Gabriela
CONTENT
The story of a girl gamer
pg 3
2D Art
pg 4
3D Art
pg 7
Dear Large Animal,
Before you continue to analyze this portfolio you probably should know somethings about me: I’m a Renaissance girl - I’ve a broad experience in all the steps of game making, graphic design, writing and research. I practice design in a pixel perfect level - I’m really detailist with my projects through as many iterations as I need to make that happen. Time permitting, of course. I know the world is full of deadlines. I have a different point of view - I do not aim for an art expression that is more beautiful and complex than reality, there are too many artists already like that in the industry. I aim for an art that can speak visually for my inner self and for the community that I live.
01
Character Design: Long Lost 48 hour Jam across New York and London, created by Mozilla
The game starts in a very dark atmosphere and it evolves into this beautiful dazzling place at the top of a white mountain with Aurora Borealis dancing in the sky. But in order to progress, the world takes the hero vitality, so that’s why I desaturated the sprites of the walking cycle. The project was never finished, but I’m still proud of all we accomplished in this short amount of time.
02
Game Design: Split Cell Maze
A game to teach cell division to kids in a playful approach
Animation Sequence
03
Settlers Dispersion
A game made only with handmaid drawings, submitted for the Global Game Jam.
04
Pogo against the aliens An individual production
04
3D Modelling: Prop Design
In my pipeline I use Maya, Mudbox and photoshop.
Space reaven 2000
Sarah - dungeon friends
Te s t
m y
g a m e s
o n l i n e