New Media Magazine - Special Museum Edition (Eng)

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NEW MEDIA MAGAZINE SPECIAL MUSEUM EDITION

NEW MEDIA

n. 01/2014

INSIDE case history

product

focus on innovation

THE MUSEUM OF ARCHAEOLOGY AND OF THE CITY OF SESTRI LEVANTE

DIGGY

Mu.MA. STORM CHAMBER



THE COMPANY Innovation Creates Emotion

Technology, research and development.

Museum System - A New Approach

These are the values that have always

The challenge for museums, today, is the

content management and new media, ETT

distinguished ETT’s work and have led to

creation of innovation. It is essential to form

transforms museum exhibits into new ways

robust growth in diverse business areas,

bonds with visitors by integrating various

of discovering multi-sensory experiences.

both for solutions and consulting services.

tools with knowledge, involving them in

The future lies in creating more effective

Commencing with applications for the public

ever more active and emotional experiences;

synergies connecting cultural heritage and

administration and for the labour market, the

both inside and outside the physical museum

new technologies. It is an approach that lays

company developed ICT activities in training

space.

emphasis on historical and artistic heritage,

Innovation is the Future

By developing advanced multi-platform

and education, scientific research and – more

while – at the same time – putting visitors

recently – New Media, the ETT way is inspired

at the centre of the experience so that they

by the constant search for innovation and

may feel an active part of the exhibition

is fuelled by the energy of a young team of

theme. ETT manages full process control

120 experts.

and has developed global museum design and implementation systems, perfected while installing numerous projects over an extended period.


OUR PHILOSOPHY ETT’s commitment is not simply that of a knowledge integrator. The philosophy is much more wide-ranging and is a Best Practice, placing ETT at the centre of a process comprising analysis, development and implementation of a complex system of design, tools and content that brings the exhibit to life.

Content Consultancy HW supply

3D Rendering

Light Design

KNOWLEDGE INTEGRATOR

Architectural Design Interior Fitting Design

Visual Design Interior Fitting Installation

SW development

Plant Design

Communications

NEW MEDIA


HOW WE OPERATE

1

2

3

Preparation of the Concept

Planning and Organisation

Definition of Content

Communication strategy (the message),

The first stage is a thorough context study,

The exhibition route is defined by the

the scope of activities and the approach to

by ETT’s scene and architectural specialists, in

museology service. The content and

exhibition content style is defined during

order to determine the best use of exhibition

exhibition method determines the layout

meticulous interviews with the client.

space.

of showcases, interactive stations and projections etc.

4

5

6

Building the Technological Infrastructure

Fitting Content

Creating Interactive Settings

This involves elaborating the storyline, with

Designing and manufacturing settings,

The technological support of the entire set-up

documents, exhibits, statements and other

which involve visitors in new immersive and

is created and defined. Reliable systems, with

narrative forms; together with the definition

multi-sensory experiences, make up the

direct or remotely managed interfaces, are a

of integrated customised itineraries using

excellence and added value that ETT brings to

hallmark of ETT.

hand-held devices.

the project; multiplying the effectiveness and appeal of the entire exhibition.

Pre- and After-sales Assistance Providing technological support during construction and ensuring seamless management of multimedia installations.


CASE HISTORY

THE MUSEUM OF ARCHAEOLOGY AND OF THE CITY SESTRI LEVANTE

NEW MEDIA


Control console for playing educational multimedia content

“The Musel museum houses the city’s recent history – which communicates through a psycho-physical mechanism – as well as its origins, generating curiosity, identity and pride in the inhabitants.” Philippe Daverio

THE PROJECT The Museum of Archaeological and of the

people who lived and worked there, come

City of Sestri Levante (Musel) is a living

to life in innovative multimedia displays

part of the Museum System comprising

designed and made by ETT.

the Castiglione Chiavari and Sestri Levante

The theme of this museum is community

centres.

identity in a centre of knowledge.

Musel was crafted from a selection of

It is spread over two floors and sixteen

technological and display solutions and

exhibitions rooms that stimulate active

is a unique blend of scientific content,

and hands-on content exploration at

instructive content and educational features;

interactive stations and tables, touch

offering visitors the complete picture, from

showcases, holographic projections and an

prehistory to contemporary art.

app dedicated to the visit of the ‘extended

The transformations of local economic and

museum’.

productive systems, and the stories of the

Docu-fiction production with professional actors


Outside views

ARCHAEOLOGICAL MUSEUM The 4th floor of Palazzo Fascie, home of

showcases and touch panels send out light

the Sestri Levante Museums, houses the

signals. They are invitations to interact and

Archaeological section. A break in the

participate, to freely enjoy an entertaining

traditional pattern of museum exhibits is

trip through history.

immediately apparent when the host is

In the new idea of museum presentation, an ancient artefact should be touched. It should speak, live and show us the way to the future.

revealed: the famous archaeologist Arturo Issel. His hologram welcomes visitors, introducing them to the discovery route combining hi-tech and amphorae, excavated stone and RFID tags; in a magically evocative atmosphere, enhanced by the scenery and lighting solutions. In the subdued lighting of the room, the multimedia tables,

Holographic projection activated by proximity sensors


The quality and creativity of Musel’s applications has earned it the title of Microsoft Italy case History.

MUSEUM OF THE CITY The continuous interchange between storytelling and teaching, and between emotion and playing, continues on the floor dedicated to the city museum. From ancient Segesta Tigulliorum to working-class Sestri, from historical facts to local culture, and through the eyes of characters who have given the city lustre and who literally come to life before the visitor (thanks to innovative ETT solutions), such as Guglielmo Marconi and Hans Christian Andersen.


It is an unconventional form of exploration, using fingertips to click buttons that take visitors through time, touching a screen to explore physical finds and digitally reproduce historical documents. Sensors may be activated simply by getting close to them, setting off sounds, audio-visual systems and projections that give naturally interactive multi-sensory experiences, such as talking paintings which describe historical periods in a precise but engaging storytelling style. Among the many stories about Sestri Levante, there is also space for migration.

Interactive displays with activation of video for further information

This is a ‘doing’ museum. But, above all, it is a museum where you never stop doing. Or finding out.


Interactive displays with activation of video for further information

The technological connection is the

Paulo. The museum, conceived as a living

extended museum, widening horizons to

multimedia station giving access to the

and dynamic space, invites visitors outside.

cover various outside routes fitted with

three million names on the CISEI database;

The Musel is the centre of a network of

QR codes.

Italian emigrants recorded at the entry

knowledge that encompasses the whole

points in New York, Buenos Aires and Sao

area, thanks to the app dedicated to the

Multi-touch totem


DIGGY: DIG & LEARN The Musel is a permanent teaching

the school for further discussion.

laboratory, a training place for new

But the real attraction is the Diggy space, a

generations in which the community of

real practical archaeology laboratory. Here

the future is formed. This is shown by

everyone can step into an archaeologist’s

the particular attention devoted to the

shoes and experience the thrill of discovery

teaching rooms. The multimedia whiteboard

by using a system that integrates a multi-

is the technological core that enables

touch screen with Near Field Communication

customisation of all the themes proposed

(NFC) technology.

by the Musel interactive approach. The whiteboard activity is not lost at the end of the session but can be ‘saved’ and sent to

Dig deep to know and to understand. Here is a tool that enhances the most important value of a museum. By playing.

Medieval excavation


MEDIEVAL EXCAVATION

With two ‘digs’ available for visitors, the plunge into history is immediate. The simplified stratigraphic sequences contain some copies of exhibits found during an archaeological campaign. The visitor digs in the sand, brings out the find, places it near the multimedia station sensor and proceeds to identify it, obtaining information on the origin, use, material and age. Public response to this and the many other facilities at the Musel is proof of the effectiveness of an approach that exploits new media potential, stimulating active achievement and creating continuous opportunities for interactive learning.

NEOLITHIC EXCAVATION


FOCUS ON INNOVATION

STORM CHAMBER Visitors are the heroes of this 4D installation. It uses the most advanced technology and stages a real show featuring the public.

NEW MEDIA


THE PROJECT

THE STORM

New edutainment frontiers in museum

All the ingredients for a good adventure

applications have pushed ETT on course to

are here: the boatswain shouting at the

Cape Horn. Here, visitors can experience

visitors (now a ship’s crew) to board the

all the intensity and excitement of a

lifeboat; waves and gusts of wind, thunder,

frighteningly realistic adventure.

lightning and water spray on faces. They are

The 4D Storm Chamber has been constructed

encouraged to row for their lives, facing the

at the Galata Sea Museum, Genoa. The installation, dedicated to the sea in extreme conditions, uses innovative technologies and engages visitors in a multisensory experience that is so intense and authentic that it is advisable to wear a waterproof!

This is where New Media immersive solutions are in their most natural dimension: a shipwreck

stormy sea of Cape Horn in a pitching and rolling boat. It’s a real storm, with wrap-around multiscreen images, sounds, and sensations, taking visitors on a truly unique and unforgettable journey; with a happy ending guaranteed.

Immersive multi-screen with realistic 3D content


SOLUTION EXAMPLES New tools and communication language delivering a fresh and increased museum awareness through the use of the most modern devices. ETT can develop and deliver complete solutions, or single installations to update existing layouts. Technology increases visitor perception of an informative experience.

DIGGY

WISH

This innovative installation lets museum visitors

It is high technology content tool that

simulate what happens in an archaeological

incorporates a Thin Film Transistor (TFT) into a

dig. Visitors can find copies of objects placed

transparent touch-screen showcase.

inside a mock-up of an archaeological

This allows the display of multimedia content in

excavation.

front of the real object in the showcase. Users

Collecting and taking the object to the touch

interact with simple touches on the screen.

station next to the excavation, visitors get multimedia information and can, by playing, practise some of the traditional activities carried out by archaeologists, such as observation, analysis and deduction.

NEW MEDIA


MUSEUM BOX SYSTEM

INK

AURA

V-IDEA

This system is designed to easily transform a

A multi-touch monitor with high-level

Experience gained in the design and

Add a hi-tech touch to a museum marketing

museum space into a multi-sensory setting,

interactivity capacitive technology, this simple

development of indoor and outdoor

brochure. This device incorporates an

using various effects.

and intuitive tool captures attention and

applications for augmented reality in

ultra-slim LCD monitor, speaker and buttons

Audio and video content is activated, as well

stimulates user involvement. Sensors at the

museum opens up new scenarios.

and is an ideal promotional tool, as well as

as lighting systems and multi-sensory special

sides of the screen give perfect brightness

ETT follows development of the entire

potentially being a continuation of the visit;

effects (smoke, water, fans and smells) by

and ensure monitor sturdiness and durability.

application, reconstructing virtual customised

intensifying the emotional and engaging

connecting various types of analogue and

It comes in three different versions: vertical,

environments that take the museum outside

museum experience thanks to video content

digital sensors.

horizontal and totem.

its walls. Visual reality perception is magnified

automatically activated when the brochure

through the eye of a Smartphone or Tablet

is opened.

camera.


REFERENCES GALATA SEA MUSEUM Genoa

MUSEUM-THEATRE, COMMENDA DI PRÈ Genoa

PASSATEMPO (TIMES PAST) MUSEUM Rossiglione, Genoa

THE 202 CHIAPPA BATTERY VISITOR CENTRE Portofino Park, Genoa

THE MUSEUM OF ARCHAEOLOGY AND OF THE CITY OF SESTRI LEVANTE Sestri Levante, Genoa

THE MASSO - CASTIGLIONE CHIAVARESE ARCHAEOLOGY AND MINING CENTRE

MANUAL LABOUR – WORK ENNOBLES MAN – CERAMICS MUSEUM

Masso, near Castiglione Chiavarese, Genoa

Fiorano Modenese, Modena

LIGURIA HERITAGE

Rome

Genoa

THE WORLD OF MARTINI MUSEUM Pessione, Turin

THE GALLINARA ISLAND REGIONAL NATURE RESERVE MULTIMEDIA CENTER

THE CAPITOLINE MUSEUMS Rome

THE VULTURE NATURAL HISTORY MUSEUM Monticchio, Potenza

MALCONSIGLIO CASTLE

Albenga, Savona

Miglionico, Matera

THE MARCHE EMIGRATION MUSEUM

PARSJAD

Recanati, Macerata

NEW MEDIA

PALAZZO BRASCHI

The Upper-Adriatic archaeological park


PROJECTS IN PROGRESS MUSEUM OF THE TWENTIETH CENTURY

PALAZZO MIRTO – REGIONAL MUSEUM

ETT S.p.A.

Florence

Palermo

ECOMUSEUM - PARCO NAZIONALE DEL POLLINO

MUST

HEAD OFFICE Via Sestri, 37 16154 Genoa tel. +39 010 6519116 fax +39 010 6518540

Potenza

IMPERIA NAVAL MUSEUM Imperia

THE WOLF IN LIGURIA VISITOR CENTRE Rondanina, Genoa

TURIN PLANETARIUM Pino Torinese, Turin

National Science and Technology Museum “Leonardo da Vinci” Milan

MULTIMEDIA AQUARIUM REGIONAL MARINE PARK “Riviera dei Cedri” Diamante, Cosenza

MILAN BRANCH OFFICE Viale Abruzzi, 20 20131 Milan tel. +39 02 49532971 info@ettsolutions.com


GENOA

ROME

MILAN

LONDON

PESCARA

ANCONA

PALERMO

ettsolutions.com


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