Gavin MacKinnon - Architecture Portfolio Fall 22

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GAVIN MACKINNON architecture portfolio fall 2022
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technical drawings animation model exploded layout unrolled and axon
5 6 7 8 9 + 10 11 + 12 13 14 3 01 collages models digital drawings digital models research site plans sections renders

The Animate Inanimate: Dissection

For the first project of the semester, I was tasked with analytically drawing an everyday object that in some way had motion built in. This was the first task of many which challenged my precision and taught better control of line weight, as well as introducing entirely unfamiliar topics like the use of construction lines to organize multiple drawings

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The Animate Inanimate: Animation

Adding on, the object was then animated through a series of elevation illustrations, with spot color chosen to highlight significant moments in the motion journey

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Mapping Space

This project was an introduction to rulebased design. Starting with an unrolled cube, the task was to draw a single line that would touch every face and some corners when folded. From there, dominant voids were created. The final aspect of the project was a technical drawing employing skills from the first project, as well as a new skill, axonometric drawings.

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Primitive Figure

Continuing with rulebased design, the starting point of this project was to create a rule set that governs the creation of 4 distinct collages of simple shapes. These rule sets were then traded with peers before moving on to part B

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Interpreted Form

After trading rule sets, models were constructed as an amalgamation of our collages as well as the other collages, with specific size and shape constraints (Ex: Tower, Pyramid, Plate, and Cube shapes). My models focused on the concept of lofting between rule sets to create the base and top of the models respectively

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Digitized Figure

While learning new software (Rhino, Illustrator), the next step was to reimagine our 3D models into 2D digitized drawings. These drawings also had to reflect the nature of the model, staying true to each respective form (Tower, Pyramid, Plate, Cube)

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Reinterpreted Form

Trading 2D drawings once again, new skills were practiced in Rhino with the transformation of said drawings into 3D models. There was no prescribed path to do so, which allowed significant exploration in both personal style, as well as within Rhino and Photoshop

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Sequential Experience: Research

The final project of the course revolved around creating an exhibition space, guided by a central research question. Ultimately, my kayak exhibit shows the evolution of kayaks in both form as well as their respective use cases

Research conducted in partnership with Yuhao Xu

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Sequential Experience: Research Continued

Research conducted in partnership with Yuhao Xu

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Sequential Experience: Site Plans

Maintaining the theme of using rules to create space, these are iterations of the ground plan for my exhibition site. At the start, I thought about enclosing the exhibits before realizing my goals could be better achieved with an outdoor exhibit, placing each kayak in an environment reminiscent of its respective use case

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Sequential Experience: Final Site Plan

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Sequential Experience: Sections

These illustrations slice the project in varying places and directions, focusing especially on the first and oldest kayak shaded by a canopy; the structure of which resembles the construction technique of the particular kayak it shields

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Sequential Experience: Perspectives

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