Dumb Wizards Save the MultiVerse Rulebook

Page 1

The wizards instantly jumped to their feet. Determined not to go househunting again until their lease was up, they jumped into the hole. Filled with hope and fear, but lacking any real understanding of the situation, they were 4 Dumb Wizard Friends on a quest to save the Multiverse...

Losing the Game There are 3 possible ways to lose: 1. If there are not enough Natives to extract all the Gems from. 2. If any entire Universe becomes destroyed. 3. If friendly Natives cannot be reached due to destroyed Zones.

“If we don’t fix this, we’re going to get kicked out of the house! And we’ll definitely lose our deposit!” The other wizards stared at him blankly, too dumb to grasp the gravity of the situation.

Winning the Game: Once players have retrieved 4 Element Gems from their respective friendly Natives, they can combine elemental power to form the Ultimate Power, save the Multiverse and win the game!

“You fool!” shouted the Dimension Wizard, the least dumb of the four. “We didn’t stop it! We ripped a hole in space-time! It’s not just melting the earth anymore; it’s obliterating the foundations of the Multiverse! The only way to mend Space-Time is if we travel across the Universes and combine the elemental gems to form the Ultimate Power, or the Multiverse is doomed!” Once upon a time, in a land far, far away, there were 4 dumb wizards. Desperate for a place to stay in a time of soaring rent prices, they were forced to live together in a modest house share. One day while trying to make a healing potion, the Mind Control Wizard tripped over his own feet and spilled the mixture on the floor. The potion burned through their kitchen floor, the foundations of the house, then the bedrock. As the hole grew deeper and deeper, the wizards began to panic. In a fit of hysteria, they began to cast any spells they could think of at the hole, in the hope that maybe one would prevent the hole from reaching the earth’s core. Approximately twenty dodgy potions later, there was a blinding flash. After getting his bearings, the Mind Control Wizard rubbed his eyes and peered down the hole. “Well it’s stopped getting deeper” he declared, satisfied with the resolution.

GAME END Chan ce 70mm Deck – pu rple de X100m sign on m back

3. Place this card in the Chance Deck discard pile. 2. Place all the cards back on top of the Universe Deck. Demen

Demen ted ca X4 co rd pies

ted!

1. Shuffle all the cards in the Universe Deck discard pile. 1. Shuff le all the car Unive rse De ds in ck dis the card pil e.

SAVE THE MULTIVERSE

2. Pla ce all the car top of ds ba the Un ck on iverse Deck. 3. Pla ce thi s card Deck in the discar Chan d pile. ce

Demented!

DUMB WIZARD FRIENDS

When this card is drawn...

Spell and C haos X2 co Cards pi 28 ca es of each rds in total

Spell

Spell Spell

Telep ort to anyw a Zone here on the bo ard for 1 ac tion

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on back le design ck – purp Chance De mm You can kee 70mmX100 it during p this card any turn

and pla for 1 act y ion

Demented!

Chance 70mmX100 card Demented X4 copies

You can kee it during p this card and any turn pla for 1 act y ion

Ruptur e all Zo nes in curren t Dim ensio n!

You mu st pla then pla ce it in y this card imm the Chanc ediately e Deck discard pile

name

on fr ont,

y Valle

Green

y

ater

Universe

Shun

ned Br idge Magic

Corp

back on the cards 2. Place all Deck. Universe top of the

HQ Tom

Weep

ing F orest

over a destro Zone yed for 1 ac tion

kee it during p this card and any turn pla for 1 act y ion

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back on the cards 2. Place all Deck. Universe top of the

Chaos

Chance card in the 3. Place this ard pile. Deck disc

one of your cards Spell to play ell er on Sp your right

back

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Spell

rds Chaos Ca Spell and of each X2 copies al ell Sp in tot Chao s 28 cards

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Spell and C hao turn X2 co Re s ell a Sp Car pi to ds sc ea 28 ca esdiof d ch piell le Sp rds in ar total

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1.

Chaos

Chaos

betw

rses w ith 1 ac tion.

Chaos

Chaos

Chaos

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card

Chaos

Chaos

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yer Zone of pla ve to the on your left

Mo You to ivecan friendly Natit duringkeep this card and any turn Choose a pla tile for 1 act y ion become hos

Move

4 Wizard figurines

Place thi s card in the pile afte Game discar r use. d

Gem C X5 of ards each

Fire

rds Chaos Ca Spell and of each X2 copies al tot in Fluffin s gton 28 card

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s

4 Wizard cards

r use.

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Action

d stroye h a de throug 1 action. Move for Zone

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er of Play

ne to ge Zo any ed 1 action. for rt from Zone Telepo r edge anothe

aDre geam s an d byig Shattered uar Elle’s Est ger Bridge of

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Chaos

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e im

rd 70mm s in total X100m m p

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Demen ted ca X4 co rd pi s in the es all the card

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DUMB WIZARD FRIENDS SAVE THE MULTIVERSE is a collaborative design ed on back – purple nt, Destr ance Deck game for 2 to e4Uannplayers, aged 8 oyyears andChover. Game play lasts around 45 minutes. me on fro na mm d 00 iver 70mmX1 imag s – Zone X1 co se Deck – ne Card ZoThis game py of Faded each includes: each 24 ca Zon X1 copy of in total 24 cards mm 70mmX100

Wate

Crysta

Pastur

oor The Neverd Bleak Pasture

Universe

4 Demented Cards

1. Ruptu re the Unive 2. Take rse up to 3 actio 3. Take ns your Chan ces

iend tive fr any Na Turn

Bleak

betwee

y

n unive

Estuar

Native

Move throug h a de Zone for 1 ac stroyed tion.

COMPONENTS

Earth

The Lu mps

card Demented Mend aX4 pies Zone co of ch

to You mu r st pla Spel then pla Order Zon l e of you ce it in y this car d imm ndediaatel Me the Chanc Telep y Gem card Gem card e Deck 1 action ort to discarfor Receive a Receive a choice anyw a Zone d pile You mu here on yer in any yer in any a st play this to a to pla pla d d Sp a a the m m car car n el fro fro place it cara e bo ion d Gem l e athGem e in theGiv forGiv for 1 action Chance immediateldim d ension Move any ension for 1 act ension 1 actio anyar dim Deckany y the the dim dimension Native Native on Native on ay player inn player in discard pile board on You mu Move any Move any ofthPl and play st pla e to an Sp then pla er Zone for 1 action for 1 action elkeep any Zone yto n ce it in y this card imm l this card Ord You can Zoane Zone rd to any board to to a Zone the Chanc ediatelgyany turn for 1 actio Give boa fo r epo 1 acrt Teleport Tel a Gem 1 action e Deckit durin rd tion the board 1 action card and play boa discard this for for the ca keep pl e on on can rd ay pile s ere You You mu er in 1 action to a rdwh any anywhere e the Univers st pla g any turn for any di r Ca Order then pla durin te it play ion ion and ac ur act act ce it in men this card pt 1 of play tions for 1 for th d 1. Ru for 1 ac Receive d Char You can keepsionfor 1 action ar to 3 ac an ar iz up iz turn d s tio W any ke W a Gem actions ce ng it durin You can on play 2. Ta ch and play Chan from card kee this card and n onsiba keep this card action a play canur ke yo it during p this card and Dimen X1 of eaX100mm You can keep ck Dimen 3. TaYou er in turn for 1 turn for 1 actio any turn dimen play m sion it during any it during any an play play for and and sio y 1 100m card card act Wizar this n fokeep ion Mend r 1 this aos You can keep You can d Ch ac for 1 action You can for 1 action turn turn tio a s any any g g Zo n n kee ne of it durin it durin play play it during p this card and Actio choice your this card and n this card and n ard any turn pla You can keep You can keep for 1 ac Chaos for 1 act y turn for 1 actio turn for 1 actio ol Wiz tion ion it during any it during any play play Mov Contr You can keep this card and this card and nent ZoneYou can n You can keep actio jac kee Chaos Mind for 1ad turn for 1 actio an it during p this card and g anyeturn ). Z it during any it durinM Ord ov to Universe any pla

Turn any Na tive

oor

You mu st pla Sp then pla ce it in y this card imm ellns on the Chanc acedi tioately anedDeckell Sp discard pile of play

Spell

Fire N ative

The Ne verd Elle’s

3. Pla ce thi s card Deck in the discar Chan ce Passd pile.

Spell

14 Chaos cards

friendl

red Dr eams

Chaos

2. Pla ce all the car top of ds ba the Un ck on iverse Deck.

s Cards and Chao s of each Ruptur X2 copie e cual in tot rrent Zone 28 cards

You mu st pla Sp then pla ce it in y this card imm ell the Chanc ediately e Deck Sp discarell d pile

Spell

of Sh atte

lmp

1. Shuff le all the car Unive rse De ds in ck dis the card pil e.

all frien nce dl Cha y Nativ yoin card urthe es in Zone Place this Spell hostile ard pile. Deck disc

3.

Wizar d Char X1 of acter each Cards 100m mX100 mm

The Sc hu

You can ted! kee it during p this card and any turn play for 1 act le ion 1. Shuff

Chaos

Turn

Spell

Receive a Gem from card a play er dimen sion fo in any r 1 ac tion

Demen

Chaos

back on the cards 2. Place all Deck. Universe top of the

Spell

back

Demented!

You can kee it during p this card and any turn pla for 1 act y ion

s in the all the card 1. Shuffle ard pile. Deck disc Universe

Your team of Dumb Wizards have been scattered across the collapsing Multiverse, ready for action. You must all work together to mend the tear. The goal is simple: you must collect 3 of each Element card (Fire, Earth, Water, Air) and retrieve 4 Element Gems from the Friendly Natives. These will then combine together to form the Ultimate Power, the only spell strong enough to mend the tear. Friendly Natives have come to greet you, ready to help. But as the wizards travel through the Universes, the tear widens and the zones begin to destruct, turning Natives angry and hostile. If an Zone Mind Card Contr s – Z becomes destroyed, friendly Natives become destroyed, or indeed ol Wiz entire2X41Universe the copy one im ard of age a cards each nd na in tota me o 70 m n frodestroyed, the Multiverse will fragment and burn and mX10 pathways to0mreach them become l n t, Destr m o on ba ck all Wizardkind will be destroyed forever.yedWill you save the Multiverse in time? Bridge

on

back Give a Gem ca player sign on rp in le de rd to a Deck – pufo any dimensio r 1 ac n tion mm

Chaos

OBJECT OF THE GAME

Spell

M70 ove

discard

pile

You mu st pla then pla ce it in y this card imm the Chanc ediately e Deck discard pile

You mu st pla then pla ce it in y this card i the Chanc eD

4 Element Gems Spell

Spell

SETTING UP THE GAME

k Spiky Roc

n Spiky Spell back Fluffingto Rock Elle’s , Green design on Keep thi s Spell Tom pla frontEstuary yer has card in your han 3 match r name on ing eleme d. When any ell with a HQ native and bigge nts you Spone e gic Corp ag for an Ma ma im ck ba element stone.y trade The S Keep thi ded Zone s card design on ell ch player le Bridge rp ulm Deck – Fa has 3 ma in your han puSp Shunned p d. tching Universe ce Deck – with a eleme When any on native e each Wibbly Valley Spell Chan for an ele nts you may mm trade Keep thi ment sto Bleak X1 copy of e of your s card in ne. 70mmX100 player Pastu total Mend a Zon Th d hasca your in s car e ion La rd 3 mard ed a Gem me In re tching hand. Whenice for 1 act 24 ca mentany with a ReceiveDe elementscho any on ferno e mm you ma yer in s native for an eleme y trade m a pla card to a pie froH co 70mmX100 nt X4 ion sto act o ne. Give a Gem ly for 1 ion

es with the Switch Zon your right player on

yed r a destro Move ove 1 action Zone for

1. Create the Multiverse 2. Set Out Cards 20 Element cards 24 Zone cards Shuffle the 24 Zone cards (purple Separate remaining cards into 2 separate Deser t Demented! Hill reverse) and place them outer space decks: the Universe deck (purple/pink Spilly on Spilly Hill rt Fire N Chan Holy Dese ative ce location-side up in 4 rows of 6. Leave a reverse) and the Chance deck (green 70mm Deck – pu ak Pasture Ble rple X100m design E m lmp on ba arth Nati The Schu Native ve ck small gap between each Zone card. This reverse). The Universe deck consists of C s ry a ao rds Ch X2 of Elle’s Estua Wate aoseach 70 Chm Forest ative Wibb mX10 Each row Weeping gridr Nbecomes the game board. Zones which correspond to the Zones ly Va 0 s m A ao lley ce m Ch tate Air N ative rds Chaos Magic s Ca of 6 Zone cards represents a Universe. on the board. The Chance deck consists Chao Corp Spell and HQ Chaos W ild-ca of each Native rd Na X2 copies draw Spell tive Chaos in total Spell, Chaos, New Native Tom card of eaElement, 28 cards Your wizard pawns must navigate through X1of ch Demen Demen ell Chaos Sp ted! ted ca Shun X4 coUniverses rd Spell quest. these in their and Demented cards. Shuffle both decks ned B pies ridge Spell Fluffin Spell and place them face down in separate gton Spell Spiky piles. Place Native cards (transparent, back Spiky Rock Spell Earth Rock design on 24 MultiverseRucards rpleNew ck – pu5 Native Cards Fluffington pure Cards Chance De mm Bridge smiley face top left corner) and Rupture 00 d X1 ne X2 of each un W mm Sh 70 ater mm card Universe Deck – Faded Zone image andDeck bigger name design on front, Green design on back 70mmX100 Tom – purple Demented X1 copy of each cards (transparent) in Chance 2 separate deckson back 70mmX100mm Acetate rp HQ X4 copies Co A ir gic Ma 24 cards in total 20 Rupture Wibbly Valley d! Demente Spell 70mmX100mm beside these. and C Gem Fire hao Ca X Fire Fi sh

Pond

to a Zone Teleport board Do ere on the wh wns any for 1 action

Derpy

the Native on Move any any Zone board to for 1 action

Fish

Pond Fire Fish

The

Cards

play this card and n You can keep 1 actio g any turn for

durin ous itW ell

play this card and n You can keep turn for 1 actio it during any

back on the cards 2. Place all Deck. Universe top of the

Bridge of Shattered Dreams

Indefinite

Indefin Well ite Stea m

Ominous

play this card and n You can keep turn for 1 actio it during any

play this card and n You can keep turn for 1 actio it during any

play this card and n You can keep turn for 1 actio it during any

The Neverdoor

The Lumps

Steamer

er

Chance card in the 3. Place this ard pile. Deck disc

yer Zone of pla Move to the ive to on your left friendly Nat an Ea Choose a rth Na tile your tive on Zone Cards – Zone image and name on front, Destroyed on backa Spell to become hos curren urn Ret X1 copy of each ll t zone you PlacreSpe cardsof in total one discard pile Pass24 a Wat 70mmX100mm on er Na player your tive on cards to Place thi curren The Schulmp Elle’s Estuary Bleak Pasture Holy Desert Spilly Hill Weeping Forest s card in e 1. r right t zone rent Zon the Un Shuffle all the you Place me dis pile afte Ga Rupture cur cards ives in rse card Nat r use. ive an Ai Deck y in ediately the ndl es with the discar r Nativ this card imm d pile. Turn all frie your Switch Zon You must play Chance Deck discard pile e on Place thi e hostile curren your right theyed it in s card in ely Zones in tro your Zon des t zone then player on r aplace card immediat rd pile ve ove the Ga this Pl Rupture all play ac me Mo pile afte e Deck discard You must ension! r use. e disca 2. Pla r ce th the Chan Wild-c Zone for 1 action it inyou ely ce all of current Dim place ediat e then imm on yo the car ard Na card top of play this Mend a Zon ds ba Place ce ur cu must car d discard pile You tiv the Un Deck ck on ion thi e act s Gem rr Chan 1 car a iverse ent zo in the d in the ice for Deck. immediately Receivethen place it ne pile afte Gamecho discard a card Deck discard pile m a player in any mustdplay tothis Youcar r use. fro in the Chance ely Give a Gem then place it ension for 1 action card immediat 3. pile Place thi play this dim ce thi must on the Deck discard Pla dimension any You ive s card in car Nat d in the Deckyer sin pla in the Chance the discar ediatelyMove any play Chan then place it pile afte Game discar d pil 1 e.action this card imm ce Zone this card and n for pile play e r use. rd d Wibbly Valley Shunned Bridge Magic Corp HQ Tom Fluffington Spiky Rock any must disca to You You can keep a Zon Chance Deck board turn for 1 actio rt to place it in the rd Telepothen ediately it during any play boa this card imm this card and n for 1 action You must play Chance Deck discard pile where on the You can keep turn for 1 actio any in the it during any play then place it this card and for 1 action

Place

Place thi s card in the pile afte Game discar r use. d

Spell

(transparent)

s in the all the card 1. Shuffle ard pile. Deck disc Universe card and play

play this card and n You can keep turn for 1 actio it during any

Spell

this n You can keep turn for 1 actio it during any

Keep thi s card in player play has 3card r han andyou this match ing ele n me d. When any You can h a nat Tekeep for 1 actio one lepwitturn nts you s back on it during anyort toive for an ele may trae all the card . an a Zonement sto 2. Plac Keep Deck de ywhe erse this car ne.top of the Univ re on d in you player has the bo r hand. Move wit 3 matching ele Wh ard for 1 ac anyh aNa ments en any one native tion for an eleme you may tra e on boardthe Chativ nce thent stone. de in to ans card aoy e this

Chaos You can kee it during p this card and any turn pla for 1 act y ion

8 Native Cards (transparent)

Omin

PlacFish Pit e a Fi re Na your tive on curren t zone

ns Derpy Dow

rno Lame Infe

dimension

s in the all the card 1. Shuffle ard pile. Deck disc Universe

Pit

play this card and n You can keep turn for 1 actio it during any

play this card and n You can keep turn for 1 actio it during any

any dimens player in for 1 action

Zones in Rupture all ension! current Dim Spell

Chaos

Spell

14 Spell cards

Ch

3. Plac for ard pile. Deck disc

Zone 1 actio n

The Lame Inferno

Keep thi s Cards ao Ch s pla yer has card in your Spell anGidve 3 ma ch tching hand. When awit Ge elements any on s of hea pie natca e ive for you rdanto ayer in am X2 copl eleme a nt stomay trade totyal in an ne. dimen 28 cards for 1 ac sion

rent Zone Rupture cur Spell

in

c

Fire Fish Pond

aos ChSp ell

Derpy Downs

Keep thi s

yer has card in yourr Spell Repla 3 ma ceive you hand. Wh oftch s one en wit a Ge eleme mingca native frPas on nts you any one om a h ato plaforyer an rd player element may trade cards dimen stone. inSp ht anell rig Bridge of Shattered Dreams The The Lumps rNeverdoor sioyou y n fo r 1 ac tion

Chaos Fish Pit

Ominous Well

Mend a Zone of your choice for 1 ac tion

yer Zone of pla Move to the on your left

to

ell

Stephen’s House

Republic of Eyeland

neral CardsandGe play Rupure keep this card You can each? for 1 action X20 itof during any turn of

Universe Deck

Ruptplay urn e this card and You can keep turn for 1 actio it during any

play this card and n You can keep actio Forest turn for 1 Weeping it during any

curren

t Zone

Weeping Forest

Elle’s Estuary

The Schulmp

Chance Deck Spell

B

2. Place all the cards back on top of the Universe Deck.

3. Place this card in the Chance Deck discard pile.

ediately this card imm You must play Chance Deck discard pile place it in the

ediately

Move

1. Shuffle all the cards in the Universe Deck discard pile.

Spell

then h the this card immes wit pile ovmust er play Zon You Deck discard a de ce itch Chan stro in the it Sw Zo place ediately yedyour right thenne for pla on this card imm pileyed desrdtro 1 acyer r a disca You must playve oveDeck tion Switc Mo in the Chance ion You can ediately h Zone then place it your kee this play this card imm e of e for 1 act pile Zon rd Zon disca it during Youp must pl a car Deck ayer on s with the d and nd Chan any turitn inMe the place Native ediatelycard your for 1 act y for 1 action then place a Gem Chaos card imm eive this right ice pile Rec choion discard You must play ce Deckyer in any You can X2 of Cards in the Chan kee elyd to a a pla car – Faded Zone image and bigger name on front, Green design on back then place it Universe fromDeck immediat each it during p this card and Gem e acard Givthis 1 action any turn X1 copy of each play discard pile for ion You must play 70 Deck ens ion ce for 1 act mmX ens Chaos24dim cards in total in the Chan any dim ion then place itplayer in 10 70mmX100mm 0 You mm Acecan play this card and takeep for 1 action

Chaos

Demented X4 copies

Demented!

Indefinite Steamer

ive friendly Nat Choose a tile ell Sp becom Spe hos

Spell to Return a discard pile Spell Crystal Motel

Chaos

Chaos

Spell

You can kee it during p this card and any turn pla for 1 act y ion

ely on the ive ediat Nat card imm thisany playve rd pile Mo You must ce Deck disca Zone Ru it in the Chan rd to any to a Zonepture then all place Zones boa Teleport currrd in for 1 action ent Di on the boa mensio anywhere Tu n! rn all friendl for 1 action y Nativ your es in Zone hostile

You mu st play this then pla d play

rds X5 of each

Spell Chaos

tion

You can y Natives keep this it all frie carndl during n any d Tur play tile turn for and e hos 1 act Spell your Zon ion

n You can keep turn for 1 actio it during any

2 copi s Car play es of this card and n ds 28 ca You can keepea for 1 actio turnch rdsit durin ing any total

Spell and X2 copies 28 cards

Spell

Spell

Move any Native on the board to any Zone

Give a Gem card to a player in any dimension for 1 action

te

play this card and n You can keep turn for 1 actio it during any Elle’s Estuary

Pass on e of yo ur Sp cards ell

The Schulmp

Chaos

this car can keep it during n any turn d andYou play g any turn for 1 actio for 1 actit durin play ion this card and n You can keep You can turn for 1 actio kee it during any it during p this card and any turn pla for 1 act y ion

Bleak Pasture

Holy Desert

Chaos

Spilly Hill

Chaos

Chaos

Teleport to a Zone anywhere on the board for 1 action Wibbly Valley

for 1 action Magic Corp HQ

Tom

S


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Dumb Wizards Save the MultiVerse Rulebook by gaylecath - Issuu