SGLRTY - Artbook

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00 _ Index/Foreword

DESIGNING UNLIKELY FUTURES Singularity is about bringing the viewers to think about the scientifical and philosohpical aspects of the emergence of artificial intelligence.

It may not happen today, or even next year, but the creation of a human-like artificial intelligence is now a concept that scientists and thinkers agree on, the debate having shifted in the pasts year from “is it science-fiction ?” to “when will it happen, and what can we do so it can benefit us ?”. I think it is important to bring this discussion to the general public, because as Elon Musk says, technology is a double edged sword, and the day we realize the importance of the matter it could be already too late. There has been no technological and societal revolution that will have an impact such as the achievement of artificial intelligence could bring, and to paraphrase Nick Bostrom, we need to make sure that the distant future generations will say that, in the end, the one thing we did that really mattered — was to get this thing right. F.P.

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SOMMAIRE 6-31 Humanoid machines 32-57 Humans & Sentients 58-93 Structures & environnements 94-101 Interfaces

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01 _ Humanoid machines

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01 Humanoid Machines

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02 _Nick Bostrom

DRONES: Envisioning the future of a deshumanized warfare.

Efficiency and shape language: each sculpt was done with a limitation of two hours.

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01 _ Humanoid machines

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01 _ Humanoid machines

First try for one of the main characters, Felix. He is to become the leader of the awokens, a group of sentient machines seeking for their independance from their human creators.

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01 _ Humanoid machines

XER Pawlbhot E3 The Pawlbhot E3 is a bipedal humanoid robot that can be used both by a pilot or as an autonomous AI. It was developed largely in response to the amphibious Soviet BMP family of infantry fighting vehicles, and to serve as both an Armored personnel carrier (APC), and a tank-killer. One specific design requirement was that it should be as fast as the new M2 Abrams main battle tank so that they could maintain formations while moving, something which the older M113 Pawlbhot could not do, as it had been designed to complement the older M1 version.

Above, the early version of the Pawlbhot was made by the NASA in collaboration with Space-X to be used as an utility exosuit on space missions. 12


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01 _ Humanoid machines

PROTOTYPE ONE Of the Phantom C-3, a autonomous bipedal humanoid robot primarily developed for military and law enforcement purposes.

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01 _ Humanoid machines

It was technically and visually an interesting challenge to design a full humanoid robot, but the first iteration of the design ended up being too stylized and cartoony to integrate properly with the rest of the movie universe, meant to be realistic.

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02 __Nick 01 Humanoid Bostrom machines

PROTOTYPE 02 of the Phantom C-3

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01 _ Humanoid machines

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XER Phantom C3 The Phantom C3 is an autonomous bipedal humanoid robot primarily developed by the Israelian robotics company XER Industries, with funding and oversight from the United States Defense Advanced Research Projects Agency (DARPA). The 2.2-meter (6.5 ft) robot is designed for a variety of search and rescue tasks, as well as military interventions and law enforcement, and was unveiled to the public on July 11, 2021.

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02 __Nick 01 Humanoid Bostrom machines

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About the SINGULARITY/ Artbook singularity

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01 _ Humanoid machines

The second and final version of the Phantom C-3, a more realistic and believable alternative of the humanoid robot.

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02 _Nick Bostrom

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01 _ Humanoid machines

1.1

Refining the head. The first version (1.1) was sloppy with a lot of details lost in the reduction process; The initial digital sculpt of each piece of the robot being a couple of million of polygons, it needs to be reduced and optimized every time in order to be able to receive the texturing process and to enable the use in 3d animation. I was able to enhance the reduction process and it allowed me to redesign a finer version (1.2) of the robot head.

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1.2

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02 _ Humans & Sentients

02 Humans & Sentients A sentient machine, may refer to, an artificial general intelligence or an hypothetical machine that exhibits behavior at least as skillful and flexible as humans do; It is also a computational theory of mind, the view that human minds are (or can be usefully modeled as) computer programs.

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02 HUMANS & SENTIENTS

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02 _ Humans & Sentients

This first version of the helmet design ended up being too angular and wasn’t inegrating well with the physiology of the human head.

PROTOTYPE 01: Envisioning the future face of human warfare.

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Efficiency and shape language: each sculpt was done with a limitation of two hours. 33


02 _ Humans & Sentients

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Operator wearing an Achilles MKII outfit. It allows the wearer to stay operationnal under hazardous situation.

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02 _ Humans & Sentients

Second and final version of the helmet, this time using more organic and flowing shapes. The fact that if had to be able to open from the front helped giving it a more functionnal look, thus making it more believable.

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02 _ _Nick Humans Bostrom & Sentients

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02 _ _Nick Humans Bostrom & Sentients

DESIGNING CLOTHES: Developping a lookbook for the main characters of the movie universe.

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02 _ Humans & Sentients

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02 _ Humans & Sentients

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02 _Nick Bostrom

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02 _ Humans & Sentients

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02 _ Humans & Sentients

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02 _ Humans & Sentients

Outfit used when the subject is floating in the testing tanks: it is made to reduce the external world contact to a strict minimum, allowing for a stronger connection to the neulral network; It also tracks the vital signs of the subject.

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02 _ Humans & Sentients

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03 _Environnements & structures

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03 ENVIRONNEMENTS & STRUCTURES

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03 _Environnements & structures

DESIGN BY ACCIDENT Experimenting with procedural shapes Before starting the design process for one of the most - if not the most - important place of the story, I thought it might be interesting to play with proceduraly generated shapes. I used different kind of noises patterns and symmetry to generate unexpected and organic shapes.

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03 _Environnements & structures

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Along with the noise patterns, diferent kind of “cloners” were used.

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03 _Environnements & structures

INTERIORS: An hommage to the eighties sci-fi movies.

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03 _Environnements & structures

While learning to use the render engine, it was interesting to play with different materials and lightening techniques. Looking at the works of set designers like Sid Mead or Joseph Kosinski, it felt like a nice idea to analyse the structure and designs of the buildings and try to break down everything to understand what makes these set design work, in a both esthetical and technical way.

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The interiors had to combine both the visual and technical aspects of the design.

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03 _Environnements & structures

By the time I was starting to feel comfortable with the new rendering engine, I needed to settle on a specific esthetic for the set designs. The eighties building and industrial areas were of a great inspiration - so I decided to stick with it.

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First iteration for the sensorial-deprivation room, a place where the human subjects are trained to connect and interact with the machine.

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03 _Environnements & structures

Khepra-one complex interior, built on a cubic grid.

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03 _Environnements & structures

Technical areas of khepra-one complex.

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03 _Environnements & structures

Entrance / Docking bay of the Khepra-one complex.

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03 _Environnements & structures

Efficiency and shape language: each sculpt was done with a limitation of two hours.

KHEPRA-SIX, Version one.

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03 _Environnements & structures

First versions of the Khepra-one complex, I thought they were too cold and esthetically too much military oriented to work as the story main stage.

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KHEPRA-SIX, Final version.

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The arctic landscape surface was created using real-life topological data of Iceland; The textures are a mix of photographs and procedural shaders.

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03 _Environnements & structures

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KH-SIX

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02 _Nick Bostrom

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About the SINGULARITY/ Artbook singularity

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03 _Environnements & structures

Different versions of the inner lighting of the KH-01 complex.

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03 _Environnements & structures

On the right. routine maintenace of the connections outputs implented in the subjects body; It is an very painful procedure.

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03 _Environnements & structures

The UNSC Thor is a space station built for survellience and tactical purposes. In the film, the installation systems are hacked and three missiles are launched to an indscolosed location.

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02 _Nick 03 _Environnements Bostrom & structures

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UNSC THOR

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03 _Environnements & structures

Neo-tokyo

It was initially planned that there would be a vision of the future version of the city of tokyo in the trailer, but there wasn’t enough time to refine the city renderings, so the ideas were saved for later.

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02 _ Humans & Sentients

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02 _Nick 04 _ Interfaces Bostrom

4: Interfaces

An hommage to the classics of science-fiction.

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04 _ Interfaces

Detail of one of the control rooms of Khepra-one.

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02 _Nick 04 _ Interfaces Bostrom

Control pannel of the UNSC Thor when it gets hacked by a group protesting the experiments led by the Adelaide initiative.

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04 _ Interfaces

The hacked screen briefly shows the terrorist group moto: “There is no religion higher than truth.�

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02 _Nick Bostrom

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