marvel food factory design research studio b, edge of bounty. Semester 1, 2020, Swinburne University Sandra Anahi Mansilla Hsyu / Master of Architecture and Urban Design Unit Convenor: Dr Ian Woodcock / Studio Tutor: Ellen-Mary Terrill
marvel food factory Design Research Studio b_edge of bounty semester 1, 2020. swinburne university
Sandra Anahi Mansilla Hsyu / Master of Architecture and Urban Design Unit Convenor: Dr Ian Woodcock / Studio Leader: Ellen-Mary Terrill |1
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ABSTRACT_ This folio is a summary of my learning process during Semester 1 in Design Research Studio B - Edge of Bounty. Its structure has been designed by having the Final Project at the front and then all the exercises produced in class chronologically to demonstrate my progression along the semester. It shows the early phases of my first experiences with urban farming and circular metabolic systems, passing through site analysis -physical and perceptual- and precedents research; to end up designing a schematic urban strategy for the whole site and a proposal in finer detail for a precinct. The Final Project, ‘Marvel Food Factory’, is the conclusion of a speculation process about rethinking new roles that large pieces of infrastructure may have in the city to give a response to current challenges like food security, housing crisis and lack of greening. The project tackles the transformation of the existing Marvel Stadium in Melbourne CBD into a massive food producer and, at the same time, a social activator that brings people up to the water and gives back to the environment with a circular economy driven strategy. Throughout these pages, you will discover my design-thinking process, explorations, concepts, reflections and questions I had as part of my design research process. Warning: this folio only can be fully comprehended by people who understand the sensibility as a tool to design architecture and city. |3
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EOB 05: A BIO-DIGITAL PRECINCT: A NEW OFFERING FINAL PROJECT: MARVEL FOOD FACTORY Introduction and theme / 6-13 Masterplan. e-Gate/Docklands Productive Hub / 14-25 Marvel Factory Precinct / 26-49
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eob 01: KNOWING PLACES GLOBAL AND LOCAL UNDERSTANDINGS Introduction / 50 Viable food offerings / 51-55 Urban greening strategies / 56-65 Bio-digital / 66-69 Bio-complexity: Transport and mobility / 70-75
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eob 02: making places, situational understandings programme, zonning and amenities Introduction / 76 Programme, zonning and amenities / 77-85 Site impressions / 86-89
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eob 03-w3: precinct precedent study rio 2016 olympic park (AECOM+GUSMAO) Introduction / 90 Precedent analysis / 91-97
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EOB 03-W4: THE BRIEF Programme and contextual propositions for the site Introduction / 98 Brief / 99-101
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eob 03-w5: social-cultural-economic context Trends affecting our urbanity: the baby boomers Introduction / 102 DeďŹ nition and precedents / 103-109
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eob 03-w6: THE BLOCK ATTACK SAN SALVADOR CITY, EL SALVADOR (CENTRAL AMERICA) Introduction / 110 Precedents analysis / 111-123
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eob 03-w6: THE abstract suprematist inspired site plan Introduction / 124 Abstract site plan / 125
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eob 04: making a mark. urban strategies mid-semester proposition: e-gate/docklands productive hub Introduction / 126 Masterplan. e-Gate/Docklands Productive Hub / 127-145 Mid-semester review / 146-147
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EOB 05: A BIO-DIGITAL PRECINCT: A NEW OFFERING (redefining) the masterplan and (shaping) the final project 148-160
references 161-162 |5
>> 01eob 05_
a bio-digital precinct: a new offering final project: marvel food factory The first chapter, but the last stage of my learning process. Even though most of the concepts I explored during the first part of the semester were reflected in my Mid Semester presentation, this Final Project includes my Masterplan 2.0 and further exploration in the finer detail of the urban strategy’s protagonist: ‘Marvel Food Factory’. ‘Marvel Food Factory’ is the conclusion of a speculation process about rethinking new roles that large pieces of infrastructure may have in the city to give a response to current challenges like food security, housing crisis and lack of greening. The project tackles
the transformation of the existing Marvel Stadium in Melbourne CBD into a massive food producer and, at the same time, a social activator that brings people up to the water and gives back to the environment with a circular economy driven strategy. The first part of this chapter shows part of my research and design concepts that shaped the Masterplan, e-Gate-Docklands Productive Hub; as well as the different layers that were considered as part of the urban strategy: public realm, systems, built form and urban programme. While the second part presents the specific challenges that the precinct addressed, focusing on the public realm as connective tissue and social activator, until the human scale proposition. In other words, from Macro (Urban design) to Micro (Architecture).
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the big challenge_ this project addressed
“Food security is the challenge of the 21st century. We absolutely need more investments in agriculture, not less. [...] Yet humanity must now produce more food in the next four decades than we have in the last 8,000 years of agriculture combined. There is no choice but to do so sustainably.� - Joshua Levin, World Wildlife Fundation.
Is Urban Farming the solution?
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the issues_ around urban farming
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High cost of land
Energy demand
Lack of infrastructure
within the urban fabric (close to the market)
much higher than traditional methods of food production
to deliver food Delay production times
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Labours cost and their speciďŹ c capability
the solution_ potentials to reuse marvel stadium
Proximity to market and other key urban contributors
The regenerative capacity of the current building (rainwater collection system)
Direct connection
with high capacity modes of transport (station and harbour)
Space availability
to host multiple small businesses at the same time.
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the solution_
Marvel Food Factory Capable to produce 400 tons of vegetables per week(*)
For the immediate context (Local consumers and residents) (*)Based on the estimation that the facility will contain 800 farm modules which would produce 500kg per week/each. 10 |
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For a broader context
(’Factory of small food factories’)
the impact_ in the region
From Marvel Food Factory
...to Melbourne and beyond! 14 Local ports Portland Bay, Port Fairy, Warrnambool, Port Campbell, Apollo Bay, Lorne, Barwon Heads, Port Phillip Bay and Queenscliff, Westernport, Anderson Inlet, Corner Inlet, Gippsland Lakes, Snowy River and Mallacoota
3 Commercial trading ports Geelong Port, Port of Hastings, Port of Portland
Prefiguration of Marvel's Food Ferries transport route (Victoria, AU)
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the big idea_ Concepts for (master)planning
Marvel Food Factory
e-Gate Services Factory
e-Gate and Docklands Productive Hub
Exporting food and services for Melbourne (and beyond!)
Reinforce the site's character known since indigenous people
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Factories that would share the know-how with people interested to learn.
Structured by the same concept of entrance, inner experience within the factory and the surprise of getting to the water/nature.
Linked each other by a pedestrian walk (dierent experiences and urban scales).
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the key urban contributors_ 11
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A. Marvel Food Factory: 1. Shipping Yard 2. Southern Cross Station 3. Central Pier
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4. Yarra River 5. Melbourne CBD 5
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6. Projected Melbourne Quarter
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B. e-Gate Services Factory: 7. North Melbourne Station 8. Moonee Ponds Creek
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9. West Tower (heritage building) 10. Festival Hall (heritage building) 11. Arden Macaulay precinct 12. Projected Metro Station
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the masterplan_ e-Gate-Docklands Productive Hub 0
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“In this proposition is clear the idea of having these two attractor poles and a connection between them. But also, how as a whole, stitches and connects the current urban fabric. These two facilities are structured by the same concept of entrance, inner experience within the Factory, and then the surprise of getting to the water: the reactivated Harbour in one side and a Native Wetlands Park in the other. Between them, we have mainly residential area. High-density towers, at the right and lower density at the left. In between these two large areas, some educational and cultural facilities support and join them�.
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public realm_ e-Gate-Docklands Productive Hub
1_Main access through e-Gate Services Factory precinct. Proposed extension of existing North Melbourne Station. 2_Linear park along the precinct, as the endpoint of the Westgate veloway. 3_Connection with proposed Moonee Ponds Creek Native Wetlands Park and existing trail from Stadium terrace. 4_Green public area (retention boulevard during floods) running North to South along the residential area. 5_Community gardens shared by the residents of the blocks. The promoters of social interactions between neighbours. 6_Civic plaza as the endpoint of the pedestrian connection and linear park from West Melbourne. 7_Cultural Plaza at the end of the pedestrian walk experience and having the role to join mid residential with the high-density area through an elevated bridge above Footscray Rd. 8_Restoration of the West Tower building (heritage) to become new e-Gate Industrial Museum & Library. 9_Connection below railways with Festival Hall. The new Plaza will host outdoor events. 10_Elevated ground plane. Terraces for social gathering connected by small bridges. 11_Restoration of Central Pier to host floating markets on weekends. 12_Green terraces that connect Marvel Factory with reactivated Promenade and 'bring people to the water'. 13_Marvel Food Factory. Centre: Small green lung surrounded by social activities. Above: suspended oval platform connecting people from the ground level to farming modules. Main access points around Marvel Factory: Arts, Sportive and Entertainment zone. 14_Main access through Marvel Factory precinct. People movement and activities defined by space contraction and expansion along the journey. 15_New green lungs for West City. A big native species outdoor sample. 16_Existing pedestrian connection with S.C Station. 17_Linear park connecting Melbourne Quarter project.
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West Melbourne
Londsdale St West Melbourne
Festival Hall
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Capital City Trail
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Melbourne Quarter
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Docklands Westgate veloway VHarbour Promenade
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food offering and metabolic systems_ e-Gate-Docklands Productive Hub 1_Rainwater collected from Stadium roof and retained in holding tasks located at ground level, to be used to flushing the network of toilets and irrigation of the playing surface. 2_Landscape design in Moonee Ponds Creek Native Wetlands Park using water from the creek and potential floodings. 3_e-Gate Services Factory typologies to include solar panels in roofs for energy consumption and rainwater collected from mid-terraces to be used for residents toilets. 4_Kinetic pavements incorporated along the pedestrian platform and within Stadium’s field. Energy to be used for Stadium and urban lighting of the precinct. 5_Retention boulevard for potential floodings. Used as a green open space during dry seasons. 6_Floods water retained used to water community gardens in the residential area. 7_Food produced within community gardens (small scale) is only for the immediate context: the residents, the local consumers. 8_Food waste from the residential and commercial area to be transformed into soil fertiliser for community gardens. Process hosted in E-Gate Services Factory. 9_Buildings' roofs along boulevard will collect rainwater to be used for residents' toilets. 10_Solar panels in HD towers to collect solar energy to supply part of the Marvel Food Factory consumption in exchange of food. 11_Marvel Food Factory typologies to include solar panels in roofs for energy consumption of the buildings and part of the Marvel Factory, and rainwater collected from mid-terraces to be used for residents' toilets. 12_Kinetic pavements incorporated along the pedestrian access to the Factory. Energy to be used for buildings and urban lighting of the precinct. 13_Kinetic Energy System incorporated in Railways below decking to supply part of the Marvel Food Factory. 14_Proposed alternative source of energy for Marvel Food Factory: wind towers at the end of Central Pier. Suitability to be studied in further detail. 15_Mantained water collection system and tanks from former Marvel Stadium, with a capacity to store up to 1M litres. 16_Marvel Food Factory. Main resource: Discarded shipping containers from Port Melbourne yard. To be used for: growing food on-site (vertical hydroponic system) but also the assembly of new urban farming units to be exported to a broader context. 17_Multiple ways to deliver food. For local consumers: picking up their own food directly. For outsiders: through Food Ferries and Freight Farms. 18_Central Pier Harbour restoration. The new Harbour will host floating markets on weekends and food ferries 'normal' delivery during weekdays. 19_Connection between Marvel Food Factory and Southern Cross Station to deliver food via Food Freights. Possible relocation of existing freight railway to be studied in a next stage.
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e-Gate Services Factory precinct
e-Gate Services Factory
Rain collection
Toilets
Kinetic energy (pavement)
Arena irrigation
Solar power
Rain collection
Rain collection
Toilets
Toilets
Community-focused area
Floods
Rain collection
Food waste (fertilizer)
Community gardens
Elevated GP area
Marvel Food Factory precinct
Food waste (fertilizer) Solar power
Kinetic energy (pavement)
Solar power
Green roofs
Kinetic energy (railways)
Marvel Food Factory
Rain collection
Reused containers
Vegetables
Direct pick-up
Food ferries
Food freights
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built form_ e-Gate-Docklands Productive Hub
1_Unique typologies according to specificities for the facility: e-Gate Services Factory, Shared parking pick up buildings, Cultural and educational public facilities and Marvel Food Factory. 2_MIX USE_Type A: One in e-Gate Services Factory precinct and another in Marvel Food Factory precinct. Singular shape (curved) to emphasise wayfinding within the precinct. 13-story-buildings (4 levels commercial and retail + 10 to 12 levels offices). 3_MIX USE_Type B: In e-Gate Services precinct. 10-story-buildings (3 levels commercial and retail + 7 levels offices/workplaces and housing). Managed by Melbourne City Council under Affordable Housing program. 4_MIX USE_Type C: Surrounding e-Gate Services Factory and facing Waterfront Way proposed extension. 10-story-buildings (2 levels parking + 1 level commercial and retail + 7 levels offices). 5_RES_Type A: along Central Boulevard. 6-story-buildings (6 levels residential). Peculiarity: Green roofs will collect rainwater for toilets. 6_RES_Type B: facing Community gardens. 4-story-buildings (4 levels residential). Peculiarity: Sloped roof alluding former warehouses in the site (e-Gate industrial character). 7_RES_Type C: along Footscray and West Gate Rd. 10-story-buildings (10 levels residential). Peculiarity: Green skin to reduce noise and pollution. 8_MIX USE_Type D: Along Central Boulevard connection with Marvel Food Factory. Northern typologies: 20-story-buildings (2 levels parking + 1 level commercial + 1 levels retail + 3 levels offices + 5 levels residential). Southern typologies: 20-story-buildings (2 levels parking + 1 level commercial + 3 levels retail + 4 levels offices + 10 levels residential). 9_OFF_Type A: Semi-Private ownership. Offices and workplaces at the higher levels (private) and 2 levels at the ground plane managed by Melbourne City Council under Affordable Housing program (ateliers) for artists living within the precinct. 10_MIX USE_Type D: In Marvel Food Factory precinct. 10-story-buildings (4 levels commercial and retail + 12 housing). Managed by Melbourne City Council under Affordable Housing program. / 11_Existing built form to be maintained. E.g.: Southern Cross Station, buildings around Marvel Food Factory, West Tower (heritage), North Melbourne Station, etc. 12_ Existing built form to be maintained. Potential to be upgraded. E.g. Spencer Outlet Centre, residential building in Adderley St.
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1_Extension of exg NM Station: unique typology
1_e-Gate Factory: unique typology
5_Residential. 5_Residential. Type A. Type A.
0_West Tower: existing built form to upgrade
10_Mix use. Type D.
6_Residential. Type B.
8_Mix use. Type D North
12_Marvel Factory: existing built form to upgrade
2_Mix use. Type A.
7_Residential. Type C.
8_Mix use. Type D South
3_Mix use. Type B.
7_Residential. Type C.
4_Mix use. Type C.
1_e-Gate School: unique typology
9_Offices/ Workplace Type A.
2_Mix use. Type A.
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urban programme_ e-Gate-Docklands Productive Hub 0_Existing building programme to be maintained. 1_Public facility. Transport. Proposed North Melbourne extension. Second access in e-Gate Services Factory precinct. 2_Pure offices building. 3_Public facility. e-Gate Services Factory (hybrid typology). Specific uses for the Stadium venue and sportive ground. 4_Public facility. e-Gate Services Factory (hybrid typology). Specific uses for community purposes at the ground level and private coworking and accelerators spaces at higher levels (Specific users: Makers and Freelancers). 5_Mix use building. Commercial + Offices. 6_Pure residential building. Medium-High density. 7_Pure residential building. High density. 8_Shared-cars parking building. 9_Public facility. Health Care. e-Gate Health Care Centre. 10_Public facility. Educational. e-Gate Primary School. 11_Public facility. Cultural. e-Gate Industrial Museum & Library. 12_Mix use building. Commercial at terrace level + 'Conventional' Residencial typologies (apartments) + Unconventional residential typologies (eg. High rise retirement villages) + Retail (eg. Hotels) at higher levels. 13_Parking basement. 14_Mix use building. Offices and workplaces at the higher levels (private) and 2 levels at the ground plane managed by Melbourne City Council under Affordable Housing program (ateliers) for artists living within the precinct. 15_Mix use building. Commercial at ground plane + Affordable housing in the higher levels. Managed by Melbourne City Council under Affordable Housing program. 16_Pure offices building. Private ownership. Suggested programme: Educational (Media related) + Hotel. 17_ Public facility. Cultural. Town Hall. 18_Public facility. Marvel Food Factory. Mix use building. At ground level: Sportive, Arts and Entertaiment Zone + Commercial (eg. Bars and cafes) + Retail (eg. Healthy food stores) + Workshops rooms (Showroom spaces to 'share the knowledge', what they do) + Specific uses of The Factory: Technical areas with no public access (eg. vertical circulations and storage areas) + Upper levels: Containers farms pick up points.
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site vision_ e-Gate-Docklands Productive Hub
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Marvel Factory Precinct _zooming in more detail
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the (2nd) big challenge_ this project addressed
“Victorian governments have wasted two decades of opportunities to address the state’s housing crisis, selling surplus public land that could have been used for 11,000 public housing units” in spite of “the state’s public housing waiting lists at a record high of 100,000 people and more expected to join that list as the impact of COVID-19” - Prof. L Porter, R Postma and L Davies, RMIT University.
This trend must stop!
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the solution_ potential to deck over rails
How this deck over the rails might do a meaningful contribution to the city?
+
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A green oasis
Aordable housing
in the middle of the concrete(d) Western city side
to support the prosperity, diversity and inclusion
...and what might be the role of our Marvel Factory?
To articulate a diverse programme
To be the catalyst
which promotes social inclusion and integration between the 'city-players’
of a journey of experiences that gets locals and outsiders to the water
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BOURKE ST
Access from Southern Cross Station
Sportive Zone
Tennis courts
Kiosk
Mini-football court
Exhibition
Running track Rock climbing wall Production Core II
Production Core I
Basketball courts
Housing
Commercial /Retail
Workplace/ Learning
Housing Workshops square
Housing Cafes terrace
Pedestrian bridge
Walkway access
Commercial Town hall
Cafe expansion
Performance square
Commercial
Commercial SPENCER ST
Commercial Landscape stairs
Marvel Lane
Marvel green lung Landscape terraces
Commercial
Bike parking
Grandstands
Commercial Commercial
Commercial
Housing
Housing
Walkway access OďŹƒces Workshops square Commercial /Retail
Peformance platform Workplace/ Learning
Production Core III
Production Core IV
Blank canvas for street art
Blank canvas for street art
Exhibition
Urban sculpture
Art Zone
Flexible area for outdoor interventions
Ateliers
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Ateliers
site plan_ Marvel Factory precinct
Water feature
Harbour Recreation Zone
Pedestrian bridge
Cafes terrace
Commercial /Retail
“Putting this concept into practice, it might result in something like this. Where it is clear the lineal connection between the city and the water. The massive former Stadium was perforated to generate these big openings, while the remaining 4 concrete cores hide the ‘dirty’ part of the production and connect it with the transport infrastructure underground”.
Harbour Production Core
HARBOUR EXPLANADE
(connection with Marvel underneath)
Food Ferries Port
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transversal section_ Marvel Factory precinct
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imaginery of aerial views_ Marvel Factory precinct
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public realm_ Marvel Factory precinct
“The first strategy to ‘attack’ the existing site was to break it down into small neighbourhoods, each of them having its programme and, therefore, character to make this journey of experiences varied and rich. This connective tissue stitches all the different activities, by shrinking and expanding to create unique areas and make people to move around. The second thing to highlight in this page is the suspended oval platform connecting people with the farming modules and productive cores. And, finally, how a bridge crosses over the road to make even stronger this water connection”.
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1_Marvel Lane_ public realm in Marvel Factory precinct
A large entrance gate: the meeting point 38 |
EOB 05 - FINAL PROJECT
PavegenŠ modules in key concentration points of people
Cafes expansion
Bikes and e-scooters parking and sharing points
Seating areas for casual conversations
Shops' front facades
2_entertainment zone_ public realm in Marvel Factory precinct
Outdoor waiting area in front of the Town Hall
Grandstands looking at the Performance square
Videos projections in Marvel's solid wall.
Performance square for casual acts from musicians living in the precinct A B I O - D I G I TA L P R EC I N C T: A N E W O F F E R I N G
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3_Sportive Zone_ public realm in Marvel Factory precinct
Climbing wall in one existing building’ former solid wall 40 |
EOB 05 - FINAL PROJECT
Basketball courts
Tennis courts
Mini-soccer courts
Exhibitions stands
Running track
4_arts zone_ public realm in Marvel Factory precinct
Urban sculpture (wayďŹ nding of people coming from Main Boulevard)
Concrete cores solid walls = the blank canvas for artists living in the precinct
Flexible area for outdoor interventions
Exhibition stands for artists living in the precinct A B I O - D I G I TA L P R EC I N C T: A N E W O F F E R I N G
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5_Marvel factory_ public realm in Marvel Factory precinct
Cafes terraces
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Suspended oval platform connecting people with farming modules
Workshops square
Landscape stairs with vegetation and existing structure (to be studied further)
Waterfront lookout from Marvel green lung
6_harbour zone_ public realm in Marvel Factory precinct
Bridge over the road for a direct connection
'Steps to the water' to seat or get closer
Bridger that gets people 'into' the water
Cafe terrace with stunning views
Water feature for direct contact (during summer) A B I O - D I G I TA L P R EC I N C T: A N E W O F F E R I N G
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food offering and metabolic systems_ in Marvel Factory precinct
1_Solar panels in housing typologies for energy consumption of the buildings and part of the Marvel Factory. 2_Rainwater collected from mid-terraces to be used for residents' toilets. 3_Kinetic pavements spread in the precinct. Located in key parts like accesses and areas with more concurrence of public. Energy to be used for buildings and urban lighting of the precinct. 4_ Freight farms shipping zone (underground). Food delivery for outsiders. Connection between Marvel Food Factory and Southern Cross Station to deliver food via Food Freights. Possible relocation of existing freight railway to be studied in a next stage. 5_Kinetic Energy System incorporated in Railways below decking to supply part of the Marvel Food Factory. 6_Mantained water collection system and tanks from former Marvel Stadium, with a capacity to store up to 1M litres. 7_Production ring and cores. Main resource: Discarded shipping containers from Port Melbourne yard. To be used for: growing food on-site (vertical hydroponic system) but also the assembly of new urban farming units to be exported to a broader context. 8_Suspended oval platform connecting people from the ground level to farming modules. Food delivery for local consumers: picking up their own food directly. 9_ Connection underground to new harbour development and Central Pier restoration. The new Harbour will host oating markets on weekends (Southern side) and food ferries 'normal' delivery during weekdays (Northern side). 10_Proposed alternative source of energy for Marvel Food Factory: wind towers at the end of Central Pier. Suitability to be studied in further detail.
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7
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+ movement! (kinetic energy)
People moving
4&5
PavegenŠ
Precinct's urban lighting
Kinetic Energy Recovery System (under railways)
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human scale_ Perspective from Marvel Lane looking at Marvel Factory
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human scale_ Perspective from Suspended Oval Platform
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the last thought_ the city met the water
"The previous images try to reflect part of the vision I have for the site. It might have been just a place where people go to ‘get some food’… but it is more than that. It is a celebration of the public realm, where we can find a complex mix and diversity of people. Kids, elderly, adults… some playing with the pavement modules to power their phones’ batteries, while others just drink some coffee on a sunny Sunday morning. The Marvel Factory is the protagonist (and background!) of this. The oval suspended platform, which connects people with the farming modules, enables them to have the experience of grabbing the food themselves, while others will go there motivated by the curiosity to learn new things. The last thought to finalise this chapter is that there is no denying that thanks to Marvel Factory, the city finally met the water".
—Some extracts from my Final Presentation speech.
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>> 02eob 01_
knowing places. global and local understandings Produced as part of the Group 4 / Jessica Lupita & Melissa Woon Shao Wei
Knowing places was the first task we had at the beginning of the semester and purely a research-driven exercise. The first part consisted of investigating existing and speculative systems of urban agricultural production, food offerings, urban greening strategies and bio-digital systems in architecture; while the second part, researching and interrogating the existing site concerning a greater urban ecology. Our group was focused on transport and mobility, current and future modes. For me, this exercise represented the first contact to a quite complex theme. It allowed me to understand the complexities of the industry, looking from a global perspective. Specifically, the first task introduced urban farming to me, a complete neophyte by then. Knowing facts, numbers, statistics and trends, made me realise the importance and impact that food production has in our environment and society. Concerning transport, this task was our first opportunity to speculate and re-imagine how food distribution might do it differently, responding to a circular metabolism and embracing new future transport alternatives. This first step was fundamental for my final project since the takeaways I took at the end of the EoB1 were key concepts reflected in Marvel Food Factory: Container farms, Freight Farms and Food Ferries. 50 |
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viable food offering_ food consumption and trends
=
20% = 140 = 450,000
of the food that Australians purchase(2)
kilograms per person per year(2)
Takeaways and food delivery platforms
1.3b tons
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(Food+Technology)
65 = 1 in 2
transactions per person(4)
orders food every day in Australia(4)
All the food produced for human consumption(1)
Anaerobic digester designed by Local Energy Adventure Partnership (UK) for an urban context
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23%
of growth every year since 2013(4)
food waste
from residential or commercial buildings
How might this aect urban environments? * Less human contact > less liveable neighbourhoods * More delivery vehicles in the street > more often traďŹƒc congestions
compost (soil fertiliser)
biogas
(electricity)
Urban food growing
4m tons
33% Fresh food 27% Leftover 15% Packaged and long-life prod. 9% Drinks which, stretched end to end, would bridge AU and NZ over three times(3) 9% Frozen food 7% Takeaways
(1) UN Food and Agriculture Organisation (FAO) / (2) FoodWise estimations based on the National Waste Report 2010, by the Department of Environment, Water, Heritage, and the Arts / (3) Australian Ethical / (4) Eating Out in Australia - Report 2019 KNOWING PLACES
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viable food offering_ urban farming G L O B A L L Y (1)
High cost of land within the urban fabric (close to the market)
Electricity
Water
Nutrients Labor
IN PU T
VERTICAL HYDROPONICS + Insulation (int.T 10-26ºC) + 365 days season extension + LED lights / Wi-Fi + Automated control system + No need for pesticides
container farms Freight Farms, ‘the next generation of food supply’. Can be anywhere.
or 500 Full Head/week 1,000 Mini Head/week Lettuce
or 27-45kg/week Hearty Greens
( 3) 15-36kg/week Herbs
OU TP U T
(1) I Aglanta Conference, Atlanta 2017. Upstart University. (2) National Climate Change Adaptation Research Facility / (3) Scheme concept and data from Freight Farms. / (4) Scheme concept from Garden Pool Charity. 52 |
EOB 01
LOCALLY
Energy demand
Low profits
Labours cost
much higher than other method of food prod.
to be competitive with traditional farmers
and their specific capability
Inexistence of policies or strategies and indifference about the UA (2)
GARDEN POOL ‘The food oasis’. Dry/desert. Arizona, US.
(4)
Duckweed for chicken feed KNOWING PLACES
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viable food offering_ urban population and food production
ins pira tio n f ro m th e pr ese nt (Toronto, CA)
Local production outlets
America’s Urban Agriculture Capital. More than 800 growing sites accross the city(3) UA incorporated into public buildings. E.g.: Even O'Hare's Terminal 3 (the world's first airport aeroponic garden)
Agri-tourism outlets (to pick your own)
475km cycle track
c rops
+ “I have LAND but no time/energy” d
“I have TIME but no yard”
(Canada, The United States and New Zealand)
(1) Chris Hawkins, project leader of ‘Sharing Backyards’ / (3) Chicago Urban Agriculture Mapping Project 54 |
EOB 01
lan
A simple online system(1) that helps people to find each other. A collaborative food system.
in spirat ion fr o m th e pa st
Clever examples of terrain + weather adaptation to create farmlands
(to avoid oods)
(heat during cold nights)
Machu Pichu, PE. Inca citadel, (1450-1572).
Tenochtitlan, MX. Ancient capital of the Aztecs empire (1325-1521)
KNOWING PLACES
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urban greening strategies_ urban heat island (uhi)
170| | EEOXBE R0 C 56 1ISE 8
Strategies: Urban parks: They can reduce its surrounding tempurature by 4ÂşC. Street trees: The air temperature beneath individual trees and cluster of trees is cooler than the air temperature in tree-less areas. Ground vegetation: Vegetation helpd with evaporation cooling and reduce Urban Heat Island. It has been proven that the temperature around grass covered ground is lower than concrete covered ground. Green roofs: They could mitigate urban heat islands signiďŹ cantly by removing heat from the air throught evapotranspiration and reducing heat absorb.
Precedents. From top to bottom: Urban Park in St Stephen, Dublin; Central Park, Manhattan, US; Street trees.
KNOWING PLACES
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urban greening strategies_ water quality
58 |
EOB 01
Strategies: Artificial Floating Island (AFI): The plant root system and floating structures of AFI can intercept contaminants, reduce water velocity, abate the dispersal of pollution, and absorb.
Rain Gardens: Specially-designed garden beds that filter stormwater runoff from surrounding areas or stormwater pipes. Raingardens are also called bioretention systems because they use soil, plants and microbes to biologically treat stormwater.
Precedents. From top to bottom: Artificial Floating Island as a pond, and Rain Garden to catch filter stormwater.
KNOWING PLACES
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urban greening strategies_ waste
60 |
EOB 01
Strategies: Third Zone Automated Collection Plant: Using underground pipes, the city’s trash gets sucked into this zone and the garbage is automatically recycled, burned for energy or buried deep underground.
Waste Incineration Plant: Turning the steam into energy for electricity. This strategy is developed in many countries, especially in Singapore.
Precedents. From top to bottom: Third Zone Automated Collection Plant in South Korea; and Incineration Plant in Singapore
KNOWING PLACES
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urban greening strategies_ walkable streets
62 |
EOB 01
Strategies: The Green Walkable City (GWC): A comprehensive planning programme for the purpose of conceptualizing future strategies for the planning of Stockholm’s green space.
Precedents. Stockholm’s public realm
KNOWING PLACES
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urban greening strategies_ case studies / precedents New York’s 10 minutes park map
Europe’s green infrastructure project
Netherlands’s Marker Wadden’s project
64 |
EOB 01
Singapore’s sustainable development
Singapore’s green roof style
The Snovik Thermal Spa, Slovenia
KNOWING PLACES
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biodigital_ biointegration Physical environment:
OUTPUTS
Community of Plant & Animal Microbes
ABIOTIC physical
Site Characterised by given climate features Site Characterised by given edaphic features
Community of plants and animals:
BIOTIC biological
Plants Community Animal Community
Ecosystems as Ecology’s Model of Nature
ecosystems biological structure ecosystems biodiversity ecosystems connectivity and nexus ecosystems provision of ecosystem ss ecosystems biointegration ecosystems responsiveness to climate ecosystems use and cycling of materials ecosystems hydrology ecosystems symbiosis ecosystems homeostasis ecosystems food production ecosystems succession
Ken Yeang, 2018, TedX Talk “Saving the World by Ecologica Design” 66 |
EOB 01
INPUTS energy materials food people vehicles
waste energy waste materials waste food used built materials
BUILT SYSTEMS BIOSPHERE biospheric cycles climate ecosystems energy and material resources existing built environment
bio-digital_ ecology/nature climate ecosystems flora and fauna natural resources physical environment biogeochemical cycles
rain waterways ground water dew lakes bioswales detention ponds
Centralised Planting
Dispersed Planting “Spotty” Pattern
GREEN NATURE
RED HUMAN
activities commerce economic systems life styles mobility recreation food and diet
ecological nexus
BIO INTEGRATION BLUE WATER
Stepping Stones
GREY BUILT env.
Continuous Planting “Corridors and fingers”
Juxtaposition
Intermixing
built structures production systems (energy, artifacts, food, prod) materials and waste buildings cities utilities
Enhanced Intermixing
Integrating
Link existing natural corridors
KNOWING PLACES
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biodigital_ existing precedents
World’s first algae bioreactor facade International Building Exhibition (IBA) Hamburg, Germany zero-carbon apartment complex, bright green facade-cum-algae farm Microalgae can produce more biofuel per hectare than alternative crops Full article: https://www.archdaily.com/339451/worlds-firstalgae-bioreactor-facade-nears-completion
Brick grown from bacteria Growing bricks from bacteria and naturally abundant materials by bioMason Alternative to concrete, glass, steel and wood which have significant levels of embodied energy
Full article: https://www.archdaily.com/472905/bricks-grownfrom-bacteria
68 |
EOB 01
bio-digital_ speculative precedents
BY 2050 75% OF THE WORLD’S POPULATION WILL LIVE IN CITIES
ARUP envisions the skycrapers of 2050 Building as a living organism. Central brain to control energy, lighting and facade Modified to suit climate, time and occupation Connect to other buildings to optimise production and consumption of energy
Full article: https://www.archdaily.com/333450/arup-envisions-the-skyscrapers-of-2050 KNOWING PLACES
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70 |
EOB 01
biocomplexity: transport/mobility_ current modes of transport
Why urban agriculture in our site? Strategic location. Close proximity to big consumers
Positive for the environment. Reduce the use of non-renewable fossil fuels (Distribution)
More value to the land. Hybrid buildings (commercial + residential + urban agriculture)
Community engagement. Community gardens 2.0.
Current modes of transports in the site.
KNOWING PLACES
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biocomplexity: transport/mobility_ circular economy. the big plan.
Circular metabolism for food production and distribution
72 |
EOB 01
Future transport system for food distribution
KNOWING PLACES
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biocomplexity: transport/mobility_ circular economy. the big plan.
Big consumers (restaurants, supermarkets, etc)
Individual consumers
Uber Eats drones Delivery Drones
future alternatives for food distribution 74 |
EOB 01
Containers farms Freight Farms
why?
Meadows Bridge Competition Pedestrian connection
- Embrace the future - Less pollution than traditional distribution - Less traďŹƒc - Reach a bigger market
Floating markets in Tailand Food Ferries
biocomplexity: transport/mobility_ circular economy: the small plan
car ownership
1 =1 1000
car rental
12 =1 1000 84 vs.
KNOWING PLACES
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>> 03eob 02_
making places; situational understandings. programme, zoning and amenities Produced as part of the Group 4 / Jessica Lupita & Melissa Woon Shao Wei
Having had a big picture of the systems that the unit would address during the semester, this second task allowed us to start to understand the site, our edge of bounty. Our group was in charge of programme and zoning, so the first part of this exercise consisted of mapping the existing facilities and amenities to understand the character of the site and potentials to work on the urban programme in the masterplan. For example, what type of facilities were missing, what others were successful and had certain importance for the residents, the major concentration of commercial activities to know how people move, among others, were the type of conclusions that I took from this exercise. Furthermore, acknowledging the heights of the current buildings and planning regulations were essential for the prefiguration of the built form. The second task consisted of capturing the impressions we got of the site during the site visit and starting shaping the site character’s, which of course, had a strong influence in the final project. In one hand, the key elements that make Dockland’s essence: the connection with the water, the ‘corporate-style’ of the built form, curved edges, social art expressed through several pieces spread out in the area, and the water itself; and in the other hand, a notorious contrast with e-Gate’s industrial character. These two were pieces that the final project had to ‘stitch’. Finally, a hand-drawn map inspired by Nigel Peake. This texture map had to express surfaces and materiality around the site, as well as negative and positive spaces we move through. 76 |
EOB 02
existing facilities_ public and private
Total number of facilities: 119 Educational Health care Community Government Cultural Sportive Places of worship Transport and mobility
Current public and private facilites in and around the site.
MAKING PLACES
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existing facilities_ public and private Universities: 4
Primary schools: 5
Community centres: 2
Community gardens: 3
20
28 Others: 6
Charities: 7
Kindergardens: 1
Child care centres : 7
Tafe: 10
Secondary schools: 2
Club: 1
Community
Educational
Stadium: 1
Mental health: 5
Nursing: 1
22
8 Hospitals: 1
Leisure centre: 1
Sportive grounds: 6 Clinics: 15
Health care
78 |
EOB 02
Sportive
Gov. oďŹƒces: 9
Magistrate courts: 6
Libraries: 3
Museum: 5
15
18 Police stations: 2 Metropolitan brigade: 1
Art gallery: 4
Event venue: 3
Cultural
Government
Mosques: 1
5
Harbour: 1
3 Churches: 4
Places of worship
Stations: 2
Transport
MAKING PLACES
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Current commercial activities and amenities in and around the site.
80 |
EOB 02
existing amenities_ and commercial activites Commercial activities Only major concentrations.
Large scale Shopping malls: 7 / Market: 1 (Queen Victoria Market) Medium range Bars, restaurants, coffees, shops and retails in general Small range Bars, restaurants, coffees, shops and retails in general
Amenities
Total: 143 approx. Hotels and Apartments 65 Wellbeing (GYMs and training centres) 24 Banks and Post offices 22 Events venues 14 Rental cars (pick up) 13 Entertaiment (Ice skating, Star Observation Wheel, Sea life and Marvel Stadium) 4 Other (Dockland Studios Melbourne) 1 MAKING PLACES
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existing buildings_ grouped by height
0-15 m (457,959m2) 16-30 m (252,529m2)
82 |
EOB 02
31-50 m (200,982m2) >50 m (301,890m2)
Future developments
development activities_ grouped by height
0-15 m (12,428m2) 16-30 m (46,977m2)
31-50 m (14,874m2)
Existing buildings
>50 m (117,217m2)
MAKING PLACES
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zoning_ planning zones
Capital City Zone Public Park & Recreation Zone Docklands Zone Port Zone Commencial 2 Zone (C2Z) General Residential Zone (GRZ) Industrial 3 Zone (IN3Z) Industrial 1 Zone (IN1Z) Mixed Use Zone (MUZ) Public Use Zone Transport (PUZ4) Public Use Zone Other Public Use (PUZ7)
84 |
EOB 02
height limits_ preliminary group
8-15m (Medium-Low rise) 8-50m (Med-High rise); GRZ: 9m (low-rise) >50m (High rise)
MAKING PLACES
| 85
site impressions_ emotions diagram
Tranquil - Serene conditions Excited - Potential hotpots Curious - Unactivated space Social - Congregation of people Adventurous - Interesting viewpoints
86 |
EOB 02
site impressions_ pictures collages
Connections The grand Bolte Bridge in the background gave a strong sense of character to the site. The connections in general had a strong anchor back to the water. The feeling of being drawn to the water was apparent the moment you walked along the connections on the site. The feeling we got after walking past Marvel Stadium was a sense of openness.
Built form The built fabric surrounding the pier were mostly large corporate buildings that had a hustlel and bustle to them during the day but would soon empty out after working hours. The buildigs had serene views to the pier. We felt there was also a sort of colourful palette to the architecture - splashing the site with various colours. The E-gate site was basically an empty shell ďŹ lled with potential. Its industrial character and underdevelopment was a stark contrast to the Docklands sit. MAKING PLACES
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site impressions_ emotions diagram
Site handrawing inspired by Nigel Peake.
Water Water was a deďŹ ning character of the site, giving it a sense of serenity and calm in the midst of the built form. The pier provided a tranquility and stillness to the place. We agreed that allowing the city to meet the water would bring a new sense of place to Dockland.
Social / Art The social aspect of Docklands was clear during business hours when people would linger on the streets especially around lunch time. Once work was over the streets reverted back to being quiet and isolated. Various public art pieces are scattered around the site giving the place splashes of colour. Although we felt some of it seemed out of place, giving the site a unique character. 88 |
EOB 02
MAKING PLACES
| 89
>>04eob 03_cultural cues and data mining (week 3)
Precinct precedent study
rio 2016 olympic park (aecom + gusmao) There are multiple takeaways from this exercise, which represented more than just a simple sportive facility precedent. First, beginning to think about what contribution the project might do to the city, apart from the specific functionality of the building -in this case, the World Cup and, in Marvel Factory, the food production. ‘Legacy’ and ‘transformation’, two key concepts for Rio Olympic Park that defined its construction in stages, should leave us some reflections: what is the legacy the project not only gives to the city but also people (the collective memory)? And also, the idea of thinking of a project that mutates and evolves to adapt to new times and new necessities. Particularly talking about the final project, Marvel Stadium is, undoubtedly, iconic for Melbourne and, in that sense, its character should be preserved and its essence reflected on the new architecture, even though the former large piece of infrastructure is transformed into other that responds to new (and bigger) challenges: food security, the housing crisis and lack of greening.
Aerial view of Rio 2016 Olympic Park, projected by AECOM + Daniel Gusmao (International competition), Area: 120-hectare, in Barra de Tijuca, southwest of Rio de Janeiro, Brazil. 90 |
EOB 03 - WEEK 3
PRECINCT PRECEDENT STUDY
| 91
the premise_ a concept where the project started from
What do the project will leave to the city? 92 |
EOB 03 - WEEK 3
designed to be built in stages_ stage 1: games mode (2016)
A “milestone� in the ongoing legacy programme Operation + separate access for athletes and the audience + logistics for the transport system, the viability of implementation and access for parking Priority: - ensure the best conditions for the performance of the sporting competitions - safety and free movement of more than 150,000 spectators expected on peak days
PRECINCT PRECEDENT STUDY
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designed to be built in stages_ stage 2: transformation (2018)
Community focused (to bring economic, social and environmental beneďŹ ts) Priority: - to create a lasting legacy, with - new homes (residential buildings) - new jobs (eg. oďŹƒces, hotel, educational facilities,) - new places for leisure activities (eg. vegetable gardens, skateparks, outdoor cinemas) - others to support infrastructure (sewage treatment plant)
94 |
EOB 03 - WEEK 3
designed to be built in stages_ stage 3: legacy (2030)
Ensure the viability of installing new, sustainable enterprises after the Olympic Priority: - new homes (residential buildings) - new jobs (eg. oďŹƒces hubs, corporative centre) - new places for leisure activities related with the spirit of the urban precinct (eg. museum of sports, shopping mall + recreation centre) - others to support infrastructure (eg. school, water treatment plant, bike lanes)
PRECINCT PRECEDENT STUDY
| 95
key design concepts_ to be reflected in the project
Design-driven concepts Rio’s identity + weather + culture + lifestyle + biodiversity + aesthetics + history + materials Suitability to the site? 96 |
EOB 03 - WEEK 3
key design concepts_ the smaller scale: via olimpica
Via Olimpica “conceptually was to draw a line down from the mountains to the water� a concourse that runs north to south in an undulating path through the Park, making it easy for the thousands of spectators attending the Games to get around the Park and into the venues > FUNCTIONALITY a tribute to the pioneering Brazilian landscape architect Roberto Burle Marx > EMOTIONS (How does it appeal to the collective memory?)
PRECINCT PRECEDENT STUDY
| 97
>>05eob 03_cultural cues and data mining (week 4)
the brief
Programme and contextual propositions for the site The first challenge of the project: making the brief. Yes, challenging from the beginning since it was the first time I wrote down my own project brief. So, the first step was to learn what it is, the purpose it has for any project, what aspects should be included, the different types of ways to do it, etc etc. After that, I felt ready for 'the brief attack' and, in that point, the mind map app we used was very handy to organise my thoughts and ideas. As part of the task requests, this brief had to cover: food offering and metabolic systems that the project would address, urban programme, public realm strategy, contributions to the city and stadium speculations. Having finished Studio, I may say that this brief was definitely a cheat sheet which I got back into every time I started to feel lost in the design process.
Brief Mind Mapping created in Miro App 98 |
EOB 03 - WEEK 4
the brief_ mind map
THE BRIEF
| 99
the brief_ written version As its name indicates, E-Gate is one of the major gateways to the city of Melbourne. Every day tens of thousands of people pass by the site using different modes of transports to get to the CBD. The abandoned condition of it leads us to the first question... is this the face we imagine for “the world's most liveable city”? To make a meaningful contribution it is essential to think the reactivation of this site with a broad approach for a resilient city where the public realm might the connective tissue. This brief will have three different approaches to our site: the specific issues, the site as a system within the city and, finally, the key articulator elements (stadium and transport interchanges). First, we detect the main problems that the community face every day: lack of connectivity between West and North Melbourne with Docklands - since not only the railways are a physical barrier but also the site itself impedes the connection between both areas-, the economic isolation of the businesses in the area (specifically North Melbourne and Harbour Town shopping centre) and the inexistence of green and recreative spaces for the Western part of the city. Which makes this situation worse is the vision that Transurban Strategy Plan has for the site: a fully car-oriented sector, where there is no place for pedestrians. More and more roads increase the noise and the level of pollution, likewise reduce the attractiveness for developers and potential residents. 100 |
EOB 03 - WEEK 4
The proposal attempts to give a solution to those issues. The connection between West Melbourne and Docklands will be through a large public space. This will be the real and physical link between one side and the other. The relocation of Marvel Stadium to E-Gate will be the starting point to generate a green area at the surroundings to be a combination of recreative facility and parkland that will also create a new green lung for the Western side of the City, likewise will contribute to the reduction of carbon footprint. Concerning the economical reactivation of the site, the commercial activity will be complementary to the North Melbourne centre and Dockland's shopping malls, creating a 'route' to connect those points. Additionally, part of the original structure of Marvel Stadium will be reused to allocate new residential typologies that will connect the City to the water. In this sense, there is a true compromise to conceive sustainable cities that can be adapted to existing urban contexts. The second approach is based on a report from the World Wildlife Foundation which claims that “humanity must now produce more food in the next four decades than we have done in the last 8,000 years”. To achieve this challenge, the site is understood as a complex system itself which is part of a major and even more complex system (the city). As a system (or process), it has different components: the outcomes -previously mentioned as food production-, and the inputs: water, energy and our key resource.
Water. It will be supplied by the Moonee Ponds Creek and potential floods and collected and treated to be used as a source of nutrients to feed our urban agricultural system (hydroponic). As the same way in Arden the water is a key element for landscape design, in our urban strategy will be for crops growth. Energy. The energetic source will be done through alternative resources: solar and wind. It will be collected and stored in the largest building facilities that our site will host (stadium and stations). This will be possible because of the incorporation of special skins and smart facades to the blindsides of these 'big boxes', giving them another function apart of the specific use to make them play a better role within the city. The key resource of this productive hub will be the shipping containers. These are a key piece to make this system work. From embracing the idea and aspiration of a circular economy and the conviction that it is possible to design a sustainable city that makes efficient use of its resources, comes the idea to reuse this element. E-Gate is very close to the Port of Melbourne, which would make possible access to the unused containers. The useful life of shipping containers is very short and responses to a certain number of trips, that is why a big number of them are discarded every year. This is the reason why they will be used as capsules for food production. Over the world, there are a few companies that design this type of units but not in
Australia. Therefore, it would be an innovative idea and, obviously, suitable for the site. For indigenous people, the creek and the site were a source of food. So, having that in mind, we would be reinforcing the character of the site as a production hub. The outcomes will be destined to the immediate context (food production for local consumers) and a broader one (factory of small food factories). The third approach aims to define my position about three key elements that articulate the system: the stadium, both stations and a (potential) harbour. As it was mentioned before, they all will capture and store energy so, in some way, they are the driving force of the system. Motors of energy management and catalysts of the urban strategy. The proposal will have them as protagonists, more than simple complements. To their traditional role as interchanges of social interactions, it will be added the interchange of energy and, why not, food. Especially the stations and harbour which might be a key piece for food distribution where the railways and Yarra River will be the way (freight farms and food ferries?). Finally, to give a real sense to this system, we have to add people to the equation. The last approach for the urban strategy would be the human scale. How this factory will make a meaningful contribution to people's lives? This system-machine-site has to incorporate a programme for people to be transformed into the complex system that a city is. THE BRIEF
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>> 06eob 03_cultural cues and data mining (week 5) Social-cultural-economic context
Trends affecting our urbanity: the baby boomers Even though this was an individual task since each of us had to research and explore a specific current trend, sharing our findings was crucial to have a broader understanding of the global and local dynamics. I was in charge of the baby boomers, however, I took some important content from my classmates, particularly about: immigrants, the Maker Movement, the education economy, future of work and affordable and integrated housing. All those current trends and challenges represented some opportunities for my project which helped me to visualise who I was designing for and, therefore, in the execution of my urban programme and type of dwelling, workplaces and public realm I envisioned for the site.
Illustrative picture of Baby Boomers 102 |
EOB 03 - WEEK 5
S O C I A L- C U LT U R A L- E C O N O M I C C O N T E X T
| 103
the baby boomers_ current issue and some facts
the babyboomers who are they?
Those born between 1946 and 1964, so have been using technology at home and work for years
the current 94% of Australians 65+ live in housing (only 6% lives in nursing) issue private only 1 nursing facility close to our site >50% of Australians 50+ live in detached suburban houses of 3+ bedrooms
By 2055 the number of people 65+ is expected to be more than double
only 30%
of Australian households will be single person households by 2026
social isolation is a serious emerging issue
104 |
EOB 03 - WEEK 5
Lifestyles are changing and there are more collaborative paradigms for urban living (sharing economy)
the baby boomers_ what are they doing currently?
staying NORC model "Naturally occurring retirement community" (trend growing rapidly in the US)
co-housing (already exists in Australia) shared houses between elderly + people who take care of them = shared economy
? or
urban interventions low-cost, high-impact pilot projects
leaving Industry players have to rethink the existing retirement-village model.
mid-rise retirement villages
high-rise retirement villages
more aodable
Experts say is “the way of the future�
S O C I A L- C U LT U R A L- E C O N O M I C C O N T E X T
| 105
to leave_ (new) retirement villages
106 |
how do they look like?
benefits they give to the city
- High levels of luxury - Access to the kinds of amenities inner-city dwellers have grown accustomed to - Equipped with smart technologies - Use of augmented or virtual reality for traveling and education experiences (e.g. “Exergames” – video games that enable physical activity) - Virtual personal assistants (like Google’s Duplex) - Health care facilities to be built as part of the building
- Help reverse the urban sprawl of Australian cities (among the largest and least densely settled in the world) >> Moving towards a “compact city” model: liveable, resilient and economically competitive
EOB 03 - WEEK 5
- To relieve pressure on the public health system >> valuable in global crisis times like this - Developments in Suburbs would enable people to stay within the community they know if they wish
to leave. some precedents_ high-rise towers in australia
Sunshine Coast
Melbourne
Shine Birtinya Ret. Village
Grace Albert Park Lake - 18-storey landmark on the Melbourne skyline - “It’s about enjoying life your way, our focus is helping residents live their life to the fullest through the services we offer.”
- Located close to iconic beaches of the Sunshine Coast and less than 1km away from a medical precinct - Wellness Centre: including a gym, weekly fitness classes, yoga studio, hair salon and clinical consult room - Facilties for social gatherings: outdoor BBQs and games centres
Brisbane
Sydney
Aveo Bella Vista
Aveo Carindale
- Facilities: Bistro and bar, beauty salon, gym, snooker lounge, function rooms, community garden, outdoor fitness/yoga lawn and health and wellness suite, which includes physiotherapy and remedial massage. - “Retirement attitudes and needs are changing; people entering this stage of their life want to maintain their lifestyle”
- Located near a vibrant shopping and entertainment precinct, parklands, leading health and professional services and Brisbane’s CBD - Facilities: bar and terrace, restaurant/cafe, heated swimming pool, cinema, library, hair and beauty salon, games and billiards room, gymnasium and arts and craft room
All of them coincide that building denser and taller retirement villages makes it more cost-efficient for village developers to construct the amenities
S O C I A L- C U LT U R A L- E C O N O M I C C O N T E X T
| 107
to leave. some precedents_ humanitas deventer (netherlands)
their concept
They “revolutionised elderly care� in 2012 by mixing students+residents. Provide free accommodation if students visit and interact with their older neighbours.
Intergenerational living models A new (and more human) concept of living that might give another reason to convience baby boomers entering retirement villages 108 |
EOB 03 - WEEK 5
to stay. some precedents_ 8 80 cities (canada)
their concept
We believe that if everything we do in our cities is great for an 8 year and an 80 year old, then it will be great for all people.
Urban and public space interventions low-cost, high-impact pilot projects that contribute to public space and active transportation networks S O C I A L- C U LT U R A L- E C O N O M I C C O N T E X T
| 109
>>07eob 03_cultural cues and data mining (week 6)
the block attack
san salvador city. el salvador (central america) This exercise was interesting for two reasons. First, there were several aspects that the analysis covered: the relation between built and unbuilt spaces, types of grids (regular or irregular), block arrangements and plot pattern, connections between areas and nodes (urban interfaces), the character and presence of one building of big scale with a large urban void (‘Plaza’) to increase its hierarchy, among others. These small thoughts were pretty useful at the moment when I had to make my block attack on the site. For me, this was one of the most challenging aspects when I addressed my masterplan since, apart from connectivity, the arrangement of the blocks had a direct influence in plot divisions and built form, which are some of the most visible things overall. Going back to my analysis of San Salvador, the second thing I consider influential was discovering its history that is partially reflected in the architecture of the city’s historical centre. That was an amazing find. Although I never read about this city before, I felt that I could perceive part of its essence and identity only through some pictures which express how vibrant and energetic this place and its people are. So, after this exercise, I started to think about how the public realm of Marvel Factory precinct should be? how might it express its character and uniqueness?
Aerial view of the Historical City Centre of San Salvador 110 |
EOB 03 - WEEK 6
T H E B LO C K AT TA C K
| 111
historical urban growth_ and transformation of the plot
Founded by the Spanish conqueror Pedro de Alvarado Strategic location: water + natural barriers
1554 1525
112 |
EOB 03 - WEEK 6
1900 1807
1950 1930
2000
city centre boundaries_
Historic Cit
y Centre 2.07km²
City Cen
tre 59 block s
Consolidated
Centre 141 blocks
Urban heart Most valuab le heritage
History footprint (heritage buildings) + Economic vitality district
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built & unbuilt space_ built space
Built space. Consolidated urban fabric emphasizes the grid base: regular and orthogonal. Plot pattern (most of the cases): Narrow front / extended length.
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built & unbuilt space_ unbuilt space
Unbuilt space. 'System of plazas' (open public spaces) connected, visually and physically. Main buildings hierarchy is emphasized by having an open space in front of them.
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built & unbuilt space_ unbuilt space
Unbuilt space. Open galleries in front of the plazas hosting informal vendors and markets create a unique urban interface.
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nodes_ the landmarks
The Cathedral, National Library, ‘Rosario’ Church, Theatre and National Palace are the nodes of the historic centre. All of them can be accessed and contemplated by the public plazas. The plaza is used to emphasise the character of the building.
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circulation networks_ pedestrians connection
Typical pedestrian laneway between Plaza and Cathedral.
Typical shared path (vehicle/ pedestrians) in secondary road.
The physical connection between plazas is done through pedestrian laneways and shared paths. Flooring texture, a key to deďŹ ne circulation types.
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typical plot size_ and arrangement of blocks
¼ ¼
¼
100m
100m
Religious power
¼
(Cathedral)
Civic power (’cabildo’)
Plaza (core)
Laws of the Indies. Urban guidelines promulgated by the Spanish crown during the 16th century to be applied in their colonies in America. Inspired in Greek cities and Roman camps. Orthogonal, regular and perfect grids. Most of them could be applied perfectly in the mainland, however it varied in some particular situations (due to topography or coastal cities).
Central Area of San Salvador (First ring) = Highest social hierarchy
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the street life_ reflection of the city’s identity
San Salvador has been destroyed several times by earthquakes, tropical thunderstorms, volcanos but also by a long civil war (finished in 1992).
The historic centre is ‘a window to the past’, and the architecture and streets show many of the battles Salvadorians fought.
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Bullet-scarred walls and crumbling buildings can be found in some streets. While picturesque cafes, craft markets and many vendors also compose its urban atmosphere. The heart of San Salvador, vibrating and energetic. “A resilient capital, rich in history, scars and hope�
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the street life_ reflection of the city’s identity
Museums, churches, and murals spread out in the historic centre oer visitors the opportunity to learn and understand El Salvador’s history.
The painted walls contribute to the cultural identity of El Salvador. They often tell the stories of recent history and aim to raise awareness for social issues.
As the population was silenced during a history of oppressive rulers (...) since 1992 have used mural painting, in particular, as a central component of historical memory campaigns. Walls became material markers of massacre sites, projections of community hopes, and declarations of rights. Rachel Heidenry. El Salvador: The Politics of Art and Memory
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strategic vision projects_ and some takeaways
Imaginary of the historic centre renewal by Avendaño, Flores and Jubis.
The takeaway from this vision:
Current situation of one of the shared laneways.
They enhance informal vendors’ lives through small urban interventions, like the pergola and flooring replacement, while keeps the character of the area and the sense of place.
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>>08eob 03_cultural cues and data mining (week 6)
the abstract
suprematist inspired site plan The opportunity to create our own abstract-inspired site plan. Based on the Suprematist movement from the early XX century, we had to capture our site interpretation to be represented in a simple conceptual graphic with the clarity, powerful symbolism and purity of this movement.
Abstract Site plan posted in Miro 124 |
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THE ABSTRACT
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>> 09eob 04_
making A MARK: URBAN STRATEGIES MID-SEMESTER PROPOSITION: E-GATE/DOCKLANDS productive hub For the mid-semester presentation, we proposed our Masterplan vision for the site which had to synthesise the systems and ecological and socio-cultural ďŹ ndings we explored during the semester, as well as be responsive to our brief, that is our foundational urban strategy and masterplan proposition for the Edge of Bounty precinct. At this stage, I presented my urban framework. My position concerning the former Marvel Stadium: my justiďŹ cations about reusing it due to its unique conditions and opportunities it might bring for the site and the whole of Melbourne; and also my design vision and strategy of urban agriculture and systems for this Productive Hub.
Aerial view of e-Gate/Docklands Productive Hub 126 |
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the brainstorming process_ hunting for a concept for master planning
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the brainstorming process_ the concept becomes more real
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marvel food factory_ the first imaginary approach
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the masterplan_ e-Gate-Docklands Productive Hub
A. Marvel Food Factory: 1. Shipping Yard 2. Southern Cross Station 3. Central Pier 4. Yarra River 5. Melbourne CBD B. e-Gate Services Factory: 6. North Melbourne Station 7. Moonee Ponds Creek 8. West Tower (heritage building) 9. Festival Hall (heritage building) 10. Arden Macaulay precinct 11. Projected Metro Station
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public realm_ e-Gate-Docklands Productive Hub
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food offering and metabolic systems_ e-Gate-Docklands Productive Hub
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built form_ e-Gate-Docklands Productive Hub
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urban programme_ e-Gate-Docklands Productive Hub
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marvel food factory_ the block attack plan
Aims, intentions and ideas: 1. A permeable ground plane accessed by the four sides of the block. 2. The ground plane combines multiple experiences: Recreation + Learning (food process and native species) + Social gatherings + 'Factory' specific processes (no public access). 3. Two opposite terraces that create a stunning background one to the other: "Balcony to the City" and "Balcony to the Water". 4. Vertical separation of uses according to public access: ++ Public (park and terraces) / ± Public (commercial and retail) / + Private (Workshops and courses) / ++ Private ('Factory' specific processes)
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elevated ground plane area_ the block attack plan
Aims, intentions and ideas: 1. Elevating the active ground plane + 5.00m. Dierentiation between public realm plane and cars circulations to access parking places. 2. Creating small bridges to connect the terraces in order to promote the exploration of new places and this sense of journey from one Factory to the other. 3. Highest towers as closest at the boundaries as possible in order to avoid big shadows planes during long periods of the day. Also to deďŹ ne the boundaries of the block. 4. Central Boulevard extension from the community-focused area and connection to Civic Plaza by a pedestrian bridge.
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community focused area_ the block attack plan
Aims, intentions and ideas: 1. Differentiate the hierarchy of roads by some vehicle restrictions (flooring treatment, shared paths, narrow lanes, etc) 2. Urban farming in community gardens in the middle of the blocks. Built form to define boundaries and give a sense of smaller scale. 4. Promoting shared cars by having one pick-up-building in each community. 5. Civic plaza and cultural/educational facilities at the end of the Central Garden to link this area with its neighbour.
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e-gate services factory_ the block attack plan
Aims, intentions and ideas: 1. Offices buildings configure the boundaries of access from Central Boulevard to emphasise the 'surprise'. 2. Separating and mixing the specific uses of the Stadium venue with those integrating community programme in order to create a 'walkable journey' around the building. 3. Terrace to capture Moonee Creek views.
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Mid-semester review_ Panel's main feedback and how it influenced in the final project
01
“consider connectivity” some additional connections to the City are needed They found that the extremities of the “island” were very well connected but, to a certain extent, this masterplan did not seem to enable connectivity between West Melbourne/City to the Docklands/the water. I agreed with them, especially considering that that connection was one of the aims of the Studio. For the final project, apart from the decking over the railways in the Stadium and Marvel Factory, which represent the major connections with my former masterplan, I added one linear part to West Melbourne and expanded the harbour towards Victoria Harbour Promenade.
02 “shouldn't be the same”
City side and the other side shouldn’t have the same façade and treatment In response to this critic, I modified the heights of the high-density towers by having the highest in Docklands’ side. This ended up being beneficial for the elevated ground plane as well since by doing so I reduced the shadows projections and gained more sun in those places of public realm activation. In terms of facade treatment, even though it was not represented in my final masterplan due to the scale of the project, it would be something I would consider if I have to develop that area in detail.
03 “You almost repeat the same mistake”
that was done in the original Marvel Stadium in the new Stadium This feedback was a little bit tricky. For me, I got that the panel meant about the surrounding buildings I had close to my new Stadium, which repeated the same oval shape. I did fix that by having different building typologies that gave more space between them and the Stadium. However, I got the same critic in my final presentation, so it seems it was not solved properly and it is still something that should be improved.
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revised masterplan_ feedback from my classmates
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>>10eob 05_
a bio-digital precinct: a new offering (redefining) the masterplan and (shaping) the final project As its name indicates, this chapter includes the home straight of the design research process: the concretion of the ideas I had in my head for the precinct and the final result of all my explorations, findings and investigation during the semester. This (last) stage of the process was not linear, but a permanent back and forth: thinking, imagining, sketching, shaping, testing, sketching over, observing, and starting all over again. This chapter starts with an exercise of public realm diagram where we had the chance to explore new visual techniques that we used in our final presentation later. And also, a second part including some of my sketches, thoughts and first human-scale testings.
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public realm diagram_ the connective tissue technique
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(brainstorming) the public realm_ thinking programme for the precinct. before/after.
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(brainstorming) the public realm_ (re)imagining the precinct. a typical day.
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My sketches and thoughts ...my mess ...my Mate
(*)One of the most identiďŹ able (and loved) cultural objects in Argentina: the Mate. Never is a wrong moment to drink mate tea but while you study is even better! (SHAPING) THE FINAL PROJECT
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shapping the final project_ human scale explorations
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shapping the final project_ human scale explorations
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shapping the final project_ perspectives explorations
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REFERENCES_ SOURCES TO SUPPORT MY DESIGN RESEARCH READINGS n.d. Transport Strategy 2030. City of Melbourne. n.d. Urban Agriculture Strategy 2019-2023. City of Yarra. 2012. Arden-Macaulay Structure Plan. Planning For Future Growth. City of Melbourne. 2012. Urban Forest Strategy. Making A Great City Greener 2012-2032. City of Melbourne. 2016. Future Melbourne 2026. City of Melbourne. 2017. Climate Change Adaptation Strategy Refresh. City of Melbourne. 2017. Environment Effects Statement. Development And Urban Design Plans. Western Distributor Authority & Victoria State Government. 2017. Municipal Integrated Water Management Plan. City of Melbourne. 2018. Arden Vision. Victorian Planning Authority, Victoria State Government & City of Melbourne. 2018. Central Melbourne Design Guide. City of Melbourne. 2018. Food for thought: Challenges and opportunities for farming in Melbourne’s Foodbowl. A Foodprint Melbourne Report. The University of Melbourne. 2018. West Melbourne Structure Plan 2018. Planning For Sustainable Growth In A Distinct Neighbourhood. City of Melbourne. 2020. Draft Affordable Housing Strategy 2030. City of Melbourne. WEBSITES Architecture & Design. 2019. New Green Village Planned For Southbank | Architecture & Design. [online] Available at: <https://www.architectureanddesign.com.au/news/new-green-village-planned-southbank#:~:text=A%20green%2C%20vibrant%20community%20village,of%20Melbourne%20and%20PDG%20Corporation.> [Accessed 10 May 2020]. ArchitectureAU. 2019. City Of Melbourne Considers Chain Of New Parks And Wetlands In Draft Plan For Moonee Ponds Creek. [online] Available at: <https://architectureau.com/articles/city-of-melbourne-considers-chain-of-new-parks-and-wetlands-in-draft-plan-for-moonee-ponds-creek/> [Accessed 26 March 2020]. ArchitectureAU. 2020. Victoria Wasted The Opportunity To Build 12,000 Public Housing Units, Study Finds. [online] Available at: <https://architectureau.com/articles/victoria-wasted-opportunity-to-build-12000-public-housing-units-study-finds/> [Accessed 10 May 2020]. Australianethical.com.au. 2018. Food Waste: A Growing Australian Problem. [online] Available at: <https://www.australianethical.com.au/blog/food-waste-a-growing-australian-problem/> [Accessed 5 March 2020]. Communitybydesign.co.uk. n.d. Anaerobic Digestion : Local Energy Adventure Partnership. [online] Available at: <http://communitybydesign.co.uk/pages/anaerobic-digestion> [Accessed 5 March 2020]. Docklandsnews.com.au. 2016. E-Gate Threatened By Road Plan | Docklands News. [online] Available at: <https://www.docklandsnews.com.au/editions/article/e-gate-threatened-by-road-plan_11625/> [Accessed 26 March 2020]. 161 |
EcoWatch. 2015. 3 Creative Solutions Emerging In Urban Farming. [online] Available at: <https://www.ecowatch.com/3-creative-solutions-emerging-in-urban-farming-1882052831.html> [Accessed 5 March 2020]. Food, F. and Food, F., 2019. Eating Out In Australia - Takeaways On Takeaway. [online] Future Food. Available at: <https://futurefood.com.au/blog/2019/06/eating-out-in-australia-takeaways-on-takeaways> [Accessed 5 March 2020]. Heraldsun.com.au. 2014. E-Gate Urban Redevelopment: Park Plan To Link Docklands And West Melbourne. [online] Available at: <https://www.heraldsun.com.au/news/victoria/egate-urban-redevelopment-park-plan-to-link-docklands-and-west-melbourne/news-story/042fef54fb65a57a24b1fb7473726617> [Accessed 26 March 2020]. Maps.infrastructure.gov.au. 2020. Map. [online] Available at: <http://maps.infrastructure.gov.au/KeyFreightRoute/> [Accessed 5 March 2020]. Melbourne.vic.gov.au. 2016. Construction Booming In World’S Most Liveable City - City Of Melbourne. [online] Available at: <https://www.melbourne.vic.gov.au/news-and-media/Pages/construction-booming-in-worlds-most-liveable-city.aspx> [Accessed 26 March 2020]. Melbourne City Western Connection. n.d. Melbourne City Western Connection. [online] Available at: <http://www.westernconnection.org.au/> [Accessed 26 March 2020]. Northwestern Engineering. 2016. The Living City. [online] Available at: <https://www.mccormick.northwestern.edu/magazine/spring-2016/the-living-city.html> [Accessed 21 May 2020]. The Age, 2014. Melbourne CBD Site E-Gate By Docklands To Be Sold In One Land Parcel For New Suburb. [online] The Age. Available at: <https://www.theage.com.au/national/victoria/melbourne-cbd-site-egate-by-docklands-to-be-sold-in-one-land-parcel-for-new-suburb-20141028-11ckyh.html> [Accessed 26 March 2020]. The Age, 2014. New CBD Suburb E-Gate. [online] The Age. Available at: <https://www.theage.com.au/national/victoria/new-cbd-suburb-egate-20140425-zqz8c.html#:~:text=The%2020%2Dhectare%20E%2DGate,of%20commercial%20and%20retail%20space.> [Accessed 26 March 2020]. The Conversation. 2014. Vertical Farms Offer A Bright Future For Hungry Cities. [online] Available at: <https://theconversation.com/vertical-farms-offer-a-bright-future-for-hungry-cities-26934> [Accessed 5 March 2020]. The Conversation. 2016. Food Security: Vertical Farming Sounds Fantastic Until You Consider Its Energy Use. [online] Available at: <https://theconversation.com/food-security-vertical-farming-sounds-fantastic-until-you-consider-its-energy-use-102657> [Accessed 5 March 2020]. The Conversation. 2017. How Many People Can Australia Feed?. [online] Available at: <https://theconversation.com/how-many-people-can-australia-feed-76460> [Accessed 5 March 2020]. The Conversation. 2019. Three Ways Cities Can Help Feed The World, Without Costing The Earth. [online] Available at: <https://theconversation.com/three-ways-cities-can-help-feed-the-world-without-costing-the-earth-112186> [Accessed 5 March 2020]. The Guardian. 2013. It's Time To Tackle The $1Tn Mountain Of Food That We Bin Globally Each Year. [online] Available at: <https://www.theguardian.com/sustainable-business/food-blog/tackle-food-waste-binned-globally> [Accessed 5 March 2020]. TotalRPA. 2019. Drone Food Delivery Australia: What Do You Think?. [online] Available at: <https://www.totalrpa.com.au/blog/drone-food-delivery-australia/> [Accessed 5 March 2020]. Urban.com.au. 2018. Bates Smart's Julian Anderson Discusses Commercial Development Feasibility In Melbourne's Central City. [online] Available at: <https://www.urban.com.au/news/bates-smarts-julian-anderson-discusses-commercial-development-feasibility-in-melbournes-central-city> [Accessed 26 March 2020]. Urban Agriculture Forum. 2020. What Is Urban Agriculture? | Urban Agriculture Forum. [online] Available at: <https://uaf.org.au/blog/what-is-urban-agriculture/> [Accessed 5 March 2020].
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