Eleni Koumpli Dipl. Arch. Eng. Aristotle University of Thessaloniki
portfolio
The current issue contains personal and teamwork material samples produced with the uses of several media. All work is accomplished during the period 2010-2016.
Eleni Koumpli Dipl. Arch. Eng. Aristotle University of Thessaloniki
CONTENTS
01 Nexus | Diploma Thesis
6
02 Crystallization 30 03 Hypnotic Vessels 36 04 Sharing the Core 42 05
Programmable Urban Aggregates
44
06 Balcan Square 48 07 Urban Residence 52 08 Trace Formation 54 09
Museum on the Coast
58
10 Hotel Complex 62 11
Matter In Vivo | Diploma Research Thesis
64
PORTFOLIO
NEXUS A CROSS-SECTION OF CULTURAL ACTIVITIES Diploma Design Thesis Project | Aristotle University of Thessaloniki Supervisor | Stavros Vergopoulos Type | Cultural Location | Berlin, Germany Year | 2016 Software | Rhinoceros, Grasshopper, V-Ray, Autocad, Illustrator, Photoshop
Exterior Perspective | Digital Rendering
6
NEXUS
The diploma thesis focuses on the design of a Cultural Center in Berlin, in Kulturforum of Potsdamer Platz, between two emblematic buildings, Neue Nationalgalerie (Mies Van Der Rohe) and Philharmonie (Hans Scharoun). The project is related to the field of Design Syncretism between modernistic and computational design techniques aiming to the emergence of hybrid morphologies. The concept is based on the creation of a unifying element, a nexus that minds the gap of the historic urban fabric. The building functions as the visual continuity between the two buildings, a smooth transition from rigid and quadrilateral forms to tensile and malleable geometries. A common ground for these different architectural languages. Considering the dynamic relationship between the multiple cultural and commercial uses of Potsdamer-Platz, new uses are introduced to the museum’s program, related to the economy and the ‘cultural industry’, namely an auction hall, auditoriums, seminar rooms and workshops. As a result the museum transforms from a passive space that hosts cultural activity of the past to a more active and contemporary meeting place of multiple cultural groups, such as curators, art collectors and new artists. The two main uses – culture and economy – are clearly defined and in the same time the space can potentially work as a fluid and flexible integrated whole. The two programs constitute two discrete moves-routes. Two loops with separate entrances that intertwine. They never meet apart from a moment, the ‘node’. Thus, the complex geometry emerges; a quadrupole system. The vertical structural elements (cores) have a triple function. They 1) are part of the building’s structural system, 2) allocate the vertical circulation and 3) host the secondary uses that need to be enclosed. Consequently, the continuity of the circulation and the movement is enabled, as well as multiple visual connections to the different plateaus and the surrounding buildings are emerged. A skin wraps around the rigid volumes of the program. It’s a cable net suspension structure, with high tensile strenght that is fabricated by synthetic and anorganic carbon fiber rods, covered by thermoplastic resin. Morphologically, it is a perforated and pliable veil that enables the sunlight penetration and produces a layer of diffusion in front of the actual building mass.
7
PORTFOLIO
Street Perspective| Digital Rendering
8
NEXUS
9
PORTFOLIO
ATTRACTORS
site parameters PARAMETERS 15
0101
OF PEOPLE ΡΟΗFLOW ΑΝΘΡΩΠΩΝ 92% OF CARS ΑΝΘΡΩΠΩΝ 92% ΡΟΗFLOW ΟΧΗΜΑΤΩΝ 41% ΡΟΗACCESS ΟΧΗΜΑΤΩΝ 71% 41% ΠΡΟΣΒΑΣΗ ΠΡΟΣΒΑΣΗ ΠΡΑΣΙΝΟ 28% GREEN AREA 71% ΠΡΑΣΙΝΟ ΧΩΡΟΣ 65% 28% ΔΗΜΟΣΙΟΣ PUBLIC SPACE ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 70% 65% ΑΝΟΙΧΤΟΤΗΤΑ SUN EXPOSURE ΑΝΟΙΧΤΟΤΗΤΑ 70% ΔΡΑΣΤΗΡΙΟΤΗΤΑ 65%
02
ΡΟΗ ΑΝΘΡΩΠΩΝ 90% ΑΝΘΡΩΠΩΝ 90% ΡΟΗFLOW ΟΧΗΜΑΤΩΝ 41% OF PEOPLE ΡΟΗFLOW ΟΧΗΜΑΤΩΝ 41% ΠΡΟΣΒΑΣΗ 75% OF CARS ΠΡΟΣΒΑΣΗ 75% ΠΡΑΣΙΝΟ 30% ACCESS ΠΡΑΣΙΝΟ ΧΩΡΟΣ 40% 30% ΔΗΜΟΣΙΟΣ GREEN AREA ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 78% 40% ΑΝΟΙΧΤΟΤΗΤΑ PUBLIC SPACE ΑΝΟΙΧΤΟΤΗΤΑ ΔΡΑΣΤΗΡΙΟΤΗΤΑ 78% 67%
03
ΡΟΗ ΑΝΘΡΩΠΩΝ 63% ΑΝΘΡΩΠΩΝ 45% 63% ΡΟΗ ΟΧΗΜΑΤΩΝ ΡΟΗ ΟΧΗΜΑΤΩΝ 23% 45% ΠΡΟΣΒΑΣΗ FLOW OF PEOPLE ΠΡΟΣΒΑΣΗ 23% ΠΡΑΣΙΝΟ 56% FLOW OF CARS ΠΡΑΣΙΝΟ 56% ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 38% ACCESS ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 80% 38% ΑΝΟΙΧΤΟΤΗΤΑ ΑΝΟΙΧΤΟΤΗΤΑ 80% GREEN AREA 51% ΔΡΑΣΤΗΡΙΟΤΗΤΑ
15 15
ACTIVITY
05 05
05 03 03
03
02
11 11
11
15
09 09
09
SUN EXPOSURE
04 04 07 07
12 12
04
03
12
08 08
07
15 15
08
14 14
06 06
14
04 02 02
06
06
01
10
07 09
67%
PUBLIC SPACE SUN EXPOSURE
ΡΟΗ ΑΝΘΡΩΠΩΝ 59% ΑΝΘΡΩΠΩΝ 38% 59% ΡΟΗACTIVITY ΟΧΗΜΑΤΩΝ ΡΟΗ ΟΧΗΜΑΤΩΝ 25% 38% ΠΡΟΣΒΑΣΗ ΠΡΟΣΒΑΣΗ 25% ΠΡΑΣΙΝΟ 45% FLOW OF PEOPLE ΠΡΑΣΙΝΟ 45% ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 25% ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 25% ΑΝΟΙΧΤΟΤΗΤΑ 80% FLOW OF CARS ΑΝΟΙΧΤΟΤΗΤΑ 80% ACCESS ΔΡΑΣΤΗΡΙΟΤΗΤΑ 46%
09
01 02 03 04 05
New national gallery State Library Philharmonie Hall of Chamber Music Museum of musical instruments
New national gallery State Library Philharmonie Hall of Chamber Music Museum of musical instruments
06 07 08 09 10
06 07 08 09 10
St. Matthew’s Church Gemaldegalerie The Museum of Prints and Drawings & the Art Library Museum of applied arts Berlin Social Science Center
St. Matthew’s Church Gemäldegalerie The Museum of Prints and Drawings & the Art Library Museum of applied arts Berlin Social Science Center
11 12 13 14 15
11 12 13 14 15
Sony Center Theater am Potzdamer Daimler Crhysler The German Resistance Memorial Center Tiergarten
1411
14
Sony Center Theater am Potzdamer Daimler Crhysler The German Resistance Memorial Center Tiergarten
Site Analysis | Defining the attractors of the Kulturforum
59% 38% 25% 45% 25% 80%
FLOW OF CARS ACCESS GREEN AREA
62% 65% 25% 38% 80%
FLOW OF PEOPLE FLOW OF CARS ΡΟΗACCESS ΑΝΘΡΩΠΩΝ 51% ΑΝΘΡΩΠΩΝ 51% AREA 15% ΡΟΗGREEN ΟΧΗΜΑΤΩΝ ΡΟΗPUBLIC ΟΧΗΜΑΤΩΝ 15% ΠΡΟΣΒΑΣΗ 60% SPACE ΠΡΟΣΒΑΣΗ 60% ΠΡΑΣΙΝΟ 30% SUN EXPOSURE
68% 15% 60% 30% 65% 58%
FLOW OF PEOPLE ΡΟΗFLOW ΑΝΘΡΩΠΩΝ 75% OF CARS ΑΝΘΡΩΠΩΝ 25% 75% ΡΟΗACCESS ΟΧΗΜΑΤΩΝ ΡΟΗ ΟΧΗΜΑΤΩΝ 25% ΠΡΟΣΒΑΣΗ GREEN AREA 70% ΠΡΟΣΒΑΣΗ 70% ΠΡΑΣΙΝΟ 15% PUBLIC SPACE ΠΡΑΣΙΝΟ ΧΩΡΟΣ 60% 15% ΔΗΜΟΣΙΟΣ SUN EXPOSURE ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 35% 60% ΑΝΟΙΧΤΟΤΗΤΑ
51% 15% 60% 30% 65% 60%
35% 75%
ΑΝΟΙΧΤΟΤΗΤΑ ACTIVITY ΔΡΑΣΤΗΡΙΟΤΗΤΑ
01 02 03 04 05
51%
ΡΟΗ ΟΧΗΜΑΤΩΝ 65% 62% ΠΡΟΣΒΑΣΗ ACTIVITY 46% ΠΡΟΣΒΑΣΗ 65% ΠΡΑΣΙΝΟ 25% ΠΡΑΣΙΝΟ ΧΩΡΟΣ 38% 25% ΔΗΜΟΣΙΟΣ ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 38% 20% ΑΝΟΙΧΤΟΤΗΤΑ 80% FLOW OF PEOPLE ΑΝΟΙΧΤΟΤΗΤΑ ΔΡΑΣΤΗΡΙΟΤΗΤΑ 80% 35%
ΠΡΑΣΙΝΟ ΧΩΡΟΣ 65% 30% ΔΗΜΟΣΙΟΣ ACTIVITY ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 60% 65% ΑΝΟΙΧΤΟΤΗΤΑ ΑΝΟΙΧΤΟΤΗΤΑ ΔΡΑΣΤΗΡΙΟΤΗΤΑ 60% 58%
11
90% 41% 75% 30% 40% 78%
63% 45% 23% 56% 38% 80%
ΡΟΗ ΑΝΘΡΩΠΩΝ 68% SPACE ΑΝΘΡΩΠΩΝ 68% ΡΟΗPUBLIC ΟΧΗΜΑΤΩΝ 15% ΡΟΗSUN ΟΧΗΜΑΤΩΝ 15% EXPOSURE ΠΡΟΣΒΑΣΗ 60% ΠΡΟΣΒΑΣΗ 60% ΠΡΑΣΙΝΟ 30% ACTIVITY ΠΡΑΣΙΝΟ ΧΩΡΟΣ 65% 30% ΔΗΜΟΣΙΟΣ ΔΗΜΟΣΙΟΣ ΧΩΡΟΣ 58% 65% ΑΝΟΙΧΤΟΤΗΤΑ ΑΝΟΙΧΤΟΤΗΤΑ 58% ΔΡΑΣΤΗΡΙΟΤΗΤΑ 63%
07
65%
ACTIVITY
GREEN AREA SPACE ΡΟΗPUBLIC ΑΝΘΡΩΠΩΝ 20% ΑΝΘΡΩΠΩΝ 20% ΡΟΗSUN ΟΧΗΜΑΤΩΝ 62% EXPOSURE
06
13
01 01 10 10
04
13 13
02
92% 41% 71% 28% 65% 70%
ΡΟΗFLOW ΑΝΘΡΩΠΩΝ 60% OF PEOPLE ΑΝΘΡΩΠΩΝ 25% 60% ΡΟΗ ΟΧΗΜΑΤΩΝ FLOW OF CARS ΡΟΗ ΟΧΗΜΑΤΩΝ 45% 25% ΠΡΟΣΒΑΣΗ ACCESS ΠΡΟΣΒΑΣΗ 45% ΠΡΑΣΙΝΟ 56% GREEN AREA ΠΡΑΣΙΝΟ ΧΩΡΟΣ 38% 56% ΔΗΜΟΣΙΟΣ PUBLICΧΩΡΟΣ SPACE ΔΗΜΟΣΙΟΣ 38% ΑΝΟΙΧΤΟΤΗΤΑ 60% ΑΝΟΙΧΤΟΤΗΤΑ SUN EXPOSURE ΔΡΑΣΤΗΡΙΟΤΗΤΑ 60% 60%
35%
63%
58% 75% 25% 70% 15% 60% 35%
ACTIVITY
75%
FLOW OF PEOPLE FLOW OF CARS ACCESS GREEN AREA PUBLIC SPACE SUN EXPOSURE
60% 25% 45% 56% 38% 60%
ACTIVITY
60%
10
01
Landmarks
Attractors
Connection Lines
08
06
Flow Paths
07
09
04 02 03
USERGROUPS
site parameters
00.00
amount of people
Paths of movement 12.00
21.00
Activity during the day
05
Kulturforum (culture+education)
Sightseeing Working Socialize Relax Shopping Moving
Transit
Attractors and Flows
St. Matthew's church Amusement Offices
Shops Site Parameters | Flows Diagrams
USERGROUPS
time
site parameters
06.00
09.00
12.00
15.00
18.00
21.00
00.00
usergroup
amount of people
Paths of movement Kulturforum (culture+education) Transit St. Matthew's church Amusement Offices
Working Transit Shopping Cutlure and education Amusement Public Space / Relax
Shops
time
Sightseeing Working Socialize Relax Shopping Moving
06.00
09.00
12.00
15.00
18.00
21.00
00.00
time
06.00
09.00
10
usergroup
Site Parameters | Usergroups & amount of Activity
Working Transit Shopping Cutlure and education Amusement Public Space / Relax
12.00
15.00
18.00
21.00
00.00
Program Allocation Allocation Program
NEXUS
uses parameters parameters uses
HALL II HALL II 200 m2 200 m2
Functions Relations Relations Functions Uses Relations
LI
HAL
EX LIC
EXH
ION
TE MP LIBRARY LIBRARY EXH 500 m2 IBI 500 m2 T
PU
AUDITORIUM
BL
IAL
IC
KITC
HEN
CA
FE
ISE
WC WCm2 100 100 m2
II
ADMIN ADMIN 500 m2 500 m2
PR IO
RY
RA
LIB
S LIER ATE
CE
N
IVA TE
/ PSTORAGE U STORAGE II B500 m2 LICm2 II 500
US STORAGE STORAGE EX 500m2 EX 500m2
ES
US
O GR
ER
EXHIBITION III EXHIBITION III 1450 m2 1450 m2
SOCIALIZE SOCIALIZE
E
ATELIERS ATELIERS 500 m2 500 m2
UB
C SO
RAN
T
WORKING WORKING
FOYER
ENT
AN
CULTURAL- ECONOMY CULTURAL- ECONOMY
X
RE ST AU R
CULTURAL- EDUCATION CULTURAL- EDUCATION
RE LA
EXHIBITION II EXHIBITION II 2750 M2 2750 M2
SERVICES SERVICES 200 m2 200 m2
EXHIBITION I
IBIT
SIGHTSEEING SIGHTSEEING
S UP
EXHIBITION I EXHIBITION I 1800 m2 1800 m2
TRANSIT TRANSIT
STORAGE STORA G E EX II STORA G E II OPEN PLAZA OPEN OPENPLAZA THEATER OPEN THEATER
-P
SHOPS SHOPS 500 m2 500 m2
FOYER FOYER 400 m2 400 m2
A LAZ
OPE
WORKING
MI
I
NP
TEMPORARY TEMPORARY EXHIBITION EXHIBITION 3300 m2 3300 m2
SE
RES RES 6
EI
AG
OR
ST
SHOPPING
Usergroups
RELAX RELAX
OR AG E ST
OPEN PLAZA OPEN PLAZA 1200 m2 1200 m2
STORAGE STORAGE EX II STORAGE II
Usergroups Usergroups
PRIVATE
A TR
IT NS
II
PUBLIC PUBLIC
SHOPPING SHOPPING
KITCHEN KITCHEN 150 m2 150 m2
HALL I HALL I 300 m2 300 m2 CAFE CAFE 100 m2 100 m2
SIG HT SE EIN G
LL
HA
SEMI - PUBLIC SEMI - PUBLIC
EXHIBITION I EXHIBITION EXHIBITIONI II EXHIBITION EXHIBITIONIIIII EXHIBITION III TEMP. EXHIBITION TEMP. EXHIBITION LIBRARY LIBRARY ATELIERS ATELIERS FOY ER FOY ER ENTRANCE ENTRANCE RESTAURANT RESTAURANT CAFE CAFE KITCHEN KITCHEN AUDITORIUM AUDITORIUM HALL II HALL HALLIII HALL I SHOPS SHOPS ADMIN ADMIN SERVICES SERVICES WC WC STORAGE EX
WC
ADM
S OP SH
PRIVATE PRIVATE
AUDITORIUM AUDITORIUM 800 m2 800 m2
SERVICES
TION TRA INIS
EXHIBITION I EXHIBITION EXHIBITIONI II EXHIBITION EXHIBITIONIIIII EXHIBITION III TEMP. EXHIBITION TEMP. EXHIBITION LIBRARY LIBRARY ATELIERS ATELIERS FOY ER FOY ER ENTRANCE ENTRANCE RESTAURANT RESTAURANT CAFE CAFE KITCHEN KITCHEN AUDITORIUM AUDITORIUM HALL II HALL HALLIII HALL I SHOPS SHOPS ADMIN ADMIN SERVICES SERVICES WC WC STORAGE EX
Uses Parameters | Private - Semi-public - Public
TOTAL AREA TRADING ms Roo on cti Au
Exhibition Spaces
ent rtm pa ns o i
Conservation Exh De ibi t ehiv rc
Re sta ur a ies - Works ustr pa Ind ookshop c B
es
nt
Wor ks h o Lib ps rar y A
r Ba ditorium Au Cafe
hearer en T Op
EVENT
Park Plaza
EDUCATION
Educational Spaces
e
MUSEUM
Cre ati v
PUBLIC SPACE
ECONOMY
Library – Archive Family & Kids Event Spaces
Conference Hall (Multifunction A Commerce Museum shop Restaurant / Bar Kitchen Administration Entrance Lobby Plaza Visitors’ services Administration offices WC
Auxiliary Spaces Storage space (exhibition) Storage space 2 (Conference H Parking
Concept Uses Diagram
11
PORTFOLIO
Optimal routes
Uses dynamics
Two main axis
Uses Allocation
Concept Diagrams | Axis
The initial volumes are located in correspondence with the surrounding buildings, opening up to several views of Kulturforum and its historic buildings. Perspective Diagram| Cross-section of Culture and Economy
1 2 3 4 5 6
Evolution of Geometry of the continuous loops | Quadrapole System
12
NEXUS
CAFE +14.00
5 3
PERMANENT EXHIBITION 2 +5.00 MUSEUM ENTRANCE / LOBBY - 5.00
1
4
TEMPORARY EXHIBITION +7.00 2
PERMAMENT EXHIBITION - 9.00
AUCTION HALL 2 +17.00 SHOWROOM / SHOP +10.00 INFO / MEDIA AREA +6.00
5 3 1
4
AUCTION ROOM 1 +15.00
2
AMPHITHEATER +9.00
AUCTION CENTER ENTRANCE 0.00
ROUTE 2 END
ROUTE 1 END
ENTRANCE1
ENTRANCE 2
The Loops | Routing sequences
Temporary Exhibition Permanent Exhibition Action Hall 2
Action Hall 1
Amphitheater
Showroom / Shop Info / Media Area
Cafe / Restaurant Permanent Exhibition Museum Lobby
The Node The moment that the two programs are cross-sectioned, including more ‘public’ uses 13
PORTFOLIO
Neue Nationalgalerie Mies Van Der Rohe
Berlin Philharmonie Hans Scharoun
Tensile Typologies
Roof
Concave roof Multiple Rigid Frame Mebrane & Lines
Cruciform Columns
Shell
Glass Panels
Podium
Membrane & Surfaces
Base Mebrane & Volumes
Concept Evolution | Component analysis and syncretism of the two buildings. Emergence of a new typology
Hand Sketches | Transformation from rigid to tensile
14
NEXUS
Concept
Form Finding Studies - Materiality Physical Models | wood, latex, plaster, elastic fabric
1
3
5
2
4
6
Computational Studies | Digital Simulation in Grasshopper Shrink wrap effect 15
PORTFOLIO
Level -1.00 m
1. Main Entrance 2. Information 3. Cafe 4. Visitor Services 5. Administration 6. Lobby 7. Exhibition Ramp 8. Sitting Area - Learning Space 9. Workshop Area 10. Seminar Rooms 11. Staff Room 12. Toilets 13. Permanent Exhibition 14. Archive 15. Meeting Room 16. Laboratories 17. Mis En Place 18. Connection with Neue Nationalgalerie
Basement Floor Plan | Digital Drawing
16
NEXUS
Level +5.00 m
1. Landscape 2. Open Theater 3. Auction Center Entrance 4. Reception 5. Staff Room 6. Coffee - Bar 7. Toilets 8. Lobby 9. Lounge Cafe 10. Storage 11. Emergency Exit 12. VIP Entrance
Ground Floor Plan | Digital Drawing
17
PORTFOLIO
NEXUS
Level +10.50 m
1. Event Space 2. Media Area 3. Staff Room 4. Toilets 5. Exhibition 6. Lounge 7. Exhibition Ramp 8. Exhibition 9. Library 10. Toilets 11. Storage 12. Meeting 13. Information 14. Sitting Area 15. Additional Exhibition Space 16. Exhibition / Event Space 17. Open Amphitheater 18. Lobby 19. Auditorium 20. Toilets 21. Storage 22. Offices
Level +17.50 m
1. Showroom - Shop 2. Toilets 3. Sitting Area Small Amphitheater 4. Storage 5. Kitchen 6. Toilets 7. Restaurant 8. Lobby - Bar 9. Auction Hall 10. Toilets 11. Storage 12. Offices 13. VIP Room
Floor Plans | Digital Drawings
18
NEXUS
MUSEUM ENTRANCE AUCTION CENTER ENTRANCE
Site Plan| Two separate entrances
Model | Full Color Sandstone Print - Scale 1:500
19
PORTFOLIO
VERTICAL CIRCULATION / CORE AUCTION HALL II SHOWROOM / SHOP
CARBON FIBER CABLE STRUCTURE NODE / EXHIBITION SPACE
MEP
AUCTION CENTER LOBBY
PERMANENT EXHIBITION RAMP
MEDIA AREA / INFORMATION EXHIBITION START
Building Internal Organization 3d Section | Digital Rendering
Long Section | Digital Drawing
20
NEXUS
The Envelope A skin wraps around the rigid volumes. This was achieved in Grasshopper using Millipede analysis engine. Illustrated on the right are Millipede’s Iso-Lines, paths between equal principal stresses across a shell structure. The contoured map tells a story similar to that of a topographical one, with increasing scalar values. The stress lines, or load paths, map the distribution of loads over a shell, forming eddies in areas of ineffective force direction. This line-mapping technique is implemented in the creation of a novel structural pattern of the building: a cable net suspension structure fabricated by synthetic and anorganic carbon fiber rods, covered by thermoplastic resin. Morphologically, it is a perforated and pliable veil that enables the sunlight penetration and produces a layer of diffusion in front of the actual building mass. The carbon fiber strands have many advantageous features. Not only is it aesthetically pleasing, but they have high tensile strength, crearing a delicate but strong structural body.
1st principal stess lines
Geometry boundaries Densification Eddy
2nd principal stress lines
Densification
Eddy
Overlapping of stress lines MoirĂŠ pattern
Stress Representation
21
PORTFOLIO
Form Finding Study Models | Polyamide Powder Print - Scale 1: 1000
Loops Model| Plastic (PLA) Print - Scale 1:750
Facade Detail Model | Polyamide Powder Print - Scale 1:200 Photos | 3d printed models
22
NEXUS
Interior Perspectives | Digital Renderings
23
NEXUS
This Page | Physical Model with Removable Roof Left Page | Loops Model - Scale 1:750 25
PORTFOLIO
Interior Perspective | Digital Rendering
26
NEXUS
Loops Model | PLA (Plastic) Print Scale 1:750 - 17.5 x 11.5 x 4 cm.
Facade Detail Model | Polyamide Print Scale 1: 200 - 10.5 x 7 x 10 cm.
Model | Full Color Sandstone Print Scale 1:500 - 27 x 17.5 x 9 cm.
Photos | Model Details
27
Street Perspective| Digital Rendering
PORTFOLIO
CRYSTALLIZATION Diploma Studio | Aristotle University of Thessaloniki Type | Design Research, Quarry Restoration Location | Thessaloniki, Greece Year | 2013 Collaborators | Alexandra Niaka Software | 3ds Max, RealFlow, ZBrush, V-Ray Autocad, Photoshop
The project is focused on the development of a design process, based on the chemical behavior of crystallization. The crystallization process consists of two major events, nucleation and crystal growth. The former is the stage that defines the internal crystal structure, while the latter is the subsequent growth of the primal crystal nuclei in size and shape. The driving force for the emergence of solid crystals is the supersaturation, a far-from-equilibrium state. The principles of crystallization process are applied for the restoration and reuse of an abandoned quarry. The process of extraction is reconsidered as a procedure of metastable equilibrium -as in crystallization- which is regenerated when the operation conditions are modifies. Calcium carbonate deposits (CaCO3) and a rich groundwater hydrological net are detected in the subsurface structure of the quarry. In nature, the chemical reaction of water with these carbonate minerals under intense weather conditions causes the erosion of the earth. The phenomenon is called calcification and it is a natural crystallization process. Thus, an underground aquatic environment is emerged by the design process of the controllable earth erosion, that it is continually evolved and reformed. The proposal assets the restoration of the wounded land, by creating a new ecology and a new environmental cultural space that consists of groundwater pumping, sites for rainwater collection, water supply reservoirs, as well as area for swimming.
30
CRYSTALLIZATION
Interior Perspective | Digital Rendering
31
PORTFOLIO
1. Supersaturated solution of water and sucrose (ratio 1/3). The introduction of a scaffold into the solution provides sites for nucleation, catalyzing crystal growth. 2. Transformation of the macroscopic geometry from an amorphous mass into pure polyhedral structure.
1
3. Scenario Exploration for calcium carbonate (CaCO3) deposits and water resources at the underground structure of the quarry, a basic parameter for the generation and the acceleration of the calcination procedure. The evolution process: 1 Vertical system of drilling |creation of an initial void system 2 The growth of geometry begins at the water levels |Rapid erosion g1 - vertical development 3 The void system expands and is unified with CaCo3 layers | Horizontal development, branches of the system| slower erosion g2 4 t1 | erosion 5% | Basic axes Original state of network configuration 5 t2 | erosion 15% 6 t3 | erosion 30%
2
Top | Pespective - The new ecology of the quarry Right | Experiment (Duration 33 days) - Artificial crystallization simulation 32
CRYSTALLIZATION
1 Topography of the quarry
The terrain of the quarry’s basin
Groundwater hydrological network
2
Higher and lowest levels of hydrological network
3
Geological Stratification
Quarry Structure | Exploded Axo
4
5
6
Digital Simulation | Realflow 3 Typologies of scaffold- catalyst
Diagrammatic Sections | Evolution of erosion
33
PORTFOLIO
t8 time++ scenario limit
t6
t5
t4
t3
t0
time++ scenario limit
geological stratification basic anchor points of triangulated grid structure
Calium Carbonate layers CaC02
lattice structure
groundwater table H2O
02 Section Detail
34
CRYSTALLIZATION
Time Erosion Infrastructure’s density
t3 30% Weaving activation
t4 40% 10%
t5 50% 30%
t6 60% 55%
t8 80% 55%
A triangulated grid structure is weaved by robots inside the vertical void system. The waste material is attracted and accumulated on the infrastracture. A new structured space emegres from a ‘natural’ process.
Top | Interior Perspective - Digital Rendering Bottom | Infrastructure of the expansive void system Bottom Left | Overall Section 35
PORTFOLIO
HYPNOTIC VESSELS Academic Core Studio | Aristotle University of Thessaloniki Type | Design Research Year | 2013 Software | 3dsMax, Rhino, ZBrush, V-Ray, Autocad, Photoshop
The project is related to the development of a design process, based on the behavior of a natural organism, the butterfly. The butterfly is a natural mechanism with the ability to transform the food that consumes into as a structural material. It uses the silk in order to spin the cocoon around itself through an auto-referential building process. The principles applied to the design are the following: The mechanism caterpillar the material silk the structure cocoon The ‘Hypnotic Vessels’ is a speculation about an environment that is made out of fat. It is an architectural narrative about a fragile, hollow, visceral space, a living mechanism, an enclosed space where the human enters and interacts with it. The fat is a discarded matter from animal, vegetable and human sources that can be reused. It is collected from activities as liposuction and other cosmetic surgical operations, medical waste or even cooking grease. The environment is infused with caterpillar’s intelligence and properties. A system of micromachinery (the bio-reactors) are in charge of the material transformation, through a series of mechanical processes. From a lipid material, it turns into fibers of resin (a structural material) and to a malleable membrane, as well as a biogas that is used for the operation of the system. The bioreactors operate also as sensors of human presence. They follow his track and subsequently they start reforming the structured space. The secreted liquid fibers (that solidify on contact with the air) give shape to the trace of the human movement. They spin around him and they weave translucent, folded geometries. This enclosed space consists of a number of potential paths. The choice is not predetermined but it is dependent of the instinctive desire of the human. The trajectory of the movement ends up in a membranous pocket. As he walks further, he is mesmerized by the new atmospheres and he is trapped in a dreamy, hypnotic, without orientation way of enclosure and introspection.
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HYPNOTIC VESSELS
Mental Map | Hand Scetch, Photoshop
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PORTFOLIO
00 mim
05 mim
15 mim
03 mm
07 mm
09 mm
40 mim 12 mm
150 mim 20 mm
Deformation - Expansion Physical Model | polyurethane foam, wood
stage 1 The basic infrastructure of the system
stage 2 stage 3 stage 4 stage 5 The geometry of the Viable size of the structure Increased geometry The fatty environment original growth, after The initial shell is created the first fat collection
Expansive Structure
1
2
3
4
5
1-2. polyurethane, wood | 3. plaster, wood | 4. polyurethan, wood, hemp fibers | 5. elastic membrane, glue, fishing line
Material Study | Physical Models
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HYPNOTIC VESSELS
Legend Weaved structure Track of human movement Activation process of bioreactors (in group of 3). Secretion of fibers and generation of a weaved pattern according to human movement Activated bioreactors | process: liposuction and transformation of fat into resin fibers Inactivated bioreactors Points of fat collection
Detail t2 time++ duration of stay
Part of site plan | Stage 4 Additional fat is stored in the points of fat collection, leading to the increase of the structure in successive outer layers
The numerous bioreactors are t1_The human enters the space. organised in groups of 3, depending on The bioreactors in a radius of 12 m are their proximity. activated.
t2
t3
t4
Logic of Evolution | Top View
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PORTFOLIO
Could ever the human inhabit in environments made out of matter derived from himself? In that case, the matter, which would be mutated and would not remind at all its original state, would be the surplus fat, a by-product of excess, of abuse and desire, harvested by the humans and by human activities.
Perspective | Digital Rendering
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HYPNOTIC VESSELS
t1
t2
t3
Sections
Interior Perspective | Digital Rendering
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PORTFOLIO
SHARING THE CORE Personal Work Type | Art Installation Location | Art House Gallery, Thessaloniki, Greece Year | 2014 Collaborator | Alexandra Niaka
‘’Sharing the Core’’ is an in situ installation, that was developed specifically for the space of Art House Gallery in Thessaloniki. 3000 meters of transparent tape were used for the construction of a tree-dimensional flimsy volume. A complex organic form emerges, that is inspired by similar processes of natural organic structures, such as the weaving of the cocoon or the net of a spider. The choice of the material was due to its inherent properties as well as the aesthetic qualities. Firstly a basic structure is created by stretching across the area the main trajectories. The one-dimensional line, turns into a two-dimensional plane and finally curves into a volume. The tape is wrapped in layers, randomly and intuitively. The manual labor of layering the tape plays a significant role in the final result, as it is initial in the construction process. While the structure becomes more compact, the geometry of the form becomes curved and more corporeal. The transparency of the volume varies accordingly to the density of the wrapped surface.
Perspective | Digital Drawing Wireframe of the structure | Variable densities 42
SHARING THE CORE
5 people | 4 days| 3000 m. tape Installation construction
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PORTFOLIO
PROGRAMMABLE URBAN AGGREGATES Urban Design Studio | Aristotle University of Thessaloniki Type | Urban Planning, Public Space Design Year | 2012 Collaborators | Alexandra Niaka, Alexandros Charidis Software | 3dsMax, MaxScript, V-Ray, Autocad, Photoshop
The urban synthesis is based on the self-organisational ability of cellular automata. The cellular automata is applied in order to compute a process similar to the urban sprawl. An automated system of distribution of ‘solid’ and ‘void’ cubical spaces-cells is implemented. The cells are embedded with the capacity of self-organisation. A set of rules define the urban development, which are based on the hypothetical existing urban tissue, the green areas and vehicle network. The organisation of the cells on the initial field (A) is a customized version of Conway’s Game of Life. More specifically, the classification of a cell’s state as ‘dead’ or ‘alive’ is used to describe the void and solid parts of the urban space.
The void and the solid cells are further classified into five land uses (different colors) with an initial random distribution: - Open space (white), - Green areas (green), - Commercial uses (red), - Residential uses (yellow) - Services (blue) The interaction rules between the cells of existing and proposed uses, vehicle network and open spaces lead to unexpected results. The multiple iterations of the cellular automata contribute in the examination of diverse densities and multiple morphologies, by altering the uses and vehicle network restrictions.
This Page | Ground Floor Plan (0.00m)
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PROGRAMMABLE URBAN AGGREGATES
Bike lanes
A
B
C
D
Tram lanes
Vehicle lines
Urban built environment
A
Field Size : 225x325 m Cell Size : 5x5 m Number of cells : 2925
B, C
Decomposition of tonal levels of an external image
D
Superimposition of each cellular automata generation with each tonal level of the external image
Terrain green spaces
Transportation Network Explodes Axo
Residential uses Area size: 58.300 m2
Commercial uses Area size: 45.325 m2
Services Area size: 4.275 m2
Time Frozen Aggregate
Bottom | Long Section
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Physical Mode| plexiglass, cardboard Photo | Photoshop 46
PROGRAMMABLE URBAN AGGREGATES
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BALCAN SQUARE 1st PRIZE - National Competition Firm | SPARCH Architects & 40’.22’ Architects Type | Landscape Design, Urban Space Design Location | Thessaloniki, Greece Year | 2012 Software | 3dsMax, V-Ray, Autocad, Photoshop
The reconstruction and upgrading of the ‘Balkan Square’, in the former military camp Strebenioti, in Thessaloniki aims at the re-organization of uses and accesses to the square, the redesign of existing facilities and the incorporation of new ones. The concept deals with the notion of hybrid space, time and place, as these coexist in the Balkan Peninsula as a mixture of people, languages, religions, myths and traditions; as a mixture of colours and nature. Nature is chosen as the active base that unifies everything, that is continuously renewed, as a canvas, just like Balkans that blend people, toponyms, tales, history and binds them together in one mixture. It proposes the natural landscape as a hybrid container of multiple activities: both park and
landscape and football field and theatre, as well as an event place and a space for the enjoyment of nature. The project employs one simple and dynamic gesture. The terrain is re-formed into an oval sloping landscape. The amphitheater is integrated into the natural topography and becomes part of the football field. The public open space expands and merges with the existing linear square. All the program requirements for the necessary facilities are organized according to the design principles of the general plan while the mosaic of vegetation connects all the separate interventions, making them look consistent.
This Page | Street Perspective - Digital Rendering
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BALCAN SQUARE
1 Theater
1 Green Square Deformation of the terrain
Diversion of the route 1 Football Field
1 Parking
The new circulation system
The integration of green spaces
Generative Process
The Concept
Middle | Vegetation Diagrams & Long Section Bottom | Site Plan - Digital Drawing 49
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Perspective | Digital Rendering The Square functions as a hybrid container of multiple activities 50
BALCAN SQUARE
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TRACE FORMATION Workshop SENS[E-RE]SPONSIVE | T.U.C. Department of Architecture Type | Research Design, Cognitive Desing Location | Chania, Greece Year | 2011 Software | Rhinoceros, Grasshopper, Arduino, Processing, Autocad
The research subject of the workshop was the creation of a sense-responsive environment, a spatial experience where children’s presence works as an entropy. The transformable platform consists of a dual output, two systems: the floor (the lower system) and the ceiling (the upper system). Two children enter the space, one in each level: child 1 – lower system, child 2 – upper system. A moving light is projected by the lower system that represents the position of child 2. The child 1 is triggered by the light and starts chasing it. The upper system carries this information, and translates it into a physical deformation of the ceiling. The child 2 interacts with the deformed ceiling – surface, caused by the child T1 and it triggers once again the light. A loop of events
is created, while cause and effect are interrelated. As a consequence this environment encourages the development of motor skills and the understanding of the relationship between space, body, scale and motion. For the realization of the project in a scale 1:2, a net of sensors by Arduino-Servo motors and Led lights were used to trigger and actuate the deformation of space: weight sensors at the floor system and proximity sensors at the ceiling structure.
Photo | Physical Model 1: 2
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TRACE FORMATION
Deformation - entities
Group formation
Deformation - speed
Interaction levels
upper tessellated urface secondary structure
main supporting structure
Scissor lift mechanism with double ‘scissor’ arms
secondary structure
Details of the interactive ceiling that was designed and constructed in scale 1:2
lower elastic surface
Elevation | Digital Rendering
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PORTFOLIO
URBAN RESIDENCE Academic Core Studio | Aristotle University of Thessaloniki Type | Housing, Residence Location |Thessaloniki, Greece Year | 2014 Software | 3dsMax, V-Ray, Autocad, Photoshop
The program includes a residence for a couple and a working space. The distinction of the two uses and consequently of private and public space is depicted on the basic volumetry. The three-level housing volume and the smaller working volume are cross-sectioned on the ground level and are clearly distinctive in terms of materiality. Also, the allocation of two separate entrances was a primary requirement. Thus, the residence is accessed on the 1st level, while the office entrance is on the ground level. The integration of the building in the semi-urban surroundings is conceived as a scenario of disclosure and concealment among the private, public and semi-public space.
ceiling and glass windows in all three sides create a big and clear private space that merges into the semi-public open space. The kitchen and the dining area are on the 1st level and are visually connected with the living room. The private spaces are on the 2nd level. The circulation is located on the back of the house. A visual connector on the vertical axis, including a roof opening and an atrium allows sun penetration. Regarding the faรงade, the simplicity and visual unification are achieved by a wooden skin that envelopes the house. The foldable panels are 60 cm wide and their direction changes in correspondence to the orientation of the building (horizontal on the south - vertical on the west and north) ensuring protection from the sun and heat.
The ground level includes the living room that opens to an enclosed country yard. A double height Street Perspective | Digital Rendering
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URBAN RESIDENCE
Sections
1. Parking 2. Entrance 3. WC 4. Living Room - Dining Area 5. Office Entrance 6. Reception 7. Working Area 8. Kitchen 9. WC
Elevations
10. House Entrance 11. WC 12. Kitchen 13. Balcony 14. Atrium
15. Bedroom 1 16. WC 17. Bedroom 2 18. Dressing Room 19. WC 20. Bathroom 21. Atrium
Floor Plans Ground Floor, 2nd Floor, 3rd Floor 55
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Perspective | Digital Rendering
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URBAN RESIDENCE
Photos | Physical Model, Scale 1:100
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MUSEUM ON THE COAST Academic Core Design Studio | Aristotle University of Thessaloniki Type | Cultural Location | Thessaloniki, Greece Year I 2010 Collaborator | Alexandra Niaka Software | Sketch Up, 3dsMax, V-Ray, Autocad, Photoshop
The essential feature of the site is a combination of two contradictory images that encloses. On the one hand the direct contact with the sea and on the other, the stranglehold of the urban buildings that surrounds it. The element of water is the focal point that activates the synthesis. It is a process of interaction between the built environment and water element, as one edges into the other. The water penetrates like a wedge in the northwestern boundary, so that ‘breaks’ and ‘divides’ the building in two. Two different building units that are separated spatially and functionally. This division aims to capture the contrast of the sea and the urban web. The exhibition space is a robust and monolithic volume. Although
its ‘blind’ elevation turns its back on the city, its own form appertains the ‘gray’ image of the apartment blocks. The large openings allow the element of water that goes into the site become part of the building, as well as the visual contact with the sea. On the other hand, the building unit that houses the auditorium, administration and the cafe is a gentle, soft form adapted to the natural environment. It emerges from the sea like a wave, folding in its length and ends up fading to the ground. In terms of designing the threshold between the inner and the outer environment, the free and large openings of the one unit contradict with the grid-pixels of the other. The inner country yard, rich in visual events is the transition between the contrasts.
Perspective | Digital Rendering
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MUSEUM ON THE COAST
Top | Photo - Physical Model, Scale 1:200 | Perspective - Digital Rendering Middle | Section & Elevation Bottom | Ground Floor Plan 59
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Photo | Physical Model, Scale 1: 200
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MUSEUM ON THE COAST
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HOTEL COMPLEX Academic Core Design Studio | Aristotle University of Thessaloniki Type | Cultural Location | Thessaloniki, Greece Year I 2010 Collaborator | Alexandra Niaka Software | Sketch Up, 3dsMax, V-Ray, Autocad, Photoshop
The concept of the synthesis is the re-assessment of the association between the built environment and the sea. A network of optimum routes and flows emerges. The uses are allocated in correspodence to the orientation, the urban front and the sea coast.
an interesting surface with dips and elevations. Part of this manipulation is the design of the spa complex as an underground settlement. The baths sink and penetrate into the ground, giving qualities of introversion.
The compotition of the hotel complex splits the main hotel body from the other public uses, namely spa facilities, restaurant etc., to ensure maximum privacy. Therefore, the routing network becomes the modular joint of the hotel complex, which separates and unites public and private space with ramps.
Three longitudinal volumes constitute the hotel unit, rotated to different directions, depending on the orientation. Finally, the regular orthogonal structure of the facade of a building with room-units in array is re-constructed. A web envelopes the volume; the network of routes and paths is transferred to the vertical axis.
The terrain’s morphology becomes more variable as the flatness of the landscape is transformed to Photo | Physical Model, Scale 1:200
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HOTEL COMPLEX
Section | Digital Drawing
Ground Floor Plan Detail - Lobby | Digital Drawing Facade Detail | Digital Drawing
Perspective | Digital Rendering
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PORTFOLIO
MATTER IN VIVO Diploma Research Thesis | Aristotle University of Thessaloniki Supervisor | Stavros Vergopoulos Type | Research, Matter, Morphogenesis Year | 2015
The subject of the research thesis is the notion of matter as a morphogenetic tool in architecture. The research is focused on the analysis and overview of matter’s properties and attributes, such as active, living, evolving and transformative. The term [in vivo] that is part of the title, was conscientiously chosen; it is a loan word from life sciences and refers to processes performed or taking place in a living organism. This method of investigation is a holistic experimental process. The architectural issues have always been directed towards material structures, material qualities, and the creation of physical spaces. However, over the past few decades a significant emphasis has been given to digital technologies, immaterial networks, virtual worlds and this has contributed to the architecture’s alienation and detachment from its material dimension and a pervasive disengagement from physical bodies. This defective discourse between body and architecture is the reason of a massive production of spaces that are mostly performative spaces rather than spaces of physical presence, and my research was triggered by this argument. Within the contemporary condition, the cutting-edge technologies, as life sciences and nano-technologies are oriented towards the living systems, material performance and micro-scale experiments. The multidisciplinary investigation has been intensified tremendously among the architectural design, displaying a multitude of applications. The borders between the natural and the man-made, the organic and inorganic, the body and the designed spaces are starting to blur. It is noticeable that the human body becomes the field of design intervention, namely the artificially grown skin and transplants. Besides the traditionally known materials, this field gradually widens and integrates in its vocabulary new synthetic materials, waste materials or byproducts; potentially, even the dust or the smoke consist a form of raw matter that could be used for the design of architectural spaces. The architectur-
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al materialism is urged to its material limits. Given all the above-mentioned, the initial problematic of this paper is the re-assessment of the perception of matter and the development of a productive discourse between body and architecture. The main concepts of body and matter are examined thoroughly through an extensive theoretical background. This consists of 1) several conceptions of the body starting from Leonardo Da Vinci’s Vitruvian Man to UNStudio’s Manimal and 2) theories of the materialistic philosophy, such as readings of Aristotle, Felix Guattari, Gilles Deleuze and the contemporary philosopher Manuel De Landa. Furthermore, the theories of evolution of biological sciences, like Darwin and the theory of Natural Selection, are very crucial in understanding of the interlocking relationship of matter and form and the transformative process of matter. Thus, morphogenesis is clarified and conceived as the genesis of dynamic structures and forms that are not only the built environment, but the whole natural world (mountains, plants, animals and planets). Having examined the theoretical and philosophical background that defines the ontology of the new matter, the thesis focus on a perception that exceeds the anthropocentric perspective that identifies the human as the measure of everything, and turns towards an established biophilia and a holistic understanding of material world. A series of architectural applications are presented, such as Protocells- Rachel Armstrong, Hylozoic Series - Philip Beesley , Silk Pavilion – MIT Media Lab & Neri Oxman, Mosquito Bottleneck - R&Sie etc. All of them embody the principles of the immanent material properties and their chose aims to answer questions, such as “what consists the raw matter of contemporary design”, “what kind of relationship can be developed between the transformative architectural matter and the human matter, meaning the body” and finally “what aesthetic and perceptive shifts are raised”.
MATTER IN VIVO
Booklet Photo
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