn more, create an account, and join us back on ISTE Island after the conference. Later in the conference, the group held its first playground and lounge and this was the moment when the community really took hold.

Building a World That first year was such a springboard for the years ahead, as we added three islands, hosted several mixed reality events, started an island rental program for ISTE affiliates and other educational groups, and undertook numerous professional development projects.

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One of my all-­‐time favorite projects was building the Alamo to coincide with ISTE’s conference in San Antonio in 2008. Working with the talented Malinda McCormick of the local San Antonio PBS, a generous builder who created the major structures, and scores of ISTE volunteers, we replicated the grounds of the Alamo down to the smallest detail, right down to artifacts and additional learning resources in each of the buildings. During the opening reception of the 2008 conference, we hosted a mixed reality event in which we recreated the live band playing in San Antonio, streamed the live band into Second Life, and displayed the in world reception on large monitors next to the physical world band. We were pushing on the technology so hard during that event that I ended up with a fried motherboard before the end of the evening, but a volunteer generously stepped forward with a quick replacement to get through the rest of the event, which was a success.

Other favorite projects include hosting the in world proceedings of the 2008 SLEDCC event, working with Linden Labs on the Experience Pathway project for educators, and launching ISTE’s in world television talk show, ISTE Eduverse Talks—all possible because of the tremendous support and work of our ISTE member network and volunteers.

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The Network Evolves In November of 2008, ISTE’s new SIG for virtual environments was officially launched under the leadership of Scott Merrick, who’d been with the group since the very beginning and was the perfect person to unite the various volunteer efforts on ISTE Island. A monthly speaker series, a build on the Reaction Grid, a new machinima fest, and the digital journal were all launched. New faces (and new talents) stepped forward to help plan socials, provide programming, and take the lead on creating the conference build and mixed reality event, this time an amazing replica of the Denver Convention Center and highlights from Colorado history.

As the volunteer structure took on more and more of the leadership of the island, my role in Second Life scaled back, but I have no less appreciation for the work and creativity that happened there during this most recent stage of ISTE Island’s history. No doubt the network has countless memories to share from this period of time in addition to the highlights I offer here.

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A Look Ahead With this look back at ISTE in Second Life, I find myself excited and curious to see what the next chapter will hold for the group and its exploration of virtual worlds. As I write this, SIGVE volunteers are leading the effort to set up a new space back on EduIsland. While it’s bittersweet to retire ISTE’s private island, I know it also offers new frontiers for exploration—both of the neighbors in ISTE’s new backyard, and of other virtual worlds and spaces. It’s been such a journey in Second Life to this point and this PLN has been the genesis of so many wonderful opportunities—from meeting some of my very favorite ISTE members and volunteers, to learning about and being involved in so many projects and activities that pushed the field forward. I’m grateful to each and every pioneer who took the chance to be bold and innovative, and to step forward and contribute expertise, creativity, and passion to this community over the years. And I look forward to seeing where the community goes next!

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Too Much House

by Scott Merrick

Back in the first half of the first decade of the twentieth century (can you tell this is going to be a historically-­‐themed piece?), just before the housing boom exploded into a nightmare field of shattered dreams and foreclosed mortgages, my lovely wife, Lee Ann, and I decided that we were living rather ridiculously beyond our means. Don’t ever doubt that we loved our house, a 1930’s-­‐built Cape Cod Cottage home in a historic neighborhood bordering the "uppest-­‐scale" one (Belle Meade) in the fair city of Nashville, Tennessee. In an odd set of circumstances, partly related to parental pressure, partly self-­‐ delusion, we had expanded it out the back, doubling its square footage to 5,000+ while preserving its original “street face.” Now, with our daughter just a year or so away from moving out to attend college, leaving just the three of us to ramble around all those square feet, it was looking like too much house. There were many things we loved about that house. For me, the detached garage turned study, where I first encountered Active Worlds and Second Life on my desktop computer; the brick patio I had fallen off one Saturday morning, crushing two metatarsals in my hand; the lovingly hand-­‐ crafted wooden jungle-­‐gym and slide play structure; the spacious upstairs master bedroom (which we had to restage on the 1st floor to help with the sale); and the Vignamaggio-­‐themed painted window that I had crafted in the master bath to accommodate the backyard expansion where a real window had been—those things I will always miss. The Green Hills home was conveniently located in that first iteration of suburban Nashville, minutes away from everything of importance in the city. Still, it was too much house. Very long story short: We managed to sell and purchased a nice, reasonable, 70’s ranch style home in West Meade, further out away into suburbia, just a mile or two from the ranch style home in West Meade where I grew up, if one can really say I ever did that. Now we love our new home. It’s comfortable, stylish (thanks to my style-­‐conscious honey), and excellent for entertaining. We are surrounded by great neighbors and we’re more or less

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living within our means. We plan to remain settled here for the foreseeable future, to sustain our family in our cozy home. Do you see where I’m going here? Cut to Second Life. Back in the first half of the first decade of the twentieth century, the International Society for Technology in Education forayed into virtual worlds in the form of a leased property on Eduisland. That’s where I discovered them. I had been in the environment for a couple of years, having used it really as a kind of second life, playing some games, role-­‐playing, hanging out with a completely disconnected community at the Elbow Room-­‐-­‐a legendary tiny bar that would more often than not be packed with avatars from every corner of the globe, just dancing elbow to elbow as the name implied and trading clever repartee about every subject imaginable. Once I discovered ISTE in SL, my second life merged with my first life in ways that I will forever cherish. I even killed my first avatar and became Scottmerrick Oh. One of the first avatars I met there, as I began to make the little ISTE building on Eduisland a frequent stop, was a pony-­‐tailed fellow in business attire. His avatar’s name was Kyle Thorn. When I met him IRL (in real life), of course, I called him Scott, since his real name was Scott Swanson. I referred to him more often than once as “the other Second Life Scott.” He was the first. We lost him in 2010 when he finally succumbed to long-­‐standing illnesses, but he I will always remember him as the other Scott.

I met many other fine educators, soon, and about that time ISTE noticed something happening, a growing online community whose dynamism drove

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them to upsize their Second Life home. In a unique set of circumstances that was fueled by visionary optimism over the potentials of this life-­‐changing virtual world, ISTE purchased their own island and named it “ISTE Island.” It would boom, of course, into a four island property, but it would retain its “street face” with its real-­‐world replicating Headquarters while adding, over time, a television studio, many rental properties, and at various conference times a beautiful and accurate replication of the Alamo in San Antonio, Texas and the Denver Conference Center with Red Rocks Amphitheatre behind it. Those were good times, and the many evenings Scottmerrick Oh, my avatar, stood on the front porch of ISTE Headquarters and “wircled” (my coinage for the frequent event of stepping back to widen the circle) to accommodate the arrival of new friends and colleagues into vibrant discussions of educational issues or teaching strategies, or cooking, or music, or art, or child-­‐raising…oh, my, god—those were good times. We met there in 2010 to pay our respects to Scott/Kyle and to share memories. It was a poignant meeting of dear friends. I looked around the front porch. Knowclue Kidd, Maggie Marat, Kittygloom Cassady, KJ Hax, Roxie Neiro, BJ Gearbox, Padlurowncanoe Dibou, Clare Lane, Komputer Merlin, Corinne Fleury, Lori Galli, Maggie Larimore, Mandie Mimulus, Louise Borgnine, Esme Qunhua, Henny Zimer, Joie Despres, Julie Sugarplum, ScubaChris Wollongong, Victoria Gloucester, Zsuza Tomsen, Mo Hax, Spiff Whitfield—more Second Life friends, more cherished colleagues than I can name. Most of them were Second Life Docents, a group of ISTE educators who regularly dedicated time to helping newcomers see what this “sense of place at a distance” can mean.

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I would quote the entire list of them at http://secondlife.iste.wikispaces.net/docents here but for space. Most of them I know. Most are friends not just in Second Life but friends I see and share time with every summer at ISTE Conferences and talk to several times a year via Second Life or Skype or Facebook or Twitter. This is important: I would likely know none of these fine educators had we not met in Second Life. There is certainly no way I would have ever met or grown to know and love the quirky, brilliant, sometimes problematic Scott Swanson.

ISTE front porch meetup for Kyle Thorn Cut to the present. Toward the end of the first year of the second decade of the 21st century, our nation’s economy was, well, a nightmare field of shattered dreams and foreclosed mortgages. ISTE itself had suffered major layoffs and restructuring. They looked at their investment of thousands of dollars a year into virtual property in Second Life. They decided they had too much house. Turning to SIGVE, the Special Interest Group for Virtual Environments, a group born from the metamorphosis of annual conference Second Life Playgrounds into Virtual Environments Playgrounds, ISTE asked for a plan to downsize. The discussions went on for months and considered all angles that might be supported by the generous though greatly reduced continuing support from ISTE, and those discussions are chronicled in the task force notes at http://tinyurl.com/isteislandtf for your reading enjoyment, and,

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indeed, for your ongoing contribution. We have moved into the virtual equivalent of a cozy ranch style home in suburbia. It’s comfortable and excellent for entertaining. We are surrounded by great neighbors and we are more or less living within our means. There, on Eduisland 9 at http://maps.secondlife.com/secondlife/EduIsland%209/1/102/23 we plan to continue sharing and sustaining and nurturing our virtual family in our cozy home for the foreseeable future. Come share with us. Anytime.

One closing note: Our new Headquarters on that property is being designed via a competition that runs through March 31 and it shall be comfortable, stylish, and perfect for entertaining. There is one implicit requirement not, stated in the rules, but one that perceptive competition entrants will have no doubt already incorporated into their design: It must have a front porch. For wircling.

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ISTE Island Memories By Spiff Whitfield

Image from Jokaydiagrid.com. http://jokaydia.com/wpcontent/uploads/2008/06/alamo2.jpg

I remember..... The Alamo! No, this isn’t in reference to the classic line from the movie, “Pee Wee’s Big Adventure”, although there were many big adventures on ISTE

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Island. The Alamo build at ISTE Island was a stepping stone for me in so many ways, but also a powerful symbol of the work and meaning that many of us do with virtual world education. As a “newbie” when the Alamo exhibit was created in 2008, I was captivated by the thought of being able to re-create such a powerful piece of American history through a virtual world. I remember touring the space with my avatar, clicking on the links and notecard givers, and interviewing some of the tour guides. Here, the realization came to me that I was hooked on Virtual Environment Education. If this simple structure could be captured, think what else could be done? And this was the beginning of the group I would later found, The Virtual Pioneers. As a matter of fact our group’s name came from the pioneering spirit of the western settlers. Our group remains strong and vibrant, with new members showing up at our meetings and tours. As of this writing my work continues beyond Virtual Pioneers with my student-centered work on the Islands of Enlightenment. This space is dedicated to bringing students into historical builds, like the Secret Annex detailed in “The Diary of a Young Girl: Anne Frank”. To watch students faces as they interact and create powerful narrative content using avatars is an amazing way to bring history to life. The kernel of that idea all began with the Alamo Exhibit. Perhaps, had I not seen that, I would have harbored my first impressions that virtual worlds were nonsense and had no role in education. Yet, the pioneering analogy carries on in various ways with virtual environment educators, doesn’t it? When our SIGVE Task Force meetings were going on, we often discussed the pioneer notion of the work we are doing. And that analogy is so powerful for those of us that use and believe that virtual environments offer great avenues for learning for students AND adults. We are doing the pioneering work in so many ways. We are often dismissed and ridiculed like all pioneers are but we know better, don’t we? Why? Because we have looked over the mountain and seen the other side, that other educators have only guessed at. So, carry on, we must. Perhaps, The Alamo, represents our current state doesn’t it? As we leave behind ISTE Island, we could easily be daunted and depressed over its loss as that of the Alamo’s tragic history. Yet, our pioneer spirit remains intact, just as America’s pioneer spirit.

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So yes, I remember the Alamo, and I will always remember ISTE Island and its inspiration to my ideas and the awesome collaborations I have made since then. But what remains is so much more meaningful, for I have great friendships, innovative ideas, and the renaissance of new undertakings to pursue! Full speed ahead. Citations: Pee Wee’s Big Adventure: The Alamo http://quietube2.com/v.php/http://www.youtube.com/watch?v=9cHLoHou8u Y&feature=youtu.be http://www.imdb.com/title/tt0089791/fullcredits The Virtual Pioneers: http://virtualpioneers.weebly.com The Islands of Enlightenment http://bit.ly/theilsands

Cherished Memories ISTE Island was one of the first supporters of the work of Literature Alive! in Second Life, and, truly, was one of the best places an educator could go within the virtual world. I am sorry to hear of its closing down, but do understand that the education community has dwindled down since the grids merges and educator discounts were discontinued. I will always remember the friendly faces of the (so so so) many people that made up ISTE...especially Komputer Merlin and the Docent Gang! My favorite memories include campfire chats and hanging out at the Docent station. Best of luck to all in their future endeavors!!!! Desideria Stockton (SL)/Beth Ritter-Guth (RL)

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Reflections On ISTE Island By Lori Weedo (RL), Lori Galli (Sl)

Thanks for the memories ISTE Island! Memories for me at ISTE Island first consisted of "living" literally in one of the treehouses. My colleague (Laural McCallen) and I made this treehouse our "home." We logged on and logged off in this spot for two years, while we learned to change clothes, went shopping and came back to open packages, etc. I will never forget one time when a docent flew up to see if I needed help and I was dressing. It was such an odd feeling to be embarrassed, as if it was my real self, standing there half naked and not "just" an avatar. This treehouse will always hold special memories and I have tried to replicate it to the best of my ability at SLEEC Island as a tribute to ISTE Island. Here is the location: http://maps.secondlife.com/secondlife/SLEEC Island/234/184/37 People are welcome to come visit anytime (they have to be a member of the group SL Educators of Escambia County) and reminisce about fun times at the ISTE Island treehouse. I am missing one very vital component -­‐ the Nirvana Snowy Owl, in which I have tried desperately to track down but with no luck so far. I will

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continue trying. The owner is Carrie Grant and the owl is Nirvana Snowy Owl (medium) if anyone has one they can sell me! The creator is hardly ever in SL anymore, but I have sent messages, notecards, and left a notecard at her customer support area. Thanks for any help with this! I am giving you two pictures as a comparison that I took of the replica: ISTE Island Treehouse and ISTE Island Treehouse @ SLEEC http://maps.secondlife.com/secondlife/SLEEC Island/234/184/37 The other wonderful memories I have of ISTE Island besides all the great professional development meetings I attended, are the incredible amount of collaboration and friends I made while I was docenting every Monday evening. Good times were to be had almost every time I volunteered and I was always learning something new and loved helping others. I am so happy to have been a part of this great community!! It will be exciting to continue being a part of it at the new location and I look forward to more learning experiences, fun times, and great friends!

Tree house pictures taken March 1, 2012

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We asked our readers, “Why Are You Here?” We had many interesting responses. On the next few pages you will meet 9 individuals who share their passion for working and playing in virtual worlds.

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W Name:

William Burns

Why Are You Here? I'm a virtual environment SME with about 15 years in the industry. I am here because from the first day I saw a virtual environment (Blaxxun) I knew that the Internet was destined to be in three dimensions and our perception of communication and experiential reality would be altered for the betterment of mankind. As a result of this vision for our future, I have devoted my academic and professional career to the advancement of this technology in all forms. Asking what I like to do in Second Life and narrowing it down to two pictures is hard. I love to build, write, hang out with my partner, go dancing, listen to music, visit art galleries, attend shows, and so much more. More importantly, two pictures may be what I don't like doing in Second Life. However, I've tried to narrow it down to four. What Virtual Worlds do you work or play in? Worlds - 1994 ActiveWorlds - 1996/97 SecondLife - 2007 Quite a lot of others, if you would like to delve into the past as well as beta testing purposes. What is your avatar’s name? Aeonix Aeon in SL What year did you enter that virtual environment? 1994 Email Address: darianknight@gmail.com

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Aeonix at Home: Building/Design is one of my passions, and also video games. Hanging out at home and playing a TRON arcade cabinet that I made as a collector item.

Aeonix at IEEE: As the Object Interoperability Lead for IEEE Virtual World Standard Group (P1828), I enjoy working with the group to handle complex tasks such as our Stargate Project. Pictured here is Tom Starai, Kevin Simkins and myself.

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Name: Tom Layton Why Are You Here? My goal is to discover the best virtual world teaching and learning configuration for individual educators and their students. My current experiment is “Teach From The Beach” http://maps.secondlife.com/sec ondlife/Cheshire Island/70/132/22and consists of four beautiful, completely furnished, homes on a homestead island in SL. Educators coordinate with each other to make sure that no more than 20 avatars are on the island at any given time. This provides attractive comfortable affordable intimate settings in which to engage with students.

If successful, these “Teach From The Beach” islands will completely surround Alice Academy http://maps.secondlife.com/secondlife/Alice%20Academy/137/129/31 , a Full Region dedicated to teaching SL skills and culture to educators and their students.

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Alice Academy also provides shared facilities that can accommodate larger groups for short term events.

Educators in the first trial include Joel T. Keener (Cheyney University of Pennsylvania), Pam Wicks (Aurora University) and Sumitra Srinivasan (University of Toledo). There is currently one TFTB house remaining. Anyone interested? Alice Academy = http://maps.secondlife.com/secondlife/Alice Academy/153/128/31 Cheshire Island (TFTB) = http://maps.secondlife.com/secondlife/Cheshire Island/67/129/21 What Virtual Worlds do you work or play in? Second Life What is your avatar’s name? ArthurConan Doyle What year did you enter that virtual environment? August 10, 2006 Email Address: Thomas.G.Layton@gmail.com

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Name: Peter Leong Why Are You Here? I teach and conduct research in Second Life. My passion for exploring virtual worlds for teaching and learning stems from my desire to create truly immersive learning experiences for my online distance students. I have been teaching online since the early 2000s. One of the challenges of online distance education is the geographic separation between the instructor and students. I have used different communication technologies through the years to teach at a distance and the virtual world environment has, by far, the most potential to provide students with an engaging and immersive learning environment. I quote from one of my student’s course reflection, “It felt as if we were meeting face-to-face which made me pay attention a little more than in other (online) synchronous classes.”

What Virtual Worlds do you work or play in? Second Life What is your avatar’s name? Ikaika Miles What year did you enter that virtual environment? 2007 Email Address: peterleo@hawaii.edu

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Here is the slurl of our College of Education's SL island: http://maps.secondlife.com/secondlife/UHawaii COE/112/193/26

Touring the Polynesian Voyaging educational simulation created by my students

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Name: David Dixon Why Are You Here? I teach graphic design, illustration, and related computer art courses at East Tennessee State University. I began using Second Life to stay informed of emerging graphics technologies, and found it to be a fascinating platform for testing and sharing creative ideas. I maintain a virtual gallery on the ETSU site that includes a variety of student work: graphic designs, illustrations, paintings, drawings, and photographs. I use the Second Life gallery as a resource for demonstration purposes and as a virtual studio for student projects. Students gain practice in using conventional graphics software for creating designs in RL, and use the virtual gallery as a venue for presentation. Students have tested their logo designs on t-shirts created in my Graphic Design I class. They have also used the building tools to make 3d models that would be cost-prohibitive and wasteful to produce in RL, such as human-scaled, point-of-purchase displays for my Display and Package Design class. My illustration class has used SL for creating illustrated narratives, too, taking snapshots to use in scenes that would be impossible in RL.

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I have found that some students love it and some students hate it for a variety of different reasons. But either way, they are discovering the new and important role graphic design and illustration skills play in emerging technologies for visual communication.

Here is a blog that has a few pictures that show how I'm using SL: http://etsuvirtualart.blogspot.com/ Here is a personal website that provides some biographical information about me, and also recent examples of my work, some of which is directly connected to Second Life: http://daviddixon.artistwebsites.com/ What Virtual Worlds do you work or play in? Second Life What is your avatar’s name? Professor Bimbogami What year did you enter that virtual environment? 2007 Email Address: dixon@etsu.edu

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Name: Dr. Jim McDermott Why Are You Here? Since my doctoral research in 1995 on virtual reality simulation I have focused on the power of science simulation. In a nation of collapsing school budgets the virtual world offers both a low cost and effective solution for engaging the digital generation. Inside Second life I build science labs and holodecks in support of any school which is serious about conducting a course in world. The good news is many schools are serious and I am providing support for their success in science. We need more models of success in conducting actual classes inside Second life. This will provide the tipping point for broad use across the academic spectrum. My 5 years in Second life suggest the only limitation is your imagination and the cost of a region is dirt cheap if it is actually used for real courses. The faculty champions need to step forward and embrace what is possible in serious pilot projects leading to formal courses. ---ProfJ Merlin

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What Virtual Worlds do you work or play in? Second Life What is your avatar’s name? ProfJ Merlin What year did you enter that virtual environment? 1990 --(2006 for Second Life specifically) Email Address: drjim75142@yahoo.com

Inside a science holodeck Profj Merlin activates an acid-base chemistry titration lab using the NaOH titrant and the HCL titrate to demonstrate how it can be done in the virtual world. Profj Merlin will send you a lab cube containing a chemistry, physics, and biology lab upon request through the Second life IM system.

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Name: Don Singleton Why Are You Here? To learn, and then to teach, building and scripting, and to explore the use of Virtual World for communicating with others. I am disabled and homebound, yet through the use of Virtual Worlds I can teach people not just in the US but Europe, Australia, etc. What Virtual Worlds do you work or play in? Second Life Inworldz Avination What is your avatar’s name? Second Life, DJ Earnshaw, 11/8/2007 Second Life, Professor Viper, 5/15/2009 Inworldz, DJ Earnshaw, 9/17/2010 Avination, DJ Earnshaw, 3/2/2011 Avination, Professor Viper, 10/9/2011 What year did you enter that virtual environment? Noted above

Email Address: donsingleton@cox.net

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Name:

Ray Hart

Why Are You Here? While the number of visitors to the SL shop is less than to the website however more information is gleaned about the visitor and so better online communication and market research. Online is cheaper than fuel for car/train/plane and greater range is achieved than walking/cycling. Following a documentary on BBC TV about social networks I was very surprised at how popular virtual goods are and people around the world are prepared to buy them.

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I'm pictured standing with some book stands at the book shop h2rh Trading at Emmelia(160,228) The shop has changed in its look slightly since. This is where I sell RL new and used books. The prims link to web pages and you can buy the RL books via PayPal. Payment for these with Lindens may be coming soon. We now also have an arrangement to sell books through Epiphany Island and are looking for any other suitable outlets. Web site www.knowlebooks.com which includes other things as well. (e.g,. Trumpet lessons within a 10 mile radius of Bristol UK.) We also sell virtual Solar Panels. These can be bought with Lindens. They are also used on the roof of h2rh Trading. An example of our real DIY solar installation can be seen at www.sunshineenergy.co.uk What Virtual Worlds do you work or play in? SecondLife Avination tried OSgrid, Worlds, Active Worlds What is your avatar’s name? Ray2009 Hazelnut What year did you enter that virtual environment? 2009 Email Address: rh@h2rh.com What is your website?

http://www.h2rh.com

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Name: Dudley Turner Why Are You Here? I’m busy with 2 things in SL: (1) I bring students in for a less threatening approach to “being different” and continuing with discussions of diversity, perceptions, judgments and dealing with others. (2) I am developing a quest-based game for first year students at our institution to give them an opportunity to learn about services and opportunities on our campus in ways other than lecture, speaker, or “go find it yourself” - a pilot this semester to see if this approach that is more interactive, flexible, and different is somehow “better” in helping them learn or want to learn. What Virtual Worlds do you work or play in? I am in Second Life (only) What is your avatar’s name? Dudley Dreamscape (and Zoeken) What year did you enter that virtual environment? I started in 2008 (under another name) Email Address: dbturner@uakron.edu

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Name: Aggeliki Nikolaou Why Are You Here? As knowledge management has been gaining more importance among organizations and the luck of professional development opportunities are taken into consideration, 3D virtual environments are seen as a promising solution of transmitting both types of knowledge explicit and tacit knowledge (tacit is hard to take a shape and to be transmitted to other people).

Interacting in Two Fish Art Landscape: Unconventional aspect of Art by Rose Borchovski. http://maps.secondlife.com/secondlife/Cariacou/100/113/21

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Moreover 3D virtual environments allowing users to communicate interactively, asynchronously and synchronously: • contribute to the diffusion of the most valuable body of knowledge (the tacit knowledge) •

provide opportunities for self–paced learning in both formal and informal context,

facilitate communication among like-minded-people globally,

encourage and facilitate users to create and develop their one learning networks.

But mainly 3D virtual environments, as Second Life, provide conductive venues for informal learning. SL provides me a way: •

to access the collective knowledge by exchanging resources and learning tools among educators,

to improve my teaching and learning practices,

to engage me in consistent dialogue,

to deepen feelings of trust and connectedness with the participants of my learning network in world.

This learning network is different from other social networks, because it focuses on learning and on specific professional interests.

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Collaborative activity: Open workshop by the Library and Information Center of University of Patras. http://maps.secondlife.com/secondlife/University%20of%20Washington/61/96/501

Concluding, I would like to add that the nature of informal learning in SL is self-directed, highly social and participatory. These are very important affordances for life-long learning and consistent evidences of future adoption of 3D environments as tools of knowledge diffusion. What Virtual Worlds do you work or play in? SL What is your avatar’s name? Ageliki Mekanic (sl) Email Address: anikola@freemail.gr email

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ISTE Island Past . . .

ISTE SIGVE – New Horizons

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VEJ Vol. 2 Issue 1 Virtual Education Journal

In This Issue • • • • •

WOW! One Year Old! Can you b elieve it? And VEJ threw a party like no other – especially if you are a Jimmy Buffett Parrothead! The concert, thanks to Lightning Productions, was awesome! The birthday cake and margarita fountain, thanks to Foods-­‐By-­‐CAS, was virtually DELICIOUS! A special THANKS to all our contributors and readers! Keep Vej-­‐jing Out and sharing what you learn! We just turned one, but may we have many, many more! We have so much to learn! CONGRATULATIONS to the winners of the 1 st VEJ Reader’s Choice Awards! Winners were selected from the nominations sent into us by our readers. Several of the voting categories were extremely close. That is because there are many talented people, amazing learning opportunities, fun explorations, and excellent educational resources in the virtual worlds. VEJ is committed to finding them and sharing them with you. A BIG thanks to everyone who participated by nominating and voting in this year’s awards. CONGRATULATIONS again to ALL of our nominees and winners! This issue highlights both the VWBPE 2010 Conference (see the interview with Phelan and other highlights) and the upcoming ISTE 2 012 Conference. SIGVE will be streaming their presentations live during the SIGVE Playground June 25th both inworld and at the real-­‐world conference. The same with the EDuMachinima Fest on May 26 th. For a schedule and times be sure to visit Virtual Pioneers Conference Gridjumper’s Blog (one of our Reader’s 2012 Choice Winners) at http://gridjumper.net/. The interview with architect Jon Brouchoud – his work in amazing! This issue is filled with excellent tips, tricks, and virtual experiences. Be s ure to use the url’s and slurls – you will want to devour every morsel. So get started, and

VEJ – OUT OF THIS WORLD! Keep smiling J Rosie Vojtek, aka Roxie Neiro (sl)

• •

• • • • • • • • • • • • • •

Happy Birthday VEJ SIGVE Playground 2012 – Come Play Teaching Artificial Intelligence in Virtual Worlds Reflections on Introducing a Group of Educators to WoW Why Are You Here – Barbara Johnson Answers Our Question Designing Virtual Learning Environments for Beginners A Fresh Approach to Design and Visualization: An Interview with Jon Bouchoud (Keystone Bouchard, sl) VSTE Book Study! Join The Fun! VWBPE 2012 was EPIC! An Interview with Kevin Feenan (Phelan Corrimal, sl) An EPIC Overview of the VWBPE 2012 Conference VWBPE 2012 Socials ROCK! Games MOOC Group Notice From: VWBPE, Kavon Zenovka 2012 VEJ Reader’s Choice Award Winners Announced On Walkabout with Matt Poole aka Cyrus Hush Two Worlds Collide: Kentucky Derby - RL and SL Art in the Park at Alice Academy Fires of Genocide – SIGVE ISTE Tour Gridjumper Blogs ISTE 2012 ARG Academy Prometheus Bound Machinima

To Read VEJ online visit: http://www.virtualeducationjournal.com/ For more information about ISTE SIGVE or to join the fun, visit: http://sigve.iste.wikispaces.net/ Follow us on Twitter @VEJournal or #VEJournal 2 107


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VWBPE 2012 was EPIC!

An Interview with Kevin Feenan (Phelan Corrimal, sl) Kevin Feenan, aka Phelan Corrimal (sl), is the President of Rockcliffe University Consortium and VWBPE Conference Director. After the 2012 VWBPE Conference, I caught up with Kevin and asked him a few questions about the history of VWBPE and what we can look forward to in the future. The following is what we discussed. Roxie Neiro: Let’s start by having you tell us how VWBPE got started, and how has conference has evolved? Phelan: VWBPE started as a community event in 2007. At the time it was called SLBPE (Second Life Best Practices in Education). The conference attracted some 1000+ educators and was a 24 hour event across a number of community sims. In 2008 there wasn’t a conference so in 2009, Rockcliffe picked up the mantle renaming the conference Virtual Worlds Best Practices in Education. Since 2009 the organizing committee has experimented with different ideas and formats as suggested by the community. We have tried to evolve as the technology has gotten better and as new ideas in teaching, such as MOOCs, have been introduced into the educational field. Roxie: Yes, the MOOC was a lot of fun this year, and the members of that group are still continuing to meet and learn from each other. What statistics do you have about the conference this year? What are some of the demographics? Phelan: Attendance has been very good compared to live conferences. Since the reintroduction of the conference in 2009, attendance figures have been in and

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around the 2000 unique individuals each year. It is harder to provide an exact number this year as Linden Lab has not provided us with statistics this year as they have in past years. What statistics we do have for this year seems to reinforce the consistency of the audience and the breadth of reach to over 60 countries around the world. In previous conferences numbers have reached as many as 3500 and over 90 countries during the high point of SL in early 2009 before Linden Lab changed their policy towards education and non-­‐profits.

Roxie: As one of the conference directors, what do you see as the purpose for the conference and what do you hope to accomplish?

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Phelan: The purpose of the conference is to provide a forum in which educators can freely exchange ideas, both academic and practical, in an open source forum. We do not charge for attendance at the conference and the conference is open to anyone who has an interest in teaching and education whether it be as a community mentor / volunteer, university academic, or business training professional. What we hope to accomplish with this conference is to develop a collection of resources that educators can refer to which will help them in developing content using virtual worlds, and hopefully allow the introduction to administrations and colleagues who are not familiar with such technologies or the benefits they can bring to a classroom. Virtual world are a valuable tool that educators need to have in their toolkit and like any tool we hope to provide best practice examples of how to use that tool effectively. Roxie: This past year the conference theme was “BE EPIC.” As you know, if you ask me, EPIC was when social crashed the sim! LOL

Roxie: From your perspective what made this year’s conference EPIC for you? What were some of the highlights? Phelan: Each year we try something slightly different and while some of those changes don’t pan out the way we hope, some work spectacularly. This year two such changes were focusing on a slightly smaller set of programs but then increasing the number of invited speakers with content on current trends and

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analysis in the industry. While the Programs Chair will typically do this as part of each year’s conference, there was a specific emphasis on attracting an increased number of cutting edge presentations for 2012. Reducing the number of presentations also helped alleviate a common complaint from past conferences that there was too much that people wanted to see in terms of discussions, presentations, panels, demonstrations and so on. When you are running so many exceptional presentations concurrently, people tend to get frustrated if they can’t see them all. So in many ways what I think really made this conference EPIC this year is how we managed to present a better balanced program. The program this year managed a solid mix of submitted papers and invited speakers and in doing so gave participants a better opportunity to connect with the speakers and topics they really wanted to see. After all, there is no point in being EPIC if there is no one else there to experience the moment. Roxie: I agree! I loved the Machinima Festival and because the main socials were scheduled when presentations were not happening, people were able to have some fun and network with other participants. I know that this must take a lot of work. So, how long does it take you to plan each conference? How do you pull this all together, and for FREE? Phelan: The 2009 conference was pulled together in about 3 months. Since then we’ve learned that it really takes the better part of a year to do something like this reasonably well. Working with all volunteers means that not everything goes without a hitch but in general we’ve started to fall into a rhythm where the planning cycle for the conference starts in July and then ends with the publication of the conference proceedings in the May-­‐June time frame. Rockcliffe University Consortium manages the logistics of the conference involving anything to do with finances, infrastructure, legal, and contracts. Once the call goes out for VWBPE committee chairs in August, everything from that point on is run completely by community

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volunteers. It is these dedicated volunteers that determine where the conference goes and what new opportunities will be available for the coming conference. Roxie: You must be really proud of the large number of people who have attended VWBPE in the past couple of years, especially since attendance at many real-­‐world conferences is down. How are you able to put on the VWBPE conference for FREE? That is right, I said, FREE! Phelan: It hasn’t been easy trying to put on a completely free conference for 2000+ participants, 150-­‐200 presenters, and 120 volunteers. We are completely dependent on the generosity of sponsors to donate the $8,000-­‐10,000 it takes to run each conference. We have had some people suggest charging for a conference of this caliber but that would defeat one of the core goals of the conference which is to make this information freely available to educators without encumbrances. We want to encourage open dialogue. To that end we do what we have to in order to make sure the conference goes on. The closer we get to the financial goals, the more programs we can develop for the community. Every dime of sponsorship money goes directly into program for the conference that benefits all participants. Roxie: Who are your sponsors and how do they help keep the cost down? Phelan: Every year the sponsors are different. They range in size from large contributions in-­‐kind, to promoted sponsorships, to small independent donations. Throughout the lead-­‐up to the conference we are constantly balancing the availability of value-­‐added program elements, such as live video feeds and archived recordings, to the number of sponsors / donations. The conference has to live within its means. That means sometimes being very creative in the selection of locations, builds, and program activities that still achieve the conference’s aims but fit within the availability of funds. Roxie: During the conference there are many activities happening simultaneously. How do you coordinate everything? Phelan: Each member of the Organizing Committee is responsible for a specific aspect of the program. The most challenging aspect is handling the interrelationships as almost every portfolio overlaps each other at some point in the schedule. Sometimes we nail it in terms of getting everything to come together smoothly and other times it’s a bit rocky. Like any type of musical

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performance or stage production however you have to roll with what comes along. Having a good organizing committee that communicates effectively with each other, however, is the most important thing. Roxie: You plan to the best of your ability, but some of the best and most memorable moments are unplanned. Do you have examples of any of those? Phelan: In terms of pure shock value – it has to be the main stage set-­‐up that Paramparamm and Fiery Broome did for the 2010 conference. That build just simply blew everyone away and I think brought people together in a way that just putting presentations on a simple stage could not have. When we talk about the immersive experience one of the things we sometimes forget is the aesthetics of our surroundings. Having a central stage that was truly a work of art I think encouraged people to want to be part of the experience. We had so many write-­‐ ups that year that focused on the build structure itself that a number of people came simply to be a part of that environment. Any conference should be so lucky as to be able to attract builders of this caliber and vision. Beyond the immersive component, however, I think that if you can plan something that touches someone in a way that they suddenly have that “ah-­‐ha” moment, those are probably going to be some of the most memorable unplanned events you can hope for. It may not be as part of a presentation but as part of a discussion afterwards or a connection made by visiting a poster exhibit. For example it was during one of the central auditorium presentations that I was talking with someone about the mechanics around the stage set-­‐up. They mentioned the idea that this isn’t about simply putting on a presentation but rather it was theatre. That for me was an ‘ah-­‐ ha’ moment as up to that point I was struggling

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with a number of concepts about where we were and where this whole virtual worlds environment was going. As academics we talk about the social construction of reality but sometimes you just have to live it before it really sinks in exactly how far that concept goes not just in developing our own reality but the reality we want others to experience as part of the learning process. Roxie: What is your favorite VWBPE memory – either from this past conference or a previous conference? Phelan: One of my favorite memories was from after having finished up VWBPE 2009 and thinking “omg, we did it – let’s do it again”. There were so many reasons why this conference shouldn’t have worked but the educational community is one of those unique animals that when they decide to all pull in the same direction they can achieve miracles. The community has never ceased to amaze me just exactly how hard-­‐working, generous, and committed they are to their profession. Roxie: What plans do you have for future VWBPE conferences? Do you have the theme for next year? Phelan: VWBPE 2013 is scheduled for March 14-­‐16. We have a few surprises in the bag already for next year if all goes well. Definitely we would like to encourage additional alternative programs, ideas, and events such as the VWMOOC http://vwmooc.wordpress.com put on by FrontRange Community College that started at VWBPE and extended over the subsequent 4 weeks. We’d also like to encourage more academic paper submissions. But, there is nothing written in stone yet until the committee meets again in August however so anything is possible. The tentative dates for VWBPE 2013, and of course, these may be subject to change – check the website after August 6th for the most up-­‐to-­‐date information: September 3rd, 2012 – Call for Committee Members for any unfilled positions October 1st, 2012 -­‐ Call for Proposals / Papers October 1st, 2012 -­‐ Call for Peer Reviewers

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December 2nd, 2012 – Proposals Due January 7th, 2013 – Call for Volunteers Roxie: Is there anything else you would like to share with us about VWBPE? Phelan: It takes many man-­‐hours to put on any type of a conference and, as much as this is a community event, quite often the organizers, go without substantive recognition of the countless sleepless nights they put in trying to get everything as perfect as possible. For 2012 those individuals included Chris Luchs, Alysyn Middleton, Rory Nackerud, Kae Novak, Elizabeth Stenger, and Roseanne O’Brien Vojtek without whose dedication the conference just simply would not have been possible. Every year we learn a little bit more, we get a little bit better, we climb a little bit higher, and become a little bit wiser. VWBPE isn’t about getting it right, it’s about sharing the journey, and hopefully one that people will join us on as we embark on the 6th Annual Virtual Worlds Best Practices in Education in 2013. Roxie: Well, I know I am looking forward to VWBPE 2013! I can’t wait to see how you top EPIC!!!! Thanks Kevin for taking time to talk with us and for all you do to make VWBPE the BEST Educational Conference! To you and the rest of your Chairs and Volunteers, Keep Up The GREAT Work!!!! For anyone wanting to see highlights from VWBPE or to learn more about the conference, be sure to visit: VWBPE 2012 Nomination Awards: http://vwbpe12.vwbpe.org/v12_poster_video_awards.html VWBPE 2012 Exemplary Volunteers Awards: http://vwbpe12.vwbpe.org/v12_exemplary_volunteer_award.html VWBPE Official Website: http://www.vwbpe.org/

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Early Morning Thai Chi at the VWBPE 2012 Tea House

VEJ Headquarters

Now Located on Edovation Island in Second Life Be sure to follow us on Twitter @VEJournal or #VEJournal. Be sure to explore Edovation Island. Please join the Edovation Island and VEJ – Virtual Education Journal Groups in Second Life. VEJ welcomes articles and pictures from our readers. VEJ is only as good as our readers help us become. For submission information please visit www.virtualeducationj ournal.com .

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Reflections on Introducing a Group of Educators to

World of Warcraft By Chris Luchs (Abacus Capalini, sl)

For four weeks in March and April, educators from around the world participated in the Virtual Worlds, Games and Education Tour MOOC. This massive online open course introduced the 80 participants to Second Life, JokaydiaGrid, Inworldz, Machinima, World of Warcraft, Minecraft, and Eve Online. The group met synchronously four times a week to hear from guest speakers. They also met asynchronously online in P2PU to discuss topics and experiences. During the third week of this MOOC, the group was introduced to World of Warcraft http://us.battle.net/wow/en/ using either the free trial account or paid subscription. Once in world, these adventurous educators were trained on the basic mechanics of game play, stormed a castle, and were given tours of the major cities for the two dominant player factions in WoW, the Horde and Alliance. Participants were also introduced to in-game banking, auction house, professions, transportation, and discussions on leveling, class and player roles. As a group leader, I had the benefit of experience in WoW to allow me to focus on observing our participants and answering questions. One of the first things, the educators had to master was the interface itself. WoW offers players a lot of customizing that allows players to adjust the layout to the way they want through in-game interface options as well as addons, software programs that allows a player to download and then modify their WoW interface to provide additional screens, counters, and other useful analytic tools. There are also numerous menus, icons, and communication channels that a player must learn. One of the biggest challenges for our group was selecting the correct chat channel to communicate to the group. To simplify, we choose to use the general chat, which worked great in the isolated start up zones, but was much more challenging once we entered the city and players experienced the deluge of chats from the seven other chat channels that are available. Another interesting observation concerning the interface, was that in many cases, initiating an avatar action on screen was a better way to communicate than chat. A common occurrence during the week of World of Warcraft was the statement, "Follow the jumping [insert race here]," or "Jump if you are ready." These avatar actions where a quick means of communicating to the group and offered non-chat

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related cues to and from the participants that they understood and were ready to participate in the action. The group also reinforced that the Horde characters and World of Warcraft are an acquired taste. Of the participants that went into WoW, only three continued to play their horde characters once the group created Alliance characters and only four continue to regularly play and participate. This reinforces the importance of context when using / introducing a group to a non-epistemic game. Many of the questions asked about Wow centered on how an educator uses World of Warcraft in their class, which relates to the context of the game within the curriculum. While WoW strongly applies to many disciplines such as Business, Sociology, Math, and English, it does not apply to all subjects equally. Based on the discussions, the take away points are that educators must evaluate each game to determine fit for their class and they must also provide the context and epistemic frame for the student to ensure a clear understanding of assignments and those competencies being assessed. The last observation is the importance of groups or cohorts when using World of Warcraft. Many of our educators initially started out playing and completing quests by themselves. We had one educator level their character to 85 within six and a half weeks; however this educator has mentioned that he would not advise anyone to follow his example. He stated that leveling alone was OK initially, however, by level 60 he was ready to abandon the game he was gaining minimal new experiences from the game. After consulting with the other group leaders, he decided to queue for random dungeons and play with a random group of players. This offered him great insight into the dynamics of social interaction and felt it made leveling the last 20 levels less tedious. At level 80, he started to group with group leaders and other members of the Cognitive Dissonance educators’ guild and found he really enjoyed collaborating on dungeons with fellow educators and stated that he would only level another character with a group of guildies! Our participant’s experiences really drove home the need for cohorts. The main reason for this is the social aspect of groups. While players can solo their way up to 85, it is not recommended. The main reason is that WoW quests have been designed to allow players to treadmill or grind their way to the highest level. However, by soloing, the player invariably focuses on optimizing their play still to a self-sustaining model, which requires a more general play style and minimized the player’s ability to specialize in one aspect of their class. This style of play is great, however, upon reaching end game play, the player finds that they are unable to fit with the specialized roles required to master end game content. This issue is

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negated if the player is comfortable playing in a group where they focus on optimizing one aspect of their class (tanking, healing, or damage) instead of trying to master all three roles as a soloist. In addition, cohorts allow players to play to their strengths and focus on roles within the group that they enjoy.

Our participant’s experiences really drove home the need for cohorts. The main reason for this is the social aspect of groups. While players can solo their way up to 85, it is not recommended. The main reason is that WoW quests have been designed to allow players to treadmill or grind their way to the highest level. However, by soloing, the player invariably focuses on optimizing their play still to a self-sustaining model, which requires a more general play style and minimized the player’s ability to specialize in one aspect of their class. This style of play is great, however, upon reaching end game play, the player finds that they are unable to fit with the specialized roles required to master end game content. This issue is negated if the player is comfortable playing in a group where they focus on optimizing one aspect of their class (tanking, healing, or damage) instead of trying to master all three roles as a soloist. In addition, cohorts allow players to play to their strengths and focus on roles within the group that they enjoy. Overall, I found that introducing educators to World of Warcraft was very similar to the challenges we face introducing students to a learning management system. The main concerns were comfort with the interface, ability to access content and

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complete content, and communicating with the rest of the group. Another key component was the ability to develop a social presence in an online environment. Our educators and students both love to be able to interact and engage with others online. However, unlike most LMS, World of Warcraft allows the player to choose their level of social interaction through solo questing or group dungeoning. So main lesson learned from my reflection is: Educators Don’t Let Educators Play Alone especially not in World of Warcraft or Learning Management Systems! To which, we will be running another group of educators through World of Warcraft during the Games MOOC - if you are interested please let me know at abacus.capalini@gmail. Remember - educators don’t let educators go to World of Warcraft alone!

rd

3 Annual Virtual Worlds & Games UnSymposium

SAVE the DATES! November 9, 10 & 11 3rd Annual Virtual Worlds & Games UnSymposium http://vw.unsymposium.org/

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Art in The Park at Alice Academy Arthur Conan Doyle Alice Academy is a whimsical place to learn the basics in Second life. According to Arthur Conan Doyle, “We focus on training students and educators and strive to offer more than read a sign, walk to the next sign, read a sign, walk to the next sign, etc.” Contact Arthur Conan Doyle for more information. http://maps.secondlife.com/secondlife/Alice%20Academy/154/102/31 For a limited time Alice Academy is exhibiting 49 of the most popular paintings from the National Gallery of Art in Washington, DC. The NGA Images are digital images of works for art that the Gallery believes to be in the public domain. You can pick up FREE copies of these amazing paintings at the Art in the Park Exhibit at Alice Academy (154,102,31). It is fun to see pictures such as “The Emperor Napoleon In His Study” from “The Collection: National Gallery of Art” http://www.nga.gov/fcgi-bin/tinfo_f?acc=1961.9.15 next to Paul Gauguin’s “Self Portrait” prompted in part by Vincent van Gogh’s 1888 portrait series (including La Mousmé) which Gauguin knew from his correspondence with Van Gogh and his brother Theo. This Self–Portrait, painted on a cupboard door from the dining room of an inn in the Breton hamlet Le Pouldu, is one of Gauguin's most important and radical paintings. Check it out – there is a lot to learn and see at Alice Academy!

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Fires of Genocide

One of the most moving exhibits I have seen in second life is, Fires of Genocide. The SIGVE Tour Group visited the exhibit in May 2012. What everyone saw, touched us all! The tour began with a card that read, “This is an invitation to a one-­‐of-­‐a-­‐kind immersive experience in Second Life. The Fires of Genocide is a storyworld created by Seminole County Public Schools in Florida.” This is an excellent example of digital storytelling in a virtual world! The card continued, Experience history repeating as you travel from a historical example of genocide – a Native

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American village – to modern day Darfur. Interact with objects and people as you become part of the story – but will you become part of the solution? That decision will be yours. Start your adventure by using the landmark. Even though the exhibit is no longer open, we wanted to share with you some of the pictures that helped to make the story come alive.

To get a sense of the experience, you can view the Youtube URL for Living Darfur music video by Mattafix http://www.youtube.com/watch?v=qQwCCm-­‐H-­‐sU . This youtube video paints a picture of what avatars experienced and saw during the tour.

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Sitting at the Heros of Hope Wall

One of the many quotes during the experience that stood out is, “I cannot do all the good the world needs. But the world needs all the good I can do.” Jana Stanfield.

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You can learn more about Darfur from the voices of Darfur. URL for Darfurian Voices http://www.darfurianvoices.org/video.php?videoID=uPUw6yjpOoI&videoTitl e=Please%20Do%20More This website was streamed into sl for people to view. It was a very moving experience. It is hard to listen to these people without realizing how important it is for everyone to get involved. Even though the exhibit is no longer available, please visit the URL’s mentioned in this article, and more importantly,

Do Something, Say Something, You Can Make A Difference!

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Gridjumper Blogs ISTE2012 @

http://gridjumper.net/

Even if you can’t make it to San Diego, you can still participate in the ISTE 2012 Conference. You can see how to be connected by reading Gridjumper’s Blog from June 22, 2012 at http://gridjumper.net/ Gridjumper lists the schedule. You will want to watch the live presentations on Monday, June 25, 2012 from 8:30 – 4:00 slt. On Tuesday, June 26, 2012, you will not want to miss the EDuMachinima Fest from 5:30 – 7:30 pm slt. Grijumper has her potential car for the drive in movie theater. The Machinima entries are from students as well as from teahers and voting is open from Saturday June 23rd – Tuesday June 26th at http://sigve.iste.wikispaces.net/View+and+Vote-­‐-­‐ EduMachinima+Festival+2012 This is one event you will not want to miss! Join the fun at: http://maps.secondlife.com/ secondlife/EduIsland 9/62/91/22

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