Evan Feller Portfolio 2020

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Evan Feller Architecture & Design Portfolio

I am an alumnus of Texas Tech University with a Bachelor of Science Degree in Architecture. My goal is to be employed by an Architecture firm where design and function merge. I am a hard working and fast learning asiring Architect searching for a specialty focus that I can fully immerse myself in.

Education

Texas Tech University, Lubbock, TX

Bachelor of Science: Architecture Aug. 2015 — Dec. 2019

• Graduated with 3.2 GPA

Work History

DRG ARCHITECTS, LLC, San Antonio, TX

Architecture Student Intern, May 2017 — August 2017

• Improved quality processes for increased efficiency and effectiveness

• Verified construction documentation conformed to quality assurance standards and client requirements

• Created, printed and modified drawings in AutoCAD

POCKET PETS, San Antonio, TX

Sales Assistant, January 2016 — June 2018

• Communicated with customers about sugar glider offerings, including pricing, restrictions and refund policies

• Helped average of 15 customers per day by responding to inquiries and locating pets

• Demonstrated products to customers, discussed features and redirected objections to capture sales

Skills & Affiliations

• Proficiency in AutoCAD, Adobe Illustrator, Adobe InDesign, Adobe Photoshop, After Effects, Revit, Microsoft Office, Rhino, and V-Ray

• Design talent in freehand sketching and computer drafting

• Coaching and mentoring

• Site analysis and site investigation reports

• Efficient at Processing using C+ Coding Language

• Boy Scouts of America, Eagle Scout

• Eagle University, Certified Youth Leader

• Texas Tech University, Young Alumni

TABLE OF CONTENTS

1. Inconsistent Currulation

Spiritual Retreat

2. Program Density

Sports Complex

3. Local Context

Media Archive

4. Space For One

Revit Project

5. DiMeND

Digital Media in Neoteric Dimension

Inconsistent Circulation

Meditation Retreat

Inconsistent circulation was the goal of this studio. This building was designed to function as a meditation retreat for fifty users located in Denver, Colorado. The timeline of the building is conjoined while never being fully connected. All rooms and floors in this building are centered around a single spiraling ramp, inconsistently circulating resident movement. Each room is one half step taller than its prior, creating a branching effect where all rooms are connected by one singular ramp, but disconnected by individual five-foot levels. This incorporation of movement divides the ground floor, acting as a gathering space, and living quarters assigned based on frequency of use.

The fifty users of this meditation retreat space are divided in living quarters segmented by the duration of their stay, with live-in staff at the very top and short-stay visitors at the bottom. On average, thirty users attended for a few days or a week, ten stayed for a month, and ten staff or teachers permanently live in the building. The retreat center is at the edge of the historical district of Denver, which has bustling city life. Separating from city life is encouraged by a “screening” process in the windows: distorted texturing to allow for vision but screening what is seen, directing the view toward surrounding nature and parks. Everything is designed to simulate decision making, while ultimately making the decision for you. The entrance to the building is not through a designated door, commanding you to enter, it is a wall that creates its own diverging alley giving the user two options: enter the building or pass on by.

Context Map

Program Density Sports Complex

Observing the diagramatic form of my Recreational Center, my design purpose is clear: a closed from the outside world building that embraces openness and transparency inside its thick concrete walls. Recreation centers are designed with the community in mind, focusing on the shared experiences that will transpire and the multipurposeful rooms. A full glass facade interior allows for an encapsulating view from the center atrium to the metal structures framing different rooms. Shifting fenestrations on the exterior of the building are divided by an S-shaped gap while long horizontal lines distinguish levels and floors, including a closed-off interior residence wing.

The inspiration for this design was a geode. The rough texture of the hard exterior contrasted with the complex and intricate interior influenced my approach to designing this center. The building is connected by different moments that unify this perfectly split geode. The goal of this studio was to make space for a myriad of room typesgyms, tennis and racquetball courts, offices - fit seamlessly inside a center, to best understand program density.

FORM Remove Separate Shift Connect

Local Context Media Archive

This media archive project centered on my local context in the city of Lubbock, a gridded, windy city in West Texas. Through a close analysis of Lubbock, I observed the most significant influence was wind. My first diagram illustrates the relationship between directionality and intensity, and hot and cold wind movement patterns. Dramatically shifting wind patterns greatly affected temperature changes. The intensity of the wind is directly related to the direction of the wind’s point of origin. In my design, I associated the prominence of wind temperatures with the amount of space allocated – i.e. less active cold wind to fewer active spaces and vice versa.

Each program contains a different intensity – occupancy and utilization – resulting in a curved roof. Taller spaces encourage more activity raising the roof, while the lower spaces, such as the archive, are for decreased activity, which in turn lower the roof. The archive material is sensitive to light, so I added frosted glass materials to minimize interaction. The building’s function directly impacts its layout and shape.

W E S N 35+ mph 35 mph 35 mph 35- mph

Space For One Revit Project

For this project I used revit to produce a set of contruction drawing for a small house. I learned the basic funtions of revit construction and expanded my personal understanding of construction drawings. most imporetantly I learned how to grphically convey the design requirements for a construction project.

Ground Floor 8' - 0" Level 2 18' - 6" Roof 29' - 0" D Concrete Footing Floor Slab Sill Window Brick Header A-400 6 A-400 7 A-400 8 Ground Floor 8' - 0" Roof 29' - 0" E Door Brick Lumber Gypsum Wood Joist Plywood Asphalt Shingle A-400 Aluminum Window 2X6 Lumber Insulation Brick Brick 2X6 Lumber Insulation Door Frame 2X6 Lumber 2X4 Lumber Fascia Soffit Gypsum 1" Wood Floor Trim 4" 1' 0" 11 3/8" J-Bolt Concrete Rebar #5 Wood Door Frame 2X6 Lumber Brick 3/4" = 1'-0" 2 Wall Section A 3/4" = 1'-0" 3 Wall Section B 1 1/2" = 1'-0" 1 Window/Wall 1 1/2" = 1'-0" 4 Door/Corner 1 1/2" = 1'-0" 6 Wall/Roof 3" = 1'-0" 7 Floor Trim 3" = 1'-0" 8 Concrete Conection 1 1/2" = 1'-0" 5 Door/Wall Level 2 18' - 6" Roof 29' - 0" D Sill Window Brick Header A-400 6 Level 2 18' - 6" Roof 29' - 0" E Door Brick Lumber Gypsum Wood Joist Plywood Asphalt Shingle A-400 5 Aluminum Window 2X6 Lumber Insulation Brick Brick 2X6 Lumber Insulation Door Frame 4" 1'0" 11 3/8" J-Bolt Concrete Rebar #5 Wood Door Frame 2X6 Lumber Brick Evan Feller Place For Two 3678 Mac Ave. No. Description Date EX-08 Large Scale Drawings + Schedules 10142019 1 1/2" = 1'-0" 1 Window/Wall 1 1/2" = 1'-0" 4 Door/Corner 3" = 1'-0" 8 Concrete Conection 1 1/2" = 1'-0" 5 Door/Wall
Level 2 18' - 6" Roof 29' - 0" E Door Brick Lumber Gypsum Wood Joist Plywood Asphalt Shingle A-400 5 Level 2 18' - 6" Roof 29' - 0" D Sill Window Brick Header A-400 6 Aluminum Window 2X6 Lumber Insulation Brick Brick 2X6 Lumber Insulation Door Frame Wood Door Frame 2X6 Lumber Brick 4" 1'0" 11 3/8" -Bolt Concrete Rebar #5 Evan Feller Place For Two 3678 Mac Ave. 1 1/2" = 1'-0" 3 Window/Wall 1 1/2" = 1'-0" 4 Door/Corner 1 1/2" = 1'-0" 5 Door/Wall 3" = 1'-0" 7 Concrete Conection
Ground Floor 8' - 0" Level 2 18' - 6" Roof 29' - 0" Roof Top 35' - 8 1/2" 2 A-300 Existing Grade Finish Grade 17' - 7 1/4" 22' - 0" D E F 32' - 3 7/8" 8' - 0 5/8" 8' 7 1/2" 4' - 1 5/8" 3' 9 3/8" 5' 0" 6' 6 3/8" 28'0 1/2" 6'4" 3'7 1/4" 1' 11 3/8" 5 3/8" 9'0" 6'8 1/2" Fixed 24x48 Fixed 36x72 Brick on Wood Stud Fascia 2" 1'-0" Ground Floor 8' - 0" Level 2 18' - 6" Roof 29' - 0" 1 A-300 Roof Top 35' - 8 1/2" A C B 28' 5 1/8" 13' 5 3/8" 14' 11 3/4" 3' 8 3/8" 6' - 2 3/4" 7' 11 3/8" 2' - 10 1/8" 3' 7 7/8" 4' 0 3/4" 28'0 1/2" 8'11 1/8" 7'4" 0" 3' 2" 1'4" 6'0" 1'0" 4" 17' - 7 1/4" 22' - 0" Existing Grade Finish Grade Fixed 36x72 Fixed 36x72 Door 42x96 Door 48x96 Fixed 24x72 Fascia Brick on Wood Stud Fascia Fascia 2 A-400 3 A-400 Project number Date C:\Users\Evan Feller\Documents\Project2.rvt No. 1/4" = 1'-0" 1 North 1/4" = 1'-0" 2 East 1/4" = 1'-0" 3 West 1/4" = 1'-0" 4 South UP DN 32'3 7/8" 28' 5 1/8" 21'7 1/2" 10'8 1/4" 13' 5 3/8" 14' 11 3/4" 1 A-300 2 A-300 A-400 1 7' 8" 8' 0" 8' 0" 8' - 5 1/8" A C D E F 0" B 95 SF Bathroom 4 167 SF Living Room 5 338 SF Kitchen/Dinning Room 6 2 A-400 3 A-400 1 A-300 2 A-300 21'7 1/2" 28' - 5 1/8" 21'1" 15'0" 14'6 1/2" 17' - 3 5/8" 14' 11 3/4" A-400 4 A C D E F B 101 SF Bedroom 7 2 A-400 3 A-400 Evan Feller Place For Two No. Description 1/4" = 1'-0" 1 Ground Floor 1/4" = 1'-0" 2 Second Floor

DiMeND

Digital Media in Neoteric Dimension

In my final year of school I expanded my understanding of graphic design. DiMeND adresses design as a computational enterprise in which mediating technologies are developed to compose and describe design and architecture. My work used computer codeing to graphically represent a wide range of architectual and visual elements. I also used audio inputs to construct colliding sound waves.

void setup(){ //size(1920, 1080, P3D); fullScreen(P3D); camera(width/2.0, height/2.0, (height/2.0) / tan(PI*30.0 / 180.0), width/2.0, height/2.0, 0, 0, 1, 0);

minim = new Minim(this);

audio-SCAPE

minim2 = new Minim(this); minim.debugOn(); minim2.debugOn(); in = minim.getLineIn(Minim.STEREO, bu erSizeBig);

in2 = minim2.getLineIn(Minim.STEREO, bu erSizeSmall);

t = new FFT(in.bu erSize(), in.sampleRate());

t2 = new FFT(in2.bu erSize(), in2.sampleRate());

cam = new PeasyCam(this, 150, 290, 40, 100);

for (int i=0; i< tHistSize; i++) { logPos[i]=log(i)*40; } // oat tMin=log(1); // oat tMax=1/log(bu erSizeBig);

//cam.rotateX(.5); smooth(); }

void draw() { cam.setFreeRotationMode(); cam.setMinimumDistance(0); cam.setMaximumDistance(5000);

scale(0.1); background(color(0, 0, 0, 15)); strokeWeight(1); //stroke(255);

t.forward(in.mix); t2.forward(in2.mix);

oat blendratio;

for (int k=nrOfIterations-1; k>0; k--) for (int i = 0; i < 272; i++) { tHistory[k][i]= tHistory[k][i]*0.5+ tHistory[k-1][i]*0.5; }

int n=0;

for (int i = 33; i < tHistSize; i++){ blendratio=(i% tRatio)/( tRatio*1.0); tHistory[0][n]=( t2.getBand(i/( tRatio))*(1-blendratio)+ t2.getBand(i/( tRatio)+1)*(blendratio)); tHistory[0][n]= t.getBand(i)*16; //was * 4

n++; if (i>50) i++; }

//println(frameRate);

Sound Over Time is a project using the Processing 3 coding program to create a visual representation of an audio input equalizer and tranforms that input into a topographical

Thank You! Evan Feller , Architecture & Design Portfolio

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