TEN THOUSAND THINGS // synopsis for Fastaval (DK) board game competition

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TEN THOUSAND THINGS * sandbox card-driven and story-telling game of cosmological world-creation |§1| The Great Tide ebbed through the Cosmos and washed all Things away. As a one of Three Sovereigns, surviving demigods of ancient China, players need to follow the Way of Things to repopulate Mankind and redesign the Earth once again. |§2| They do this by constructing Images and uttering Names of great power, thus, channelling their abstract substance to new material forms. However, as wind blows and thunder rolls and mountains turn to lakes, a seed of Life awaits in the Earth soil to awake – and change Things once and for all.

|§3| Why is there something instead of nothing? Where do we come from? What is our purpose? Does god exist? |§4| To answer these questions, TEN THOUSAND THINGS breaks down two distinct cosmological models from science and philosophy and rebuilds them into a single tabletop game format. Here, teachings of Taoism and the practice of I Ching, a divination tool of great wisdom and antiquity, blend together with now widely accepted theory of Big Bang (and just a sprinkle of Silmarillion!) to create robust, organic and authentic game system, an interactive allegory of the creation of the universe. WORLD OF TEN THOUSAND THINGS |§5| TTT is sandbox deck-building game with emphasis on exploration and story-telling for at least one player. TTT is designed to allow quick one-off sessions or continuous campaign spanning hundreds of in-game years with players reincarnating from character to character and slowly shaping the world around them. |§6| The look of the game honours eastern traditions of simplicity and harmony with nature.

Image #1 [earlier prototype] Set-up for three player game. /// The Bowl —sum of all the Potentiality in the Cosmos, a symbol of Infinity— stores all components before and between games of TTT. Components stored inside the Bowl are non-active (potential); components played outside the Bowl become active (manifested). Everything starts in the Bowl. Players can regulate the length of a game by adjusting the initial amount of components poured into the Bowl. /// Six Spaces around the Bowl act as a player board. They are made up of ordinary Stones (and dried flowers as decoration) collected by players before the game as part of TTT tradition. |§7| Here, shape, colour and material of each and every game component have been carefully considered to complement the theme and enhance

TEN THOUSAND THINGS || 2-4 players + 1 GM (optional) || 90-120 minutes || Design by Filip KEVELY || fastaval@pankevely.com || +44 744 6069 515


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