Design Diary Unreal Tunnel
To understanding the “spectacle”, we are required to make a 1 min video showing a spectacle device within a week. I worked with Lydia Yohannes and we have different ideas for this device. After several discussions, we chosed Lydia’s idea, which is a slivery treeshape device with incense’s smoking coming out from the device, and it looked like a shiny slivery tree falling its smoking leaves in the dark. What is interesting about the device is the connection between visitors’ movement and change of the device. When visitors do the action to this device, the effect of the device would change and the different shape of smoke reflected the difference of people’s movement. For the requirement of safty and dark environment, the location was chosed at Lydia’s home. Therefore we had limited visitors and the outcome was not that successful for the recording devices were failed to show clear images in the dark environment. However we were satisfied with the archieved the our expectation to the device and the idea. And my idea about the spectacle device which was abandoned became my overall idea about my design for Dreamland, Margate.
Week 01: 6/1-10/1 Recorded Spectacle
Week 01: 6/1-10/1
Recorded Spectacle: Illusion Concept
Week 01: 6/1-10/1
Recorded Spectacle: Making
Week 01: 6/1-10/1
Recorded Spectacle: Stills
Week 01: 6/1-10/1
Recorded Spectacle: Photos
Our site is located at the ground floor of the front part of Dreamland Amusement Park. It was a bar and entrance of Dreamland’s cinema. This project was required to design the ground floor and part of basement as a performance space for 100 people with a refreshment space for 25 people. We were allowed to survey our site within 4 hours, therefore most of measurement we have comes from the existing drawing provided by tutors. The condition of this old building is not good. The interior is dark for it is deep and there is no window, and some of the walls even grows moss. The builidng still keeps the 1970s plaster decoration ceiling, however they are badly damaged. The most of wall and all four columns along the middle were decorated by metallic cladding and mirror with red and yellow colour. It seems that the use of mirror is for enlarging the space visually (though the whole space is big, the columns in the middle makes available space narrow and deep) and bring the light from the glass doors to the dark interior.
Through the research of the dreamland and the photos of exposed structure, we can see the site is a concrete builidng with steel structure. It was created in 1923 as a ballroom by Julian Leathart and W F Granger, showing the influence of both Swedish architecture of the time and the work of W. M. Dudok. ()
Week 01: 6/1-10/1 Site Visit
Week 01: 6/1-10/1 Site Visit: Photos
Photos taken by Emma Bush and Zoe Jones
Week 01: 6/1-10/1 Site Visit: Photos
Week 01: 6/1-10/1 Site Visit: Photos
Dreamland Cinema Building
Ground Floor Plan
Key: Site of Ballroom (Reconstructed) Former Public & Saloon Bars Entrance & Staircase Stalls Foyer Director’s Room Auditorium (Now divided) Compton Noterman Organ (Console) Stage Main Entrance
Week 01: 6/1-10/1
Site Visit: Ground Floor Plan
Do not scale - for identification purposes only
Dreamland Cinema Building
Lower Ground Floor Plan
Key: Site of Ballroom (Reconstructed) Basement Café Arcade & Entrance to Amusement Park Compton Noterman Organ Console (Low Level Position) & Blower Room Scenic Mechanism to Director’s Room at High Level
Week 01: 6/1-10/1
Site Visit: Lower Floor Plan
Do not scale - for identification purposes only
Week 01: 6/1-10/1
Performance Space: Town Thumb Theatre
The Public Interior: In recent decades the amount and proportion of public space within urban buildings has increased. We shop in malls and move along covered walkways. Although interior public space has become an important part of the contemporary city and our urban experience it is rarely designed as such. Key Characteristics: The public interior provides places of sociability, entertainment, transport, leisure and commerce, as well as culture in the broadest sense. Types of Public Interiors: Education -Libraries -Museums Refreshments -Bar/Pub -Cafe Performance
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-Theatre -Cinema Transport -Airport Terminal -Train Station Work -Office -Workshop Shopping -Market -Shops/Shopping Centre
Week 02: 13/1- 17/1
Group Research: Public Interior
1. Richard Rogers, The Lloyd’s building, London 2. Gregorio S. Lubroth and Chiehshu Tzou, If Dogs Run Free, Vienna 3. King’s Cross Station, London 4. David Lynch, Club Silencio, France
‘The Architecture of the Interior focuses on those interior spaces whose scale, complexity, positions and uses within the extended urban environment render them part of the public realm. These spaces can be made for the benefit of a conscious, self-aware public and society, and furthermore, can be sustainable, well functioning, user-oriented and beautiful.’ - Delft University of Technology Master of Science Definition of Public Interior:
‘The totality of spaces in which civil society can be seen to operate’
- Department of Architecture Tu Delft
The Centre de Cultura Contemporania de Barcelona(CCCB) A public consortium for exhibitions, debates, festivals, concerts, film seasons,etc.
Week 02: 13/1- 17/1
Group Research: Public Interior
Week 02: 13/1- 17/1
Group Research: Site Research
Week 02: 13/1- 17/1
Group Research: Site Research
Week 02: 13/1- 17/1
Group Research: Programmatic Area Study
Week 02: 13/1- 17/1
Group Research: Programmatic Area Study
Week 03: 20/1-24/1 Mediating facade study
Week 03: 20/1-24/1
Performance Space: OMA’s Imaginarium
Week 03: 20/1-24/1
Performance Space: Arcola Theatre
Week 03: 20/1-24/1
Concept Investigation: Felice Varini
Week 04: 20/1-24/1 Concept Models
Week 06: 10/2-14/2 Site Model Building
Week 06: 10/2-14/2 Site Model Building
Week 06: 10/2-14/2 Layout
Week 06: 10/2-14/2 Concept Models
Inspired by shape of ceiling, I decided to use the optical art image which was popular in 1960s as my illusion image. The other reason I choose image in 1960s’ optical art is that I think the effect of optical arts can bring people a feel of ‘escape from reality’, which is the central point of my design.
Week 06: 10/2-14/2 1960s Optical Art
Week 06: 10/2-14/2
Precedents: Optical Art within Space
Week 07: 17/2-21/2
Ergonomic: Seating Area
Week 07: 17/2-21/2
Design Development: Two Parts; Two Worlds
Week 07: 17/2-21/2
Design Development: Model
Week 07: 17/2-21/2
Design Development: Concept Model
Week 07: 17/2-21/2
Dining Events: Thousands Levels Pancake with Chilli Sauce
Week 07: 17/2-21/2 Dining Events: Outcome
Week 07: 17/2-21/2
Dining Events: Seating Arrangement
Week 07: 17/2-21/2
Refreshment Area Model
Week 08: 24/2 - 28/2
Stage development: Double High Stage
Week 08: 24/2 - 28/2
Stage development: Public Interior
Week 09: 3/3-7/3 Concept Model
Week 10: 10/3-14/3 Diagram
Week 10: 10/3-14/3 Ergonomic
Week 10: 10/3-14/3 Facade Precedent
Week 11: 17/3-21/3 Detail
Concrete
Brick
Steel and Brick
Brick
Week 11: 17/3-21/3
Analysis of Existing Material
Week 12, 24/3-27/3 Prototype Making
Week 12, 24/3-27/3 Prototype
Week 12, 24/3-27/3
Design Development: Stages
Week 12, 24/3-27/3
Design Development: Public Interior
Week 12, 24/3-27/3
Design Development: Ergonomic and Illusion