SWINBURNE LIBRARY MEDIA CENTRE IN TIME TO THE 2030
Propose •
give a new idea and new suggestions for Swinburne Library in time to the 2030
•
looks to grow the network by tailoring any future development also network technologies
•
configuration/extension of services to better and more sustainable
•
Swinburne Library for 2030 is meet high university community and social needs
•
retain Swinburne Library cultural but investigate future options in line with the Wireless and Contact-less technologies
•
align the operation of the Library in the network and pursue options for 24-hour services
•
optimize high technologies with library’s facilities and development from Swinburne Library into Swinburne Library Media Centre
Aim in time to the 2030 we will really intend to improve the library system to be user friendly with and also new technology will be used to fulfill gaps in library system to respond users need in the future
Scope focusing on the general system services especially are printing, searching including borrowing and returning services new technology design will be cover in this project to complete the new system in 2030
Stakeholders •
University Staffs
•
Library Staffs
•
New students
•
Students
•
Off campus and OUA
•
Researchers
•
Visitors
e-newsletter (website) to connect with all key stakeholders media briefings were also a key tactic in the communications to ensure the media was kept informed through each Representative community groups, library professionals, volunteers (rovers service) and library website all stakeholders were among those consulted
Some Existing Library Services Swinburne Living Library • was
launched at Wantirna campus library
• functions
like a normal library but instead of borrowing a book you borrow a person
SMS holds • if
user place a hold on a book, library will send you an SMS when the book is ready to collect 43% did not know about it 25% have registered for the SMS service 23% were not interested in using the service 9% do not have a mobile phone
Some Existing Library Services Student ambassadors • the
ambassadors worked with Liaison Librarian to run activities
• number
of searches increased 61% from the previous year
Ipods containing lectures • Lilydale
Campus Library has purchased four Ipod Nanos to offer this unique service
• target
audience are students who may have slow internet access at home 54% said yes 24% said that they already had one
Scope focusing on the general system services especially are printing, searching including borrowing and returning services. new technology design will be cover in this project to complete the new system in 2030.
TEXT
USER JOURNEY: BORROW BOOK
TEXT
USER JOURNEY: BORROW BOOK
USER JOURNEY: BORROW BOOK
USER JOURNEY: PRINTING
USER JOURNEY: PRINTING
USER JOURNEY: PRINTING
Content Analysis Technologies in Swinburne Library
•
Library Computer: • •
Client computer (Computer Lab) Print Server (Computer Center to accept an order)
•
Laser printer
•
Copy card vending machine
•
Copy Card (magnetic stripe card)
•
Borrowing Machine
GAPS
Most of services need Copy Card to operate with •
student ID and Password are needed to access library Computer
•
waste a lot of time for walking
•
insecurity problems in personal data in printing process, everyone is able to print every file
•
binding service is not provided after printing process
•
regularly, users could not get a book due to the book always be out of its place.
•
damage barcode is another problem that always interrupt user during borrowing process
•
in returning process, users will never know about their status
SOLUTIONS
RFID Gate and RFID Technology
What is RFID •
Radio Frequency Identification (RFID)
•
is an enabling technology for automatic identification and data capture(AIDC)
•
RFID used to help machines identify objects include bar codes and smart cards.
•
RFID specifically refers to automatic identification that uses radio waves to automatically identify people, animals and individual items.
SOLUTIONS
RFID Gate and RFID Technology
RFID can benefit to Library •
•
to speed up books, videos and other library material check-in, checkout and inventory check applications many libraries around the world are using RFID Technology
•
Inexpensive smart labels are inserted in books that would be invisible to customers
•
with the use of an RFID reader, Librarians can check for books that have been stacked in the wrong location, locate the book and rectify the mistake.
•
the handheld reader can also automatically detect missing inventory and alert the security personnel.
SOLUTIONS Smart Card
•
electronic Identification by means of digital certificates
•
smart card allows you to safely log on to university services (web, wireless network) either on campus (rooms, labs, portal terminals) or at home
•
new smart card can be used instead of both student card and copy card as well as can be used to access users account via new multi-touch interface
•
RFID tag will be contained in a card
SOLUTIONS Multi-Touch Surface
•
new multi-touch surface will be provided for operating with smart card to access into users account
•
from surface users can operate all of library services, which are printing, binding, searching including checking users status and credit
•
no need vending machine, in this desk will setup the section for add credit
SOLUTIONS
Library system software interface
•
this software will be created for multi-touch surface and also it is able to be install into mobile phone or other touch-screen devices
•
software will help users use only their device to access their account and complete any process in its own
•
it has to be most user friendly software
SOLUTIONS
Library system software interface Other benefit of this software Save times when; •
Waiting for paper out at printer
•
Back to add the credit in case not enough money
•
Confirm print at print server (computer)
•
Use Lab computer to transfer data
•
Finding books if not in a right location
•
queue at borrow machine
Save cost for user and university for buy a copy card
Download e-book instead of borrow book can in case, book unavailable
STORYBOARD: USE MOBILE
STORYBOARD: USE MULTI-TOUCH SURFACE
FINAL DESIGN: SMART CARD
FINAL DESIGN: LIBRARY MEDIA CENTRE (3D)