Algorithmic Sketchbook

Page 1

ALGORITHMIC SKETCHBOOK

MUHAMMAD FAIZ

874505



The vases were produced from the same few lofted curved, and are manipulated each time to produce a different abstract form. The opening represents the blooming of a flower, with its different stages shown on the different stages. The first two vases were from the earlier stages of my design, being small and stout. The curves were then stretched inwards and moved slightly higher to obtain a specific height. This process aids with the aesthetic growth of the vases. Next, I experimented with the rotation of the curves, as seen from the fourth vase. It gives the vase a rather curling effect, stretching out the loft and giving it a much-sophisticated form. Lastly, the topmost curve of the vase was scaled outwards, implementing the “blooming� opening.

WEEK 1


Points

Curves

Loft

Points are placed randomly on a plane

Points were then converted into individual curves

A loft was formed between the two curves

Points

Divide Surface

The points were then extracted

The surface was then divided into Points, Normals and Parameters according to the set amount of grid


Points

Nurbs Curve

Move

Points are placed randomly on a plane

A curve was generated along the points. The angle of the curve can be change to adjust the “tightness� of the curve itself

The curve was then moved along the Z-Axis

Divide Curve

Project

Loft

The loft was then projected onto the XY Plane. It can also be projected onto other planes for different results

A loft was formed between the two curves

Lastly, the projected curve was then divided into 10 segments. The number of segments can also be adjusted

WEEK 2


Points

Closed Polyline

Boundary Surface

Points are placed randomly on a plane

A closed polyline was formed using the points created

A surface was created between the edges of the polyline

Vertices into Points

Deconstruct Brep

Extrude

Lastly, the vertices produced were converted into points

The brep was then deconstructed into faces, edges and vertices.

The surface was then extruded along the Z-Axis


These are the three different methods used to deconstruct a surface/loft into points or vertices. While ‘Deconstruct Brep’ and ‘Divide Surface’ comes in handy to extract exact points on a surface, ‘Project’ is limiting as it provides a planar result and the true form of the surface is not shown.

WEEK 2



The task was to use the Cull component to create a shelving unit. As Voronoi is not allowed, I feel that the choice of patterning method is rather limited to my knowledge. I could only manage to produce an Arc with the points produced and Cull some of the control points, letting the Arc skip some of the control points produced earlier.

WEEK 3


The task was to create a recursive definition. For the first definition, an extruded hexagonal plane was form. It was later scaled to 40% and placed on every corner of the extruded form. For the final step, another scaled form was placed on every corner of the trimmed brep. It produced a form which is simlar to a snowflake. This is a simple example of using a scaled geometry to trim the original geometry.


The second definition begins with an extruded triangle, which was later again scaled and trimmed using the original geometry at 49% at every corner. The step was later repeated to every corner of the scaled geometry. Due to not being able to ‘cap’ the trims, the final geometry ended up looking like a grid of triangles. For the final definition, I decided to try placing the scaled geometry onto every face of the cube and later trimmed off. It was repeated three times, producing that pixel-like geometry.

WEEK 4



These three definitions were first created using Anemone to obtain a recursive pattern using basic manipulation components such as Move, Rotate and Scale. The baked geometries were then brought into Chromodoris to produce meshes around the polylines. The first definition consists of smoothed out meshes around the curve, going all the way around. The meshes merges into each other at intersections, but it does not distrupt the flow of the curve. The second definition consists of thick chunks and unsmoothed meshes, causing the arcs to break at some points. This is an absolute opposite from the first definition, which is rather rough and inconsistent. Finally, the last definition has much more control points on each of the curves. This allows meshes to form on much more parts of the curve, compared to having one whole mesh. The thickness of the mesh was set carefully, in order to produce a relatively smooth motion throughout the top part of the geometry but allows the meshes to merge and chunk together at the bottom part.

WEEK 5



The geometry was taken from my Case Study 1.0. It is a canopy-like structure that could allow users to walk through to get from one place to another or for shelter. To enhance the experience of the First Person Camera, I changed the material of the ground plane and also changed the type of lighting coming onto the structure.

WEEK 6


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