Gabriela Araujo Game art

Page 1

Gabriela


CONTENT

The story of a girl gamer

pg 3

2D Art

pg 4

3D Art

pg 7


Dear Large Animal,

Before you continue to analyze this portfolio you probably should know somethings about me: I’m a Renaissance girl - I’ve a broad experience in all the steps of game making, graphic design, writing and research. I practice design in a pixel perfect level - I’m really detailist with my projects through as many iterations as I need to make that happen. Time permitting, of course. I know the world is full of deadlines. I have a different point of view - I do not aim for an art expression that is more beautiful and complex than reality, there are too many artists already like that in the industry. I aim for an art that can speak visually for my inner self and for the community that I live.


01

Character Design: Long Lost 48 hour Jam across New York and London, created by Mozilla

The game starts in a very dark atmosphere and it evolves into this beautiful dazzling place at the top of a white mountain with Aurora Borealis dancing in the sky. But in order to progress, the world takes the hero vitality, so that’s why I desaturated the sprites of the walking cycle. The project was never finished, but I’m still proud of all we accomplished in this short amount of time.



02

Game Design: Split Cell Maze

A game to teach cell division to kids in a playful approach


Animation Sequence


03

Settlers Dispersion

A game made only with handmaid drawings, submitted for the Global Game Jam.


04

Pogo against the aliens An individual production


04

3D Modelling: Prop Design

In my pipeline I use Maya, Mudbox and photoshop.


Space reaven 2000


Sarah - dungeon friends


Te s t

m y

g a m e s

o n l i n e



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