LOGBOOK InTime
Content • • • • • • • • • • • • • • • •
About InTime Team Members Company Name / Logo Development Vision / Mission / Values SWOT Project Description Project Development Final Design Road Map Finance Dreamland Memories Building Process Twitter Event Time Sheet Reflection
About InTime
InTime are a group of four Interior Architecture and Students, from Canterbury School of Architecture. The company was formed in January 2014, with the ambition to blur the line between the past, present and future. The interest into time was mutual between all four members, feeling passionate about recovering what has been lost in the past.
Team Members Sophia Clunies-Ross - Managing Director / Financial Manager Sophia Clunies-Ross is an Interior Architecture and Design student at Canterbury School of Architecture. During her first year of University she was nominated as a student representative for the course, having the responsibility to represent her follow colleagues to the University Board. Sophia will be able to utilise the skills in which she has developed from the role as a student representative, to help her with the Managing Director’s and the Financial Manager’s position within the company. As a Manager Sophia Clunies-Ross has the job of over seeing the whole business, making sure everything runs smoothly and effectively.
Xinzhou Jiang - Technical Manager
From left to right: Sara Ogbonna-Godfrey, Sophia Clunies-Ross, Xinzhou Jiang, Felix Carter-Shaw
Xinzhou Jiang is a year-2 interior Architecture student at Canterbury School of Architecture. Xinzhou achieved an A* grade for her portfolio in Project 3: Fabricate and A grade for communication course in term one last year. Xinzhou has digital skills such as Rhino, AutoCAD, she is also passionate about hand-craft. Xinzhou has received part-time education on various software techniques and hardware installing. With these experiences, she will be able to use the skills she has developed to aid her responsibilities and assists to solve any technical problems that occur.
Sara Ogbonna - Godfrey - Creative Director Sara Ogbonna-Godfrey is a full-time student studying Interior Architecture & Design BAHons at Canterbury School of Architecture (CSA) She is highly creative and flexible with artistic skills such as painting, drawing and graphic modelling, AutoCAD, Sketch up, and hand modelling. Sara can apply these key creative skills to the role of Creative Director. Sara’s first interior based project was InterFORUM (2012) in Margate, Kent. An installation that explores the contemporary forum; a place for discussion and events and a medium for the sharing of ideas about regeneration of coastal towns in decay. More info @ http://readingroomliveproject.blogspot.co.uk
Felix Carter - Shaw - Marketing Director Felix is a student at Canterbury School of Architecture, studying Interior Architecture and design. His interests include, ergonomics, aesthetics of furniture and the effects of lighting within a space. Felix has previous experience within the retail business, particularly sales, he will be able to use this experience to help him with the position of Marketing Director within the company.
Company Name / Logo Development
Name ideas. - Remember - Think back - Step back - one step back, two steps forward. -Forget me not -Time Machine -Past to Present -P--P -P2P -P&P Design -PPF past present future
Past Present Future Designs P P F Designs
ast Present Future Designs
Final Name / Logo
Our New Logo & Name. InTime. Intime... what does it mean? The idea of being in time, but what time frame, Past Present or Future? The logo shows the mechanism of the interior of a clock fused together to make an hour glass. The logo represents what our Practise is all about which is to blur the divide between the past present and future. to mould it into one or to make the past a present..
Vision, Mission, Goal
Vision / Mission / Values
Trigger memory or history through design & events Investigating places
Vision
Goals!
create a collection of past!
A'ract young people involve!
To understand the meaning of 9me!
Objec9ves!
at least 100 par9cipants’ stories!
at least 50 percent par9cipant are under 30!
Research how 9me changes people!
Strategies!
Encourage people share their stories!
make our projects dynamic and crea9ve!
compare the past and the present!
Tac9cs!
Interview ci9zens create an event in the community!
use Internet as a forum record the past make a crea9ve analysis with the project! present!
Finding the history of places through design & event The past The future combine past present future
Remember
to blur the divide between the past present and future
no such thing as present?
Past & Future
weave the past present and future understanding the meaning of time
Mission
see, feel and hear time To record the story of time
Goal
Vision - Our vision is to remember the past and bring memories and feeling back to life and reality. - Futuristic? - Refurbish - Connection with people, connecting old Margate, interacting, - Changing residence attitudes towards their town, from negative to positive. - Small events that bring people together - Entertainment/ learning/ - Transform the past to present
Final idea Vision - Transforming the past into the present
Mission - Make something that can take you back in time
Goal - Make a time machine
Practice - Vision, Mission, Values
Vision: To blur the divide between the past, the present and the future We are interested in time, especially the relationship between time and people. We want to observe the way in which time affects individuals and the society, and we want to know what would happen to people if the divide between the past, the present and the future is bleared.
Mission: To understand the meaning of time We will focus on the social problem brought by change of time and try to find a way to solve them. For us, it is important to understand what the TIME means to people.
Value: •Bring the lost dynamic back, from an individual to a whole society •Recall the starting point of every stories, including ourself •Solve social problem
SWOT / Audience and Objective
Elderly people - memories - shared - engage with other audiences, younger generation - joining communities together - enjoyable
Ac#vity!
Make a #me machine!
Audience!
Older genera.on, lonely people who want to share their memories. Younger genera.on learning where they have come from.!
Objec.ve!
To remember the past and transform it to present and future.!
Project Description
The Memory Bench This project involves capturing the public’s memories of Dreamland from when it was open and successful, and sharing them with people who are not familiar with Dreamland. We are designing and building a graft for an existing bench, opposite the Deamland Amusement Park building. This graft is a self standing back rest, in which we will be fitting mp3 players too in order to play our audio memories of Dreamland. The reason for this new addition to the existing bench, is so that the public can sit back and look at the Dreamland building, while listening to the audio memories we have collected. As an extra we plan to hand out free CD’s of the memories, so that the public can share them with their families and friends.
Project development Precedents
Precedents for our Audio instillation in Margate. An idea of how to organise and display our archive of precious audio’s when we collect them. Susan Hiller, London The one called “Witness” is a blue-lit room with a bunch of microphones suspended by clear wires. Each microphone has the voice of a different person, spoken in all different languages, talking about their experiences with UFOs or other extra terrestrial things. So a few people were in the room, including me and Brooke, and we were all going from microphone to microphone, listening to people’s stories. And every couple of minutes, the microphones would go silent, and one story would be played loudly from above. At which point, everyone stopped where they were and listened. It was incredible. I left feeling very moved, but also extremely uncomfortable. I didn’t want to believe what I’d heard, but it was almost as if I was forced to believe, even just for those few minutes. Resource: Waldman Dana (2011) London Adventures At:http://mrsbauerxo.blogspot.co.uk
Concept Images
1.
2.
3.
1. Collection of old and new pictures of Dreamland. 2. Collage of Dreamland, constructed from old and new pictures. 3. Collage of Dreamland, constructed from old and new pictures. 4. Collage, presenting a person listening to memories through an earphone. 5. Collage of an ear which is listening to Dreamland’s story.
4.
5.
Final Concept Image/ Poster The idea behind this concept image, was to try to represent our project graphically, to help people understand what we were about. This image represents someone listening to the story of Dreamland.
Project Idea Development
Project Idea Development
Project Idea Development
Rhino drawing
Project Idea Development
Final Design Seating
Final Design Sign
Road Map Road Map 28/02/4
01/03/14
02/03/14
03/03/14
04/03/14
06/03/14
07/03/14
08/03/14
10/03/14
11/03/14
12/03/14
13/03/14
14/03/14
15/03/14
16/03/14
17/03/14
18/03/14
19/03/14
20/03/14
21/03/14
Installation day
Margate Interview
Recording memories Awaiting Materials
List of interview questions
Check email for reply from care home
09/03/14
Buying mp3
Contacting elderly people to collect memories. Go to Margate
Crit
Final Proposal Idea
Meeting to discus location
Proposal brain storm Location
05/03/14
Building
Advertising
Research / design about history of Margate/ Dreamland 60s
22/03/14
23/03/14
24/03/14
25/03/14
26/03/14
2
Final Week Road Map
14/03/14
15/03/14
16/03/14
17/03/14
18/03/14
19/03/14
20/03/14
21/03/14
Building Time Machine Handing out Flyers / Posters
Memory recording / Editing
Photographing Proses
Buy Rope
Event / Presentation
Interviewing People in Margate
22/03/14
Finance - Budget sheet
ReCreate Project Budget Create a budget listing all items that you think you will spend Item Type (Travel, Communication & Marketing, Item name Consumables)* Cost/item 50mm Cornerbrace PK 10 1.29 A2 3mm Ply Wood 3 Group Return train from Canterbury to Margate Travel 10.65 Return train from Canterbury to Margate Travel 3.55 25 Black Sony Earphones 7.49 Hardened Screx 1.1 Wilko Chipboard Scre 0.99 Wilko Chipboard Scre Wilko Chipboard Scre 0.99 Wilko Chipboard Scre 0.99 Wilko Chipboard Scre 0.99 Timber Conn 2.98 Corner Brack 5.98 Clad Batt 9.98 Return train from Canterbury to Margate Travel 3.55 ALBA MP3 Player 14.99 ALBA MP3 Player 14.99 Silver ALBA MP3 Player 9.99 Return train from Canterbury to Margate Travel 5.4 Wooden Dowl 0.6 Clad Batt 9.98 19MMX1.83M T 11.98 Hardboard 7.47 5 pack CDR 52X IN CDU 1 SSC 4 Pack DVD-‐R In CDU 1 70PC Paper CD/DVD Cover 1 mini bluetooth speaker 15 wilko jumbo luggage 2.99 Group Return train from Canterbury to Margate 10.8 Verd DVD + RW SVR 10PK SPND 9.99
Total: £213.11
Collecting Memories (Interviewing)
2
1
3
4
4
1.Interviewing locals in Margate 2. Note taking interview 3.Audio recording 4. Visual recordings
Audio Memories
Building Process
1
2
4
5
3
6
1. Measuring and parking up 2. Cut and laid out pieces 3. Drilling of fixings 4. Finishing touches 5. Laser cut sign 6. Testing of bench
Social Media (Twitter)
1
2
3
4
1.Twitter Profile 2. Collecting memories online 3. Promotion of event 4. Recordings edit
Event day - Setting up
Event - Final outcome
Event - Bench in action
Business negotiation
On the event day in Margate, we were able to business exchange with a local artist. In return for our bench he gave us two of his acrylic paintings
Time Sheet - Sophia Clunies-Ross
TEAM 5 Employee name
week totals
3.7
7.0
0.0
8.2
11.0
15.2
Sophia Clunies-Ross Manager/ Finacial Director
Job title
hours
weekly time sheet
in
0.5
Week 3 Creative Practice establishment Partnership type, identity, partners’ roles and profiles, interests.
0.9
Week 4 Practice Strategic Plan Vision, mission, values, strategy
0.0
Week 5 Barcelona study trip
1.0
Week 6 Practice Proposals Activity, audience, objectives, and roadmap.
1.4
Week 7 Practice Presentations What, for whom, why, who, how, when, where, for how long
1.9
Approval
Task
days
AM
MON PM in
out
-7.6
0.8
-1.0
4.0
in
hours
in
out
out
Week 8 Building process
40
19
0
Week 9 building process
15
20
30
1.2
Week 12 log book preporation
11.5
1.4
Week 13 Log book / press kit development daily totals
0
17
30
hours
in
in
out
out
in
hours 10
FRI PM
AM
in
out
in
out
hours
in
in
out
out
hours
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
3.7
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
17
0
out
0.0
0
16
in
3.7
12
20
hours 0.0
0
14
out
0.0
12
0
signature
0.0
0
12
SUN PM
AM
0.0
10
0
SAT PM
AM
0.0
0
0.0
7.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.2
0.0
2.0
0.0
12
40
15
3
0.0 10
0
12
0
14
0
18
0
0.0 21
58
24
0
2.0
6.0
11
0
12
0
17
38
18
50
6.0 10
0
12
0
14
0
16
50
4.8
10
40
12
0
15
3
15
50
2.2
0.0
2.1
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.0
2.1
0.0
0.0 19
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
1.5
8.8
3.9
0.0
0
20
16
0
50
1.0
17
45
19
13
1.5
4.8
0.0 0.0
14
0
2.0
0.0 0.0
10
0
12
0
12
19
47
10
8.8
9
50
12
0
13
25
15
10
3.9
0.0
0.0
2.8
0.0
2.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.3
0.0
2.8
0.0
0.0
0.0
0.0
0.0
0.0
0
18
1.3
0.0
17
0
0.0
2.2 10
0
12
0
13
0
17
23
0.0
6.4
0.0
0.0 12
45
12
0
13
0
18
0.0
45
5.0
0.0 2
0
21
0
-19.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
6.4
5.0
-19.0
2.3
10
0
12
0
12
0
20
0
10.0
9
30
18
47
0.0
9.3
15
0
15
55
0.9
0.0
16
20
20
30
4.2
10
0
12
40
14
45
17
43
5.6
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.3
10.0
9.3
5.1
5.6
0.0
0.0
0.0
0.0
0.0
13
0
16
30
3.5
14
0
17
3.0
14
0
17
3.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
3.5
3.0
3.0
3.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0 14
out
THU PM
0.0
0.0
9.5
in
out
AM
0.0
0.0
Week 11 Margate intallation day
WED PM
0.0
0.0
Week 10 building process
in
hours
AM
0.0
0.0
18
32.3
out
TUE PM
AM
0.0
17
6.3
26.01.2014
Ending date (Sunday)
3.5 0.0 0.0
3.5
7.1
0.0 11
0
16
0
5.0 0.0 0.0
5.0
17.0
10
0
13
0
0.0
3.0
16.1
0.0
0.0
8.6
0.0
0.0
48.0
0.0
0.0
16.0
0.0
0.0
8.0
120.8
Time Sheet - Xinzhou Jiang
TEAM 5
weekly time sheet
employee name
Xinzhou Jiang
ending date (Sunday)
job title
Technical Manager
approval
week totals hours 3.7
8.0
2.8
13.9
4.2
7.0
task in
days 0.5
1.0
0.3
1.7
0.5
0.9
AM out
MON PM in
Week 1 Practise Establishment(1.24)
Week 2 Strategies (1.31)
Week 3 Proposals(2.14)
Week 4 Presentation(2.21)
Week 5 Activity(2.28)
Week 6 Crit and Concept development(3.7) 16
35.4
4.4
out
30
19
30
Week 7 Concept development(3.14)
in
hours
AM out
TUE PM in
out
40.9
5.1
Week 8 building and final(3.21) daily totals
0
19
38
AM out
WED PM in
out
in
hours
AM out
THU PM in
out
in
hours
10
FRI PM
AM out
out
hours
in
AM out
SUN PM in
signature
out
hours
0.0
0.0
3.7
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
3.7
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
1.0
0.0
0.0
0.0
0.0
2.8
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
10
40
0
in
0.0
0
16
SAT PM
0.0
12
20
out
0.0
0
14
AM
0.0
12
0
in
hours
0.0
0
12
out
0.0
10
0
in
0.0
17
13
25
0.0 0.0
13
0
14
0
1.0 0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.8
0.0
0.0
0.0
0.0
0.0
7.6
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
6.3
7.6
0.0
0.0 0.0
16
29
22
46
6.3
1
6
14
0
18
0.0
0.0
0.0
4.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
4.2
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
0.0
11
0
15
30
4.5
14
0
19
0
5.0
13
0
18
53
5.9
11
0
17
19
50
0.0
0.0
0
14
0
0.0
10
38
5
0.0
3.0
10
31
0.0
0
0
8.0
11
0
18
0
7.0
0.0
0.0
14
0
16
0
2.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
8.0
7.0
2.0
3.0 11
in
hours
8.6
4.5
4.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
8.6
0
20
0
9.0
9.0
13.5
9
30
18
47
9.3
5.9
0.0
11.6
11
5.0
0.0
9.3
14.3
9
0
19
0
10.0
10.0
22.2
11
0
15
0
4.0
44.2
0.0
7.0
0.0
0.0
3.0
115.8
Time Sheet - Sara Ogbonna-Godfrey
TEAM 5 Employee name
weekly time sheet Sara Ogbonna-Godfrey Creative Director
Job title
week totals hours 45.5
2.0
26.01.2014
Ending date (Sunday) Approval
Task in
days 5.7
0.3
Week 1 Intro / Practice Profile allocation
-1.8
Week 2 Practice Profile presentations-Practice Profile drafts
0.5
Week 3 Creative Practice establishment Partnership type, identity, partners’ roles and profiles, interests.
0.9
Week 4 Practice Strategic Plan Vision, mission, values, strategy
MON PM
AM
in
out
out
9
15
11
30
15
15
16
30
8
30
10
30
14
25
15
25
in
hours
TUE PM
AM
in
out
out
3.5
9
15
11
30
15
15
16
30
3.0
8
30
10
30
14
25
15
25
3.7
7.0
0.0
8.2
11.0
15.2
0.0
Week 5 Study Trip
1.0
Week 6 Practice Proposals Activity, audience, objectives, and roadmap.
1.4
Week 7 Practice Presentations What, for whom, why, who, how, when, where, for how long
1.9
6.3
16.4
0.8
2.0
19
0
Week 9 Practice development
Week 10 Practice development
32.3
3.5
0.0
4.0
0.4
0.0
Week 11 Practice output Margate insillation
Week 12 Practice development log book
Week 13 Practice press release stuff daily totals
20
30
15
11
30
15
15
16
30
30
10
30
14
25
15
25
in
out
out
3.5
9
15
11
30
15
15
16
30
3.0
8
30
10
30
14
25
15
25
in
hours
FRI PM
AM
in
out
out
3.5
9
15
11
30
15
15
16
30
3.0
8
30
10
30
14
25
15
25
6.5
6.5
6.5
3.5
9
15
11
30
15
15
16
30
3.0
8
30
10
30
14
25
15
25
in
hours
SUN PM
AM
in
out
signature
out
3.5
9
15
11
30
15
15
16
30
3.0
8
30
10
30
14
25
15
25
hours 3.5 3.0
0.0
0.0
0.0
6.5
6.5
6.5
0.0
0.0
2.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.0
0.0
0.0
0.0 0
1.0
0.0 11
0
11
50
0
out
0.0
18
12
in
out
0.0
0
0
SAT PM
AM
0.0
17
10
in
hours
0.0
0.0
0.0
0.8
13
0
14
0
1.0
10
0
12
0
2.0
0.0
0.0
0.0
0.0
22
19
1
15
-21.1
10
30
12
0
1.5
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
0.8
-20.1
3.5
0.0
0.0
10
0.0
0.0
0.0
0.0
3.7
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
3.7
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
7.0
0.0
0.0
10
0
0
12
12
0
0
14
12
20
0
16
17
0
0.0
0.0
0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.2
0.0
12
40
15
3
0.0 10
0
12
0
14
0
18
0
0.0 21
58
24
0
11
0
12
0
17
38
18
50
6.0
0.0 0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.0
2.1
0.0
0.0
14
0
16
50
2.0 45
19
13
1.5
10
40
12
0
15
3
15
50
4.8 10
0
12
0
12
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
1.5
8.8
3.9
0.0
9
50
12
0
13
25
15
10
3.9
0.0
0.0
2.8
0.0
2.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.3
0.0
2.8
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0 0
12
0
12
0
20
0
10.0
30
18
47
2.2 10
0
12
0
13
0
17
23
0.0
9.3
15
0
15
55
16
20
20
30
0.9
6.4 0.0
0.0
0.0 9
10
8.8
1.3
10
19
47
0.0
2.3
0
18
0.0
0.0
17
0
2.1
0.0
50
17
4.8
0.0
16
1.0
0
0.0
0
0
12
0.0
14
20
0
0.0
2.0
0
10
2.2
0.0
19
2.0
6.0
0.0
0.0
0.0
15
9 8
THU PM
AM
6.5
0.0 18
3.5 3.0
in
hours
0.0
0.0
40
out
0.0
0.0
17
in
out
0.0
0.0
Week 8 Practice development
WED PM
AM
0.0
0.0
-14.7
in
hours
10
0
12
40
14
45
17
43
0.0
0.0 12
45
12
0
13
0
18
45
5.0 0.0
0.0 21
0
26
0
5.0 0.0
0.0
0.0
0.0
6.4
5.0
5.0
5.6
0.0
0.0
0.0
0.0
0.0
4.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
2.3
10.0
9.3
5.1
5.6
0.0
0.0
0.0
0.0
0.0
0.0
3.5
0.0
13
0
16
30
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
3.5
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
7.8
0.0
8.5
0.0
10.3
0.0
10.0
0.0
30.7
0.0
17.5
0.0
11.5
96.3
Reflection
This project was about observing our environment and determining how to influence it in a positive manner. For us we learned that taking a step back and looking at the bigger picture, enabled us to move on and accomplish the result we did. Halfway through the project, we all got extremely frustrated and lost sight of what we were trying to do and achieve as a practice. We revisited some of the group’s work/ research material, and recognized that we were taking the wrong approach. Our initial goal was to create a time machine, so we tried to incorporate this idea and design something that represented this. The big questions we all had to ask ourselves was, what is a time machine? and what does a time machine look like? The group struggled drastically on this, we did not find a direct path and solution. We disagreed on many issues, mainly on structure and aesthetics of the design. With help and guidance from The Decorators, we were able to finalize our approach on how to create this time machine. Throughout the development of this project, we identified areas where we could engage with others in active sharing and mutual learning. Occasionally the group dynamic was disconnected, which caused our project to suffer in some areas.
“Having played the role of both Managing Director and Finical Manager, I had a lot of responsibility within the practice and the project itself. Managing the group had its ups and downs, in the way that some members found it hard to follow instructions and complete tasks by the deadlines set. Although it was very stressful at times, in the end everything came together smoothly and we were able to achieve our goals. I was very happy with the outcome of this project and it has showed me what could be done in the future.” - Sophia Clunies-Ross
“Although the bench did not go to plan, we still were able to finish our work very nicely and achieve our goals” - Xinzhou Jiang “As Creative director my tasks did not go the way I initially planned, in terms of layout, colour and visuals. In some ways, I felt like I had failed in my goal. My initial desire was to create a strong playful yet simple image for InTime. However, after some research and reflection, I realized that it had less to do with what I wanted and more to do with how it was going to connect and communicate to an audience. Also due to lack of time and other commitments it was all a bit rushed.” - Sara Ogbonna-Godfrey This project (Creative Practice) has taught us a lot about business skills, teamwork and social learning; All these skills are extremely important within the design industry.