P O RT F O L I O Francois Mangion
FRANCOISMANGION
ARCHITECTURAL DESIGNER
CONTACT ME FRANCOIS MANGION
FLAT 5, BAKERSFIELD ESTATE CRAYFORD ROAD N7 0LT LONDON
I am a Maltese architect who obtained his bachelors degree in Architecture and Civil Engineering in 2010 from the University of Malta and is currently undertaking Masters research at The Bartlett School of Architecture, University College London. Following my degree I participated in the international architectural restoration summer school at the University of Rome ‘Tor Vergata’ and started working at Paul Camilleri And Associates soon after until 2012 where I obtained my professional warrant. Involved in various major design and architectural work for the same practice, I formed part of a team working on Smart City Malta project. As part of my Masters research I collaborated with Waterloo University in Canada where I exhibited my installation, entitled
+044 (0)7583301081 FRANCOIS.MANGION@GMAIL.COM
francoismangion.tumblr.com DATE OF BIRTH: 5 JUNE 1986 NATIONALITY: MALTESE
MY EDUCATION MArch GRADUATE ARCHITECTURAL DESIGN (Distinction) BARTLETT SCHOOL OF ARCHITECTURE UNIVERSITY COLLEGE LONDON GOWER STREET LONDON WC1E 6BT
BACHELOR OF ENGINEERING & ARCHITECTURE (HONS.) (second upper) FACULTY FOR THE BUILT ENVIRONMENT UNIVERSITY OF MALTA MSIDA MSD 2080 MALTA (EU) SEPTEMBER 2010
WORK EXPERIENCE PAUL CAMILLERI & ASSOCIATES
(SEPTEMBER 2010 - SEPTEMBER 2012) 127, ARCHBISHOP STR. VLT 14444 VALLETTA MALTA (EU) www.paulcamilleri.eu
ARCHITECT ASSISTANT:
Responsible for project development from design stage up to construction. Meetings with clients and on site inspections. Architectural digital visualization and construction drawings.
CHRIS BRIFFA ARCHITECTS (JUNE 2009 - OCTOBER 2009) 179, REPUBLIC STR. VLT 1118 VALLETTA MALTA (EU) www.chrisbriffa.com
+ ADDITIONAL INFORMATION INTERNATIONAL SUMMER SCHOOL DIPLOMA IN CULTURAL HERITAGE
UNIVERSITY OF ROME “TOR VERGATA”, ROME ITALY Short-term specialization school, giving an overview on the Cultural Heritage problems. In collaboration with foreign specialists in the Cultural Heritage field the diploma provided an international profile in a vast range of technologies and strategies of intervention as result from cultural and technological international practices.
COST C23 MUNICH CONFERENCE - 2008
UNIVERSITÄT DER BUNDESWEHR MÜNCHEN Conference with the objective to investigate how carbon reductions can be achieved through appropriate design and management of the urban built environment. Presentation and publication of Eco-Friendly housing project.
WARRANT
Professional warrant to practice as an Architect and Civil Engineer (Malta) Warrant No. 701
DISSERTATIONS & RESEARCH OPTICAL ARCHITECTURE; REVERSE THE VIRTUAL. London 2013 ARCHITECTURE & MASS-MEDIA; UNDERSTANDING THE ROLE OF ARCHITECTURE AS PART OF BRAND COMMUNICATION. Malta 2010
ARCHITECTURE INTERSHIP:
Responsable for several project’s concept design development, finishes selection, on site inspection and M&E (mechanical and electrical) drawings.
MALTA DEPARTMENT OF WORKS (JUNE 2008 - SEPTEMBER 2008) DEPARTMENT OF WORKS, HEAD OFFICE RESTORATION DIRECTORATE VALLETTA MALTA (EU)
REFERENCES
References information will be given upon request.
ARCHITECTURE INTERSHIP:
Digital data mapping for fortification deterioration study.
SKILL SET Ai Auto CAD 2D (City & Guilds Level3) Sketchup V-ray for Sketchup Rhino 3D KeyShot ZBrush Grasshopper Autodesk Maya Adobe Photoshop CS4 + Adobe Premier Adobe InDesign Microsoft Office
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COMMUNICATION:
Good communication skills gained during my two year working experience through direct communication between clients, contractors and various suppliers. Good ability to adapt to multicultural environments mainly gained through direct communication with foreign clients in
ORGANISATION:
Good organisational skills gained through the various working experiences in the field of architecture; good personal initiative in developing a client’s proposal booklet whilst working as a junior architect at Paul Camilleri and Associates. Leadership skills gained through the responsibility for a small team of people in the development of digital architectural visualization and
SKETCHING:
`sketching to keep a good design development and an organised, yet creative, workflow.
FABRICATION:
Good working experience in CNC milling systems, laser cutting and 3D printing models opti-
C U R R I C U LU M V I TA E FRANCOIS MANGION MOBILE: (+044) (0)7583 301081
francois.mangion@gmail.com
P O RT F O L I O CONTENTS 1. MASTERS DEGREE RESEARCH 2. PROFESSIONAL 2.1. Russian Boarding School 2.2. Luxury Eco-Sustainable Hotel 2.3. Glass Pavillion 2.3. Curva Residential Building 2.3. SmartCity Malta 3. ACADEMIC
3.1. 3.2. 3.3. 3.4. 3.5.
Eco-Friendly Habitat For The Elderly Faculty of Architectural Design Chroma_Art Hotel IdeaStore FORT_Motion House
4. INTERIOR DESIGN 4.1. Bachelor Apartment 4.2. Times of Malta Newspaper Offices 4.3. Students’ Apartment 5. GRAPHIC DESIGN 5.1. FORT_Visual Identity 5.2. Fort Ricasoli_Architectural Exhibition
MASTERS DEGREE RESEARCH
Š Francois Mangion - see Masters Degree Research for more info.
Why? Light as a performaive tool to form architecture.
NW X 6.50 - Y 8.66 - Z 4.560
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Our research is an architectural philosophy situated in the argument between the analysis of light caustics and the rules of optics. This research proposes a desire to challenge the use of technologies available in the architectural field to overcome any historical limitations and conceive an all-round tool of form, function and experience.
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1. Twisting light by Alan Jaras, Reciprocity’s photostream Flickr. 2. Digital material simulation, analysis of caustics through ice. 3. Material study, analogue photography of light caustics through ice. 4. Julio Le Parc - Soleil Froid at Palais de Tokyo [artaban.com] 5. Analysis of caustics generated through curved surfaces similar to Le Parc’s Soleil Froid.
References Caustics In The Field of Art
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1 & 2. A physical prototype of a refractive caustic generator produced from acrylic glass. [Kiser, T., Eigensatz, M., Nguyen, M. M., Bompass, P., & Pauly, M. Architectural Caustics; Controlling Light with Geometry. EPFL and Evolute, Vienna] 3.Pgilippe Bompass, Love Shack Design
References Caustics as an architectural application
Analogue Research Analogue analysis of refraction patterns formed when light passes through various shapes and everyday objects made of plastic or glass. By control and manipulation of light, orientation of objects and different types of light sources we started forming semi-regular patterns and delicate tracery. Also the integration of liquid and coloured plastics into the tested objects, modifies the way the plastic refracts light and hence the associated varies. Here we are using digital cameras to capture the light projected by the object itself onto a surface.
Pattern
Caustic analysis through patterned glass
Pattern
Digital Simulation Most modern rendering systems support caustics. Some of them even support volumetric caustics. This is accomplished by raytracing the possible paths of the light beam through the analysed material, accounting for the refraction and reflection. The focus of most computer graphics systems is graphical rather than accuracy and hence we are using a computer generated tool, usually used for its aesthetic potential, to obtain a more accurate study. Caustics are analysed through basic geometric shapes of curvature and recording the shift in the projected caustic curves, position of object, light source and angle of incidence. In the region of study sufficient information is recorded to further understand what shapes give which type of caustic curves, determining if there is a direct path to the light source and how this changes.
Digital Simulation Data Log
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Some computer graphic systems work by “forward ray tracing� wherein photons are modeled as coming from light source and bouncing around the environment according to optical rules. The basic geometric curves are recorded, the shift in the projected caustic curves, position of object, light source and angle of incidence are recorded. In the region of study sufficient information is recorded to further understand the evolution of caustic surves, determining if there is a direct path to the light source and how this changes with distance and direction.
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Reniform Light Rotation and light inclination at two different positions
Top View of Reniform Light Rotation and light inclination at two different positions
Star Light Rotation and light inclination at two different positions
Top View of Star Light Rotation and light inclination at two different positions
Hastate Light Rotation and light inclination at two different positions
Caustic Evolution
Caustic Curve Evolution through Horizontal Record Plane Shifting
Caustic Curve Evolution through Horizontal Record Plane Shifting
Caustic Curve Evolution through Vertical Record Plane Shifting
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Caustic Curve Evolution through Horizontal Record Plane Shifting
Caustic Curve Evolution through Vertical Record Plane Shifting
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Fabrication 1.0 With the aid of grasshopper, the analytical caustic curves were used as deformers hence obtaining a 3 dimensional representation of the light curve itself which, in turn, gives us the ability of further form and material analysis.
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Using computer simulation, caustic curves are mapped and analysed through a consistant shifting of both the x and y-planes. The basic geometric curves are recorded, the shift in the projected caustic curves, position of object, light source and angle of incidence are recorded. In the region of study sufficient information is recorded to further understand the evolution of caustic surves, determining if there is a direct path to the light source and how this changes with distance.
Caustic curve chosen to generate
GLASS FABRICATION
Glass surface 1 tested over light
Above: Possible tile formation using an arrangement of only 2 different types of caustic tile design.
Left: Possible tile formation using an arrangement on only one elongated type of caustic tile design
ICE CAUSTICS ANALYSIS
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1. Ice tile (1200mm X 300mm X 20mm) 2. Material study, analogue photography of light caustics through ice. 3. Ice caustics detail 4. Digital material simulation, analysis of caustics through ice.
Archi-Glace Finding a way to build incredible structures using just ice. In an attempt to find light caustics with ice structures this practice led to specific technique of working exclusively with “tiles” of frozen water. The ice structure starts off with only 4 different types of frozen “tiles”.
TILE A
TILE B
Size: 220mm X 220mm Thickness: 20mm Curvature: 77mm
Size: 220mm X 220mm Thickness: 20mm Curvature: 129mm
TILE C
TILE D
Size: 220mm X 220mm Thickness: 20mm Curvature: 130mm
Size: 220mm X 220mm Thickness: 20mm Curvature: 93mm
Individual ice tiles ready to be put together
The tessellation of the surface modules is further enhanced by achieving the thinnest thickness of the ice possible for the eventual surface to be self-supporting. This coherence approach in size and thickness creates a sense of continuity in the finished surface. ICE_SURFACE consist of a finite number of tiles each of them with a distinct curvature yet interdependent, the tiled surfaces are not textured yet the subtle natural crystallization pattern within the ice itself affects the overall finished surface. This aspect of inner crystallisation of ice was made possible by the rapid freezing process of the tiles inside a freezer. Customized techniques and methods of coloration were analysed but not implemented to further define the abundant material effect of these thin ice tiles.
The success in the construction of the ICE_SURFACE exemplifs the premise that the usage of only ice as a material for construction is feasible with the extensive study and experimentation between the design and properties of ice.
The Caustic Tool
WIND
SOUND GENERATION
CAUSTIC LIGHT CURVE
Further Caustic Networks
Computational Caustics
Computational Caustics
Flow
Synaesthetic Museum
RESEARCH Our methodology SHAPES, FORMS and USES light. We developed a way of analysing light down to ray principles in constant movement and change to create a dynamic architectural tool. Through the analysis and application of light projection to both surfaces and 3 dimensional geometric shapes. The caustics generated shape the light rays below and the resulting forms of light are generated with respect to caustic, refraction and reflection principles. Even if light distortion might seem random caustic principles are actually precise and the slightest movement of the in the surface and/or light will completely result into a different caustic pattern.. The ambient created within the representation of the light rays is constantly changing with varying intensities and build-ups of intensely packed light rays representing the caustic patterns to be generated. Affecting most of the human senses this architectural language follows the rules of light, represents its behaviour and proposes a porous almost ghostly hologramic space of reflection upon the affects the natural world has on the way we live and how, more then before, now light can form our architecture. Our control over light looks to manipulate the dynamic form of the potential architectural space generated. By the movements and forms generated through light caustics. A more intense space has represents more movement, whilst less intense spaces would require less movement. The light is directly converted into an architectural language, caustics become experiential spaces and light generated the architectural proposal itself.
Further Caustic Networks The basic geometric caustic curves are recorded depending on the surface generated from. In the region of study sufficient information is recorded to further understand the transition of caustic curves, determining if the end result was direct combination and repetition of caustic curves or if a proper caustic network was generated.
Two way ondulated surface Caustic Networks
Caustic Networks projected from alternating bumps surface
Projection Screen
Light Motion
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The main parameters for this tested surface are the introduction of irregular geometry and distortion of the tested surface. Also, the actual surface was designed to have substantial detailed texture generating the caustic networks. The modelling of distortion and undulation was conceptualized within the terms of the potential caustic capabilities. The surface bumps produce varying caustic patterns. The fold and deformation generates varieties in the projection.
Computational Caustics
Computational Caustics The aim of the ‘Caustic `tool’ project is to research and develop computational design methods, in order to design a new intricate type of architecture using light. The process sought inspiration from optical form-creating systems and caustics. Our design process is a fluent, yet at the same time complex, three-dimensional representation – a Light ‘sculpture’. The design process aims for the creation of an ICE Museum; whilst design methods must be carefully selected and considered to support the manufacturing methods, the key is to find the delicate balance between light complexity and computational rigid representation. A simple line and point based geometric object is the output giving birth to 3dimensional value to caustics. The algorithm itself follows the complex nature of light hitting the object and how caustic light is derived through its natural rules and in with its multiple iterations. This creates intricate and elaborate geometry. This ‘Caustic Tool’, represents an architectural vision and creative digital form finding, combined with the possibilities of design through rules of nature and manufacturing methods.
DIRECTIONAL LIGHT SOURCE
RADIAL LIGHT SOURCE
POINT LIGHT SOURCE Light Source
Light Source
Light Source
Dynamic Surface
Dynamic Surface
Dynamic Surface
Refracted Light (3D Caustics)
Refracted Light (3D Caustics)
Refracted Light (3D Caustics)
Computational Caustics Through Solid Shapes
Caustic Curve SImulation of the torus shape
Caustic Curve SImulation of the cone shape
Point Light Source Analysis
Caustic ray-tracing analysis of changing water surface using point light source
PLAN VIEW Caustic ray-tracing analysis of changing water surface using point light source
Directional Light Source Analysis
Caustic ray-tracing analysis of changing water surface using directional light source
PLAN VIEW Caustic ray-tracing analysis of changing water surface using directional light source
Radial Light Source Analysis
Caustic ray-tracing analysis of changing water surface using radial light source
PLAN VIEW Caustic ray-tracing analysis of changing water surface using radial light source
Caustic Generated Surfaces The algorithm used to generated ray-tracing seeks for end points of each and every ‘light ray’ and points generate vectors flowing out according to the certain light angle. These endpoints are made to seek for a distance based relation hence are attracted to the various neighbour points in different distances three dimensionally. It simulates a close logic to the emitted light flowing to generate varying light intensities which in 3 dimensional terms generate a complex tessellated morphology.
Overlay analysis of generated data in relation to volumetric and architectural properties towards generation of archi-caustic surfaces
PLAN VIEW Analysis of the conception of architectonic forms in relation of individual points generated by the Caustic tool using Radial Light
Overlay analysis of generated data in relation to volumetric and architectural properties towards generation of archi-caustic surfaces
Raytracing Caustic Surfaces Using a combination of Rhino and Grasshopper, and through the full application of the computational caustic modulator, one was able to generate tangible, physical form for the very first time. The designer can control the form, curvature and thickness of these architectonic surfaces through the manipulation of the light parameters generating the caustic performance. Fabrication of the surfaces was not easy, the geometry resulted to be complex and hence overlapping and internal surfaces had to be prevented in order to preserve the original surface design while at the same time make it possible for fabrication. SLS Laser 3d printing prototyping was used as the main fabrication method. SLS, somehow, complimented the level of effect these prototype surfaces wanted to fulfil specifically because it makes them translucent when put against light obtaining a complete inverted representation of the caustic pattern it was generated from. Materiality and choice of fabrication method were constant variables in understanding what would have represented RCS best. The density of the 3d printing material affects the way in which light filters through the surfaces and the denser it was, the more opaque and dark it became. This project informs all the research by offering a method to incorporate caustics and explore the ways in which they contribute to the creation of form. Raytracing Caustic Surfaces offer only one example of infinite possibilities. The next big test for these prototypes is to be fully fabricated from clear glass and attempt to bring caustics one step closer to being generated once more.
The aim of the computational caustic modulator project is to research and develop computational design methods, in order to design a new intricate type of architecture using light. The process sought inspiration from optical formcreating systems and caustics. The design process is a fluent, yet at the same time complex, threedimensional manifestation – a Light ‘sculpture’. The design process aims for the delicate balance between light complexity and computational rigid representation. A simple line and point based geometric object is the output giving birth to the 3 dimensional value in caustics.
Raytracing Caustic Surfaces
Back light analysis
Flow Freezing light rays at a point in time reveals light properties never perceived before, spaces of virtual light curtains deriving from questioning the boundary between inside and outside, between physical space and perceived boundaries. Representing light behaviour between the physical barriers of the light source and the refractive surface, this method contributes deeply in getting a step closer towards architecture with no precedents. The human experience in a space potentially generated through the rules of “optical gravity’, somehow, recalls Speer’s ability to transmit space rather then creating it, yet the computational caustics push that same language further achieving a volumetric caustic ‘engine’ and reverses the relationship between air particles and light so that caustics remain ethereal yet generating spatial qualities.
Reflected Light
Analysis model of light flow generated from the relation endpoints of refracted and reflacted light rays.
Architectural Concept Studying the play of light caustics and sound, the museum heightens ones awareness of the essential role the human senses plays in the built environment. Re-thinking how light can evolve into inhabitable spaces, the museum will attempt to redefine how people occupy the built environment through sound and not only the typical visual aspects, hence experiencing a homogeneous correlation between the volumetric qualities of both light and sound. Following our study of caustics, light reflection and refraction from surfaces and shapes the next challenge becomes its implimentation architecturally. Our design represents the visual analysis of light as a phenomena, but in principle our architecture represents a study of caustic light performance, in particular caustic generation and how light is scattered in a space. Both light and sound can be analysed with ray and string tracing. The simulation generates a series of light rays (depending on the type of light chosen) and through bounce (after the reflection) or bend (after refraction) the displacement vector is found. Rays and strings as part of our architectural language provides a language to express our simulation which is important to be able to quantify and visualize the results of the simulation and further analyse its architectural value.
F = FREQUENCY L = LENGTH INCHES D = DIAMETER INCHES T - TENSION IN POUNDS %BS = Percent Breaking strain for the string %Bs of WR STR is for the string with wrapping
Butterfly Caustic Curve
Cusp Caustic Curve
1. String Suppor 1 p tinf Structu u re & S Soun d Chamber r 2. Harmonic Stri 2 S ng 3. Caustic Surfa 3 u ce Sound Chamber
Harm(o)ptica This architectural investigation explores the synthesis of spatial proportion and form generated from light into generating sound. This project is an initial step towards interpreting the intelligent proportions of the harmonic instruments to design an architecture performance through sound into expressions of formal proportion in architecture. The goal is to be able to translate and re-interpret combination of sound and light through form; to better understand how to create atmosphere and effect, to compose a one unique per-formative experience.
Æolian Harp The Æolian harp is a musical instrument which is set in action by the wind. According to a generally credited opinion, it is to Father Kircher, who devised so many ingenious machines in the seventeenth century, that we owe the first systematically constructed model of an Æolian harp. We must add, however, that the fact of the spontaneous resonance of certain musical instruments when exposed to a current of air had struck the observers of nature in times of remotest antiquity. Without dwelling upon the history of the Æolian harp, we may say that in modern times this instrument has been especially constructed in England, Scotland, Germany, and Alsace.
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1. KIRCHER’S ÆOLIAN HARP 2. FROST & KASTNER’S IMPROVED ÆOLIAN HARP 3. ÆOLIAN HARP IN THE OLD CASTLE OF BADEN BADEN (Source: Scientific American Supplement, No. 483, April 4, 1885)
fig fi g.11 Quebec City Wind Speed Que The average daily minimum, maxim imum um, and nd aver average av a wind d spe s ed with percentile bandss (in (inner er band b nd fro f m 25th to 75th percentile, outer band and from m 10t 1 h to 90th 10 percentile).
fig.2 Yearly Wind Direction n The fraction of time spent with th the wind blo bl wing fro from m the the various directions over the enti entire re year. year. Val Values ues do not n t sum to 100% because the wind nd dir directi ection on is is undefi undefined ed when the wind speed is zero.
fig.3 g. Fraction Frac tion of Time im spe spent nt per per wind wind dire directio ction n The frac fraction fra tion of timee spentt with wit thee wind blo blowing ng fro from m the vari various ous di directionss on a daily basis. sis. Sta Stacked cked val values ues do not not alway always su s m to 100% becausee th t e wi wind nd direc direc-tion is unde und fined when the he wind speed d iss ze zero..
Harmonic Strings
Sound Chamber
Harm(o)ptica Aeolian Harp Prototype Design
Conceptual visualisation of the spatial exploration of form generated through the architectural caustic surfaces and optical line geometry.
Caustic Landscapes Initial try in fabricating Caustics Generated surfaces. The goal of unlocking the visual language is not to display truth or beauty- but to be able to translate and re-interpret combination of caustis light through form and depth; to better understand how to create atmosphere and effect, to compose a better light generated architecture.
3mm milling bit (1st milling layer)
Black Translucent Acrylic Layer [Perspex Neutral 923]
1/16’’ milling bit (2nd detail layer)
Fully Clear Acrylic Layer
2 Part Acrylic Cement (lamination or 2 layers)
Caustics based generative model designed through the knowledge in terms of how to turn an immaterial medium, such as light caustics, towards a more detailed and highly specific generation of form and geometry.
3mm milling bit (1st milling layer)
1cm Translucent Acrylic Compound Panel 1/16’’ milling bit (2nd detail layer)
[2X Perspex Neutral 923]
2 Part Acrylic Cement (lamination or 2 layers)
Hidden within one another, light caustics and material, somehow, blur and evolve through form and formless; the virtual light formation in conjunction with the physical matter. Caustic Landscapes represent the combination of these two polarities, it advocates and evolves an architecture through the interaction of the material and the immaterial – light caustics.
THe second version of caustic landscapes involves a synaesthesia of sensory experience where light, form and space fuse together into each other. The richness of translating a hologramic quality of lightt and matter become ideal and appropriate for its engagement in generating Architecture.
Museum Prototype 1 Initial Architectural Vision and computational form finding
Internal Rail Geometry
Optical Ruled String Geometry
Harmonic String Geometry
Caustic Landscape
This project is an initial step towards interpreting the intelligent proportions of the harmonic instruments to design an architecture performance through sound into expressions of formal proportion in architecture. The spatial and functional implications of the Synaesthetic Museum become key requirements for it to function both as a museum and an Aeolian building. Structured round several prototypes and investigations in harmonic proportions, the design explores various tectonic analysis related to both the architectural language, through caustics, and the inclusion of fully functional harmonic strings. Applying how light can evolve into inhabitable spaces, the museum attempts to redefine how people occupy the built environment also through sound and not only through the typical visual aspects, hence experiencing a homogeneous correlation between the volumetric qualities of both light and sound.
Skkin Enclosure Skin Enclosure
Internal Rail Ge G ometry ry
Harmonic String Ge G om omet e ryy et
3 Layer Organisation
INTERNAL ENCLOSURE SKIN
EXTERNAL ENCLOSURE SKIN
TYPICAL EXHIBITION ENCLOSURE
Multiple Layer Skin System
External Skin Mesh
Internal Enclosure Skin
Multiple Layer Skin System
Multiple Layer Skin System
Synaesthetic Museum Final Design proposal
Quebec-Traverse Quebec - Levis
Citadelle of Quebec Quebec City
Boulevard Champlain
Musee des Beaux-Art du Quebec
Site Analysis
Main Road
Coast Road
Existing Coast Line
Car Parking
Missused Field
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Multi-Purpose Filed
Masterplan Development
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1. Aeolian Harps Orchestra Open Theatre 2. Main Synaesthetic Museum 3. External Synaesthetic exhibition space 4. Outward Looking Quebec City Open Theatre 5. Regeneration of the coast as a pedestrian promenade.
Proposed Masterplan
Projected Caustic Morphology
3mm milling bit (1st milling layer)
Opaque Deformed Surface
Black Translucent Acrylic Layer [Perspex Neutral 923]
1/16’’ milling bit (2nd detail layer)
Fully Clear Acrylic Layer
2 Part Acrylic Cement (lamination or 2 layers)
Fully Clear Acrylic Layer
Fully Clear Acrylic Layer
Opaque Deformed Surface
Light Generated Form
Projected Pattern onto Surface
Region of Pattern Covered
The trend of movement and transition of the caustic pattern was studied through meticulous data mapping of the interaction between the initial caustic pattern and its projected caustic pattern. Relation between the light source, the initial pattern and its protected pattern onto a designed surface was studied based on the data collected through the physical model and the phenomena of caustics. Each light source was computed individually, thereby providing a full collection of arrayed curves used for form generation. Combining with the human scale, structural possibility and the relationship with the environment, the projected arrays of the caustic pattern were further refined and optimized.
Intersection Between Light And Pattern
Point Light Source
External Envelope
Internal Space Divisions
Seafront External Envelope
Synaesthetic Museum Design Logic
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1. Main Entrance / Lobby 2. Indoor Exhibition Hall 3. Semi-Enclosed Exhibition Hall 4. Outdoor Exhibition Space 5. Caffe Area 6. Enclosed Exhibition Space 7. Semi-Enclosed Exhibition Area.
SECTION AA’ Scale 1:200
Section Detail
Exhibition Space
Harmonic Pavillion 1. Aeolian Harps O Orchestra O Open Theatre Synaesthetic 2. Main Syna y esthetic Mus Museum eum 3. External Synaesthetic exhibition space 4. Outward Looking Quebec City Open Theatre 5. Regeneration of the coast as a pedestrian promenade.
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Through its purely generated design, the museum will feature a striking presence in itself as a modern work of art. The environment and experience becomes as beautiful as the artwork that the museum displays, through its heavy intertwining with the display spaces and light. The ice and water become complimentary, as the water reflections enhance the spaces. Ice forms the delicate undulating walls, physically ice becomes a boundary, a protection from the outside, but visually there is no boundary between outside and inside. There is also the light that comes through the ice that indicates a lack of boundary and would make its presence felt on the inside. Light becomes the key in the design of the museum, with an emphasis on both refracted and reflected caustics through natural light.
Internal View of Exhibition Space Artist: Gabey Tjon
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ART Repetition at My Distance
The Exhibit
Caustic Landscapes Final Caustic Landscapes Proposal
See Next Page Detail
Overground Ice and Water Landscape Layer
Main Synaesthetic Museum Building
Second Layer of Landscape Features
Caustic Landscapes Design Arrangement
solar-powered LEDs on rods
water spouts of various heights
Snow and Ice formation in Winter
Rods Scafold Organisation in Summer
Summer >>> <<< Winter
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PROFESSIONAL
Š Francois Mangion - see Masters Degree Research for more info.
Russian Boarding School The proposed master plan, consists of a linear arrangement of spaces contained by functional buildings, which range from two to three stories in height. The scheme resulted after a number of experimental forms were tested on site. This particular scheme was preferred due to the privacy it provides within its introvert piazzas which are in turn easily accessible through a straight forward linear axis arrangement. The site permeability is enhanced through a series of raised buildings. Site security is also enhanced as all access is through the academic and arts building. Given the low site coverage (approximately 22%), there are ample open spaces which helps the scheme to blend easier within the rural setting. Whilst the scheme would be taken through further consultation and design with the clients and stake holders, a number of concept sketches and artists impressions have been prepared to convey a flavour of how the proposed master plan could eventually look.
Location: Undisclosed Area: 30,000m² Š paulcamilleri & associates
The site measured aproximately 30,000m2 while the required facilities sum up to aproximately 14,000m2, internal floorspace, and 22,000m2 external. The limitation to a single storey would imply a 50% coverage of the whole site whilst the remaining free site still would not provide enough area for the external facilities required. At an average height of 3 floors and with an adequate use of the site topography, only 16% of the whole site area would be built, giving adequate space for the required external facilities. This would give the proposed development full means to exploit the siteâ&#x20AC;&#x2122;s potential in terms of topograph, surrounding views and sustainability.
Luxury Eco-Sustainable Hotel The proposed concept of an eco-resort hotel, consists of a curvilinear arrangement of residential units constructed into the site’s slope grasping the full potential of the earth’s insulation and thermal mass both for heating and cooling purposes. Spread over four stories, the residential units are all at semi-basement conditions and only the upper floor is built above ground level minimising drastically the overall visual impact on such a sensitave site. A centralised main hotel building containes a range of administrative, reception and common areas linking all residential floors spread over two stories. The scheme resulted after a number of experimental forms were tested on the site’s characteristics. The chosen scheme was preferred due to the environmental sensability it provides within its eco-units which are in turn easily accessible, straight forward arrangement, and all designed with sensibility towards the site. The views from and towards the site were enhanced through open terraces and green roofing totally masking the development when seen from the beach or from a distance. Given the low effective site coverage, there is ample open space which, together with the green roof system, help the scheme to blend easier within the rural setting. Whilst this scheme would be taken further through, further consultation and design with the clients and stake holders, a number of concept artists impressions have been prepared to convey a fl avour of how the proposed design could eventually look.
Location: Mellieha Bay, Malta Area: 14,000m² © paulcamilleri & associates
Concept Massing and Rooms Arrangement
Typical Guest Rooms & Their Sustainable Characteristics
The rooms are inspired by the tranquility of the sea in front and characteristics of the site. Lots of wood and soft materials. Through simplicity and sofi sticated design, the rooms and suites transmit the feeling of good life, full of colour and deep connection with the natural characteristics of the hotel proposal.
Glass Pavillion Located at Malta’s main Crafts Village in Ta’ Qali, the Glass Crafts shop forms part of a complex of structures all aimed to merchandise Maltese traditional craftsmanship and handmade products. With a carefully executed open floor plan, the store manages to impact passersby with eye-catching design elements within a small space. It’s most notable feature is the use of ‘rich’ marble and onyx stone surfaces, which include marble counters and display cases. White lacquer shelves line the minimalist interior which provides stunning contrast to the shiny elaborate and rather bold exterior. A timber and glass enclosed cubicle allows a space for storage and sanitary facilities, forming the only solid ‘cube’ behind the louvered shading roof which covers the store. To enhance the dazzling effect of the various glass creations sold in the store, numerous concealed light fixtures and diffused lighting was used to provide a bright eye-catching interiors during dark hours.
Location: Ta` Qali, Crafts Village, Malta Program: Handcrafted Glass Store © paulcamilleri & associates
Site Photos
With a humble footprint of about 66m2 the glass pavilion is an extension to an existing shop housed at a pre-nineteenth century military hut which was later converted into a small shop during the early 1980â&#x20AC;&#x2122;s. Unlike the high gloss tiles used in the old part, polished-concrete floors are to be used in the new store; this flooring adds to the industrial vibe of the mostly old military architecture found in the surroundings.
Store Floor Plan
Curva Residential Building Designed for a determinate and highly involved client, Curva is located in Bahar ic-Caghaq, Malta, the area is located at the mouth of the island’s longest valley called ‘Wied il-Kbir’ enjoying beautiful views of the countryside and sea views at the narrowest part of the building plot. The area is characterized by its mix of contrasting traditional and modern elements, as well as by its extensive references to the sea. With its distinct curvilinear shape and mix of exposed local material and contemporary elements, Curva was designed in such a way to enjoy views of the surroundings whilst, at the same time, introvert in its design gaining full potential of its limitations in size, shape and characteristics of the building plot. Both organic shape and orientation of the five-storey building have been chosen after thorough analyses of sun and noise conditions and according to the best views. The particular shape helps to ease wind effects as, in contrast to rectangular buildings, suction is prevented by the rounded edges. In addition, the recessed ground floor creates less impact on the street and on the adjacent buildings. The balconies are oriented so that they combine the most attractive views from the side over looking an elevated common pool area for all the residents which in turn optimizes the use of reflected daylight. The internal façades of this residential building consists of clear, transparent as well as closed, opaque elements. They convey a sense of great homogeneity as they have been developed with the same construction principles in mind. Continuous balconies and curved, wave-like roads recall the traditional narrow roads of Maltese villages.
Location: Bahar ic-Caghaq, Malta Program: Internal development, Residential Building © paulcamilleri & associates
SmartCity Malta Built over an area of 360,000 m2 along one of Maltaâ&#x20AC;&#x2122;s most picturesque coasts between Ricasoli Point and VallettaÂ&#x2019;s Grand Harbour, SmartCity Malta is proposed to offer a harmonious blend of office, residential and retail spaces, with fully onethird of the land set aside as open areas. All buildings at smartcity malta adhere to international sustainability standards. SmartCity Malta is committed to sustainable development that will protect its environment and provide its inhabitants with comfortable, productive and healthy places for work and leisure. Designed for a determinate and highly involved client from Bubai, this retail building forms part of the proposed SmartCity Masterplan and is characterized by its prominent view towards the central lagoon and the open sea. With its distinct curvilinear facade and mix of stone and aluminium cladding, this retail block is designed in such a way to enjoy views of the surroundings whilst, at the same time, introvert in its design gaining full potential of its limitations in size and shape dictated by the Masterplan guidelines. The particular symmetrical shape helps to ease wind ventilation and in addition, the semi-basement lower floor creates less impact on the street and on the adjacent buildings. The open terraces are oriented so that they combine the most attractive views from the front over looking the central lagoon which in turn optimizes the use of reflected daylight.
INTERNAL HVAC VENTILATED SYSTEM
FACADE INCORPORATED PERFORATED SCREEN SYSTEM
RECESSED GLASS WALL FACADE
ACADEMIC
Š Francois Mangion - see Masters Degree Research for more info.
Eco-Friendly Habitat For The Elderly This century a new phenomenon has emerged, which changed not only the structure of society, but has also generated new problems in the social sector. In terms of pensions and care-related services costs, the dramatic increase in the number/ratio of persons aged sixty and over has become a major global concern. This increase in the number of elderly has been brought about by the fact that more people are living longer because of the dramatic rise in standards of living seen during the twentieth century as a result of increasing affluence, and improvements in food, contraception, medical care and public health. The growth of interest in preventive health care is also likely to increase longevity. â&#x20AC;&#x153;Obviously the aspect of caring for the frail elderly will increasingly become a concern for the community as a whole as well as the familyâ&#x20AC;? (Stassen Berger, 1994:667) The building of a village for the elderly does not only help all stake holders but also the elders themselves. Social and economical expertise in this field together with quality builders and experience management will surely make this project not only one to look forward to but also of major success. The design aims to find a solution combining the social aspect of the residents together with its functionality.
Location: Qormi, Malta Program: Integrated living for the elderly University: University of Malta, Bachelor of Architecture, Year3 __________________________________ Third Year University Competition Winner and featured at the LCUBEC23 Low Carbon Urban Built Environments Conference 2008 at Universitat der Bundeswehr in Munich.
Medical facilities and functions are hidden or incorporated in the furniture while there’s a great contrast between the private and public spaces, corridors are now streets where everyone has his own front door, doorbell and post box. Such details might seem minimal but definitely contribute to the overall ‘home’ feeling. The whole site is secure, safe, and accessible for everyone thus providing facilities which are specifically studied for the needs of the occupants. Situated in an old traditional Maltese town named Qormi, having a population of 16, 576 residents and facing problems related to heavy traffic, this project aimed to provide a car-free eco friendly habitat while at the same time solving most of the parking problems of the residents in the vicinity. The project was meant to minimize rock excavation thus achieving an underground service and parking network at the lower levels while terraces, roof gardens, a green open theatre and a fully pedestrian habitat enhanced the project’s natural and eco-friendly approach at the upper level. Being a self-sustainable habitat the design included also a water collection system, solar energy system and an innovative agricultural system incorporated within the overall design.
Faculty of Architectural Design Architecture is a habitable sculpture, a three-dimensional painting through mass and light, shadows and textures. A true work of architecture is something produced by the people for the people and these fundamental principles provided the basics for the faculty design. This faculty was to study carefully the principles of the Bauhaus, and on such rules tries to examine the close connection between art and architecture through teaching. Offering a good model for architectural institution, the Faculy of Architectural Design strengthens and emphasises on the strong link between architecture and arts starting from its physical architectural characteristics.
Location: University of Malta Campus Program: Interlinked multi-Level platforms using a combination of concrete and glass creating a landmark building. University: University of Malta, Bachelor of Architecture, Year3
Located at a prominent location at the University of Malta Campus, the new faculty design had to communicate all these fundamental rules not only through teaching but also through visual communication. Through its monochromatic purely geometric architectural language, the new faculty building aims to become an icon at the campus providing a visual landmark and an architectural statement.
Low Emissivity Glass System Double layer, low emissivity glass wall system made up of a gasochromatic outer layer with a porous film of tungsten oxide that lightens or darkens depending on the heat of the sun and whether anyone is in that space. An inner layer of liquid crystal-glass can beactivated for privacy or used as projection screen. A ventilated cavity between the layers is controlled by dampers that open during the day to remove heat buildup and closed at night for insulation.
Bauhaus Pattern Screen System Inspired by the bauhaus textile patterns the screen wall system provides both shading and intresting shadows combined with a unique finish when images are projected on to the facade during exhibitions.
Chroma_ Art Hotel Activities always on 24/7 providing both cultural and entertainment in an intertwined architectural expression, where traditional meets contemporary. This specifically done to enhance further the concept and overcome the existing fracture between art, culture and entertainment. Offering a 360o experience highlighting Maltese cultural heritage and Arts; basically promoting contemporary art in an interactive stimulating manner, thus introducing a new innovative concept art entertainment. The hotel is envisaged to work on various levels and it caters for both cultural and entertainment tourism. On the promotional level, encouraging the tourist to move out from the hotel and visit the actual various sites around the country. The design concept of Chroma Art Hotel features a look that changes with the clientsâ&#x20AC;&#x2122; mood. Light, being an easily adjustable medium, therefore takes the central role here. Through various light settings for the client to choose from, brilliant effects and projections are continuously changing the hotel facade. The hotel rounds off its health and relaxation facilities with special chromatic treatments and at the same time, through light, the client is giving an identity to the hotel itself becoming a continuously changing art installation.
Location: Bugibba, Malta Program: Innovative Hotel Concept with the basic aim to uplift the surrounding area and boost the national tourism. University: University of Malta, Bachelor of Architecture, Year4
level 8 - roof garden two diffrent gardens, the raw and simple sculpture garden and the lounge garden directly linked to health facilities.
level 3-7 - guestrooms five floors of mixed guestroom types, chroma therapy gives the hotel personality from the outside, elevation changes with clients and their mood. Rooms are fun and a bit witty. level 2 - elevated garden direct link from this level to the art centre, elevated open loung bar and multipurpose room.
level 1 - open piazza different soft and hard materials are combined providing a romantic city garden in the middle of Bugibba.
level 0 - link direct link from the lower level to the upper open piazza. Commercial outlets and hotel main approach
Lounge Bar, where ART and CLUBBING meet...
The guest roomsâ&#x20AC;&#x2122; indoor lighting concept also defines the hotelâ&#x20AC;&#x2122;s outdoor appearance at night. The pattern of light projected from inside each and every room makes the windows appear like pictures on the facade, at the same time giving Chroma Art Hotel a striking, dynamic and boldly coloured identity - an truly `livingâ&#x20AC;&#x2DC; art installation.
a grid structure interrupted at level 1 overlaid by a girder structure
IdeaStore The concept of the Ideastore aims at providing a programme based on a new type of information and learning provision. Whilst integrated within the historic background of the capital city, the building was designed as a simple stack of flexible functions. This concept encourages local people to make the widest possible use of the facilities provided; a person who starts off by browsing in the audiovisual section might decide to accompany their child to the teen library or go see an exhibition which is currently being held. Both information and expression are key elements that bring the building as well as the surrounding area alive. Open all day and night, IdeaStore has to remain active during late hours of the day through exhibitions and late night learning sessions and discussions.
Location: Valletta, Malta (Capital City) Program: Replacement of a post-war building and integration of a contemporary multimedia and learning centre within a historical context University: University of Malta, Bachelor of Architecture, Year4
Having lecture rooms, discussion areas and most of all an appealing architectural language, IdeaStore explores the â&#x20AC;&#x2DC;almost forgottenâ&#x20AC;&#x2122; upper floors of the capital city, gives the opportunity to the visitor to appreciate our capital from the elevated floors having recreational occupying the highest levels of the building which can be used both day and night through live performances of local artists. The aim of IdeaStore is to urge the local people to both take in knowledge and information at their own free will, but at the same time, allow them to express themselves freely not only by means of art but also in various other possible ways.
The main objective was to create a building, which being in contrast with the traditional baroque setting does not contribute to an urban dominant and does not overshadow the surrounding buildings. It tries to compose with the surroundings as much as possible, fill the existing streetscape and bring a new contemporary quality of architecture to this part of Valletta. The minimalist architecture respects the historical context and does not compete against it. Varying the planes and textures shadows are created, adding the third dimension to the elevation.
The Cafeteria overlooks the open art studio on the lower floor, deal for those having a quick snack, coffee or a drink while visiting the ‘store’. Dynamic, Casual and Contemporary, the design offers a contrast with the Valletta backdrop from the glazed apertures and a diffrent point of view from an upper floor. The open art studio is designed to house all those artists who wish to share their art with people and other artists. It can work independently from the rest of the ‘store’ having a seperate entrance but still linked with the main building. The open studio is given the feeling of an internal garden having double heights, natural light and a natural tree just like sketching outside with the great backdrop of Strada Tezorerija.
FORT_ Centre for Intercultural Dialogue
Motion House The geographical location of the Maltese islands has long favoured cultural diversity, since antiquity, the islands played a strategic role in trade routes between Europe and North Africa, where merchants of different cultures, and beliefs came in contact with one another. Located at the entrance of the islands’ Grand Harbour, Fort Ricasoli welcomed or warded back strangers of our shores as politics dictated, since its construction in the latter decades of the seventeenth century. This Centre for Intercultural Dialogue at Fort Ricasoli materializes all these values into a physical space where fair trade, cross-cultural dialogue and right of movement, are exemplified for other projects to follow. This whole concept was broken down into a set of identities that constitute a culture; including place, gender, race, history, nationality, language etc. Each culture interprets these identifiers differently and this difference from one another is what constitutes FORT. FORT established 7 ‘Houses’, each addressing a particular identifier so that different markers from different cultures can coexist. Situated just at one of the main opening to the fort and close to the Music House, Motion House offers an extensive educational and participatory program. Various workshops and classes of new dance skills together with a contemporary twist of physical theatre, Motion House definitely represents the informal, energetic and fun hub of FORT.
Location: Fort Ricasoli, Kalkara, Malta Program: A Carefully designed framework for the re-establishment and conservation of Fort Ricasoli through the capturing of the spirit of the site in its physical, cultural, historical, social and spiritual sense. University: University of Malta, Bachelor of Architecture, Thesis Project Work Published and featured at S.A.V.E. Heritage, Safeguard of Architectural, Visual, Environmental Heritage International Forum of Studies (2011) organised by the universities of Napoli & Reggio Calabria in collaboration with the Italian National Commission for UNESCO.
Including an external performance space, where motion meets music and breathtaking visual experiences. A specialised Library and research area gives the opportunity for the students to further develop particular performance projects. Motion House provides an innovative non-alcoholic bar where once was the fortâ&#x20AC;&#x2122;s â&#x20AC;&#x2DC;temperance barâ&#x20AC;&#x2122;, hence translating historical use to contemporary age. This zone of the fort was considered to be one of the most vulnerable points of attack in times of war and hence it was armed and defended just like an independent fort. With the basic aim of reinstating the space back to its original detachment from the rest of the fort, the new addition provides a new walkway alignment through which one is lead to all various links and levels available. The majority of the existing fabric was integrated within the design and translated to its contemporary use. Most of the existing physical links between the various levels were retained and those which were destructed were reinstated. The new intervention hosts most of the Motion House facilities, forming part of the memory of the fortifications and bridging over an existing drop formed due to rough sea. The basic concept was to make the idea of motion as visible as possible, Motion House brings visible the motion happening inside, internal becomes external and hence the structure strives not to look static but represent the heart of energy and fun of the fort hence transmitting the idea of energy, motion and interaction.
INTERIOR DESIGN
Š Francois Mangion - see Masters Degree Research for more info.
Bachelor Apartment The design was tailored round the life of an architect in his early 30s at the peak of his career which when considering his busy life; his apartment is his refuge and an oasis of relaxation in the urban desert of life. His passion is cooking and loves to invite a couple of close friends for dinner and a bottle of wine in the weekends. Strong, independent and with a determinate character he knows what he wants and always managed to achieve his goals. Very strong bond with his family but when his carrier started he wanted to have his own ‘secret place’ even if he still depends on his mother to wash his cloths and help him clean his apartment once every 2 weeks. Apart from cooking he loves music and books. He literally loves books,physically, and has a collection of old manuscripts and special edition designer books inherited from his father who died when he was doing his finals at university. Music and films are the things he needs everyday and therefore sound round his apartment is a must. Happily engaged with a successful female architect, they are rivals at work and lovers at home, it’s not the first time she passes the night at his apartment. Being his ‘refuge’ for relaxation, the night and bathroom areas are as important as the living and kitchen area hence the apartment is divided between these two areas. Reflecting his strong character having nothing to hide, his relaxation quarters are one thing with the bedroom, no walls, no defined boundaries between the two, and his biggest relaxation therapy is listening to ethnic music with chroma therapy whilst having a bath. A pc is essential for him to keep updated with the world news and to read his emails 24/7 but he didn’t want a studio at home as he wanted to detach himself from work as soon as he opens his apartment’s door.
SPACE, LIGHT AND FREEDOM ARE THE KEY ELEMENTS THAT WERE USED TO CREATE THE PERFECT OASIS FOR AN ARCHITECT
The bedroom and bathroom are one quiete space meant simply to find tranquillity.
A floor to soffit glass screen seperates the bathroom from the bedroom, which also has a glass curtain wall enjoying a wonderful view. These frameless glass enclosures provide intresting reflections adding curiosity and spacial dynamism to the area, aided by the choice of the light scheme designed to create various moods. by comparison to the living area, the sleeping area is visually quieter.
Times of Malta Newspaper Offices After moving their printing press to a new building, the company was left with a fully functional open space which had to be converted into a new newspaper office with the least possible cost. The functionality throughout the space was a key element in its design and hence it was not reflected only in the printing areas but also within the new proposed facilities. The interiors were modelled in such a way to create a succession of enclosed spaces within one large open plan. Offices and sanitary facilities easily accessed from the main recreational central space. This project reflects an environmental friendly architectural integrity and a holistic approach towards renovation and design, which, the client sought to use as a corporate identity. The harmony and synchrony between the industrial and the architectural elements is a further confirmation of the fact that no detail was left unattended in order to offer both employees and potential visitors an exceptional example of aesthetic balance within an industrial working environment.
Location: Valletta Malta Program: Conversion of an old Printing Press area into offices Š paulcamilleri & associates
Studentsâ&#x20AC;&#x2122; Apartment Designed with creativity and innovation, this concept deals with the interiors in a very practical and dynamic way. Whilst sophisticated and stylish, the interiors provide a casual and relax atmosphere. The introduction of sliding walls and closable furniture maximises the use of space providing a flexable space for living sleeping and studying. Colours such as chalk, putty, dust, lime,beige, black, smoke and moss; dark grey items highlighted by light natural woods and hints of bright-fresh colour. Dark glossy finishes in contrast with timber and polished concrete outline an artistic innovative design. With closed sliding walls and closable furniture the space is maximised, providing a larger flexable space for living and studying with the adequate privacy for sleeping.
Location: Valletta Malta Program: Conversion of an old Printing Press area into offices Š paulcamilleri & associates
GRAPHIC DESIGN
Š Francois Mangion - see Masters Degree Research for more info.
FORT_Visual Identity Program: Design of visual identity for Thesis Project & Presentation University: University of Malta, Thesis Group Date: June 2010
Vision and Masterplan
FORT masterplan Volume 2
Simple on the cover but colourful on the inside, the 2 volumes express the projects sense of innovation and experience. Through colour people communicate different feelings, emotions and expressions and hence, being a centre for intercultural dialogue, FORT visual identity was based on striking colour coding and bold contrasts. Whilst volume 1 represented the search and understanding of Fort ricasoli, volume 2 focused most on the project proposed and the process behind. With the use of original photography and technical analyses, both volumes provided the ‘reader’ an overall walkthrough from the first analyses to the final project presentation.
The Examiners’ Pack One of the greatest challenges when presenting an intensive study is the communication and the total understanding of the amount of work that was done to come up with the final design proposal. The examiners’ pack made this easier, including a short booklet and a digital copy of the FORT project, every examiner had the opportunity to familiarise himself with the proposed project, the proposed architectural identity and most of all the analyses and process leading to the final result.
Fort Ricasoli_ Architectural Exhibition Location: Birgu, Malta Program: Design of event poster, flyers and Invites Date: November 2010
Invite and Brochure Design Complimenting the overall event identity, the invite and brochure design followed the same principles and reflected the same visuals as represented in the event poster. Event Poster Design Inspired by the strong bong between the Fort and war, the design was strongly influenced by military visuals and by the particular textures one finds on site. The use of red colour was used as an eye-catching tool and to evoke the idea of hazard and danger, representing the derelict condition the Fort is facing.