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CONTENTS CV
3D PRINTS
Architectural Work Experience p.8
CO Living Urban Housing p.10
Anihta - a vision POSTGRADUATE THESIS
p.18
Into the Deep - An underwater archeology museum A1 POSTER - SUMMARY OF RESEARCH
p.30
Living With the World Heritage - a privelage and responsibility MASTERS DISSERTATION
p.32
Torture Gallery in a Criminally Insane Prison /Part 1 p.36
The Theatre of Cruelty A Civic Cynosure for Govan /Part 2 p.40
Professional Studies - Design project review p.48
Makers, mysteries and magic UNDERGRATUATE DISSERTATION
p.52
NAKAGIN CAPSUL TOWER A long forgoten future CS3A
p.56
N.O.T.U Narratives of the Unseen CS3B
p.58
The Concept Drawind for Anihta
p.18
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Architectural work experience work experience (11.2020) Part 2 assistant | Clark Design Architecture | Glasgow, UK During my time with the practice, I produced a survey for a project in Scotland, as well as helped with the design drawings for it. I was introduced to the planning permission and building warrant application process.
Skills Software: Physical: AutoCAD Sketching
(4 years in academia and 1 month in industry)
(5 years in academia and 2 years private lessons)
Revit Graphics (2 years in academia 1 month in industry)
(5 years in academia and 2 years private lessons)
Sketchup Watercolours
Galya Vasileva RIBA Part II
email: galiavasileva922@gmail.com 07597299613 Based in Glasgow During my time in the University of Strathclyde I had the opportunity to work with various architects. Michael Dougall, Graeme Nicholls, John Barr, Alasdair Tooze, Michael Angus and David Reat were the people that influenced my work the most. What I learned from them was that the context and narrative of a project are as important as the execution itself and in order to make people believe in the story you are telling you need to have explored every possible part of it.
Education
2019 - 2020 MArch Advanced Architectural Design with Distinction University of Strathclyde, Glasgow, UK 2013 - 2019 BSc Hons Architectural Studies - Second class, upper division University of Strathclyde, Glasgow, UK
(3 years in academia)
(5 years in academia and 2 years private lessons)
Photoshop Model making (5 years in academia)
(5 years in academia)
InDesign 3D printing (3 years in academia)
(1.5 years in academia)
Microsoft Office Resin Casting and (7 years in academia) Concrete Mixing Cura (2 years in academia) (1.5 years in academia)
Competitions and Extracurricular Activities • 5th annual INSPIRELI AWARDS & INSPIRELI COMPETITION – participant • WARRMING competition – architecture for a changed world – participant • Architizer – One Drawing Challenge 2020 – participant • The Other Tradition TOT book production (2020) • Year 5 academic REP (2019-2020) • Member of the Athena SWAN group at the University of Strathclyde (2018-2020) • Year 4 academic REP (2018-2019) • Year 3 academic REP (2017-2018)
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3D printed models
93 years Coia’s Café A 3D printed scale model of Coia’s Café on Duke Street (wired)
Knockturn Alley
3D printed glow in the dark Harry Potter inspired book nook (wired)
NASA’s space fabric, a prototype used as outer construction material for Anihta p.28 Underwater entrance mechanism inspired by barnacles.
3D printing + epoxy resin model of the shipwreck in the Black Sea
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Architectural Work Experience This drawing must not be scaled, only written dimensions to be respected.
All dimensions are to be checked/confirmed on site prior to materials being ordered with special care given to items prefabricated off site.
Part 2 assistant at Clark Design Architecture
This drawing is the copyright of Clark Design Architecture and must not be copied or reproduced without permission.
During my time with the practice, I produced a survey for a project in Scotland, as well as helped with the design drawings for it. I was introduced to the planning permission and building warrant application process.
This drawing must be read in conjunction with the contract specification and all other architects, engineers, drawings and layouts, schedules and details.
GARAGE
GARAGE
No changes to be made without out consultation with Clark Design.
LIVING
LIVING
UTILITY
WC
SVP?
KITCHEN
DINING
DINING
KITCHEN
RED HATCHING DENOTES DOWNTAKINGS
To whom it may concern,
EXISTING GROUND FLOOR PLAN @ 1:50
SIT / DINE
PROPOSED EXTERNAL FINISHES:
Miss Galya Vasileva undertook work experience with us at Clark Design Architecture in November 2020. In that time, Galya proved to be a very diligent and capable Part 2 Architectural Assistant with a positive and motivated attitude and delivered all tasks she was given in a conscientious and timely manner and did so despite the added, but necessary, level of difficulty incurred by working remotely. During her time with us, Galya took part in Zoom team meetings, drew up site surveys on AutoCad and started work on the Stage 2 Concept drawings. She was exposed to the EPlanning/E-Building Standards Portal and the differences between Planning/Warrant/Tender/Construction drawings.
WALLS: FACING BRICKWORK TO MATCH EXISTING. WINDOWS/DOORS: WHITE UPVC DOUBLE GLAZED UNITS. ROOF: CONCRETE ROOF TILES IN COLOUR TO MATCH EXISTING. GUTTERS/RAIN WATER PIPES/ SOFFITS/FASCIAS: UPVC TO MATCH EXISTING
EXISTING PART GABLE ELEVATION @ 1:100
EXISTING REAR ELEVATION @ 1:100
OPTION 1
PROPOSED GROUND FLOOR PLAN @ 1:50
CLARK DESIGN ARCHITECTURE
Strathleven House, Levenside Rd Dumbarton. G82 3PD Tel: 01389 756271 Mob: 07780695446 Email: clarkdesignarchitecture@gmail.com Web: www.clarkdesign.org CLIENT
MR. R. McCOMBE PROJECT
PROPOSED EXTENSION & ALTERATIONS 1 SKYE CRESCENT OLD KILPATRICK G60 5ER
PROPOSED REAR ELEVATION @ 1:100
PROPOSED PART GABLE ELEVATION @ 1:100
DRAWING
EXISTING & PROPOSED PLANS & ELEVATIONS A1
NOV 20
2020/ /01
She would make a great addition to any design team. Sincerely, This drawing must not be scaled, only written dimensions to be respected. All dimensions are to be checked/confirmed on site prior to materials being ordered with special care given to items prefabricated off site.
Paul Clark
This drawing is the copyright of Clark Design Architecture and must not be copied or reproduced without permission.
Senior Partner
This drawing must be read in conjunction with the contract specification and all other architects, engineers, drawings and layouts, schedules and details.
GARAGE
GARAGE
No changes to be made without out consultation with Clark Design.
LIVING
LIVING
UTILITY
WC
SVP?
KITCHEN
DINING
DINING
KITCHEN
RED HATCHING DENOTES DOWNTAKINGS EXISTING GROUND FLOOR PLAN @ 1:50
SIT / DINE
PROPOSED EXTERNAL FINISHES: WALLS: FACING BRICKWORK TO MATCH EXISTING. WINDOWS/DOORS: WHITE UPVC DOUBLE GLAZED UNITS. ROOF: CONCRETE ROOF TILES IN COLOUR TO MATCH EXISTING. GUTTERS/RAIN WATER PIPES/ SOFFITS/FASCIAS: UPVC TO MATCH EXISTING
EXISTING PART GABLE ELEVATION @ 1:100
EXISTING REAR ELEVATION @ 1:100
OPTION 2
PROPOSED GROUND FLOOR PLAN @ 1:50
CLARK DESIGN ARCHITECTURE
Strathleven House, Levenside Rd Dumbarton. G82 3PD Tel: 01389 756271 Mob: 07780695446 Email: clarkdesignarchitecture@gmail.com Web: www.clarkdesign.org CLIENT
Strathleven House, Levenside Road, Dumbarton. G83 3PD Tel: 01389 756271 Email: clarkdesignarchitecture@gmail.com Web: www.clarkdesign.org.uk
MR. R. McCOMBE PROPOSED PART GABLE ELEVATION @ 1:100
PROPOSED REAR ELEVATION @ 1:100
PROJECT
PROPOSED EXTENSION & ALTERATIONS 1 SKYE CRESCENT OLD KILPATRICK G60 5ER
DRAWING
EXISTING & PROPOSED PLANS & ELEVATIONS A1
NOV 20
2020/ /01
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CO Living Urban Housing
This project deals with how we live and work in the city, and therefore
considers how the architect must mediate between the needs of the individual and the needs of society, between the desires of internal spaces and the demands of external con-straints. The primary challenge was how to squeeze architecture out of such tight con-straints, of context, legislation, budget etc, while defining new typologies of Co-Living. It is more than just an apartment, it is a community. This is a space for young people that love a vibrant community that provides an opportunity to live, grow and have fun. Flexibility is a key element for co-living.
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primary route seondary route public area
circulation
zoning and division
axonometric
light
/ use
/ dark
circulation
location plan
block plan
public
/ private
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ANIHTA - a vision the first marine archeology museum underwater, where alcoholics are sent to find their inner power, that could restore them to sanity Presents visions of worlds as a consequence of changes from technology
Anihta – the vision of the first marine archeology museum underwater,
where alcoholics are sent to find their inner power, that could restore them to sanity. Located 80km off the seacoast of Nessebar, in the depths of the Black Sea and with the help of new and existing technologies, this floating structure is going to accommodate the visitors to the first marine archaeology museum, and at the same time be a home for recovering alcoholics. Anihta means deep in the sea, it has been used as a term for years from the fishermen in the Old Town of Nessebar. This is where the story starts. A small town, on the Black Sea coast of Bulgaria with more than 3000 years of history, the only Bulgarian town that has been listed as an UNESCO World Heritage Site. It has been a tourist destination for years, but due to the closeness of the summer resort – Sunny Beach, it has been losing its glory. Sunny Beach is a Bulgarian summer resort that has been built in 1958 as an ambition to be a greenery offering nature-based resort, for family and social tourism. Unfortunately, it has been turned into a cheap destination for “alcohol tourism”. This is where the theses base. A mixture of problems, that need a complex solution. How can you attract the tourist and at the same time preserve the environment. This is where the idea for the location of Anihta comes from. In 2017 a team of marine archaeologist have made one of the biggest discoveries, a ship, surviving intact, at the bottom of the Black Sea. Protected by the anoxic waters at the seafloor, the ship has been sitting undisturbed since 400 B.C. A Greek vessel that looks like something the mythical hero Odysseus could have sailed. The symbolism that this discovery caries is a journey – the journey that Odysseus makes looking for his way back home to Ithaca. This is where the connection to the alcoholics is. Step 2 of the recovery program of Alcoholic Anonymous stats that one needs to “came to believe that a Power greater than ourselves could restore us to sanity.” Like Odysseus, at the end of his journey, concludes that he is just a man in this world, nothing without the Gods, and alcoholic is going to be send to the depths of the sea. A location, that is going to be the provocative situation, that will help the addict find his inner power. Once you hit the bottom, you need to fight back to survive.
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21 Communication dome at 200m depth, where all command and medical centers are located. This is where the oxygen and anoxic water meet. The symbol of life and death - public and private. The location of those facilities is chosen considering the travel of low frequency waves, communication and emergencies. Entrance level. This is where the submarines arrive. This level is used for maind circulation. This is where the cafe, restaurants and visitors emergency accomodations are located. Everybody arrives at the same level - both visitors and addicts
Main museum level This is where the journey through the history of the Black Sea begins. Main museum chambers, as well as research facilities and archives are located on this level
The structure is going to be a mixture of institution. It will bring together a departure/arrival hub for submarines, a museum with research facilities, accommodations for visitors and at the same time will cover all the needs of an alcoholic. Communication dome at 200m depth, where all command and medical centers are located. This is where the oxygen and anoxic water meet. The symbol of life and death - public and private. The location of those facilities is chosen considering the travel of low frequency waves, communication, and emergencies. Accommodations, medical center, and treaty rooms will be a part of a system that is going to help the addicts be a part of the society again. Inspired by The Flying Dutchman, the alcoholics are going to be a part of the crew. At the same time , the visitors of the museum are going to learn the history of the Black Sea, see the location of more than 60 shipwrecks that have been discovered in the area and make a journey to the bottom of the sea. With the help of a diving bell, they will be able to take a close look of the power that drives the building – the world’s oldest shipwreck. All of this is going to be possible with the use of technology. The study of submarines and underwater architecture are the ones that could turn this vision into a design. I present to you Anihta.
Main museum level 2
Alcoholics accomodation level This is where the alcoholics accomodations are located. This is the level that deals with the maintainace of the building. Waste, fresh water, fresh air, training facilities and cantine. The level entrance to the diving bell This is where the joutney through the museum reaches its highest point the last artifact. The diving bell that leads the visitors to see the worl’s oldest shipwreck. The diving bell mechanism
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In December 1983 a small town in the seacoast of Bulgaria was honored to
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become the only town in the country to be included in the World Cultural Heritage list of UNESCO. As word got out about how nice it was, it got more and more popular and more and more built for tourists. It went the way of yet another victim of overtourism. This is why in 2019, during its 43rd session, the World Heritage Committee adopted the decision to requests the municipal of Nessebar to submit a report on the state of conservation of the site. If this was to not be approved, the Old Town of Nessebar can lose its designation as a World Heritage Site.
Black Sea
In order Nessebar to bring back the old times of being the favorite cultural spot, a new addition to the town’s skyline was to be designed. Taking the archaeological findings showing that the peninsula of Nessebar has been inhabited since the Bronze Age, in the time when massive walls were built around the city to protect its ever-growing wealth, and considering that those discoveries are too deep for tourists to visit and it is impossible for them to be extract without destroying them, a team of architects has taken a task to design the world’s first underwater museum. The red circle is showing the buffer zone around the Old Town of Nessebar. This imagine line is seting the borders of the protected by UNESCO zone of the town. This meand that all changes to the landscape need to be approved by the Ministry of Culture of Republic of Bulgaria, in acordance withthe Operational Guidelines for the Implementation of the World Heritage Convention. Having this in mind, and concidering the water depth of the area, which is too shallow for a cruise liner to moor, the location choosen for a Departure Hut to Anihta is as shown on the map - the blue cirle. This is where all the main roads to and off the town connect with the motorway (red lines), for an easy access.
- map of the old town of nessebar Showing the Buffer Zone A1 – red circle;the main road system connecting the island and the location (blue circle) of the access point to
Anihta
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ship, surviving intact, from the Classical world, lying in over 2 km. Protected by the oxygen-free water at the seafloor, the ship has been sitting undisturbed since 400 B.C., . A Greek vessel that looks like something the mythical hero Odysseus could have sailed — literally. According to the researchers, a very similar vessel is painted on the side of the “Siren Vase,” which depicts Odysseus chained to the mast of his ship as it sails past the sweet-voiced sirens. In the Greek mythology, the Black Sea is where the Death lives. This is why, that spot powered by the biggest underwater discovery, is the location for the structure. The symbolism that ship carries is a journey. The journey that Odysseus went on looking for his way back to Ithaca, cursed by the Gods to never find his way home. “… it was Poseidon, who allowed me to continue my journey, to consider his words. I understood, I was only one Man in the world. Nothing more, nothing less.” Those words and the words of Poseidon – “A man in nothing without the Gods” are the connection between Odysseus journey and the one an alcoholic must take, looking for his way back to sobriety. Step 2 of the 12 Steps program Alcoholics Anonymous (AA) says: “Came to believe that a Power greater than ourselves could restore us to sanity.“ Drawing the metaphor of that once you hit the bottom, you need to fight back to survive.
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NASA 3D printed “Space Fabric”
Watertight doors
These fabrics could potentially be useful for large antennas and other deployable devices, because the material is foldable and its shape can change quickly. The fabrics could also eventually be used to shield a spacecraft from meteorites, for astronaut spacesuits, or for capturing objects on the surface of another planet. One potential use might be for an icy moon like Jupiter’s Europa, where these fabrics could insulate the spacecraft. At the same time, this material could fold over uneven terrain, creating “feet” that won’t melt the ice under them.
Watertight doors are special types of doors found on the ships which prevent the ingress of water from one compartment to other during flooding or accidents and therefore act as a safety barrier.
Outer hull -– experience water pressure, therefore water pressure and corrosion resistant materials are used, such as aluminium and coated high strength carbon steel. Inner hull –- experience atmospheric pressure inside and water pressure outside – titanium and carbon steel
It limits the spread of water inside the vessel. These doors are used onboard in many ships such as in the fore and aft passageways underdeck and in engine room bulkheads leading to shaft tunnels in container vessels, large passenger ships, offshore vessels, oil exploration vessels. They are used in areas where chances of flooding are high. Areas such as engine room compartments and shaft tunnel and some of such places. Watertight doors can be further classified into the following types: Hinged type: A door having a pivoting motion about one vertical or horizontal edge. Sliding type: A door having a horizontal or vertical motion generally parallel to the plane of the door powered by hydraulic cylinders or electric motors.
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Into the Deep An underwater archeology museum A1 poster - summary of research
Each student was encouraged to prepare a research poster pertaining to
their field of enquiry through their studio thesis project. An inventive, creative and most importantly - engaging - the poster should convey the research done for the project.
This poster illustrates the thesis that will explore the ways of how The Old Town of Nessebar can attract more cultural tourists and at the same time protect and preserve its environment by using new technologies. Above Water • Main arrival point • Helipad • Harbour In-Between • Archeology recearch center • Services • Main Museum Under Water • Submarine arrival • Scuba Diving center/School • Underwater Viewing Platform • Free Diving Area / Exit • Biosphere Viewing Platform on Seabed level
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Living with the World Heritage a privilege and responsibility
a strategy for the preservation of the Ancient city of Nessebar Masters dissertation
At the crossroads of cultural heritage and the maze of cobblestone streets,
the Ancient city of Nessebar holds the memories from thousands of years of civilisation. However, the small peninsula retains something more than just the remains of the various historical eras. This small town, on the Black Sea coast, has changed the world because the very concept of money was invented here. And, this is one of the biggest problems this ancient town is facing now. This thesis explores the problems the Ancient city of Nessebar is facing to date through the secondary research presented in the literature review. The starting point is the last report of UNESCO and the danger the town is facing of being removed from the World Heritage List. The research analyses the events that have led to that decision by examining the mission reports issued by the ICOMOS in collaboration with the Municipality of Nessebar, the state of conservation reports issued by the Ministry of Culture of the Republic of Bulgaria, and statements on the case by the Ministry of Tourism. Case studies with similar problems to the ones of the Old Town of Nessebar were selected and studied to understand how their authorities are addressing those problems and what decisions they have adopted to solve them. Good practice in the case studies is highlighted to indicate how Nessebar might plan a better preservation of the authenticity of the town. A survey of residents and visitors of the Old Town of Nessebar was conducted to seek their opinion on the town’s problems. Suggestions for new cultural activities that could be included in the new strategy of the town were collected to propose a way to attract tourists interested in culture and heritage. The thesis proposes a strategy for new cultural activities, festivals and historical events to help restore the name of Nessebar as a town of culture and provide services in favour of the local community. Such a strategy is a starting point for addressing the problems the Ancient city of Nessebar is facing and for building a better future.
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Torture Gallery In a Criminally insane Prison To Care (Part 1): Inside-Out_Outside-In
We were asked to reimagine Govan as a near-future independent state in
the wake of political and cultural separatism. Utopian and Dystopian versions of Govan were designed as a result of a research through utopian cities and designers across the world. A masterplan proposal for Govtopia – a fictional, near-future Govan, based on a big idea from to select an institution to design.
The year is 2020, post BREXIT, crime rate in Scotland increased by 400%.
While the population in Govan has decreased drastically from 95 000 in 1960 to around 6 000 nowadays, the population in the prisons in the country is increasing. Govan, with its natural isolation by the rest of the city of Glasgow, with the river Clyde on the North and the motorway from South and West, has made the site a perfect location for a new prison to be formed. This is how once Greater Govan has become the one maximum security prison for the entire country. A 50-foot containing wall is erected along the area. All bridges and waterways are lined and Scotland’s police force, like an army, is encamped around the city. A security station at the entrance is the only point of access. Once you are in, you are never going out.
As the new district of Gangtopia, the occupant of the Criminally Insane Hospital, part of the prison city, took over the control of building and locked up all the staff. Like in a horror movie, all the now illegal treatment methods, once used for healing the crazy, have become an entertainment for the prisoners. What was once a hospital has now become a Torture Gallery.
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Location plan
Block Plans Underground floor Relationship to context
People Life Building
Ground floor
Circulation Arrival
Upper levels
Section
Axonometric
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Theatre of Cruelty To Care (Part 2): Inside-Out_Outside-In A Civic Cynosure for Govan
A type of theatre that seeks to communicate to its audience a sense
of pain, suffering, and evil, using gesture, movement, sound, and symbolism rather than language
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The society starts to form within the prison walls and one figure stand out. They call him the Duke. He is the ruler, of what has formed to be the new Prison city of Gangtopia. He runs the city as a dictator. One of his symbols of power is the building at the end of the grand boulevard, that stands as a monument. The Theatre of Cruelty. A performance space that seeks to communicate to its audience a sense of pain, suffering and evil, using gesture, movement and sound. It has 3 points – public humiliation at grand stair. Isolated torture under the grand staircase, to be only listen to and the main performance space, where the Duke decides the destiny of the many that did not obey.
Arrival
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43 The Effects of Baker-Miller Pink on Biological, Physical and Cognitive Behaviour There is a paint colour known as Baker-Miller Pink which claims to “reduce hostile, violent or aggressive behaviour.” It was developed in 1979 for a naval correctional institute in Seattle to study the impact of pink prison cells on prisoners. A follow-up report stated that, “since the initiation of this procedure on 1March 1979, there have been no incidents of erratic or hostile behaviour during the initial phase of confinement.” Baker-Miller Pink has gone on to adorn prison cells, psychiatric wards, youth clinics and drunk tanks. Subsequent studies on the colour's influence have shown that the calming effect only lasts for a duration of 15-30 minutes.
R: 255 G: 145 B: 175
The Colour
Site map
Arriving to site
The Shape james turrell study
Tyrants and Dictators Architecture
The Concept
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Circulation and use
Site isometric / the grand boulevard
Site plan and site model A2 concrete cast
Site isometric / arriving
Ground floor
First floor
entrance to cells
Main theatre entrance
Second floor the Duke’s private sector
where prisoners are kept before public
through grand staircase
second row of public seats
torture and execution
first row of seats
Grand stair tortures and executions
entrance to prison cells, interactive stairs playing the screams of the tortured
The Duke
Third floor third row of seats
Arriving
An execution
Axonometric
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Design project review Professional Studies 5
Students were asked to select one of project from Fourth Year and
undertake a “What if?” review. This considers, through a series of annotated drawings based on the project, how integration of professional, statutory, financial and implementation considerations would have affected the design if it had been constructed in the UK now, and outlines how, as a result, the design could have been developed differently. The original scale, subject and location of the project are not relevant, but the project must have the capability of physical substance and presence.
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Makers, mysteries and magic
Exploring the Architecture of the Harry Potter world through the lens of Production Design A muggle’s guide Undergraduate dissertation
Although there is rather little written on the role of the production
designer, the area is of course, vast. The aim of this text is to take you on a journey from the history of production design, through its principals and the biggest names in the industry, to finally lead you to explore the architectural world of the Harry Potter series. You will probably ask “Why?” I will explore the journey of how real-life architecture inspires a writer to create a completely new world, and how the magic of production design brings it to life from only words and drawings, which will prove how essential it is that a production designer has an understanding of architecture in order to produce a successful image of an imagined world and make the audience believe it is real. This study begins with a historical overview of the role of the production designer, explored in Chapters 1-5, and in Chapter 6 you will familiarize yourselves with the steps that they make to get from a concept to construct and how those are related to an architect’s work process. For this purpose, this research went from studying the principles of production design to visiting the streets and places that inspired the author to put them in writing. Chapter 7 will introduce you to said principles and to the creators of the Harry Potter world. This will prepare you for the journey that Chapter 8 is going to take you on, which is where you are going to find out how the background of the architectural assistant Stuart Craig, who is the lead production designer of the team that created the magical world of Harry Potter, helped him in convincing us that this world really exists. Comparing the architecture of the ordinary city with the magical interpretation of it on the big screen will tell the story of how the Harry Potter world was created and it will support the hypothesis that the production designer needs to have an understanding of architecture in order to produce a successful design. Thus, this study will venture to substantiate the claim that “A production designer is an architect of the screen” by analyzing the architecture of the world of Harry Potter.
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NAKAGIN CAPSUL TOWER A long forgoten future Post Second World War Architecture and the City
Each student was asked to imagine themselfs as the architecture critic
for a newspaper or trade journal. We were required to conduct in depth research about an allocated building or urban plan and to write a critical review. Some of the things that the students should think about are: form, aesthetics, construction technique, environmental performance, social programme, physical impact, historical context, and comparisons to similar buildings from the same era or before. It was important when preparing the essay to look at both contemporary and historical styles and types of architectural journalism and criticism. The students were expected to adopt an informed opinion, to reinforce your position with appropriate references and to provide a convincing argument.
“Why was this tower been left to decay in a country that preserves so much of its history, and yet no matter how detracted feels the ideas, the manifests here are still inspiring. Nakagin Capsle Tower isn’t a disengaged case in which present day design points of interest in Japan are endangered. Should it be demolished, the Nakagin would join a couple of other Metabolistist’ works in an extensive rundown of current structures devastated as of late. For insane, the Sony Tower in Osaka, another capsule building by Kirokawa finished in 1976, was down in 2006. Kiyonori Kikutake’s Sofitel Tokyo, a 1994 dynamic working with an outline of a tree was supplanted with a bigger private residential tower in 2007.”
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N.O.T.U – Narratives of the Unseen Seville, Spain The production of image-text narratives inspired by a foreign study trip
In this project we were asked to construct a narrative about a city using text
and image, as a test of our powers of observation, visual imagination and storytelling ability. We were free to select any aspect of the city’s architecture, culture, infrastructure, or everyday life, but must find a theme that formally and thematically propels and links the images and text into a coherent narrative. We were able to choose a particular place, such as an alley, a small square, or a street, or to narrate something about an event, a person, a set of characters or a community. Could’ve opt to focus your attention on an object, or piece of street furniture and iconography, a piece of transport or machinery or the marks, traces and graffiti that lie throughout the city. On the other hand it could tell a story about memory or an historical incident or it might simply be concerned with a play on light and colour. We were free to use any medium or combination of media. Photography, drawings, sketches, or collages, something in a traditionally figurative way, but we were equally free to explore how we might manipulate an image and turn it into something else or if appropriate something abstract.
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