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Eye on Education

Eye on Education

the best in instructional materials

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The Learning Journey Back-to-School Special!

Free shipping on orders over $500 plus net 30 days dating. Free shipping and 5% off orders over $750 plus net 60 days dating. Free shipping and 10% off orders over $1,000 plus net 90 days dating. Effective: 05/01/2022 – 07/30/2022 Promo Code: 2022Q2 5

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C-Line expands its Paper Products offering! We’ve added assorted three and five-subject notebooks and composition books, and 3-by-5-inch index cards to our existing paper products collection. All new products will be available to ship in fall 2022.

c-lineproducts.com

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Bouncyband

Flick Sticks

are soothing multitextured fidgets that provide an outlet for excess energy. They’re silently calming and satisfying, plus stress and anxiety reducing. At the same time, they increase focus at school and at home.

bouncyband.com

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NEW from Dixon

Ticonderoga Company, Mind Sparks ABeeC Match is a multi-level ELA game for kids ages 4+. Shake the dice in the adorable bee storage cup and match five cards to win! You don’t have to “bee” a spelling-bee champ in this 33 piece interactive game!

mindsparks.us

4 This colorful 102card deck from Didax represents the numbers 1 to 20 five different ways – in numerals, words, dot patterns, ten-frames and fingers. Teachers and parents can use them in fun learning games to develop skills from early counting to operations. Activity ideas included! Each card measures 2-1/2 by 3-1/2 inches.

800-458-0024 didaxdealer.com

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Build away with the Techno Tiles set from The Learning Journey. It includes more than 240 magnet-free, quickconnecting geometric tiles that are a great tool to help children learn basic geometry, construction, and engineering.

tlji.com

Back-to-School Special!

Save 10% off published wholesale pricing on the NEW Time Timer Learning Center Classroom Sets. Case pack minimum required. Not combinable with any other offers or discounts. Please reference ED DEALER on order. Limited Time Only. While supplies last.

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Back-to-School Special!

60 Count Pencils. For a limited time, please enjoy 20% off our 60-Count Pencil Pack with code “BacktoSchoolPack20” only on musgravepencil.com

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6 The Sandtastik Model ’N Mold

Sculpting Sand Kit

requires no water. The sand comes ready-toshape! Designed for indoor use, it’s reusable and never dries out. Kids have a blast building moldable sand worlds and then knocking them down. Certified non-toxic; conforms to ASTM D 4236. For ages 4+.

sandtastikproducts.com

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Bring color to the classroom! The

NEW Time Timer Learning Center Classroom Sets

come in multi-packs of three visual timers of different colors to aid in center work, color curriculum, and classroom time management.

timetimer.com

8 Finger Fidgets from Musgrave Pencil help students stay calm and focused in the classroom. They are a great and simple way to keep even the most restless fingers and minds on task. They also can be transferred to other pencils, and come in a tub of 36 or a pack of four.

pencils.net

9 Learning to read and write is easy with these 36 special tactile cards from Headu. Children can pronounce the words, match the first letters of the words to the pictures, and then trace the sand-papered letters with their fingers.

headu.com

10 The UGlu 600 Dashes Sheets from Pro Tapes is an arts & crafts tape that performs like a glue! The double-coated adhesive squares (size: 1/2 by 5/8 inch) can be used for mounting, bonding, securing, temporary holding and carpet installation. This product adheres well to all woods, metals and brick. It also removes clean and is acid-free.

protapes.com/products/uglu600-dashes-sheets

the best in instructional materials

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Back-to-School Special!

10% discount and free shipping on net minimum orders of $1,500. Net 60 days payment terms. Use our promo code BTS2022 when ordering to apply these discounts. Promotion is available from now until July 31, 2022.

Cannot be combined with other promotions. Offer available only for accounts in good standing. Maximum discount is 60%.

Back-to-School Special! 6/15/2022 – 8/1/2022 Net Minimum Order of $500, Extra 5% off, 120 days dating, Free Freight. Promo Code: TRSU22Terms: Offer good on all Teacher Resources, Teacher’s Friend, and Scholastic Professional products. Not valid on Trade products. International accounts excluded.

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11 The Wikki Stix Dinosaur 12 With the Sticker Art Gallery from

Fun Pak features12 individual dinosaurs with facts on each, plus … three footprint cards! Learn how they walked, and then make tracks!

800-869-4554 wikkistix.com

Learning Advantage, kids can pick a background, create a scene and frame it. With 200+ stickers and four themes, this kit inspires imagination and develops fine motor skills.

866-564-8251 learningadvantage dealer.com

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In Reading

Above the

Fray from Scholastic, Dr. Julia B. Lindsey’s evidence-based routines help young readers decode words efficiently so they can spend more energy on comprehending – and enjoying – what they read.

scholastic.com/ tsmarketing

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Reusable Arts &

Crafts Activity

Placemats from Station America help get students excited for math. Side 1 features math concepts while Side 2 includes a step-by-step hands-on project – a great way to transfer math knowledge into real life! Size 12 by 18 inches; for students 3rd grade to 12th grade.

store.stationamerica. com/spa

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Eureka School’s hive-themed Bee

the best you can bee

features 19 new buzzworthy products to cover your classroom needs: décor, teacher organization, and more!

eurekaschool.com brian.roberts@ dgamericas.com

Metaverse

(continued from page 19)

12. New partners in education

Within the field of education, the metaverse can take two forms: • an adaptation model, in which the content and methodology of educational models are adapted to metaverse technology, or • a transformation model, involving the creation of ecosystems made up of universities and educational institutions, businesses and technology companies.

13. Setting standards

Several major technology companies have made a commitment to metaverse technology. It is essential to know whether their commitment is based on uniform standards or if each company is creating its own standards.

14. Interoperability, blockchain and non-fungible tokens

Ensuring that the digital assets created in one metaverse can be used in another will undoubtedly be one of the key factors in its adoption.

“The potential of the metaverse in the field of education is considerable,” points out Sílvia Sivera, director of eLinC at UOC. “That’s why the eLinC commissioned this initial study. It remains to be seen how this world of alternative virtual reality brings added value to the learning processes of the future, and how it fits in with on-site, blended and fully online educational models.” Dallas Hybrid Prep, which opened at the start of the 2021-’22 school year, is one of the first schools in the U.S. to implement a metaverse platform, reports EdTech magazine. Students access the STEMuli metaverse – a learning management system that builds asynchronous work within an enhanced virtual learning environment – on their tablets or computers. “Our model is not for everyone,” said Olga Romero, founding principal, “but it does work for students who need a more personalized instructional experience.”

The UOC was created in Barcelona in 1994 – the first university in the world to run exclusively online. The United Nations’ 2030 Agenda for Sustainable Development and open knowledge serve as strategic pillars for the UOC’s teaching, research and innovation. By studying interactions between technology and human and social sciences – with a specific focus on the network society, e-learning and e-health – the UOC is helping overcome pressing challenges faced by global societies in the 21st century. More than 500 researchers and 51 research groups work among the university’s seven faculties and two research centers. “Today’s children carry the world in their pockets and enjoy instant access to all types of content,” wrote children’s media professional David Kleeman. In the article “Kids have Kickstarted the Metaverse” for Techonomy Media Inc. last June he noted, “They don’t just choose among channels, they think in terms of what exactly they want to do right now – a game, video or app?Alone or with friends? Consuming or creating?

“Could any development disrupt such vast choices?” David Baszucki, CEO of Roblox, says ‘yes.’He believes the metaverse is ‘arguably as big a shift in online communications as was the telephone or the internet.’” Roblox is an online platform and storefront where users go to play games. It is not a game, but a place where people play games by other developers (thus the nickname, the “YouTube of gaming”). Its growth exploded during the pandemic when so many kids were at home full time. In the first quarter of 2021, they invested 9.7 billion hours on the platform. “Children and teens respond well to the metaverse, with its boundless but coherent space for active engagement with brands, stories and characters,” David notes.

“The metaverse makes complete sense to kids,” he adds. “Content discovery for them otherwise is incredibly challenging now. I work at Dubit, a research and strategy consultancy and digital studio, focused on young people. In Dubit’s Trends studies, upwards of 60 percent of 2- to 15-year-olds say they have trouble finding their next ‘favorite thing.’”

Among U.S. children, a stunning 56 percent play on Roblox at least weekly.

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