2015 QUT Industrial Design Graduate Exhibition
platinum sponsor
human design. engineered for life.
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Gold Sponsor
Professor Ross Crawford Sponsors
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Benjamin Adams
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Angelina Kwan
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Jose Amaya
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Geoffrey Lee
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Richard Anderson
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Talis Letts
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Selda Ari
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Hao - Yu Liao
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Thomas Asche
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Kimberly Lopez Loo
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Monique Beukes
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Xin Lu
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Samuel Bleakley
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Matthew Mcnaughton
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James Carter
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Nicholas Murphy
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Ying Chen
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Robert Overell
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Benjamin Coddington
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Bridget Reardon
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Regan Crook
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Tysen Richardson
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Peter De Bortoli
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Joel Rietdyk
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Luke Devlin
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Georgia See
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Benjamin Donnelly
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Angus Shaw
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Raymond Dunlop
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Patricio Silva Contreras
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Johanssan Femino
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Matthew Steel
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Jesse Goddard
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Michael Stuckey
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Holly Greenwell
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Jack Su
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Matthew Grove
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Adam Sweet
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James Hadgraft
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Dale Symes
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Elizabeth Harris
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Garrick Troskie
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Cosmo Huxley
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Alexander Wixted
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Kalvyn - Joy Immerzeel
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Benjamin
Adams
The Designer I never knew what industrial design was, but as a younger man I always designed and fabricated parts for my race cars. It was only when I learnt what “Industrial Design� was; that I knew it was what I wanted do as a career. In the past few years of my design education, my passion for cars has not abated. My previous design projects have ranged from full open wheel race car chassis’ to replacement suspension systems for 1960 Fiat 850 Coupes. Recently I have started my own small business; Benjamin Adams Design, to further pursue my passion for motorsport design and fabrication. I strive to blur the lines between design and engineering with innovative implementation of functionality without losing aesthetical value.
The Project The Pit Mate is a system designed to reduce the stress of racing a vehicle at a grassroots level, by aiding in lifting and moving race cars within the pit lane. It achieves this by utilising pneumatic air jacks coupled with hub driven motors in the wheels to reduce the amount of labour in moving and lifting vehicles. The system is controlled by mobile phone application, and allows the Pit Mate to propel cars at walking pace in the pit lane when they are unable to move under their own power. The benefit of pneumatic jacks is the vastly reduced weight in comparison to conventional lifting systems, along with increased stability. The Pit Mate aims to revolutionise maintenance in the motorsport pit lane.
E: benadams@y7mail.com
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Jose
Amaya
The Designer
The Project I have always been interested in consulting for a firm dedicated to aiding and creating services underdeveloped or war torn countries. The project I’m currently working on involves the easing of sleeping disorders through binaural tones. I have chosen this field because I have intimate interest in the interactions of sound waves and human behavior.
My design philosophy is in seeking the perfect combination of function and aesthetics. The perfect design to me involves the beauty and simplicity of natural forms with the technology to address the latent need of its user. With minimal human interaction, the user is free to appreciate its forms. Like a lot of Industrial design students I was drawn to automotive design but later shifted to more social aspects of industrial design such as sustainability and the future of design as a discipline.
E: jb.amaya@connect.qut.edu.au
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anderson
The Project
Richard
For my final project I researched into passenger comfort on long haul flights and decided on designing a new economy airline seat in order to improve passengers overall comfort. I chose a topic from within the aviation industry as I am still very interested in it and would like to one day work in the aviation design industry. The Designer
In 2012 I made the change from studying Aviation to Industrial Design, at the time I was hoping to change into Architecture in the first year. Since then my fascination with Design has grown and am looking forward to starting a career as an Industrial Designer.
The FORMA Aero seat was designed as a retrofittable economy airline seat for long haul carriers. The main focus was on increasing comfort for as many passengers as possible without increasing the footprint of the seat, as this is one of the main criteria for carriers. The FORMA Aero seat, uses a range of electrically controlled seat adjustments in order to increase the surface area that is in contact with the seat, improving the amount of support the seats give to a wide range of passengers. This increased support reduces strain on body over long periods of time.
E: richard_anderson@live.com.au
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The Project
Ari
I love design and have been constantly pushing myself to learn more and further develop my skills. My primary interests include sustainable design, targeting differently abled people and reducing stigmas through innovative solutions. Ultimately, I see myself helping people who are elderly and/or differently abled. My dream is to improve their daily struggles.
GAID addresses mobility issues for the elderly and reduces the risk of falling. It is a gyroscopic balance assistant that is worn under clothing around the waist and has been designed to influence the orientation of users who have difficulty with their balance. As it is discreet, the stigma that typically results from the use of mobility devices is significantly reduced.
selda The Designer
Falling is the leading cause of accident related injuries among all age groups, but adults over the age of 65 are at greatest risk. The elderly who sustain a fractured or broken hip have a 25% chance of dying from their injuries within 6-12 months of the event. If the consequence is not fatal, it is one of the reasons that they lose their independence and end up in nursing homes.
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E: seldaari2015@gmail.com W: www.behance.net/Seldari
THOMAS
ASCHE
The Designer Studying design has taught me to appreciate the creative process involved in creating a product, specifically the rapid development of concepts. This interests me as it has such wide applications. I enjoy the flexibility of design and its ability to be applied to a large range of areas. I like working on diverse projects and enjoy working multidisciplinary on graphical and industrial design problems.
The Project Keepsake cooking utensils were designed with the aim of creating heirloom level value in an everyday item. This stemmed from research into the reasons why people keep sentimental objects, what causes these emotional ties and what people value in a product that turns it from a regular everyday item into something they keep their whole lives. The findings from this research resulted in the creation of a set of criteria which could be involved in creating higher level value in products. This criteria was created alongside the utensils and in many ways was the product of this project. The criteria encapsulated three main things: the lifespan of a keepsake, the level of interaction and reaction involved in using a keepsake and the reasons that the keepsake is meaningful. It did this by first breaking the lifespan of the product down into four stages, detailing what levels of interaction occurs at each stage and what is treasured about the item at that stage. The level of reaction to the product served to better define the relationship from the user’s perspective, this correlated with the lifespan set clarifying at what level of user reaction and interaction each stage was at. Finally categories of keepsake meanings were mapped and set into three subsets, these being attraction and novelty: dealing with aesthetics of the product, utility: dealing with the functions of the product, and malleability: dealing with how the design fit around the user
E: t.asche@me.com
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monique
beukes
The Designer I am excited to enter the world as an inventor and to contribute to the unbelievable possibilities industrial design has to offer. My philosophy is to always design with a purpose, design with the earth in mind and to never redesign the wheel; always design as an innovator. Although I look forward to delving into all industrial design areas throughout my career, I am extremely interested in modular solutions for all aspects of life.
The Project My research on natural disasters, specifically the Nepal 2015 earthquake, drove me to learn that there are little to no resources for crush injury victims in low resource natural disaster areas. As 88% of crush injuries are fractures and breaks, I saw this as an opportunity to design a solution that would allow a chance for patients to receive the right amount of support for their injuries and ultimately, improving their recovery and post recovery quality of life. MOD is a modular design that acts as a cast and splint. It is lightweight, reusable, modular and very compact. The modular aspect of the design allows the product to be applied to multiple areas of the body on various types of fractures and breaks. Housed into the product is a strapping system that remains connected to the product throughout the MOD’s lifespan, ensuring the MOD remains usable in the chaotic context.
E: moniquebeukesdesign@gmail.com
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sam
bleakley
The Designer I believe that a deep understanding of the user experience is key to meaningful design. My passion lies in both physical and digital design, with particular interest in the systems bridging these two mediums. I am fascinated by the pace the digital/physical gap is closing and the many forms it embodies. The digital age is drastically altering our way of life and designers play a critical role in shaping a positive future. Working with technology start ups has strengthened my appreciation for disruptive technologies and design led innovation.
The Project Grassroot is a plant monitoring system and scalable network for soil grown produce. Designed for urban environments, the system helps urban communities become better growers while maximising limited space and improving results with assistive technology. Grassroot aims to make food production a simple, guided and engaging experience which helps urban populations stay connected to the origin of food. Concern regarding increasing urbanisation of the global population and continuous degradation of agricultural land led to the Grassroot concept. The long term view being that urban, rooftop and community gardens can evolve into produce markets. Food can be harvested on demand, reducing wastage and delivering fresh, ultra-local produce.
E: sam.bleak@gmail.com
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james
carter
The Designer My personal design philosophy is based more on function rather than form, though I have great appreciation for both. I know myself as being fairly analytically minded which has a big influence on how I design, I like to think big but then rein it in with logic. I choose to study Industrial Design because I really enjoy the problem solving aspects and the potential for inventiveness. I get a real buzz at looking at the way the world works trying to find connections and then applying that to a problem to create something new. In the future I would like to ultimately be an entrepreneurial designer by trying to develop my own ideas. I really enjoy the business side of design and the opportunities they offer.
The Project My chosen design topic “Soil Regeneration� comes from my family background in farming and agriculture. As a child, I spent a lot of time in the country on family properties. As I have grown up, the idea owning some sort of farm has become more appealing and I felt understanding soil was key to having a productive property. I felt if I could learn about soil and contribute to its enhancement in some way through design, it would serve me well in the future.
E: jimzcarter@hotmail.com
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ying
cheN
The Designer The reason why I enjoy and find design interesting is how it is capable of solving the most difficult problems in our daily lives. Design allows us to create and improve a better world for us to live in via new inspirations and to create new innovations to improve old designs. It is a pity that I do not have a design background but I am very passion and keen to learn about everything in design. Through studies, I have gain many knowledge and skills that would assist me to become an industrial designer that can help the world become a better place from designs that can help people with their lives.
The Project My research for my final project was the interaction between grandparents and their grandchildren. In a busy world, it is very common to see a family where grandparents takes care of toddlers while their parents are working. Toddlers’ development at this stage is very
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important and they will try to express themselves in many different ways, therefore grandparents’ needs to provide extra caring and not misunderstanding toddlers, also parents’ needs to keep on track of their children’s progression. My project’s aim was to provide a helpful device for grandparents that will assist them to take better care of their grandchildren and provide parents information of their children, therefore they can review when there working. Duckling Care is an emotion tracker that will help grandparents and parents to know their toddlers better. This emotion tracker tracks when toddler is hungry, thirsty, sleeping, active, crying, needs diaper change and feeling pain. Duckling Care also tracks body temperature, heart rates and location by A-GPS inside the tracker. Toddlers will wear Duckling Care on the wrist all the time and even while they are asleep. Having the tracker on wrist while bathing is possible, because it will be waterproofed. Grandparents will have a Duckling Care APP downloaded on a smart device to check their toddler’s status, and the APP will alert and send notifications from the tracker itself to the APP when toddler’s status has been changed, for example ‘Active’ to ‘Hungry’. On the other hand, parents at their workplace will be getting notifications as well, therefore they will always be updated. Duckling Care is designed to make grandparents life easier by helping them to know what their grandchildren wants and needs for certain things and parents will be up to date on their children’s progression. E: smallying92@hotmail.com
coddington Benjamin
Reach is a new rural health monitoring product to aid the current Queensland Telehealth system. The product was created from research conducted around the current state of health in these rural areas. The current system only allows for access to a medical service through travel, and any other means of collecting data in these remote communities can be expensive.
The Designer I believe in design for purpose, I have always strived to design products that enhance quality of life and create positive emotional connections. My goal as a designer is to be able to design these meaningful products and tell their story through new mediums in film and animation. I have always enjoyed product design and system design and the development of a solution through both techniques and try to include these in every design challenge I work on.
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The Project
Through the latent need for better healthcare in these rural communities, the Reach system was born. Reach is an in the home product that helps update a doctor on the medical status of a patient when there is no chance for a face to face visit. The system and product work hand in hand to help the patient receive the proper medical attention and provide decision support. While it gives the doctor more time to look after more pressing illnesses or injuries, as the product alleviates the need for regular checkups face to face. The Design is modular, the main data collection unit can have many attachments to collect different types of data. This increases the longevity of the product by being applicable in different scenarios throughout the users life. E: bcoddington94@gmail.com W: www.behance.net/BenCoddington
regan
crook
The Designer I have a bit of an infatuation with furniture design, I think her and I were meant to be. Our relationship was complicated growing up, I was always moving, but she was right there by my side. I always wanted more though, never beautiful enough, never fast enough, never strong enough, never versatile enough. Some say only a man bent on perfection would do what I did, some say it was for the good of everyone who know’s how it is. Moving house has never been easy, but it’s time for a change.
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The Project My project focuses on simplifying the process of packing and unpacking one’s house by reducing the time and labour spent on transferring personal items between storage. My product achieves this through a modular system that offers multiple configurations and can be adapted to the users belongings. The product aims to be long lasting and durable, something that will last the lifetime of the user, and is easily accessible to all budgets.
E: regancrook1@gmail.com W: www.behance.net/ReganCrook
de bortoli peter
Offices are seen by many as a symbol of drudgery and monotonous “paperpushing”. A place where life-long dreams retire only to be replaced small-talk around the water-cooler, empty handshakes, meetings, meetings about meetings, countless emails and forced smiles.
The Designer As this chapter of studying Industrial Design comes to a near end I still can’t help but feel there is a great amount to keep learning. I embarked on this course as a career pathway towards making beautiful, useful and inventive products and currently this pathway is still one I strive towards. During my undertaking of this course however, I have found myself much more drawn towards working with my hands, fusing digital techniques of prototyping with handmade aspects. I lose myself in the process of modelmaking, visualization and aesthetics of concepts as well as graphic design and have found these tasks incredibly satisfying. I’d like to steer my career towards that of being a designer/artisan that makes useful products that people love and grow attached to, even when they become old and worn. To be able to make something that becomes part of a story. I’d find that incredibly rewarding.
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The Project
This generalisation underpinning the stigma attached to white-collar work stems from early management styles reflecting that of efficient manufacturing methods implemented during the Industrial Revolution. Many influential companies are now starting to recognise the human cost where jobsatisfaction and happiness lead to better production and output. “Your Work Zone” is a concept-workingconsole for Activity Based Knowledge Workers in the near future. It is predicted Virtual Reality and Holographic technology will soon be implemented in the workplace, making the already portable technologies (tablets, smartphones) even more portable. Virtually any space can be a working and functional space. Humans are now becoming cursors, immersed in a digital world. Your workzone facilitates this emerging nature of work by allowing workers to move their work-space anywhere they would like in an area thus being able to appropriate their own style of working to get the job done. E: pdebortoli88@gmail.com
luke
devlin
The Designer My personal design principles revolve around producing products that are needed for use not just wasted consumption. I love working with my hands, I always have a few projects on the go at any one time from model building to maintenance work to furniture and gifts for friends and family. It is truly my passion in life to create, build and solve problems. From a young age I always loved puzzles and inventing new products and designs. My biggest driver is to continue learning about new topics and how things work, which is why I chose to do industrial design.
The Project My research topic was on how technology influences how well we sleep. From my research I discovered that the technological shift from portable devices such as smartphones, laptops and tablets has reduced the quality of people’s sleep, particularly because of the minimal time between using a device and going to sleep. This is due to the types of light waves that are produced from screens and lights. Humans have evolved to be diurnal, because of this our body is hardwired to begin the sleep process when it becomes dark. For my project I have developed a transitional lighting system called Torpaura that is made to mimic the conditions of a sunset and sunrise through physical movement, lighting colour and intensity. Torpaura runs vertically up and down a wall along a track with an electromagnetic linear motor, this is to allow the position of the light source to change silently and at a gradual speed to recreate the conditions found in nature. Current lighting systems are made to reduce as many shadows as possible, I have found that creating shadows, that can change in size, stimulates the brain to begin the sleep cycle allowing the body enough time to prepare for sleep. The aim of Torpaura is to provide a means of improving sleep hygiene without impacting on the user’s lifestyle.
E: luke.devlin.design@gmail.com
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Benjamin
donnelly
The Designer I see design as a catalyst for positive change, and therefore have a strong passion for design visualisation through innovative mediums that best convey ideas. In that sense, design is an extremely important language that has the means to tap into a cross disciplinary array of problems and provide innovative, sustainable and user-beneficial solutions. I’m enthralled, and inspired by this motion; in the sense that I have the ability to instigate positive change in our world through my work and constantly seek to improve myself, my perspective and my workflow as a means of reaching goals that were previously inconceivable. 32
The Project Memory documentation in the context of environment capture for virtual reality presents an exceptional opportunity for individuals to improve psychological well-being. AURA is a system of products that will enable users to capture and re-experience memory in a new and exciting way. Through the use of environment scanning techniques, the AURA product suite allows you to capture your surroundings in 3D for re-experience in Virtual Reality. The design solution provides a platform and system of products that will allow consumers to generate content for Virtual Reality. The AURA Capture is a portable, autonomous quadcopter equipped with a LiDAR scanner and a spherical camera module capable of capturing the physical environment in ultra-high detail. The AURA Experience is a catalyst for virtual travel and the introduction of a new medium of storytelling. E: bendonnelly94@gmail.com W: www.behance.net/benjamindonnelly
raymond
dunlop
The Designer As a child I played with Lego and Hot Wheels a lot! I think this is what led to my love for design and being a creative, and what ultimately led me to my love for Industrial Design and the industry. My favourite part of the design stage would have to be the initial stages of discovery and problem solving, absorbing and opening up the mind to how the problem has occurred, and using your imagination and wit to come up with a solution. I’ve spent majority of my life growing up in Papua New Guinea and spending any free time I had on the ocean. This is something I’m extremely passionate about as well as renewable energy and sustainability.
The Project My research project looked into a significant problem within the spearfishing industry related to underwater blackouts, which ultimately kills or seriously injures divers every year. The problem stems from spearfisherman putting themselves in extremely dangerous situations regardless of their experience within the sport. Spearfisherman dive to great depths using only one breath to catch fish and through the lack of oxygen to the brain, underwater blackouts can occur quite easily and without warning. Once the diver has blacked out the weight of the weight belts attached to the diver causes them to sink and if another diver isn’t paying attention the incapacitated diver can reach depths that are un-retrievable or just impossible to find. The purpose of Arc is to provide a safety solution for divers blacking out without restricting a spearfisherman’s mobility or creating discomfort whilst in the water. Arc uses an automatic activating float system that aims to deploy when a diver has blacked out and return the diver to the surface where they can be retrieved and their life saved.
E: dunlop_raymond@hotmail.com
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femino
The Project
johanssan
Track R is a versatile head up display for use on motorcycles which participate in track days or amateur race events. The product came about through research in visual stimuli, cognitive visual needs and how people in high stress/fast paced situations divide attention visually.
The Designer I have been studying design since 2007 with my main focus currently on enhancing my skills within Industrial Design. I find Industrial Design to be the most rewarding area of design as I feel it has the widest scope for innovative creativity. Completing studies in Graphic Design has given me the skills to visually communicate my projects and ideas for Industrial Design more effectively. Studying Industrial Design at QUT has enabled me to understand, gain necessary skills and broadly appreciate what it means to be an Industrial Designer and the influence we can have.
Track R enables riders to have access to information and data which can aid them in becoming a faster more accomplished track rider. The unit is optimized to provide this information without being a distraction to the primary task of riding. A unique social experience is created by being able to share and upload your information to a database for other Track R users to download. This context enhancing feature enables riders to upload others information such as lap times or split times and compare themselves in live time.
I am highly passionate about automotive and transport design and tend to sketch and CAD vehicles of many types in my spare time.
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E: johanssan@hotmail.com W: www.behance.net/johanssan
goddard jesse
The topic of my final year project focuses on reducing the negative impact tourism has on the ecological sustainability of National Parks. Through my research I found that current mitigation strategies regarding trail destruction, pathogen spread and organic litter lacked efficacy due to maintenance, usability and human interaction/behaviour being overlooked.
The Designer The field of industrial design is still relatively new to me. I was constantly seeking a middle ground between my obsession with concept illustration, and my studies in technical drawing, digital media and engineering. It was only five years ago, when I saw that the modelmakers behind the iconic Battle of Hoth all had a similar background, that I was introduced to the term — industrial designer. I believe it’s this introduction that has led to futurism, visualisation and storytelling to be the foundations of what industrial design means to me. Combining these foundations with my passion for humanitarianism and sustainability has evolved this understanding that problem solving should rely on a story-driven, altruistic approach. It’s with this approach I endeavour to use visualisation, storytelling and modern technology to educate others on important global issues and causes.
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The Project
VIA is a modular walkway designed to reduce the number of soil-born pathogens entering and leaving a National Park trail by means of dirt/ mud on the underside of footwear. While the system ultimately benefits the natural environment, the biggest accomplishment is that it has removed the element of choice found with current footwear cleaning apparatuses. After this, it assists in lowering the in-park maintenance requirements for park rangers or employees. VIA’s modularity allows greater adaptation to the diverse range of locations, climates and weather experienced across Australia and New Zealand.
E: hello@jessegoddard.co W: jessegoddard.co
holly
greenwell
The Designer I have a passion for getting my hands on DIY projects, especially up-cycling items into everyday useful pieces. It was this love of craftsmanship that lead me to discover Industrial Design, and it was a match made in heaven. I plan on continuing my studies in order to refine my manufacturing skills, which in combination with my Industrial Design knowledge will allow me to create bespoke one of a kind designs for the home.
The Project It has interested me for some time the shift in photographic habits since the development of digital cameras. No longer do we flip through a album, but swipe or scroll on a phone. With the mass of photographs taken and shared daily online, some of the magic of photography seems to have been lost. In this project I aimed to return that which has been lost; allowing digital photos the same affordances as print photos, and increasing their perceived value. This lead to the creation of Memoir; this design utilises displayed mementos around the home as keys to unlocking photo albums, creating a traditional photo sharing experience. The flexible OLED allows manipulation of the camera recognition to capture any souvenir you choose, and display those memories through accessing the cloud storage system. I believe this design is not only a functional and intuitive response to the issue, but also a beautifully designed piece which you’d be happy to have on display in your home. E: hngreenwell@gmail.com
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grove matthew
Stride is a system developed to accurately predict muscle injuries before they occur. It does this by using a technology called Infrared Thermography to measure your muscle temperature in real time. Infrared thermography sensors are small enough to be sewn into a pair of athletic compression pants. These sensors accurately keep track of your vitals and your muscle health throughout the day.
The Designer From a very young age, design has been something I have been extremely interested in. It wasn’t until I reached my final year of high school that design became a passion of mine, and from then, that passion flourished into an obsession. A mantra that has evolved with myself over my design career, is the fundamental belief that ‘Less is More’ originally quoted by Ludwig Mies van der Rohe during the turn of the century. Through my design ideation, this statement has led to my passion of crafting beautifully elegant products, that encompass the raw direction that has grown with me during my studies. Using intuitive design thinking, problem solving skills, and gorgeous visual communication, I want to go on to better the lives of others. With everything I craft, I like to use innovative and useful design solutions to solve problems that ultimately, have the potential to make the world a better place.
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The Project
In a beautifully un-invasive scenario, Stride monitors the health of your muscles and informs you when a muscle shows signs of stress. If signs of stress occur, Stride lets you know by sending a message to your smart phone via a bluetooth adapter, then offers smart suggestions on what you can do to prevent the strain from progressing. I wanted to design something that just works extremely intuitively. When a design unknowingly to you, becomes a companion, and seamlessly integrates into your life, an opinion must be made weather or not technology is inanimate anymore. For something to work, without the need for the user to even think is incredible. A minimal, yet boldly defining piece of Industrial Design, Stride eliminates the lines between what technology and companionship are.
E: matthew.grove@live.com
SMART PREDICTION OF MUSCLE INJURIES
james
hadgraft
The Designer I enjoy drawing, creating and making products. Industrial Design offers the best opportunity to express my creative skills. I would like to produce innovative design for practical application and design to improve the consumer or user experience. I envisage my role within the Industrial Design industry as one of sketching and designing for a client then creating detailed CAD drawings and diagrams of the product, designing and building prototype models and testing them for function, quality and consumer appeal. Ideally I would like to apply my skills to the toy industry or movie prop design and construction.
The Project My current project examines the potential to turn objects, scenes, in game items, tools and achievements/ trophies from the intangible virtual world of the video game to be tangible items in the physical world with the use of 3D Printing. I created an interface product to enable this concept to be brought to life. Prior research has revealed that there is considerable interest in being able to 3D print from the virtual world of the video game. In order to bridge the gap between 3D printing and the video game environment this product has been developed which incorporates a 3D printer using the latest 3D printing technology of Continuous Liquid Interface Printing (CLIP) which is 100 times faster and produces a much smoother surface finish. The 3D printer has been incorporated into a multimedia cabinet. This has led to the development of the “Gamemaker� cabinet. With the use of the existing gaming consoles and controllers it enables a gamer to capture an on screen virtual object or scene and print a tangible object from the virtual world in the comfort of their living room. I chose this area to study as it is an area of personal interest and with the increasing popularity, availability, simplicity and cost effectiveness of 3D printing I feel there is an untapped market and a missing product within the video gaming and 3D printing community.
E: james.hadgraft@connect.qut.edu.au
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lizzie
harris
The Designer Design for me is about simplicity and ease of use for the user. A focus on the user is crucial in making something that people recognise as good design, and will enjoy using. Good design works with the user, not against them. I love furniture design and I hope to work within that area in the future, but I am also very interested in how design thinking can be applied in different industries in order to help solve problems.
The Project My project focuses on passenger and experience and comfort specifically during air travel. This topic has proved to be extremely interesting, as it has highlighted deeper and more complex aspects of comfort and how passengers perceive it. I discovered that comfort can be greatly impacted by psychological factors, and one research paper suggested that there were 8 themes that made up comfort. My product concept focuses on the criteria of two of these themes: (i) Peace of mind and (ii) physical wellbeing. The Tranquilifly is a concept consisting of an armrest an accompanying screen that can be fitted to current airline seats. The armrest has an organic and tactile appearance to give a more soft, welcoming look for passengers. It features two simple buttons and a pulse sensor strip, and it works seamlessly with the screen to provide more control over the passenger’s surroun dings. It also features a relaxation option that is designed to aid the passenger in relaxing and enjoying their flight. By providing these features to the passenger, the Tranquilifly will improve comfort perception and experience. If these two aspects are improved, then the passenger will be happy to fly with that airline again. Therefore Tranquilifly is not only a product that is beneficial to the passenger, but to airlines as well.
E: lizzieharris862@gmail.com
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cosmo
huxley
The Designer As a senior at school I loved visual arts, technology studies and science. Industrial design provided a means to combine these disciplines. I enjoy problem solving and designing products that beneficially change behaviour. I have a proclivity toward controversial topics, where a design solution can substantially improve people’s well-being. My design work is channelled through a scientific world view where my beliefs track an analysis of available evidence. This scientific approach demands solutions that work, though doesn’t always lend itself to a really creative process. Learning to engineer conditions that support creativity, continues to be a challenging and rewarding experience. To help mitigate discrepancies in luck between individuals, I think good design should aspire to be universally accessible.
The Project My final year design addresses the problem of tobacco use and addiction. The ProGenE nicotine vaporiser uses innovative technology grounded in evidence based research, as a harm reduction alternative to cigarette use. Research into the pharmacology of electronic nicotine delivery devices (ENDD) showed they are order of magnitude safer than cigarettes. The vapour is actually non- toxic given a 2014 cytotoxicity study on living mammalian cells. Furthermore the usage behaviour of 68 Australian vapers was studied with online surveys, interviews and extensive dialogue in social media and related forums. This informed a design process which culminated in two market ready, component driven designs improving upon existing competitor products. In addition to these design solutions the future of ENDDs was realised in the ProGenE system. Future technologies are integral to its value proposition. The hybrid energy storage system between vaporiser device and its housing unit, allow performance previously impossible in such a small and natural form factor. Given reduction in cost and improvement in capacitor energy densities, the ProGenE system could be market ready within 5 years. The ProGenE form is more accessible to smokers and aids in their conversion to this harm reducing drug delivery technology. This ProGenE system has the potential to deliver massive value by disrupting the societal impact of tobacco use and saving lives. E: cosmo.huxley@hotmail.com
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kalvyn-joy
immerzeel
The Designer I always get giddy with excitement when stumbling across a well made design. This could be anything really – from a bespoke piece of furniture in a design gallery, to a hand-bound notebook at a market – even a tree on the side of a road that looks like it’s been standing strongly for years. For me, a good design has the ability to go unnoticed. It can do its job without needing much recognition, while at the same time making our lives just that little bit better. My favourite designs have always been the ones that not only solve a problem but also add something unique and wonderful to the world. I cannot wait to get out and start designing – designing for people and with nature... And hopefully creating some smiles along the way too.
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The Project My research project looked at combining play with sustainable living to make it more fun and accessible for people. The final concept ended up being ‘Haus’ – a reimagined energy monitor for children. Haus is a smart light that communicates with motion sensors and nominated devices that children use within the home. The device displays the children’s energy use through ‘mood’, which it visualises through light. When there is an energy-related activity that requires attention Haus will alert the kids and, once engaged, will send them on an interactive scavenger hunt to resolve the issue. The main objective for Haus is to teach young children about the importance of energy conservation through everyday behaviours, in an age when homes are becoming increasingly automated. Hopefully by making the process fun, they’ll grow to view sustainable living as a positive practice rather than a burdensome necessity.
E: kalvyn.joy@gmail.com
kwan
The Project
angelina
As my final year project, I looked into how people can become more engaged in DIY projects and hardware tool use. In a society where store-bought items are much cheaper and more convenient to obtain, I wanted to find out how people can become more engaged with selfcreation through progressive learning involving hardware tools. That way, these skills can be passed down from generation to generation, and never be lost.
The Designer What I love about design is that not only can you be the creator of things but also to be able see products through a much more insightful lens. Having a small background in science, marketing, and interactive design, it only proved that design can be incorporated into almost anything. As an emerging designer, I am very grateful towards the mentors who have contributed to my learning in the past few years, more so recently, and helping me grow as a designer.
My final design is the M. Bench ; a compact workbench for small homes that allows novices to explore DIY projects and be able to have a dedicated space to create things. The M. Bench focus’ on small wood working projects that can achieved over a week or weekend as novices are less likely to engage in longer projects with greater complexity. The M. Bench is unique in that it has an integrated dust extraction work space, limiting clean up time post-project. A dedicated channel allows for easy sawing and drilling and even a variety of clamping positions. Ample storage space for essentials ensures tools around the house can be stored in a single unit. The M. Bench is not just a workbench but a space where users can decide what to make, have the dedicated space in making it, and be proud of what they have made.
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E: angelina.kwan.90@gmail.com W: www.a-kwan.com
The Project
lee geoffrey
The focus of my thesis was on Domiciliary Optometry, which is a medical practice that is well needed by the Australian community, but it is also well undermined. Hence my reason to look into this field of practice and understand how I can make this field of medical practice better.
The Designer Coming from a businessman’s family, I’ve never really had a choice of what I should do, or what is available to me. I know since i was young, i always loved drawing, figuring things out, solving problems and making improvement to things. It took me a good few years of studying exercise science, business and photography to finally realizing what I was passionate about, and it is Industrial Design. Being able to design for the better has always been a dream of mine, to improve the lifestyle of those who are in need the most, to help those who cannot help themselves, and to put design into their lives. To me, design is people, and without people, there is no one to enjoy the benefits of design, this lead to me focus on passion towards design for medical needs, or design for kids. I wish in the future I will be able to make a contribution to the world, to make design become a beacon of light for those who are in need.
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OPTO is a eye scanner that performs vision screening, which records the overall health of the eye through a small camera and 2 major magnifying lenses. This allows the digital recording of the eye from external to internal, giving the Optometrist easier access to these information instead of having to travel or perform the test under unsuitable condition / environment. Future potential of OPTO can be expended into the Australian telehealth sector, this would greatly aid the Australian community that is in inaccessible areas, or aged care facilities.
E: Geolee0468@gmail.com W: www.geoffreyleedesign.com
talis
letts
The Designer Majoring in Industrial Design with minors in Visual Arts and Environment Interactions, I am fascinated by design and art through imagination and creativity. I always get a kick out of making stuff and enjoy presenting things visually. This led me to Industrial Design and since the start of my journey the projects I have taken on have varied dramatically, although I have developed a keen interest in furniture and homeware design.
The Project Alba is a contemporary photo display unit for developed photos, which can replace conventional picture frames and will save cherished photos from being forgotten in old deteriorating photos albums. Alba aims to build a bridge for those still captivated by film photograph, by combining cognition and innovation into a simple analogue way of displaying and rotating treasured photos. There is an abundance of digital photo frames on the market, which fail to capture the pure essence of a physical photograph. The design is as raw as the photos themselves and will find itself a place in the homes of wayfarers wanting to display memories of past adventures. Alba is designed to provoke interaction and protect photos from damage.
E: talisletts@gmail.com
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liao tony
For my final project, I took a look into the interaction of guide dogs on public transport - to be more specific, buses. In our world we prioritise human beings, ourselves, in design concepts, molding the environment to accommodate us. Yet little do we consider animals that we work with side by side in our daily lives, such as guide dogs.
The Designer What I enjoy the most about design is how it shapes the world around us, how it improves our lives through new creations that others have never thought of or to improve the existence of designs/existed designs with simple yet clever arrangements/compositions. With some background experience in engineering, interactive design and a strong interest in people-to-object relationships, my perceptions of the world and designing processes are refined - the features/details are enhanced and the connection between the design and the universe/people is amplified.
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The Project
The goal of the priority seating is to improve guide dogs’ working environment as well as creating a system that helps improve their owners’ travel experience. When traveling with guide dogs on buses, one of owners’ main concerns is the safety of the guide dogs. In the current bus design, priority seats are crowed and narrow, leaving guide dogs no space to sit or lay comfortably on the bus. Moreover, they are usually occupied by other disabled people with needs. During peak hours, the potential risks of guide dogs being stepped on or kicked by other passengers increase drastically. The new priority seats aim to create an isolated space for both guide dogs and their owners on the bus. This new seating area is made purely for travelers with guide dogs, so it will never be occupied by other disabled people. Also, with a few changes to how they use the bus, they can enter and exit the bus with ease. The new priority seats on bus will not only provide safety and comfort for the guide dogs, it will also provide a better traveling experience for their owners. E: hello@hyliao-design.com W: Hyliao-design.com/
kimberly
lopez loo
The Designer Looking at universe as my puzzle bits, able to form, build, restructure, and create all things universal. Using design as my tool to create, influence, generate usable space for people to enjoy, utilize, benefit user. Unique design is a balance between available material or technology and the demand or usage of consumer. To effectively achieve the balance with communication and passion in providing solution with inspiration to achieve is my philosophy. With extensive interest in world culture and experiences in sport, and travelling provide wider insight of uniqueness in each culture and history of how design in a culture form with its geographical, culture, society, diet, agriculture and availability of resources created design that are unique and function able.
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The project My project A.T.L.A.S.T is using biotech technology, based on the research shows that when sport players are under impact of negative psychological stress stimulant, they reacted with anger, physical aggressiveness and performance affected. All these generated loss of performance and team cohesiveness. ATLAST system is design to enhance training experience integrating into soccer. Using the system to understand how and what elements are important to assist and train players to have a better understanding of themselves and also their own physical strength and limitation. The goal of my project ATLAST is a vest with built in device to monitor user’s stress indicators and stress stimulant that trigger negative emotional response stress using the heart rate pulse rate reading irregularity. Reading sync with smart phone device for immediate interaction and monitoring. The Vest has a built in vibrator to indicate to user once irregular reading was pick up, with this alarming vibration, user learn to response and react accordingly to reduce negative stress impact situation.
E: kimberly.lopezloo@connect.qut.edu.au
charis
lu
The Designer Initially, I thought design was the same as art that all about making fun stuff and being creative; but it became more thorough when I started my design studies at QUT. Design is a process and a way of thinking; I strongly believe that design can change the world. Think of social programs and artefacts that have ever changed people’s lives, businesses or services that had delighted the end users. These were designed through hard thinking, feedback and iteration. As an emerging designer, I would always like to think of new approaches in helping people to solve the problem they have. I feel happy and satisfied when helping people and it is why I am passionate about design.
The Project In recent trends indication, people tend to have preferences to move to metropolises area for their greater employment opportunities and progressive lifestyles. This trend towards
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urbanisation is causing cities to have relatively less free spaces available, and noticeably affecting property prices to inflate. The trend of apartment living is now rapidly developed in Australia due to urbanism. The main concern of this project is developing a better environment and recreating more spaces for the users of small space living in order to improve their living quality. Through research young people tend to live in the city area in order to seek more opportunities and advanced employment. The convenient transportation, cheaper rental price and less life expense were the major factors that they preferred to live in urban area. The proposed design Ori Suface is a transformable furniture piece that aims to help young adults with managing their limited home space. The product comprises two flat pieces that can be folded up and assembled into one three dimensional seat. These two pieces made from several pieces of plywood geometrics, backed by cotton fabric laminate. When it unfolded, it will be complete flat and thickness less than 1 cm, thus it can be easily for storage and transportation. The design inspired by the Japanese Origami. The user can assemble it easily like folding origami paper and with no tools. Plywood was chosen for the structure part due the nature of the material being durable and robust, making it highly suitable for the product. The materials used in this product may be recycled.
E: charisluxn@gmail.com
mchnaughton matthew
When a passenger buys a ticket for hundreds of dollars, they are unaware that the airline is only spending $4 per meal on average. In a competitive market, enormous pressures are placed on airlines to turn a profit. By providing more choice for food, the Airline creates an environment for passengers to spend more and in doing so creates an ancillary revenue stream previously untapped.
The Designer Winston Churchill said “A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty.” I believe a true Industrial Designer correctly frames this “difficulty” to execute and optimise the “opportunity” so as to fulfil a need for change for the better. I have been lucky enough to be involved in design academically and professionally over the last 10 years, and have noticed a dramatic shift in how people interact with the world around them. The advent of technology to the palm has opened up doors for expertise in digital business for designers. A door I walked through some 3 years ago. The opportunity for disruptive business, coupled with the opportunity for social change, has given me a drive and penchant to hone my design skills in this field.
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The Project
In understanding consumer trends and by applying my previous research, it is clear the roles of decision around meal choice should shift to the consumer. A participating airline needs to source local suppliers that can provide flavorsome meals at altitude in high volumes. AirEats is a web App designed for mobile first but scalable for all devices and browsers. It is a whitelabeled technology able to fit into any airline’s technology suite. Its purpose is to empower travelers to have choice of what they would like to eat from preselected local food creators from the departure city. Bon Appetite.
E: matthew.mcnaughton @connect.qut.edu.au
nicolas
Murphy
The Designer Industrial Design at QUT has taught me how industrial designers play a role in everyday objects, design process from an idea to releasing the product to the market, and how objects are viewed/ perceived by users. My inspiration to design comes from the invention of the cochlear implant by Professor Graham Clark. As being a deaf member of society the invention of the cochlear has influenced myself as a designer to design for people and design to solve a problem or need.
The Project My area of research and project for the year is, Drug testing process within professional and semi-professional cycling. The aim of the project was: A way for drug testing samples (blood and urine) to reach the World Antidoping Agency accredited laboratory without samples being touched or removed or swapped. In order to create a trusting bond between clean athletes and doping organizations.
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The dope-safe is a new product to provide a professional transport solution towards the drug testing within the sporting arena. The Dope-safe is a powerful new RFID and GPS container designed for transporting doping samples from the doping control station to laboratory. This compact container has been designed to be used within hotel bathrooms, medical vans (doping control) and laboratory work. The Dopesafe tracks the location of the samples along the whole transportation process with several checkpoints along the way, such as checking into the post main hub. The RFID provides the container with detailed user access identification and a top of the line container locking system. The product system also monitors the temperature of the container to ensure the samples stay within the World Anti-doping Agency guidelines. The dope-safe provides relief for the athlete by displaying the missing information of where the athletes valuable samples are at all times. The development of tracking the samples can provide proof when and if the athlete is convicted guilty, they cannot blame anyone inside the doping organization for misplacing or changing their samples. There is no room for mistakes within the doping process. If the athlete is following the rules and guidelines administrated by WADA, he is not a cheat. This product will push the professional standards of drug testing to the next level.
E: ni.murphy@connect.qut.edu.au
The Project
overell robert
Latitude is a modular speaker system that aims to bridge the technology gap, through the power of music. The love of music is universal across all generations, and no user should be discounted simply because of their lack of technological adeptness. Latitude is both a fixed, and Bluetooth speaker system, that looks to employ current technology, in a device that is both simple, and welcoming to use.
The Designer My design interests have always been in favour of traditional ideals, and I feel that my design style often reflects this. I have never had a great deal of interest in extensive use of technology; I respect it, appreciate it, and recognise it as somewhat of a necessity, but definitely find more solace in products, or design that relies more on simple, clean functionality. I feel technology more often than not complicates, and would almost always prefer to design, and be involved in traditional, hands on products that achieve their purpose simply, and effectively. The conundrum that I will consistently face in my design career is making an attempt to incorporate technology, in a context that does not compromise my design style. I aim to design products that bridge the gap between those who are technologically adept, and those who aren’t. A product’s function should be clear to any user, and that will forever be my goal, as a designer.
The system itself is broken up into three components, which can be used individually, or cohesively in potentially any environment. The central speaker, is essentially the main hub for the entire system. The other two speakers however, are portable, and through the use of Bluetooth technology, enable the user to take their music listening experience wherever they wish. When not in use, these additional speakers collaborate with the main system, to form a much louder, rich speaker in its entirety. Each component is fitted with the necessary buttons and dials, to operate every given function, however they are hidden when not required. Each piece is also fitted with magnets, which makes connecting the system extremely easy. The flush design exhibited throughout the piece, also allows for inductive charging, of the external speakers. When portability is not required, it is as simple as pressing the speakers together, to not only increase sound quality collaboratively, but also charge the portable speakers for your next outing. .
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E: robertoverell@hotmail.com
bridget
reardon
The Designer
The Project Lighting is considered one of the most important factors of a space, contributing to a person’s emotional and physical response to their surroundings. The ability to perform well within an environment is significantly impacted by the luminance quality of a space. ZED lighting is an adjustable task lamp designed to aid user concentration and productivity within the workplace
‘Creativity is the power to connect the seemingly unconnected’ – William Plomer. My ability and passion to create began from a young age, becoming inspired by various personal experiences. I now approach design in the same way that I tackle the world, with an open mind, a drive to always go that extra mile and a whole lot of pizzazz.
E: bridgetanna.r@gmail.com
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richardson tysen
My research began for my project at food waste and the sheer amount that we are throwing away each and everyday. It shocked me to find out the quantities of perfectly good food we are wasting and sending to landfill sites across the globe. Not only will this take up valuable space in our landfill sites but will also release methane gas into the atmosphere, which slowly eats away the ozone layer. The goal of Redivivus is to take any food waste we produce and convert it into something useful.
The Designer Industrial design is still a subject that I am learning new things about everyday. After two years of engineering and deciding that it wasn’t for me I decided to research what it would take to become an industrial designer. I learnt that you have to be good at solving problems, be it complex or simple, and you have to be good at thinking outside the box. Industrial design was exactly what I thought engineering would be, and since changing my area of study over I have never been happier. I have met many new friends who share my passion for design and solving problems, and they are always encouraging me to take my designs further. My passions for design are limitless, however my favourite aspects of design have got to be 3D modelling and then making that model into a reality. I am also extremely conscious about the world we live in and I am always striving to better the world we live in by means of sustainability or medical industrial design.
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The project
Food waste is becoming a huge problem in our society and the levels of perfectly food we are throwing away is staggering. Food waste in the restaurant industry is sometimes avoidable and will always be an ongoing problem. This food waste can be converted into a renewable energy source if treated correctly. The Redivivus system uses anaerobic digestion to take this food waste and converts it into renewable biogas. The renewable energy source is referred to as biogas and can either be used in the industry as means of electricity generation or used for heating within the kitchen. With the help of Redivivus it is possible to create a community of restaurants motivated to become sustainable and offset the amount of waste they send to landfill. It all begins with one step and I believe Redivivus is that step.
E: trichardson@live.com.au
joel
rietdyk
The Designer For starters I love playing the drums. I have developed my skills over a long period of time and will continue to play the drums until I am physically unable. So it is no surprise that I want to work for Pearl, Premier or DW in the future. I also have a large background in exercise and nutrition and wish to combine my knowledge in this area with my design expertise and assist people in making positive life choices for their long-term health. I want to improve the lives of people the world over through Industrial Design. It is these passions that inspire my design career. I got into design to help people, improve their lives and ultimately change the way we experience the environment around us. I want to work with the best Industrial Designers and companies in the industry to change the world for the better.
The project The Nutri-Smart blender is a revolutionary concept designed for use in the year 2030, by university students. The Nutri-Smart device is a blender that recommends juices and smoothies for the user based off the nutrient levels that the user requires. The blender can detect which vitamins and minerals the user is lacking and recommend fruits and vegetables that will replenish those nutrient stores. It does this via the Nano robots ingested by the user. The blender incorporates a glass control screen, a motor base unit and a bottle and comes in three main colours; white, silver and black and has the option for additional colours for the LED pin striping. The blender is controlled via the pull-out glass screen which acts as the heads-up-display (HUD) system. The HUD shows recipes and instructions for preparing drinks, juices or smoothies, allowing users to mix ingredients into the bottle and then blend them. The Nutri-Smart is more than just a product, it is a system. This system is threefold. Firstly, the Nanobots that are inside the users body send vital health information to the blender. Secondly, the blender interprets this information into foods that will provide the necessary nutrition and recommends them to the user. Finally, the user can track their nutrition intake and outtake wherever they go. Users will also have access to the real-time uplink to the blender and see how physical activities and mental exertions affect their bodily health. E: joel.rietdyk@connect.qut.edu.au
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The Project
see georgia
My final year project has been looking into art therapy as a means of creative expression and as a tool for mental health and wellbeing. My research into art therapy identified an opportunity for a product that could help make art therapy more accessible to a wider range of users – this became Pikso.
The Designer Still undecided on what I’ll do as a future designer, I’ve tried to get a wide range of experiences through university studies, including a semester with the study abroad program at Purdue University, Indiana. Working in a range of volunteer and paid jobs during my studies has allowed me to develop a variety of skills and experience, in addition to helping to establish potential career paths.
Pikso is a product designed for users with limited artistic skill or experience. It allows them to practice art therapy principles in a safe and controlled format. The product aims to break down the art therapy process and simplify each step for beginner users. Simplicity and accessibility are critical when producing art therapy products. Users should be able to use them with little or no instruction and still have room to experiment with different artistic techniques for diverse creative outcomes. With Pikso, users can apply easy artistic techniques to a pre-made base shape or canvas and be confident that they can create an art piece that they can be proud of. This process of art therapy provides the user with a sense of accomplishment and confidence, while also improving their self-esteem. Pikso can act as a stand alone product, but the cheap material and varied designs make it easy for users to start a collection of different pieces as they continue to enjoy the benefits of art therapy at home.
E: georgiamsee@gmail.com
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shaw
The Project
angus
Hindfoot trauma and surgery involves a challenging recovery process and is the cause for extreme physical, emotional and social debilitation. Improving ankle function, security and patient attitude has the potential to drastically improve the recovery of the injury itself as well as the lifestyle and wellbeing of the individual. The Designer
The thing I enjoy most is creating - being able to turn ideas into reality and exhibit my thoughts to an audience. I find particular satisfaction in the practice of industrial design - producing elegant, well-considered design solutions that have a physical effect on peoples lives.
SOTER Rocker Sole Footwear has the capability to aid in the recovery following severe ankle trauma and fusion surgery. The thicker rocker sole with rounded toe and heel compensates for the lost range of motion and assists with the propulsive phase of gait, making walking more natural and less painful. The stability spur can be engaged to counteract the associated instability of rocker soles in situations where balance, stability and security are required. This combination of recovered function and sense of security aims to encourage patients to resume activity and regain confidence in their daily lives.
E: ashaw014@hotmail.com
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SOTER STABLE ROCKER SOLE SHOES FOOTWEAR DESIGNED TO AID IN RECOVERY AFTER ANKLE FUSION
STABILISING SPUR IN
ROCKER SOLE DESIGN COMPENSATES FOR THE LACK OF ANKLE MOTION AND ALLOWS USER TO ROLL THROUGH THEIR STEP
STABILISING SPUR OUT
THE LENGTH OF FLAT SOLE AREA IS INCREASED TO THAT OF A REGULAR SHOE, AND THE USER GAINS GREATER BALANCE CONTROL
SILVA CONTRERAS PATRICIO
My final project is in relation to harvesting energy I believe that everything is energy and we can take it and use it, but the production of clean energy will give a chance to this already polluted world.
The Designer I am Patricio Silva from Chile and I really like Industrial Design. Since kid I needed to learn how to repair things at home because in South America we don’t buy new things before try to fix the old ones first. In my working years with my first degree in Aquaculture it was require to be “hands-on” in the field and give solutions and create devices, so I believe that was the beginning of my interest in Design with some artistic genetic legacy from my mother about drawings and creativity. I am more practical and I would like to design devices that can help people with the basic needs such a water, shelter, food and energy but also I would like to design in the future some wearables. 80
The Project
REVIVER Is a Portable Hydroelectric plant able to generate electricity to recharge electronic devices. The users are the person that practices any outdoor activities in particular those associated to water because the device works when is submerged in a current of water. This current of water can be rivers, creeks, waterfalls and ocean. Also the current can be generated by the user when the device is attached in the back of a kayak or boat while rowing. Eventually after one hour rowing may generate 10 watts to recharge two mobile phones. The connections are via USB and also can charge other devices like cameras.
E: patricio.silvacontreras @connect.qut.edu.au
STEEL
The Project
MATT
My research project was originally focused around glass recycling. After finding that the enthusiasm for recycling stops with management, I decided to dedicate my project to trying to begin changing minds and attitudes towards this issue.
The Designer I have always loved designing and creating beauty in the usable elements of a product. I have always known, even from a young age, that I would be involved in design as a profession. My uncle is an architect and seeing the beautiful things he created had always influenced my thinking and I had decided to become an architect too. It wasn’t until it came to choosing a course for university that I discovered the world of industrial design and decided that this was worth looking into. I remember being only a week into the first year at QUT and I knew this was the future for me.
To achieve this, I decided the best way would be to change the perception of a mundane and everyday product such as a bin and show its value. I decided to focus on the usability and function when creating The Bar Bin. The most important design elements of the bin are the ergonomically designed handles and base which encourage the proper use of lifting techniques. Over prolonged use, these elements have the potential to reduce long term injuries to the back, shoulders and wrists. The design also features a pressure release valve for easy, leak free
E: matthew_steel24@hotmail.com
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MICHAEL
STUCKEY
The Designer I like to look at existing problems and solutions, to see how the design could be improved upon. My iteration thinking sometimes makes it seem as if I go from one point to a completely different one in a single leap, whereas in my head I have though through the problem to come to the new solution. I firstly saw design as a purely artsy field which lead to me originally choosing an engineering degree, but I found it too logical and math dependent, with more research I found that industrial design pulls both logical knowledge along with creative thinking to solve the problems that it confronts. After starting the course I found that industrial design was a much better fit for me, as I was able to pull from my logical knowledge as well as use my creative mind to create a new solution to existing problems. I like to adsorb knowledge from many unique sources about unusual subjects which gives me an interesting point of view, most of the time.
The Project Smart Shield is a type of privacy screen that is applied directly to the window. The product can be applied to existing window within the home that gives them the ability to turn from transparent to opaque, or any level between. This product provides an opportunity to provide privacy in locations and situation it would normally be hard to place privacy screens like blinds or curtains. Some of these locations include the kitchen where curtains get in the way of cooking and can easily get dirty. Another is on sliding doors where curtains can block access for the user. Smart Shield is constructed using 3 transparent material to allow the user to still be able to see through the window. Polymer dispersed liquid crystal (PDLC) film is the material that changes its form from transparent to opaque. Graphene touch panel is used to allow the user to be able to interact with the window. Whereas the OLED display is a full colour display that is still transparent. The unique combination of these materials gives this product its uniqueness.
E: mic.stuckey@gmail.com
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The Project
SU JACK
The Project: Investigating the Potential use of Robot-assisted Interaction in Knee Arthroscopy A conceptual design will be created to connect the current knowledge of robotic technologies to assist in medical surgery in the field of knee arthroscopy. The proposed design will focus on addressing the gaps between the key interactions of the preparation assistant and surgical assistant by integrating robotic technology as the next level assistant in knee arthroscopic surgery.
The Designer I believe design is all about problem solving, exploring the needs from the user’s perspective and trying to solve problems with everything we have in our mind. Design is about utilising our limitless thinking perspectives and harnessing all the skills we have in order to make an abstract idea become a reality. Being an industrial designer, I have a strong and unsinkable passion in paying fine attention to detail and striving for perfection. I am motivated by precision, creativity and uniqueness. I’m always willing to learn and constantly search for more ideas to improve things. Through my great understanding and experience of designing, potentials to create a positive change in our world through design is indeed possible. My philosophy with design is to make possible the most impossible and most unimaginable things to benefit mankind. I am incredibly passionate about design work and sincerely hope that one day I can positively inspire and contribute my works and ideas all around the world.
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Ai Memo is a portable medical robot device that addresses the challenges of knee arthroscopy by holding the patient’s leg to allow the surgical assistant to conveniently setup the preparation on the leg and examine the knee joint, thus maximising theatre space and reducing man-power. Ai Memo is designed to support and position the leg for the duration of the surgery, from the beginning phase of knee arthroscopic preparation until the end phase of the surgery procedure. This allows the assistants to conveniently setup the preparation without having to concentrate on manually holds the leg. It also frees the surgeon to entirely focus on the knee operation without have to carry the leg to different positions. With Ai Memo’s ability to save space, reduce man-power, store tools and understand gestures to perform tasks it is definitely an automated system of robot technology worth investing in
E: jackysu0916@gmail.com
SWEET ADAM
My research for my project was house dust mite allergies and how it affected peoples lives and what i discovered was that it affected peoples live socially, psychologically, physically and economically. The goal of the Respire is to improve sufferers lifestyle.
The Designer I had no idea what i was doing when I left school all I knew was that I was good with my hands, making things pretty and I liked to problem solve. Took me ages to find a course that suited me, I eventually stumbled upon an unknown area (to me) called Industrial Design, I thought I would give it a go and see where it leads me. Since then I haven’t looked back, Industrial Design is what is I live and breathe for, I’m passionate about it and I strive to change the world. My passions as a designer are 3D modelling, problem solving, sustainability, ergonomics and I have keen eye for aesthetic detail, appliance, furniture and environmental design is what I love doing. 88
The Project
Dust mites are microscopic spiders that live off skin particles and dander, they live in stagnant and humid environments such as the wardrobe and the bed. What causes sufferers to be allergic is the dust mite’s faecal matter. The Respire’s aim is to eradicate dust mites from the environment, it achieves this with the combination of an electro static precipitator, UVC light and a fan for ventilation. The Respire will destroy skin particles and the faecal matter easily because it is airborne, it will also disturb the dust mites environments with ventilation. This will result in cleaner air and less dust mites for the user and will provide them with a better lifestyle.
E: hello@adamsweet.com.au W: adamsweet.com.au
DALE
SYMES
The PROJECT The Calm revolutionises the way humans and machines will interact, with analytical inputs being the only way we can communicate with machines at the moment, opening up emotional communication between humans and machines will allow for greater usability of all products within the ‘Internet of Things’. The voice carries emotions through its tone and patterns, with the features that make each individual emotion different from other emotions, these can be detected by the program I created specifically for Calm. Understanding the users emotions will enable the Calm to react to the users emotional and 90
will enable the Calm to react to the users emotional and analytical needs. The reactionary component of Calm uses the understanding of emotions to change the context of the room, through light, with the perception of the room differing through the warmth and coolness of the lighting. This change of perception context can prompt users to reassess their emotional state, and how they will express their emotions within the new context. Emotional understanding is important to me, soldiers who have returned form combat suffering PTSD, people suffering anxiety and stress disorders, and people born with developmental disorders such as asperger’s and autism all can suffer from the inability to understand theirs, and others emotions. If I can help these people to understand their emotions and the emotions of those around them then I hope that the problems that stem from these misunderstandings can be mitigated and understood.
E: dc.symes@connect.qut.edu.au
GARRICK
TROSKIE
The Designer I believe the best solutions are often the most simple and that through simplicity products can embody timeless elegance. I enjoy conceptual design work but revel in grounded, real-world projects that lead to realistic solutions for the world today. Challenging projects are the most rewarding and often result in the most surprising outcomes. Hands on model making and prototyping are the most enjoyable and insightful part of the design for me personally. In the years to come I hope to gain experience in both large and small scale commercial practices with the hope of eventually starting a small design firm.
The Project Den is a home automation system that gives users total control over all lights and power points in their homes, while providing flexibility to adapt to ever changing needs. It is designed to replace conventional light switches and power points but requires no additional wiring
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or expensive renovation work, making it suitable for both new builds and existing homes. All light switch and power panels are equipped with WIFI and electronic switching mechanisms. This means they can be controlled manually at the respective panels or remotely from a smart phone application. The application allows for simple control over the entire Den system. For example if you have left for work for the day you can activate ‘away’ mode, which will switch off all lights and plugged in devices in your home, except for the fridge and WIFI. You will never waste unnecessary power again. Power panels are offered in a range of colours and configurations to suit any home’s colours scheme and power needs. Den power points are interchangeable from a double socket right up to a six socket configuration, so now behind a TV our in a home office there is no longer a need for bulky, unsightly power boards. Changing panels over doesn’t require an electrician, they are designed to be safe and easily interchangeable by anyone. Den is designed to be safe in all aspects. Power points use induction technology which enables electrical power to be transferred without any contact pins. The induction plugs locate magnetically to Den power points. They provide enough magnetic force to hold the plug securely in place but break away easily if stepped on or walked into, minimising tripping hazards. E: gtroskie89@gmail.com
ALEX
WIXTED
The Designer I am fascinated by the rapid development of 3D scanning and printing technology and enjoy exploring how far these new technologies can be pushed. I am passionate for projects solving complex technology problems through the design process, which I find immensely satisfying when fully realised. I hope to bring access and the ability to effectively utilise 3D technology to the masses, simply and easily.
The project : My project and research followed my interests in 3D scanning, investigating distributed manufacture technology. I investigated what was holding back distributed manufacture on a larger scale, and potential solutions to making it mainstream moving into the future. When it comes to the public leveraging 3D scanning and 3D printing, I found the interface and understanding of the technology to be the limiting factors. Renewr addresses that by providing limited yet powerful options for common tasks for the consumer. Duplicating, repairing and adjusting existing home goods with a clear interface allows for Renewr to bring this technology to the masses.
E: alexwixted@hotmail.com
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We would like to thank all of the QUT creative industries teaching staff for helping us get to this point in our degrees. We would also like to thank our friends and family for their ongoing support. The ExpoXV committee would like to kindly thank all of our sponsors, as without their generosity this exhibition and publication would not be made possible. 2015 QUT Industrial Design Graduates
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2015 QUT Industrial Design Graduates
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