Presentation performative artefacts low

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ELISAVA CREATIVE MARATHON 14-15 Performative artefacts Responsive actants in a meaningful interaction experience Eleonora Lupo, Politecnico Milano

Nendo http://designview.wordpress.com/


performative artefacts, prior to and together with stimulating human responses, perform actions themselves, possibly through the use of digital technologies and smart materials and innovative “alteration” of their functioning or physical setting. Kristina Niedderer, Designing Mindful Interaction: The Category of Performative Object, in Design Issues: Volume 23, Number 1 Winter 2007


the performative attitude of the artefacts mixes the activation of behaviours and actions with the embodiment of sensorial, temporal and soft qualities, the renewal of traditional cultural values and production processes, and the shaping of social relations. Eleonora Lupo, Slow Design: “cultivating” culture and sensoriality in the artifacts shape and use, Elisava temes de disseny, 28, November 2012


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Artefact� in this context can be any cultural-intensive object, space or service and experience mediated by tangible evidences. Contexts for such amazing yet mindful performative experience with artefacts can be household appliances, museum displays and everyday situations.


PERFORMATIVE ARTEFACTS

Gel Remote Control concept, Panasonic On show at Haptic Exhibition, by Hara Design Institute http://www.ndc.co.jp/hara/en/works/2014/08/haptic.html


PERFORMATIVE ARTEFACTS

Fukitorimushi wiping cleaner On show at Tokio Fiber Sensaware Exhibition, by Hara Design Institute http://www.ndc.co.jp/hara/en/works/2014/08/tokyofiber09.html


PERFORMATIVE ARTEFACTS

Cups Kristina Niedderer http://niedderer.org/po.html


PERFORMATIVE ARTEFACTS


PERFORMATIVE ARTEFACTS


PERFORMATIVE ARTEFACTS Qualities •  behaviours/rituals/actions •  multi-sensoriality •  time as fourth dimension •  cultural values •  social relations


PERFORMATIVE ARTEFACTS experiences of objects BEHAVIOURS

TIME

sensorial and cultural metaphors

actions through use/consume

SOCIAL RELATIONS Social interactions through artefacts

Affecting (by technology, material and shape) their functionality with apparent disfunctionality


PERFORMATIVE ARTEFACTS experiences of spaces/services BEHAVIOURS/ACTIONS

TIME / USE

SOCIAL RELATIONS

Augmenting and multiplying (by technology, materials and shape) their functionality, meaning and values


PERFORMATIVE ARTIFACTS Design drivers •  context of interaction •  smart materials •  responsive technology •  (dis)functiontionality


PERFORMATIVE ARTIFACTS contexts HOUSE

WORK

RETAIL

Citterio Antonio, Moshi-moshi, Tokio Fiber 99 Sensaware

MUSEUM


PERFORMATIVE ARTIFACTS Smart materials


PERFORMATIVE ARTIFACTS Smart materials


PERFORMATIVE ARTIFACTS Smart materials


PERFORMATIVE ARTIFACTS Smart materials


PERFORMATIVE ARTIFACTS Interactive & responsive technologies


PERFORMATIVE ARTIFACTS Interactive & responsive technologies


PERFORMATIVE ARTIFACTS Interactive & responsive technologies TXT


PERFORMATIVE ARTIFACTS Interactive & responsive technologies


PERFORMATIVE ARTIFACTS Interactive & responsive technologies


PERFORMATIVE ARTIFACTS Interactive & responsive technologies Tarati Touchless Phone ŠNONOBJECT


INSPIRATION SOURCES References “emptiness” (K. Hara): meanings “narrowly determined (…) but free of any boundaries” e quindi “limitless” http://www.ndc.co.jp/hara/en/works/ “non-object” (Branko Lukic/Barry Katz) takes at its starting point the largely unexplored space in beetween the “human centred design”, which responds to prevailing needs and the “object centred” approach, which is driven by the demands of forms and functions Mindfulness in design: I look at my experience, rather than through it (T. Metzinger, N. Udall) The artefact is aimed at a responsible social action (Niedderer)


PRACTICALITIES DESIGN PROCESS 1.  2.  3.

Select your context of need envision your experience Embedd it in the artefact (object, space, service…) 4.  choose the material 5.  Define the technology 6.  Visualise it (storyboard, contextual map..) 7.  Take a break: Sure is really innovative? look for existing cases… 8.  Prototype it (model, maquette, videosketching and experience prototyping…) 9.  Make a video presentation (slideshow, video…) 10.  name it: title, 300 characthers description (1 tweet)


FINAL DELIVERY 1.  2.  3.

Maquette/draft prototype Board with project and concept visual description Video sketching of experience prototyping


DAY BY DAY AGENDA

TUESDAY 16

Tuesday delivery: visualisations of concept (+ “elevator pitching”) Wednesday delivery: development and choice of technology and materials (+ “wild card”) Thurday delivery: video sketching and prototype/model (+ “all-in”) Friday delivery: presentation THURSDAY 18 FRIDAY 19 WEDNESDAY 17

DELIVERY

AFTERNOON 15.30-18.00

MORNING 12.00-14.30

PREPARATION

ALL IN ELEVATOR PITCHING Concept & visualisation (artefact context and experience through storyboard, experience map, contextual map)

WILD CARD Development & refinement (materials, technologies, Inspiration cases

Prototyping videosketching, experience prototyping, model and boards for exhibition

Exhibition & presentation


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