YONGXIAO lIU WORK SAMPLE
NO 1.
SEE BEYOND
See Beyond is a children’s museum of digital media arts. The project seeks an architecture that we know by touch, rather than by sight. Using material changes that are hidden from view, low light levels, and light projection to dematerialize surfaces, it reinforces and makes aware the power of touch through an exploratory occupation of space. The project is organized on three levels, connected by a continuous staircase. The floor slabs are covered by a layer of white, elastic material that conceals the varied underlying structures and textures, giving way to the pressure of footstepsand the touch of the hand to reveal the materials beyond. The elastic material allows for the creation of a smooth space that eliminates the hard boundaries of edges and objects; thus producing ambiguity in size, scale, and direction.
Street View
Material Diagrams
Section perspective
DETAIL SECTION SCALE: 1/2” = 1’
FINISH CONCRETE SLAB, BEYOND CONCRETE SHELL OPENINGS FOR PROJECTION FIBER STRANDS
THIRD LEVEL
CONCRETE WALL
SAND
END CONNECTION
SECOND LEVEL
MATERIAL SECTION SCALE: 2/3” = 1”
1/2 “
ENTRY LEVEL
1/8 “ 1/8 “
0
10
20
30 ft
LAYERS OF FIBER STRANDS
1/2 “ CONCRETE FLOOR FINISH THREADED ANCHOR INSERT
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STRUCTURAL CONCRETE SLAB
BASEMENT
NO 2. TOWER OF THE CITY
As a museum displaying the history and culture of Ypsilanti, MI, and being located in the less populated district, the focus of the project is to establish the marker of the area, preserving and inheriting the history of Ypsilanti while letting people go up and appreciate the beauty of the entire region. The project focuses on the inter-relationship of different programs relates to each other, namely, the space of observation, the space of motion and the space of rest, and how these spaces collaborate and define the building and vice versa. As a result, the effort is to explore the very basic quality of spaces.
Third floor
Longitudinal section
Second floor
First floor
Cross section
Exterior Rendering
Interior Rendering
FOX
FOX PARKING DECK
NEOSTARS
FILMORE
OLD GIANTS
NO 3.
THE NEGELECTED
Site section and site plan
Sculpture
Education
Education
Office
Office
explode and rearrange
Office/Administration
Art
General organization
Sculpture
Art
Origininal programs
Housing
Housing
Program organization
Restaurant
Restaurant
Teens
Galleries
Gallery support
Digital Media ArtDigital Media Art
Studio
Housing
Black-out
Entry
Setting up
Final result
Entry
Entry
DETROIT MUSEUM HIGH + LOW
Elevations HIGH + LOW DENSE + SCARCE NEW + OLD The contrast of the two sides shows how different the density difference between the north and south side through south and east elevation: the notion of this contrast indicates the topic of high/low, new/old an the attended/neglected.
South elevation 0
10
20
30’
Typycal Floor Plans The organization of the plans are centered at the circulation core. The ramps, as part of the most important components of the core, creates double and triple height spaces that connects through different levels, and its radiating manner further strengthens the idea of bringing people’s attention to vast exterior and make aware of this very special site condition of high and low.
10th floor and above -- Residential
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Penthouse Module The introduction of the double-height penthouse into the top housing bring variations into the project. Also, it make possible a moment of change on the facade.
8th floor -- Working Studio
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5th floor -- Gallery
P A R K AVE. M
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1st floor -- Entry, Pubic Art 0
5
15
25 ft
3rd floor -- Gallery
Special spaces What is seen in Detroit is a broken balance of highs and lows. The concentrated and isolated housings, the high-rises of the central commercial districts and the popular recreational centers, being separated from each other, make the city fragments. The site environment, on the contrary, is exceptionally rich in its contents of both old and new, density and scarcity, popular and the less attented. The museum deals with different programs and issues such as education, digital media arts, work-in-place artists residence and general residence, all these different programs makes the museum complicated at the same time provides great opportunities. The organization of the museum is following the mixing idea by vertically alternating the highs and lows (in terms of popularity of each level), dark and bright, art and residence, etc. to maximize the experience of visitors as well as a response for the site. There are three special spaces inside the museum: the public graffidi exhibition entry level, the dark digital media art level and the open sculpture level up high.
Space and architectural skin: The skin penetrates into architecture creates a pattern of the exterior, at the same time forming space that people are be able to interact and even become rooms and partitions.
Ramps from above: The structure of the ramps from the upper level are exposed to the lower one of how it is meandering around the central circulation core.
Entry level Graffiti exhibition hall: As one of the special elements of the museum, the space embraces one of the characters of Detroit, allowing graffiti artists creates their work on the provided artboard in the museum during opening hours. The artboard are meant to be painted from the inside so it maintains the clarity of the fasade at the same time the concealed content of the artworks are be able to attract more people go into the museum and start exploration.