2015 - 2016 Summer Design Camp Introduction to Design Thinking — Design Toolkit for Highschoolers
Start . . . Introduction to Design Thinking
What is Design? What do designers do? What are wicked problems?
Activity Topic: Air Pollution Air pollution is one of those things that we know is harmful to our bodies, but it is sometimes hard to see the actual impact. Recently, the air pollution in China is so severe that it has caused widespread environmental and health problems as well as social anxiety. In this four week design camp, we will introduce “design� as a means to tackle air pollution problem. We will introduce you to design thinking and show you how design thinking can offer a different way of seeing things we have already known, approaching new solutions, and transforming difficult challenges into opportunities. We will work together on completing a design challenge using the design thinking process.
1 Design for People
Everything about People ...
Notes
Research
What is design for meaning? What is people’s day-to-day concern? What is the existing services/solutions people are using?
Analysis
What type of person you are designing for? What is people’s taste regime? What is persona?
Brainstorm
Concept Development
Methods Observation & Shadowing Contextual Inquiry
Rapid Prototyping
Guerrilla Research Cultural Probes
User Testing
Finalization
}
2 Design Ideation Methods Research Personas Scenarios Lenses
Analysis
Brainstorming & Vote for ideas Storyboarding
{
Brainstorm
How Might We . . . ? Concept Development
Rapid Prototyping
User Testing
Finalization
(Consider affordance, technology, etc.)
Visual Thinking - Storyboarding
3 Design = Making? Service Blueprinting Worksheet
Methods
Awareness
Join
First time use
Use
Quit
Research
Low Fidelity Prototyping Concept Video
Scenarios
Service Blueprinting
Analysis
Brainstorm User actions
Concept Development
Touch points
Rapid Prototyping
Prototype Photo User Testing UI Elements
Finalization
}
4 The Reflective Designer Reflections Worksheet
Methods Research
Reasons of design
Feedback of design
User Testing (Introduction to User Testing Methods) Integrate Feedback
Analysis
Iteration
Description of design
High Fidelity Prototyping Reflect on the process
Brainstorm
Concept Development
User Testing Methods Card Sorting
Rapid Prototyping
Design Games Experience Prototyping Cultural Probes
{
User Testing
Finalization
Video Prototyping Validation
Plan for Improvement
. . . End
“Designers (fundamentally) make things. Designers make useful things. Designers make useful things for sets of people.
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Designers make useful things for sets of people in situations.
Appendix: My Rationale I created this design thinking toolkit targeting high school students in Shanghai,
Ideally, this toolkit should work with a more depth explanation of what each topic
China, my hometown where I went to high school. This design toolkit is specifically
in Design Thinking 2.0 is about and how the methods can be put into practice. In
designed for two-week long summer social practice activities that most of the
two week’s time, the introduction takes one day, the first and second sections each
Chinese high school students take part in during their first and second years in
takes about two to three days, the third and fourth section each takes about three
high school. The activities are usually required by schools as part of the take-home
to four days and the wrapping up takes one day. The goal is to encourage high
assignments during summer vacation. The purpose is to get high students more
school students to go out of classroom, home and their comfort zone, collaborate
involved in community and society related issues and become more aware and
and take more initiative in solving problems in a more designerly way.
responsible for the community and society they live in. The topics of the activities are usually very broad and students can choose according to their own interests.
This toolkit might not be the perfect design thinking toolkit but it is my attempt to pay it forward what I have learned here at Carnegie Mellon to where I came from.
Starting with the introduction of “what is design”, I hope high students can use this toolkit as a guide to power up their thinking, research and problem solving
Thanks!
skills and look at everyday challenges in a more genuine and innovative way. By
Frances Yin Wang
setting “air pollution” as the key topic, I wish they could implement design thinking in a tangible and practical way and extend the knowledge, methods and thinking to even broader problems.
Design Thinking 2.0 in Implementation This main body of this toolkit contains four parts: “Design for People”, “Design Ideation”, “Design = Making?”, and “The Reflective Designer”. I combined the
Evidence-based Design
IDEO’s design thinking process as well as the topics in Design Thinking 2.0 that
Empathy for People
we have learned in the seminar class this semester and also some of the design
Taste Regimes
methods I have learned so far. I hope by taking notes, visualizing ideas and using
Affordance
the worksheets I have created here in the toolkit, high school students can find it
Reflective Practitioner
relatively easy to go through a complete design process and also keep in mind
Visual Thinking
complex concepts such as “taste regimes and social capitals”, “affordance”, “reflective practitioner”.
Technology