Enabling Collaboration

Page 1

ENABLING COLLABORATION DMGT 750 | PROFESSOR TOM HARDY | SPRING 2016


a.k.a.

DESIGN MANAGERS COLLABORATING TO CREATE A COLLABORATION SPACE FOR DESIGN MANAGERS. 1


TABLE OF CONTENTS

2


4

THE TEAM

58

INITIAL CONCEPTS

7

DESIGN BRIEF

69

REFRAME

12

PROJECT PLAN

73

CLASS AND CAPACITY ANALYSIS

15

FRAMING THE CHALLENGE

103

FINAL CONCEPT

19

SECONDARY RESEARCH

127

BUDGET

27

PRIMARY RESEARCH

151

CONCLUSION

41

DRAWING INSIGHTS

153

REFERENCES

3


THE TEAM

4


TEAM MEMBER

GABI CAMPAGNA

FELIPE CUELLAR

REBECCA DIAZ

PILAR MORENO

CLAIRE PARTLOW

JOHN STOREY

DIANA ECHEGUREN

SHANNON VANDERHILL

5

ESTHER KIM

JINGYA ZHANG

CAROL MASSA


COLOMBIA

COMMUNICATIONS

INDUSTRIAL DESIGN

USA CHINA

ILLUSTRATION

PUERTO RICO ARCHITECTURE

TEXAS 6

BRAZIL PHOTOGRAPHY

MEXICO

GRAPHIC DESIGN


DESIGN BRIEF

7


RESEARCH AND DEVELOP A COLLABORATIVE DMGT EDUCATION WORKSPACE TO ENABLE A MORE EFFECTIVE STUDENT LEARNING EXPERIENCE, MAXIMIZE ADAPTABILITY, AND ENSURE THAT SCAD BECOMES THE PREEMINENT LEADER IN DMGT LEARNING.

PROFESSOR EXTRAORDINAIRE TOM HARDY 8


PROJECT BRIEF Our project brief was to discover the requirements for effective collaboration within Design Management at SCAD and to design a space that reflected those insights. Currently, Design Management is housed within SCAD’s Gulfstream Center for Design. This is a shared building among several majors, of both graduate and undergraduate students. Some of the majors in Gulfstream include Industrial Design, Furniture Design, Service Design, and Sustainability Design. Gulfstream provides students with many valuable resources such as: a workshop room, 3D printing lab, photo room, spray booths, printing lab and a designated space for graduate students called Gradspace. However, with the growth of student population at SCAD, Gulfstream has become overcrowded. Furthermore, it is difficult to find space for effective collaboration at Gulfstream. In previous quarters, other groups of students have explored how to improve the current space at Gulfstream. Therefore, our brief was to think outside the box in creating the ideal space for the unique needs of Design Management and similar majors, at a completely new location.

9


PROJECT DELIVERABLE Innovative and distinctive state of the art DMGT collaborative education workspace that supports SCAD guiding principles:

MISSION

VALUES

VISION

Learning will exist in a positively oriented SCAD environment enabling individual attention, collaboration, innovative teaching and advanced learning resources

SCAD values will be supported: student-centered, exceptional, excellence, innovative, results-oriented, can-do attitude and going the extra mile

SCAD will be recognized as the leader in defining Design Management education

10


PROJECT DELIVERABLE Innovative and distinctive state of the art DMGT collaborative education workspace that supports SCAD 2020:

QUALITY

IDENTITY

SCAD will provide a learning environment that anticipates student needs

SCAD will continue to build its reputation, character, distinction and academic excellence

COMMUNITY

FORTITUDE SCAD will provide a superior educational environment that enhances the student experience

SCAD will offer an experience that appeals to the most capable students in the world

11


PROJECT PLAN

12


GAME PLAN In order to begin focusing on our project and the task at hand, we discussed and developed a six stage “Game Plan,” adapted from the Grove Consultants’ Creative Planning Tools. This Game Plan also included our goals for the outcome of the project, criteria for success, and potential challenges we could face.

13


GANTT CHART In order to further plan the logistics of our project, the group structured the research process as a GANTT Chart. This is a visualization tool commonly used in project management to show the duration of tasks and actions that are occurring simultaneously.

14


FRAMING THE CHALLENGE

15


OPPORTUNITY One of the most important considerations for any collaborative project is alignment. We ensured our team was aligned by creating a “How Might We” statement that clearly articulated our goals and main areas of focus for the project. Our final HMW was crafted as “How might we improve the collaborative experience of the Design Management educational environment?” Through this exercise we identified collaboration, Design Management, and Environment as being the three key areas to research in order to build the ideal experience of all of the constituents within the program.

HOW MIGHT WE IMPROVE THE COLLABORATIVE EXPERIENCE OF THE DESIGN MANAGEMENT EDUCATIONAL ENVIRONMENT?

16


HOW MIGHT WE IMPROVE THE COLLABORATIVE EXPERIENCE OF THE DESIGN MANAGEMENT EDUCATIONAL ENVIRONMENT?

ENVIRONMENT

DESIGN MANAGEMENT

COLLABORATION

EXPERIENCE 17


DESIGN MANAGEMENT THE DESIGN MANAGEMENT PROGRAM PREPARES STUDENTS FOR PROFESSIONAL SUCCESS, ENABLING THE CONDITIONS FOR DESIGN-DRIVEN INNOVATION AND VALUE CREATION FOR PEOPLE, MARKETS, AND ORGANIZATIONS.

COLLABORATION THE CONVERGENCE OF PEOPLE WITH DIVERSE DISCIPLINES AND EXPERIENCES FOR THE PURPOSE OF WORKING TOWARDS A SHARED VISION OR GOAL.

ENVIRONMENT A SPACE IN THE PHYSICAL AND/OR DIGITAL WORLD THAT ENABLES AN EXPERIENCE.

18


SECONDARY RESEARCH

19


SECONDARY RESEARCH In order to fully understand our areas of research, we dove right into secondary research. This portion of the research process included gaining familiarity with published written materials such as academic journals and other publications relating to the areas of research.

EDUCATION

CORPORATE Another area we focused on during secondary

In order to understand the offerings of our

research was corporate spaces. We were

competitors and learn about what has proved

particularly interested in corporate collaboration

to be successful in other academic settings, we

spaces, both physical and virtual. Innovative

researched the types of collaboration spaces other

corporations such as Steelcase have also

design schools offered. This allowed us to make

thoroughly explored the concept of employee

informed decisions regarding the types of spaces

wellness and how the built environment impacts

we proposed to SCAD. We also researched methods

it. Also, SCAD aims to prepare students for

for better incorporating online students into the

their professional careers, therefore creating

on-ground campus experience.

an environment that reflected trends in the corporate world was appropriate.

20

SCAD

In addition to understanding the approaches of other design schools, we also wanted to better understand SCAD’s approach to creating unique and playful spaces that also fulfill a need. SCAD does its best to create avant garde spaces that are surprising and memorable to guests, while also balancing function. Another unique feature of SCAD buildings is that they are mainly buildings that have been bought and repurposed, rather than built from scratch. This approach to Sustainable design is one that SCAD values greatly.


DMGT CURRICULUM We realized it was imperative that we understand the unique needs of each course in the Design Management curriculum. The Design Management curriculum is a combination of lecture courses, client presentations, research, and studio components. By taking a closer look at the specific needs of each Design Management course, we are able to make informed decisions about the types of spaces and tools that are required for a successful outcome.

21


KEY FINDINGS FROM SECONDARY RESEARCH The results of our research were key findings that gave us a grasp on what collaboration means in terms of a built environment. We grouped these key findings into three sets that describe an important aspect of collaboration: community, choice, and access.

22


Being slightly uncomfortable promotes productivity and creativity

Respect context

Space should adapt to accommodate a variety of use needs/desires Accessibility encourages use

Provide an ecosystem of organic spaces Collaboration is a stepping stone towards co-creation

Leaders need to model behavior in a space

Human factors and sensory elements affect behavior

Collaboration is glocal

Choice and control empowers users It all starts with space

Culture and space are symbiotic

Process is iterative and surprising, the space should be too Fostering community fosters collaboration

Space enables or hinders social interactions Space/environment communicates identity

Transparency of space reflects transparency of process/culture

Spectrum of typology (remote, formal, open, informal)

Be sustainable, lead by example

Collaboration in short-speedy spurts is valuable

Caves are as important as commons Space isn’t sacred

23

Technology drives use

SCAD takes pride in restoring Savannah


Leaders need to model behavior in a space Collaboration is glocal

COMMUNITY Culture and space are symbiotic

Collaboration is a stepping stone towards co-creation

Fostering community fosters collaboration

Space enables or hinders social interactions Space/environment communicates identity Be sustainable, lead by example

24

SCAD takes pride in restoring Savannah


Being slightly uncomfortable promotes productivity and creativity

Human factors and sensory elements affect behavior

Space should adapt to accommodate a variety of use needs/desires

Spectrum of typology (remote, formal, open, informal)

Choice and control empowers users Process is iterative and surprising, the space should be too

Provide an ecosystem of organic spaces

Collaboration in short-speedy spurts is valuable

CHOICE

Caves are as important as commons Space isn’t sacred

25


Respect context

It all starts with space

Accessibility encourages use

Technology drives use

ACCESS

Transparency of space reflects transparency of process/culture

26


PRIMARY RESEARCH

27


STAKEHOLDERS We confirmed through primary research that the key stakeholders of our project were Design Management Students, Design Management faculty, and professional collaborators. These stakeholders were the people we needed to understand in order to design effectively. They became the subjects of our primary research.

DMGT STUDENTS

STAKEHOLDERS

PROFESSIONAL COLLABORATORS

28

PROFESSORS


PRIMARY RESEARCH Primary Research is the part of the process that includes gathering data through research methods such as observation, immersion, user-research, co-design, prototyping with end users, focus groups, and cultural probes. Essentially primary research is the phase of the process in which data is collected by the researchers until all the questions in the Research Plan are sufficiently answered.

INTERVIEW

SELF-REPORTING

PRIMARY RESEARCH

CULTURAL PROBE

29

CO-CREATION WORKSHOP


INTERVIEWS An essential part of user research is talking to those directly involved. We interviewed several people within our stakeholder groups including professional collaborators at IBM and Steelcase, Design Management faculty, and Design Management students and alumni. We also spoke with experts on Steelcase’s Workspace Futures team to gain their valuable perspectives on our project and insights thus far.

30


OBSERVATION Observation is a core component of ethnographic research. In order to truly understand the users, we observed several of the SCAD Design Management classes. This provided the data we desperately needed in order to fully understand how the spaces were currently being used and whether or not they were meeting the needs of the students and faculty. We were able to see the specific challenges the users were adapting to in their current academic setting.

31


CULTURAL PROBES Cultural Probes are used for the purpose of gaining insight into people’s values, thoughts, and preferences. These activities are often fairly abstract and serve as inspiration in the concept development phase. The Cultural Probe idea that was implemented was to visually exhibit the wants, aspirations, and views on collaboration of Design Management students and some other students who shared the space in Gulfstream.

32


CULTURAL PROBE ROUND 1 33


CULTURAL PROBE ROUND 2 34


SELF-REPORTING Another tool we used to gain valuable data from our key stakeholders was custom designed self-reporting booklets. These booklets were created for the purpose of collecting data on day-to-day collaborative activities of SCAD Design Management students. From this portion of our research we learned that many students viewed their time spent in SCAD buildings as the most stressful part of their day. They said that they felt enervated, especially being deprived of natural sunlight as there is a lack of windows in Gulfstream, for an average of 8 hours at a time.

35


SELF-REPORTING BOOKLETS 36


CO-CREATION WORKSHOP At this point in our research, we believed it was necessary to host a co-creation workshop with fellow students to share our insights and gain their feedback and unique perspectives. We also asked them to share more with us about their collaborative experiences at SCAD and in the business world. An important insight that was revealed from the workshop was that well-being is an important part of a student’s life.

37


CO-CREATION PROCESS 38


AFFINITIZATION Our process of affinitization was extensive and highly analytical. Over the course of several sessions, we sorted through all of the data we had compiled thus far. This allowed us to recognize patterns and see how the data informed the bigger picture of designing a collaborative space for SCAD Design Management. Although we had a fairly good understanding of human factors and collaboration before the project, we discovered some surprising insights that were supported by data from our research process. The next chapter discusses the full collection of our insights.

39


AFFINITIZATION PROCESS 40


DRAWING INSIGHTS

41


INSIGHT 1

42


THERE IS AN OPPORTUNITY TO...

CREATE A SPACE THAT REFLECTS THE GROWING COLLABORATIVE NATURE AND IDENTITY OF DMGT. I don’t feel that SCAD classrooms foster collaboration.

I, as a Design Manager, need to embody collaboration and should have access to spaces that foster it.

I value collaboration but I need more ways to embody and implement it.

I need a classroom space that meets the needs of the class.

DMGT education requires an adaptable and growing environment.

Design Managers should lead by example.

I recognize shared classroom spaces are unique collaborative learning environments that benefit from constrained flexibility.

I’ve realized each collaborative effort demands its own unique level of group/individual work and number of participants.

43

I believe that DMGT and collaboration lead to and require one another.

I believe collaboration is intrinsic to the discipline of Design Management.

As a professor, I want to collaborate with my peers and foster a collaborative environment and learning experiences for students.


INSIGHT 2

44


THERE IS AN OPPORTUNITY TO...

ENABLE TEAM-BUILDING FOR TRUST AND RESPECT TO SUPPORT EFFECTIVE COLLABORATION. I believe collaboration requires trust and respect.

I need transparent, open sharing for effective group collaboration.

I need to build a shared understanding to be fully engaged in collaboration.

I believe collaboration depends on trust built from open sharing.

Being transparent improves collaboration.

I need to be fully engaged with both the people and the project in order to truly collaborate.

I collaborate better if I get to know my teammates personally.

45

I collaborate better when my team shares a common goal.


INSIGHT 3

46


THERE IS AN OPPORTUNITY TO...

FACILITATE THE INTERACTION FOR AT-A-DISTANCE COLLABORATION. I need a space that enables, not hinders, a variety of digital tools.

I use technology for daily and realtime communication/group input.

I need digital tools to collaborate but lack effective ones for distance collaboration.

I think digital tools are still limited in fostering the human connection like face-to-face collaboration.

I use technology to collaborate at a distance effectively.

I use digital tools to enable group input, and to emulate a faceto-face collaborative experience as well as is possible with current tech. I feel the future of collaboration relies on a long-term digital platform.

47

Collaboration is glocal.

As an online student I collaborate with classmates that live in different time zones.

I feel that time zones are a major challenge in distant collaboration.


INSIGHT 4

48


THERE IS AN OPPORTUNITY TO...

IMPROVE THE AVAILABILITY AND ACCESSIBILITY OF TOOLS. I use analog tools to share thoughts/ideas in a tangible way.

I need access to analog tools to share thoughts and ideas.

I need necessary analog tools to be available and accessible to use.

49


INSIGHT 5

50


THERE IS AN OPPORTUNITY TO...

CREATE A VARIETY OF PERSONAL AND SHARED SPACES FOR USERS TO CHOOSE FROM. Caves are as important as commons.

Personal spaces are important to me.

I value being able to choose between a variety of public and private spaces based on my personal preferences. I need flexibility in the types of spaces available.

51


INSIGHT 6

52


THERE IS AN OPPORTUNITY TO...

FOSTER DIFFERENT LEVELS OF HUMAN INTERACTION THROUGH THE AVAILABILITY OF SPACE AND RESOURCES. Space should be flexible to adapt to present needs of a group.

I need spaces outside the classroom that are adaptable and enable different levels of human interactions.

I need my space to be flexible for different human interactions.

Space makes the experience.

I need a space that encourages interaction and provides the right resources to enhance my collaboration experience. I want the space to encourage interactions.

53

I don’t feel that Gulfstream promotes well being or engagement.

I want a space that allows me to feel comfortable and engaged.

I’m often distracted by external sights and noise.


INSIGHT 7

54


THERE IS AN OPPORTUNITY TO...

PROVIDE WORK ENVIRONMENTS AND TOOLS THAT PROMOTE EQUALITY WITHIN DIVERSITY. Collaboration thrives on diverse perspectives and open-mindedness.

I believe that diverse teams increase the level of creativity and learning.

I need multi-disciplinary teams to collaborate at the highest most creative level.

I think that collaboration happens organically when it is a space where everyone can contribute.

I believe collaboration leverages each other’s learning.

I believe that collaboration is most effective when everyone is equal.

55

I believe collaboration happens naturally when equality is encouraged.

I think collaboration is a nonlinear iterative process within groups.


INSIGHT 8

56


THERE IS AN OPPORTUNITY TO...

CREATE AN ENVIRONMENT THAT PROMOTES WELLBEING. I need access to food and beverages.

I wish for a space that I can customize with comfortable furniture, natural light, big tables, and coffee and food.

I WANT AN INFORMAL COLLABORATION SPACE THAT MEETS MY HUMAN NEEDS.

Having informal lounge space makes sharing easier and improves collaboration.

57


INITIAL CONCEPTS

58


CONCEPTING PROCESS The concepting process had a few phases of iteration. We began by looking at our insights from affinitization and translating them into design criteria. Using the design criteria that is informed by research, we can be certain that our concepts meet the actual needs of the users. In order to generate creative concepts for our project, we decided to do a rapid brainstorming activity called “Crazy 8’s”. Crazy 8’s allows people to free their minds from self-judgement while generating creative ideas. After participating in the Crazy 8’s activity individually, we each shared our ideas with the group.

59


AREA RELATIONSHIPS MAP The relationship map was created to visualize which spaces were related and which areas could possibly merge into a dual-purpose space. This allowed us to see how the spaces could be used in conjunction with each other and experiment with different configurations.

Team Building Room

Mess Room

Print Production Room

Outdoor Workout

Game Room No Stress Room

Park Work / Maker Space

Food Place/ Cafe

Glass Cube Rooms Duplicated Room

Class

Outdoor Food

White Room Private Room

Faculty Student

Gallery Space DMGT Library

60

Theatre

Outdoor Theatre

Outdoor Workspace


PRINT PRODUCTION ROOM

61


WORK | MAKER SPACE

62


GAME | NO STRESS ROOM

63


DIGITAL GALLERY

64


THEATRE SPACE | LECTURE

65


OUTDOOR SPACE

66


ROOM RESERVATION SYSTEM

67


GROUND RULES

68


REFRAME

69


STEELCASE VISIT In order to gain feedback from the experts we collaborated with, we went to Atlanta to visit the Steelcase showroom and presented our research and insights to the Steelcase research team in New York City via web-conference. This was a valuable experience for us because we gained feedback from the experts and also got to experience virtual collaboration. In addition to sharing our research, we enjoyed a tour of the Steelcase showroom and got to test several of the potential furniture options.

70


71


FEEDBACK GRID As part of the Reframing process, we took a page from the IBM Design Thinking Field Guide playbook. A Feedback Grid offered our group the chance to voice individual thoughts on what worked, what needed to be changed, any questions lingering and also any new ideas. We clustered them by category and from there developed the next stage of the action plan before moving into final concepts.

72


CLASS AND CAPACITY ANALYSIS

73


CAPACITY Through the initial class observations, the group noted the existing capacity and issues with the size, layout and technology of each classroom. From there, one team did a focused analysis on the actual class needs for the last three quarters of DMGT, BUSI and BADL classes on-ground at SCAD’s Savannah campus. Another team detailed the ideal technology, furniture and environment for each of the classes in the DMGT program. They followed this up with an analysis of the types of classrooms needed and a simulation of the recent Winter 2016 quarter of classes in the new proposed space.

74


CLASS NEEDS

75


A

PRESENT DATA 2016

120 DMGT STUDENTS

85 ON-GROUND &35 ONLINE

76


CLASS CLUSTERS

FACILITATION 732 | 740

BASIC 702 | 704 | 711

INDIVIDUAL 706 | 748 | 757 783 | 790

CLASSIC 501 | 502 | 503

COLLABORATION 720 | 747 | 750

77


PROJECTION DATAA 2020

184 DMGT STUDENTS

132 ON-GROUND &52 ONLINE

78


NEW BUILDING CAPACITY PROJECTION

254 Max. Capacity Gulfstream

26%

Potential Increase Capacity DMGT

79

320 Max. Capacity New Building


CLASSROOMS CONFIGURATION

80


DESIGN & THEORY ROOM

CLASS AVAILABILITY

FURNITURE

81


REAL WORLD ROOM

CLASS AVAILABILITY

FURNITURE

82


CLASSIC ROOM

CLASS AVAILABILITY

FURNITURE

83


UTILIZATION FLOW

84


Space Team Class

Building Room

Food Game Place Room

Print Room

Maker Space

Mess Small Room Library

Quiet (Public) Work Space

No Stress Gallery White Group Room Space Room Room

Theatre

MA MFA Rooms Rooms

Design & Theory

702 704 706 711 732 740

Real World

720 747 748 750 757 790

Classic Room

783 501 502 503 BUSI BDAL

Time in Class 3.3 5

Time Outside Class

85

7

10

20

30

40

50

60

70

80

90

100


CLASS ARRANGEMENT SIMULATION MON WED

8AM

DESIGN & THEORY ROOM -16-

11AM

2PM

REAL WORLD ROOM -16-

86

5PM

CLASSIC ROOM -32-


CLASS ARRANGEMENT SIMULATION MON WED

8AM

11AM

2PM

5PM

DESIGN & THEORY ROOM -16-

REAL WORLD ROOM -16-

CLASSIC ROOM -32-

DMGT 702 -16-

DMGT 720 -16-

BUSI X -32-

87


CLASS ARRANGEMENT SIMULATION MON WED

8AM

11AM

2PM

5PM

DESIGN & THEORY ROOM -16-

REAL WORLD ROOM -16-

CLASSIC ROOM -32-

DMGT 706 -16-

DMGT 747 -16-

BDAL X -32-

88


CLASS ARRANGEMENT SIMULATION MON WED

8AM

11AM

2PM

5PM

DESIGN & THEORY ROOM -16-

REAL WORLD ROOM -16-

CLASSIC ROOM -32-

DMGT 704 -16-

DMGT 750 -16-

BUSI X -32-

89


CLASS ARRANGEMENT SIMULATION MON WED

8AM

11AM

2PM

5PM

DESIGN & THEORY ROOM -16-

REAL WORLD ROOM -16-

CLASSIC ROOM -32-

DMGT 711 -16-

DMGT X -16-

BUSI X -32-

90


CLASS ARRANGEMENT SIMULATION TUES THURS

8AM

DESIGN & THEORY ROOM -16-

11AM

2PM

REAL WORLD ROOM -16-

91

5PM

CLASSIC ROOM -32-


CLASS ARRANGEMENT SIMULATION TUES THURS

8AM

DESIGN & THEORY ROOM -16DMGT 740 -16-

11AM

2PM

REAL WORLD ROOM -16DMGT 748.1 -8-

DMGT 748.2 -8-

92

5PM

CLASSIC ROOM -32-

DMGT 502 -16-

DMGT 503 -16-


CLASS ARRANGEMENT SIMULATION TUES THURS

8AM

DESIGN & THEORY ROOM -16DMGT 704 -16-

11AM

2PM

REAL WORLD ROOM -16DMGT 757 -8-

DMGT X -8-

93

5PM

CLASSIC ROOM -32-

BDAL X.1 -16-

BDAL X.2 -16-


CLASS ARRANGEMENT SIMULATION TUES THURS

8AM

DESIGN & THEORY ROOM -16DMGT 711 -16-

11AM

2PM

REAL WORLD ROOM -16DMGT 790 -8-

DMGT X -8-

94

5PM

CLASSIC ROOM -32-

DMGT 501 -16-

BDAL X -16-


CLASS ARRANGEMENT SIMULATION TUES THURS

8AM

DESIGN & THEORY ROOM -16DMGT 732 -16-

11AM

2PM

REAL WORLD ROOM -16DMGT X -8-

DMGT X -8-

95

5PM

CLASSIC ROOM -32-

DMGT 783 -16-

BUSI X -16-


CLASS ARRANGEMENT SIMULATION FRI SAT SUN

Morning

DESIGN & THEORY ROOM -16-

Evening 1

REAL WORLD ROOM -16-

96

Evening 2

CLASSIC ROOM -32-


CLASS ARRANGEMENT SIMULATION FRI SAT SUN

Morning

DESIGN & THEORY ROOM -16-

Evening 1

Evening 2

REAL WORLD ROOM -16-

CLASSIC ROOM -32-

GROUP 1 -4-

GROUP 2 -4-

GROUP 1 -4-

GROUP 2 -4-

GROUP 1 -4-

GROUP 2 -4-

GROUP 3 -4-

GROUP 4 -4-

GROUP 3 -4-

GROUP 4 -4-

GROUP 3 -4-

GROUP 4 -4-

GROUP 5 -4-

GROUP 6 -4-

GROUP 7 -4-

GROUP 8 -4-

97


CLASS ARRANGEMENT SIMULATION FRI SAT SUN

Morning

Evening 1

DESIGN & THEORY ROOM -16-

REAL WORLD ROOM -16-

GROUP 1 -8-

GROUP 1 -8-

GROUP 2 -4-

GROUP 3 -4-

GROUP 2 -4-

GROUP 3 -498

Evening 2

CLASSIC ROOM -32-

GROUP 3 -4-

GROUP 1 -8-

GROUP 2 -8-

GROUP 4 -4-

GROUP 5 -4-

GROUP 6 -4-


CLASS ARRANGEMENT SIMULATION FRI SAT SUN

Morning

DESIGN & THEORY ROOM -16GROUP 1 -8-

GROUP 2 -8-

Evening 1

REAL WORLD ROOM -16GROUP 1 -8-

GROUP 2 -8-

99

Evening 2

CLASSIC ROOM -32-

GROUP 1 -8-

GROUP 2 -8-

GROUP 3 -8-

GROUP 4 -8-


PERSONAS PERSONAS

Prof. Peter

Chelsea

Jose Miguel

Age: 54 Occupation: DMGT Professor + Consultant Schedule: 8:00 am - 1:30pm / night owl Status: Married, long distance Mental State: chill, pleasant Hobbies: read, car shows and podcasts Attributes: family centered, Industrial Design background, Industry expert, semi-organized. Location: Downtown Savannah in a carriage house. Commute Time: 12 min Hometown: Out of state

Age: 25 Occupation: DMGT Student + Grad. Mentor Schedule: 2 classes Status: single Mental State: ambitious, energetic, work hard - play hard. Hobbies: homework, music, podcasts, eating out with friends, TV. Attributes: school as priority, financially conscious, no time! Location: Midtown Savannah Commute Time: 10 min Transportation Method: car Hometown: Texas

Age: 27 Occupation: DMGT Int. Student + Freelance Schedule: 3 classes Status: long distance relationship Mental State: hard worker and big dreams. Hobbies: workout, music, foodie, photography. Attributes: social, financially conscious and entrepreneurial. Location: Near Forsyth Park Commute Time: 15-20 min Transportation Method: bike and bus Hometown: Colombia

100


Prof. Peter

EMOTION Layer

NEW SPACE BLUEPRINT

7:55AM

Actions

arrives

KITCHEN

TEAM BUILDING ROOM

9:15AM

Group

break breakfast

KITCHEN

TEAM BUILDING ROOM

GROUP ROOM

goes home CAR

1AM

goes home LATE NIGHT BUS

arrives

bathroom break

11:45AM QUIET WORK SPACE

3:15PM

11:45AM QUIET WORK SPACE

3:15PM

101

bathroom break

bathroom break

Office hours

FACULTY ROOM GAME + MESSY + GROUP ROOM GAME+ MESSY+ GROUP ROOM

10AM

meeting

CONFER. ROOM (R)10PM

10AM

goes for social gathering

works at home

(R)10PM

10AM QUIET WORK SPACE

goes for social gathering

Saturday

AFTERNOON

AFTERNOON

EVENING

MORNING

AFTERNOON

MORNING

EVENING

Dinner Break

SAT

Friday

HOME

HOME

1AM

3:15PM

HOME or KITCHEN

break breakfast

GROUP ROOM

5PM

2PM CLASS

BEFORE

EVENING

Dinner Break

AFTERNOON

Lunch Break

11AM Group

FACULTY ROOM

1:45PM

Order food

arrives

9:15AM

FACULTY ROOM

FRI

DMGT 706

6PM

goes home

THUR

Tuesdays | Thursday

Byte Cafe or Carnival

7:45AM

bathroom break

Office hours

Byte Cafe or Carnival

arrives

9:15AM

HOME or KITCHEN

7:30AM

Actions

Jose M.

WED

DMGT 704

Actions

Chelsea

TUE

Mondays - Wednesdays

Byte Cafe or Carnival

Prof. Peter

MON

Gulfstream

Byte Cafe or Carnival

DAYS of the week

8AM CLASS

TIME of the day

BEFORE

SUN

Students

Sunday

3PM

thesis

Go home to their families (OUT OF TOWN)

CONFER. ROOM 2PM

10AM

mentor

meeting

GROUP ROOM

GROUP ROOM

5PM

11AM TEAM+ GAME ROOM

goes home

12AM

2PM

7PM

goes for social gathering

meeting

goes home

12AM

2PM

7PM

goes for social gathering

GROUP ROOM

meeting

PRINT ROOM

goes home


Prof. Peter

EMOTION Layer

Students Gulfstream

7:55AM

Actions

arrives

KITCHEN

TEAM BUILDING ROOM

9:15AM

Group

break breakfast

KITCHEN

TEAM BUILDING ROOM

GROUP ROOM

goes home CAR

1AM

goes home LATE NIGHT BUS

arrives

bathroom break

11:45AM QUIET WORK SPACE

3:15PM

11:45AM QUIET WORK SPACE

3:15PM

102

bathroom break

bathroom break

Office hours

FACULTY ROOM GAME + MESSY + GROUP ROOM GAME+ MESSY+ GROUP ROOM

10AM

meeting

CONFER. ROOM (R)10PM

10AM

goes for social gathering

works at home

(R)10PM

10AM QUIET WORK SPACE

goes for social gathering

Saturday

AFTERNOON

AFTERNOON

EVENING

MORNING

AFTERNOON

MORNING

EVENING

Dinner Break

SAT

Friday

HOME

HOME

1AM

3:15PM

HOME or KITCHEN

break breakfast

GROUP ROOM

5PM

2PM CLASS

BEFORE

EVENING

Dinner Break

AFTERNOON

Lunch Break

11AM Group

FACULTY ROOM

1:45PM

Order food

arrives

9:15AM

FACULTY ROOM

FRI

DMGT 706

6PM

goes home

THUR

Tuesdays | Thursday

Byte Cafe or Carnival

7:45AM

bathroom break

Office hours

Byte Cafe or Carnival

arrives

9:15AM

HOME or KITCHEN

7:30AM

Actions

Jose M.

WED

DMGT 704

Actions

Chelsea

TUE

Mondays - Wednesdays

Byte Cafe or Carnival

Prof. Peter

MON

Byte Cafe or Carnival

DAYS of the week

8AM CLASS

TIME of the day

BEFORE

SUN

Sunday

3PM

thesis

Go home to their families (OUT OF TOWN)

CONFER. ROOM 2PM

10AM

mentor

meeting

GROUP ROOM

GROUP ROOM

5PM

11AM TEAM+ GAME ROOM

goes home

12AM

2PM

7PM

goes for social gathering

meeting

goes home

12AM

2PM

7PM

goes for social gathering

GROUP ROOM

meeting

PRINT ROOM

goes home


FINAL CONCEPT

103


SITE VISIT As part of the project, the group was given an existing building to imagine repurposing for the Design Management program. A former lumber factory, it is located next to Montgomery Hall which already has extended parking access as well as several food and beverage outlets. The group did a site visit to measure the space in order to create a 3D model on which the new proposed space would be proposed.

104


SITE SIMULATION

105


106


107


108


109


SCAD FACILITIES PLAN

110


SITE PLAN

111


CONCEPT ELEVATION

112


CONCEPT AXONOMETRIC

113


FIRST LEVEL FLOOR PLAN

114


FIRST LEVEL FLOOR PLAN

115


MAKER SPACE RENDER 116


FIRST LEVEL FLOOR PLAN

117


KITCHEN RENDER 118


FIRST LEVEL FLOOR PLAN

119


THEATRE RENDER 120


121


SECOND LEVEL FLOOR PLAN

122


SECOND LEVEL FLOOR PLAN

123


QUIET SPACE RENDER 124


SECOND LEVEL FLOOR PLAN

125


HYBRID CLASSROOM RENDER 126


BUDGET

127


In tandem with the final concept development, one team concentrated on an initial budget analysis. We knew that SCAD usually spent about $200 per square foot to renovate existing structures and convert them into university classrooms and other facilities. Based on the site visit, we estimated that we would need to use two of the four bays of the former lumber factory to be dedicated to the Design Management program. We would build a second floor in each, meaning there would be a final estimated floor space of 18,240 sq. ft., which would be an estimated $3,648,000, in construction costs. The SCAD Design Group bases their furniture budgets on 10% of the total construction costs, which would allow for $364,800. We plugged in the solutions proposed by Steelcase then edited some of the nonessential offer to get a budget per room and space type. The final figure came to $893,240.79 for furniture as we adopted Steelcase solutions for each space.

128


FACULTY OFFICES

129


CONFERENCE ROOMS

130


KITCHENETTE (FACULTY ONLY)

131


MFA/MA INDIVIDUAL STUDY SPACE

132


QUIET PUBLIC SPACE

133


SMALL LIBRARY SPACE

134


CALL/INTERVIEW CUBICLE ROOMS

135


HYBRID CLASSROOMS (ELEARNING+ONGROUND)

136


SHOOTING/FILMING ROOM

137


INDIVIDUAL STUDY SPOTS

138


GROUP STUDY ROOMS

139


PRINT ROOM

140


KITCHEN+DINGING ROOM

141


GAME ROOM

142


CLASSIC 1.0 CLASSROOM

143


CLASSIC 2.0 CLASSROOM

144


OUTDOOR SPACE

145


COMPUTER ROWS

146


MAKER SPACE

147


MESS ROOM

148


TEAM BUILDING ROOM

149


TOTAL BUDGET

150


CONCLUSION

151


Collaborative Culture in Design Organizations was the name of the class we took this quarter. The group project we were assigned offered us a unique chance to team up with industry leaders in design furniture solutions Steelcase as well as collaborative design and education at IBM. By researching and conducting in-depth interviews with SCAD faculty and students, we were also exposed to the pains and gains of real-time collaboration right around us: the importance of environment and technology but also the role and impact of culture and personal relationships in the process of collaboration. The project offered our group the opportunity to hone our Design Management skill sets and to draw upon other collective experiences and education—from architecture and accounting to statistics and service design—to enhance the research process and polish the final deliverables. It is our sincere wish that the concepts we proposed here might be the building blocks for a future SCAD Design Management space that has its users, the faculty and students, at is very core.

152


REFERENCES

153


Art Practices. Parsons Journal for Information Mapping. New York

Amador, C. (April 2016) Trend Alert: Workspace Design Trends Report. Guatemala. Retrieved April 06, 2016, from https://www.officingtoday.com/2016/04/trend-alert-workspace-designtrends-report/

Knoll, Inc. (2013) Creating Collaborative Spaces that Work: A Performance-based Approach to Successful Planning. Retrieved April 06, 2016, from https://www.knoll.com/media/315/283/CollaborativeWorkplace_wp.pdf

Design Management. (n.d.). Retrieved April 9, 2016, from https://www.scad.edu/academics/ programs/design-management

Korn, M. and Silverman, R. (June 2012) Forget B-School, D-School Is Hot. ‘Design Thinking’ Concept Gains Traction as More Programs Offer the Problem-Solving Courses. Retrieved April 06, 2016, from http://www.wsj.com/articles/SB10001424052702303506404577446832178537716

Design Management Careers. (n.d.). Retrieved April 7, 2016, from https://www.scad.edu/ academics/programs/design-management/careers Design Management Faculty. (n.d.). Retrieved April 9, 2016, from https://www.scad.edu/ academics/programs/design-management/faculty

M.A. in Design Management. (n.d.). Retrieved April 9, 2016, from https://www.scad.edu/ academics/programs/design-management/degrees/ma

Design Management Student Experience. (n.d.). Retrieved April 7, 2016, from https://www. scad.edu/academics/programs/design-management/student-experience

M.F.A. in Design Management. (n.d.). Retrieved April 9, 2016, from https://www.scad.edu/ academics/programs/design-management/degrees/mfa

Design Management Student Work. (n.d.). Retrieved April 7, 2016, from https://www.scad.edu/ academics/programs/design-management/student-work

Moore, H. (2014). How Classroom Design Can Engage Learners-a Lesson from Finland. Retrieved April 06, 2016, from http://remakelearning.org/blog/2014/09/29/how-classroom-designcan-engage-learners-a-lesson-from-finland/

Disney, J. (March 2015) Why Workspace Design is Going Back to School: Part One. United Kingdom. Retrieved April 06, 2016, from https://www.officingtoday.com/2015/03/whyworkspace-design-is-going-back-to-school-part-one/

Nieminen, R. (November 2012) Collaborative Environments: the Design Process Retrieved April 06, 2016, from http://www.interiorsandsources.com/article-details/articleid/19550/title/collaborativeenvironments-the-design-process/viewall/true.aspx

Disney, J. (March 2015) Why Workspace Design is Going Back to School: Part Two. United Kingdom. Retrieved April 06, 2016, from https://www.officingtoday.com/2015/04/whyworkspace-design-is-going-back-to-school-part-two/

SCAD Course Descriptions. (n.d.). SCAD. Retrieved from https://www.scad.edu/sites/default/ files/PDF/SCAD-Course-Descriptions-info.pdf

Flexible Classrooms: Providing the Learning Environment That Kids Need Retrieved April 06, 2016, from http://www.edutopia.org/practice/flexible-classrooms-providing-learningenvironment-kids-need

SCAD Faculty Directory. (n.d.). Retrieved April 9, 2016, from https://www.scad.edu/academics/ faculty/directory

Kennedy, C. (2010) Groups and Spaces: Mapping Collaborative Cultural Production and Social

154


THANK YOU!

155


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.