ELISAVA CREATIVE MARATHON 14-15 Performative artefacts Responsive actants in a meaningful interaction experience Eleonora Lupo, Politecnico Milano
Nendo http://designview.wordpress.com/
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performative artefacts, prior to and together with stimulating human responses, perform actions themselves, possibly through the use of digital technologies and smart materials and innovative “alteration” of their functioning or physical setting. Kristina Niedderer, Designing Mindful Interaction: The Category of Performative Object, in Design Issues: Volume 23, Number 1 Winter 2007
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the performative attitude of the artefacts mixes the activation of behaviours and actions with the embodiment of sensorial, temporal and soft qualities, the renewal of traditional cultural values and production processes, and the shaping of social relations. Eleonora Lupo, Slow Design: “cultivating” culture and sensoriality in the artifacts shape and use, Elisava temes de disseny, 28, November 2012
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Artefact� in this context can be any cultural-intensive object, space or service and experience mediated by tangible evidences. Contexts for such amazing yet mindful performative experience with artefacts can be household appliances, museum displays and everyday situations.
PERFORMATIVE ARTEFACTS
Gel Remote Control concept, Panasonic On show at Haptic Exhibition, by Hara Design Institute http://www.ndc.co.jp/hara/en/works/2014/08/haptic.html
PERFORMATIVE ARTEFACTS
Fukitorimushi wiping cleaner On show at Tokio Fiber Sensaware Exhibition, by Hara Design Institute http://www.ndc.co.jp/hara/en/works/2014/08/tokyofiber09.html
PERFORMATIVE ARTEFACTS
Cups Kristina Niedderer http://niedderer.org/po.html
PERFORMATIVE ARTEFACTS
PERFORMATIVE ARTEFACTS
PERFORMATIVE ARTEFACTS Qualities • behaviours/rituals/actions • multi-sensoriality • time as fourth dimension • cultural values • social relations
PERFORMATIVE ARTEFACTS experiences of objects BEHAVIOURS
TIME
sensorial and cultural metaphors
actions through use/consume
SOCIAL RELATIONS Social interactions through artefacts
Affecting (by technology, material and shape) their functionality with apparent disfunctionality
PERFORMATIVE ARTEFACTS experiences of spaces/services BEHAVIOURS/ACTIONS
TIME / USE
SOCIAL RELATIONS
Augmenting and multiplying (by technology, materials and shape) their functionality, meaning and values
PERFORMATIVE ARTIFACTS Design drivers • context of interaction • smart materials • responsive technology • (dis)functiontionality
PERFORMATIVE ARTIFACTS contexts HOUSE
WORK
RETAIL
Citterio Antonio, Moshi-moshi, Tokio Fiber 99 Sensaware
MUSEUM
PERFORMATIVE ARTIFACTS Smart materials
PERFORMATIVE ARTIFACTS Smart materials
PERFORMATIVE ARTIFACTS Smart materials
PERFORMATIVE ARTIFACTS Smart materials
PERFORMATIVE ARTIFACTS Interactive & responsive technologies
PERFORMATIVE ARTIFACTS Interactive & responsive technologies
PERFORMATIVE ARTIFACTS Interactive & responsive technologies TXT
PERFORMATIVE ARTIFACTS Interactive & responsive technologies
PERFORMATIVE ARTIFACTS Interactive & responsive technologies
PERFORMATIVE ARTIFACTS Interactive & responsive technologies Tarati Touchless Phone ŠNONOBJECT
INSPIRATION SOURCES References “emptiness” (K. Hara): meanings “narrowly determined (…) but free of any boundaries” e quindi “limitless” http://www.ndc.co.jp/hara/en/works/ “non-object” (Branko Lukic/Barry Katz) takes at its starting point the largely unexplored space in beetween the “human centred design”, which responds to prevailing needs and the “object centred” approach, which is driven by the demands of forms and functions Mindfulness in design: I look at my experience, rather than through it (T. Metzinger, N. Udall) The artefact is aimed at a responsible social action (Niedderer)
PRACTICALITIES DESIGN PROCESS 1. 2. 3.
Select your context of need envision your experience Embedd it in the artefact (object, space, service…) 4. choose the material 5. Define the technology 6. Visualise it (storyboard, contextual map..) 7. Take a break: Sure is really innovative? look for existing cases… 8. Prototype it (model, maquette, videosketching and experience prototyping…) 9. Make a video presentation (slideshow, video…) 10. name it: title, 300 characthers description (1 tweet)
FINAL DELIVERY 1. 2. 3.
Maquette/draft prototype Board with project and concept visual description Video sketching of experience prototyping
DAY BY DAY AGENDA
TUESDAY 16
Tuesday delivery: visualisations of concept (+ “elevator pitching”) Wednesday delivery: development and choice of technology and materials (+ “wild card”) Thurday delivery: video sketching and prototype/model (+ “all-in”) Friday delivery: presentation THURSDAY 18 FRIDAY 19 WEDNESDAY 17
DELIVERY
AFTERNOON 15.30-18.00
MORNING 12.00-14.30
PREPARATION
ALL IN ELEVATOR PITCHING Concept & visualisation (artefact context and experience through storyboard, experience map, contextual map)
WILD CARD Development & refinement (materials, technologies, Inspiration cases
Prototyping videosketching, experience prototyping, model and boards for exhibition
Exhibition & presentation