ARCHITECTURAL
PORTFOLIO EZGI GEYIK
Digital Skills : Autocad Revit Rhinoceros Grasshopper Adobe Lumion Twinmotion Sketchup Maya Ezgi Geyik B. Arch ezgigeyik@gmail.com +90 5432059003 +39 3519665575
Professional Experiences : January - August 2021 | Architect
UBMS Project Management
Education : 2021 - 2023
Politecnico di Milano Laurea Magistrale
2017 - 2018 Brno University of Technology Erasmus + Program in Architecture 2014 - 2019 Middle East Technical University Preparatory School + Bachelors in Architecture
Student Experiences : Worked in Keeping it Modern a Project to Conserve METU Faculty of Architecture by Getty Foundation January 2020 |
July - August 2018 | Office Internship
Mavi Peri Architecture Office June - August 2017 | Construction Site Internship
Bilkent Integrated Health Campus
Languages : Turkish (Mother Tongue) English (Advanced) Spanish (Intermediate) Italian (Intermediate)
June - July 2016 | Modelling-Construction-Digital Media
METU Summer Practice
Other Experiences : Participant in Palermo, Italy in Comenius Program 2012 |
INDEX
Curriculum Vitae
Architectural Design I
Play _ Ground
II
Agro _ Constellation
III
Collective Hub
IV
Symbiosis
Digital Design V
Doors of Perception
Play _ Ground Bachelor Graduation Project Fall - Spring | 2018 - 2019
Spatial Structures: Re-Minding Skopje Location Skopje , North Macedonia
Instructors Prof. Dr. Ayşen Savaş Prof. Dr. Arzu Gönenç Sorguç Inst. Onat Öktem Inst. Emre Erkal
Skopje has been defined as a lot of things: destroyed, rebuilt, national, international, modern, kitsch yet the people remain the same. They are ever-evolving in their ever-changing city and their reactions are always so humourous that it is as if they are playing a game with-against their city. With history in mind, a new definition was needed: Skopjans are Homo Ludens in disguise - men and women at play- and by proposing Play_Ground that resembles no place at all - what is the ‘place’ of playing anyway?the project aims to research and teach through experience. First detecting these ‘arrhythmic points’, connecting them through a spatial structure and weaving the absurdities of the city together, Play_Ground not only recognizes Skopje as it is but enhances its ludicrous nature. In the second semester the focus was on a singular building, one of the insurance companies in this case, enveloped by the rollercoaster on both sides. Humankind have been playing since the beginning of time and Skopjans have been will be using the act to rebel, to enjoy and to dwell.
cycling fast rhythm ilinx game a race between cyclists roller coaster along bus stops + main roads weaving between and into existing structures
fishing slow rhythm alea game recycling + filtering garbage fishing along the river accumulating garbage in fishing decks
building classification
Game Over
Agro _ Constellation Urban Studio Fall | 2021 Colab w/ Anel Salykhova, Naadia Rahman, Özge Tuncay
Location Basilicata + Calabria , Italy
Instructors Prof. Stefano Boeri
Parco d’Italia has been a long dream of Italian urban planners. Our areas in this big project were Basilicata and Calabria, the tips of the boot. South of Italy has been neglected for decades, sometimes even called the “disgrace” of the country. There is mafia, there is depopulation, unemployement; but there is also blooming landscapes, fertile lands, a union of green and blue. Lack of investment is the cause of this vicious cycle, our mission is to break this process with the people, creating an agro_constellation that unites the farmers, industries, providing cooperations, seedbanks while also adressing the prominent issues of landslides, forest fires with cheap, durable and efficent interactions along the path we have chose. Our line is drawn after we noticed the overlapping nature of agriculture and protected green areas like national parks, where there is one, the other is not there. We start from the top of Basilicata to the end of Calabria tracing agricultural fields to turn them from a monoculture to a polyculture through agroforestry.
Interview In our trip to Matera, Basilicata we had the pleasure of interviewing several locals to enhance our understanding of the region. The interview that changed the course of the project came from Mr. Aldo, a former architect that decided to change his career path and now is much happier, he says. He was critical about the political situation of Italy and the “mezzogiorno” governments. He highlighted the importance of cooperation.
“Everything that you make must be related to this town.” “We must improve the land and the connection of this town with other regions.” “(South of Italy) is the most important platform of Europe and so many opportunities were missed because of companies desire of going global rather then local.” “We have to connect the cultivation, that is, the vineyards, groves etc in a a network to make the whole region better. Just a network, a connection, a collaboration can make such an impact.”
What is Agrosilvopastoral System?
Synthesis Map
Strategy Map
MATERA CONSTELLATION
Proximity to arable land and landslides Cultural heritage Agricultural Research Cooperatives
COSENZA CONSTELLATION Central position, well connected to regions University Agricultural Education Regional Seed Bank
R.CALABRIA CONSTELLATION Proximity to forest fire Most touristic area Forest Management, Administration Center
AGROCONS BETTER SOIL,
T E L L AT I O N UNITED SOUTH
Collective Hub 3rd Year Bachelor Project Fall | 2018
Arts and Crafts Movement at Akköprü A New Form of Riverfront Community
Location Ankara , Turkey
Instructors Inst. Erkin Aytaç Inst. Gizem Deniz Güneri Söğüt
Arts and crafts have been part of the Turkish culture for centuries however it has been neglected and dispersed throughout the city. The project aims to collect the artists and crafts(wo)men from all over Turkey with the help of accomodations, workshops, shops and revitilize forgotten traits. Akköprü is a 13th century Seljukian bridge that was located on trade roads and connected Ankara to outer cities, so it was fitting that our site includes it on the SouthWest edge. The whole structure is lifted except some entrances for permability due to Akköprü’s still surviving function. Old Varlık neighbourhood to North and the industrial sites to south were taken as design inputs as ‘pull’ and ‘push’ respectively that resulted in the sharped layers through the site. Çubuk River runs through the site, creating the needed riverfront arrangement and dividing the site into a more public region to North where shops, workshops and other service areas are and a private region to South where some of the accomodation is situated. Since this was a housing project, typologies are also added as final touch.
dwelling
çubuk river akköprü industrial production shopping center
pull
push
initial layers
layer 1 layer 2 layer 0
layer 0 housing
spaces
housing library housing services
housings exhibition areas workshops + ateliers + studios offices
pop - up stores housing
multi purpose hall exhibition areas
circulation network
structure cores
landscape
flower garden at the roof of layer 1
grey to green green teraces
site plan
rea ed A
ail Det
a
a’
section aa’
section bb’
b
b’
b
b’
b
b’
Detailed Area
layer 3 to 6 block 2
layer 2 housing with 1 room
layer 0 housing with 3 rooms
Some Plan Typologies
New habits, new community...
Symbiosis Construction and Sustainability Studio Fall | 2021
Student Housing in Rogoredo Colab w/ Almir Alushaj, Ani Khvedelidze, Rima Shmaid
Location Milan, Italy
Instructors Prof. Giuliano Dall’O’ Prof. Fanzini Daniele
Rogoredo train station in Milan is surrounded by any other supplementary railway station: nothing. There is a division that train line creates and the site is on the ‘industrial’ side. Project aims to draw people to the area but how? The answer is to create a landscape that is going to be the common ground for the community. Keeping the structure and building simple for efficiency and ellaborating on ground level with a hill that goes along the railway, becoming a sound barrier and a public function host. Organic distribution of pathways that are sometimes shade, sometimes a small hill to sit on and sometimes the excavated public spaces. The facades of the building facing ‘out’ are covered with green to eliminate the carbon footprint of the building. Materials are precast for cost. Species of flora are selected according to research in the area and in the scope of the studio, LEED Strategies were applied. From the masterplan stage to detailing, several investigations on symbiosis.
Cell Evolution
Path Cells Building Cells Hill Cells Agriculture Cells Parking Cells
Raw cells transformed by the urban fabric
Function
distribution
Cells transformed by the building and path
of
the
cells
Placement of the building, in relation to cells
Fully evolved cells, extruded and intruded
Typical Floor Plan
Ground Floor Plan
Function Distribution
1
Tiles 9mm Mapei Adesilex P10 Tile Glue 5mm Lightened Screed 35mm Isolmant Underspecial Insulationg Rug 10mm Elyfoam Polystyrene Thermal Insulation Panel 90mm Reinforced Screed Isoblock EPS Lightening 100x400mm every 600mm Precast Reinforced Concrete Slab 40mm Suspended Ceiling
2
Tiles 9mm Mapei Adesilex P10 Tile Glue 5mm Lightened Screed 35mm Isolmant Underspecial Insulationg Rug 10mm Reinforced Screed Isoblock EPS Lightening 100x400mm every 600mm Precast Reinforced Concrete Slab 40mm
3
4
Tiles 9mm Mapei Adesilex P10 Tile Glue 5mm Screed for Installations 70mm Lightened Screed 100mm Elyfoam Polystyrene Thermal Insulation Panel 150mm Reinforced Screed Igloo Type Ventilated Scarp Lean Concrete 100mm
Knauf GKB 12.5mm Knauf Diamant 12.5mm Rockwool Insulation Acoustic 225 Plus N 60mm Knauf Upright Profile C 50x75mm Knauf Guide Profile U 40x75mm Internal Void 2.7mm Rockwool Airrock 33 ALU 100mm x2 Knauf Upright Profile C 50x100mm x2 Knauf Guide Profile U 40x100mm x2 Knauf Aquapanel 12.5mm x2
1
4
2
2
3
Doors of Perception Digital Design Studio Fall | 2018
Big Bees Colabration with Ala Haj Taleb and Evrim Sacmali
Location The Milky Way
Instructors Prof. Dr. Arzu Gönenç Sorguç
This VR project is based on the marvelous Milky Way, our home. The research phase began with understanding our galaxy and creating our own. For our story, we chose an avarage (wo)man and questioned what would happen if they were to widen their doors of perception. How they would perceive what is around them and to what extend they could effect their enviroment. This led us to an interactive universe building with player creating their own universe at the start by placing red or black little squares into a two by two bigger square. Black ones being the black holes or density and red ones being the worm holes or relations. Their choice effect the density, relation, sound, textures and movement within their universe. The result is 256 different experiences. 5 different universes were created with specified readings of black holes and worm holes beforehand. Each group member was responsible for their structure, its textures and sounds.
universe exists a much as one can perceive it,
what if we were to widen our doors of perception...
how would we perceive the universe then?
-what if we had the power to create? -to what extend can we understand the universe?
-does perception demand individual universes? - to what extend can we interact with the universe?
-how would we perceive the creation of our universe? - to what extend can we create our the universe?
+
Layer 2 t2
=
dimensions of perception
Individual
information experience as experienced
Unique Universes
Layer 1 t1
=
User
Selection
context user preferences as designed
Their Universe
Layer 0 t0 Simplified Selection
User Selects
data birth as they are
User Creates
Construction of the Universe
4B
Speed
lac
3B
lac
2B
lac
0B
lac
kH
ole
kH
s/4
ole
Wo rm
s/3
s/2
Wo rm
ole
Wo rm
s/1
ole
Wo rm
s/0
Wo rm
User Affect
Ho
Individual readings give us the structure of the universe Black Hole Density
les
Ho
les
Ho
les
Ho
les
User Preferences
ur /
Structure of the Universe Tex t
ure
Colour / Texture {
Ech
oT une
{
}
of P erc
ept
ion
Echo Tune
}
}
Mutation Matrix
Lateral readings give us perceptional features
colour / texture 2 x 2 possibilites 2 x 2 possibilites colour / texture 4x4x4x4
{
Lay ers
}
{
U
re
ctu
tru
eS
Worm Hole Relation
les Col o
ers niv
5 different structures with individual laws
Ho
Affect Style
lac
ole
kH
Universe Speed
1B
kH
kH
Layers of the Universe
Vertical readings give us movement features
2 x 2 possibilites 2 x 2 possibilites
Perceptional Features
t0
t1
t2
highest density lowest relation
universe
perception eerie sound
t0
t1
t2
high density low relation
universe
perception
echo
eerie sound
t0
eerie sound
heart beat
t1
t2
equal density equal relation
universe echo
eerie sound
radio static
heart beat
heart beat
echo
perception
t0
t1
t2
low density high relation
universe radio static
perception
heart beat
t0
radio static
radio static
t1
t2
lowest density highest relation
universe
perception
echo
radio static
Ezgi Geyik, 2022