少侠江湖风云·引 走江南,跨神州,手捏说书板; 道不尽江湖事,说不完江湖人; 今日且听传奇少侠的江湖风云!
所从何来 此少侠,名葛唱,女汉纸一枚, 星城湖南大学学艺,入交互设计门, 师从何人可大师,修习研究生课程, 将于2016年正式踏身社会江湖
强
所经历之 2015.5-至今 实习·交互
阿里巴巴国际UED-AE卖家组 2014.10-2015.02
实习·交互
网易市场与渠道事业部设计中心移动组 2014.03-07
项目·交互/平面
LG·掌上新玩意手机设计创新工作坊 2013.09-12
项目·品牌/平面
LG中国品牌产品形象与趋势研究项目 2013.02-07
实习·平面/交互
海森设计有限公司(长沙) 2012.09-12
项目·人机
三一虚拟手势交互界面设计工作坊
所怀绝技 经师门之教导, 历江湖之闯荡, 练就如下之绝技: 富有创造力 激情 乐于实践 具备大局观念 逻辑思维能力 沟通协调能力 文字表达能力 行动执行能力 自我管理约束
风云之役 当是时,光明顶,明教伤残无数,几近油尽灯枯,但见一少侠从天而降, 飒飒之英姿屹立,长剑祭出,斜指长空,长发无风自动,剑气倾泻四溢, 众人皆感郁郁压迫,少侠以一己之力与智,顷刻危机解,生灵免于涂炭
未完待续 预知后事如何 抑或欲结交风云少侠, 请联系:
1175145446 15211017820 gechang_hnu@163.com
2014
INTERACTION DESIGN
PORTFOLIO GE CHANG
Smart Phone
DESIGN RESEARCH FROM SERVICE
TO UX & THEME
In 2014, Smart Phone Design Research is a project commissioned by LG. It aims to design mobile phone applying to China market in next one to three years through research on business model in Internet Age and Chinese users’ lifestyle, which supports LG’s design strategy and product development in China and even the global. The output of the project is five complete sets of phone design based on the real demand of five types of people. I am resposible for one set for the ‘busy and productive’, including early investigation, user research, interaction and visual design of the UX and theme
12:30
旅行 33
购物 豌豆 西红柿 胡椒 竹笋 ......
UX
Flow Key Value
Theme
UI Style Styling CMF
起床
07:00 08:00
带旺财散步
08:00 09:00
讨论提案
09:00 10:30
会议
10:30 12:00
购物 Music
大豆 番茄 纸巾 竹笋 ......
衣物 June 18 Wed. 纸巾 钥匙 ......
9:35 AM
07:15
Clock
旅行
C 牙刷 Changsha
Video
Calendar
Camera
Project Process On-site Field Study
CMF Design Ecology
Need Analysis
UI Style
Phone Interview
Theme Proposals
Flow
Styling
Persona
Styling
MORE
Interface Interaction
Trend Studey On the base of benchmarking analysis about competitive products and different system platform competition, jump out from the mobile device itself to handhelds, mobile terminal, ecological chain and even service mode, and reflect on how to provide system solutions for enterprise. Desktop Study
Key Value
Participatory Design
Theme The development of society and economy, element of China traditional culture, together with enterprise's demand, determine image of mobile. Combined with the definition of image of mobile from former workshop in 2013 --- 把玩灵气, disperse the thought about the design theme of product image, to prepare for the follow-up design. Brainstorming, Mood board, Story Board.
CMF
Scenario
Research of Users’ Lifestyle
Product Design Iteration
Anthropological methods, together with industrial design will be adopted. Place mobile phone side by side with the current most important carrying belongings ---carrying keys, wallet---to study about Chinese Users’ lifestyle. On the base of seeking feedback for existing LG products, tap users' deep demand for LG mobile phone, and have a participatory design with consumers.
Former three study results will be summarized. Based on it, put forward the design concept of mobile phone. The design process includes three stages---Concept design > Design Analysis > Design Expression, and according to the needs, it may undergo several design iterations. Design content includes modeling, finish, functions, UI and Interaction and so on
Task , Protocol and Behavior Analysis
From Service to UX & Theme
Trend Study--Interaction Key-press Cluster of Key - Press
Virtual Home Key-press Multi-task
Close APP
Virtual
Back
Virtual Screen Key-Press
Explicit
Implicit
Screen
Physical
Immersive Mode Full screen mode Virtual key-presses in home page blend into background Comparison of Gmail Comparison of Wei Chart
Differences of key press in different systems and brands
Keep consistence with external modeling
Make the integration of screen and frame possible
Innovation of MEIZU X3ďźšvirtual home button+SmartBar
Reduce the use of physical key to extend the life
Lower the failure rate of terminals
Physical keys weakens and virual screen keys tend to be popular
Increase the fluency of operation
Solve the problem of Andriod Fragmentation
The scalability and pleasure of behavior
Concise and coherent user experience
More easy to make wrong operation
Disadvantages of visionďźšlow utilization ratio More easy to make wrong operation
Trend Study--Interaction Function Innovation Air operation
Wake up/Unlock the screen NFC
轻敲唤醒 smart wake 双击屏幕解锁
刷公交卡或POS机 魅影传送 NFC快速标签 NFC闪传 传输数据 电子标签识别 点对点付款 身份识别
拂过解锁
手掌静止表示点击 翻页 放大,缩小 浮空触控
Camera 触摸拍照(背部)
眨眼拍照
指纹解锁
语音拍照 声控美颜 手势自拍 Pose辅助 运动焦点 连拍模式 更改笑脸 删除移动对象
声纹解锁
旋转摄像头启动相机
主人/访客模式
再对焦 照片合成 更改笑脸 删除移动对象 双摄像头拍摄 语音拍照
Eye Movement 智能熄屏 智能暂停 眼动翻页 智能旋屏
指纹识别隐私数据
Feed flow
附耳呼叫 附耳接听 翻转静音
Open APP
屏幕常亮 指纹设定
Biological recognition
自动切换 扬声器
Quick 影院 smart wake 摇一摇打开应用 四边开启应用
Fastlane BlinkFeed
Multitask 悬浮:计算器窗口化
Basic function innovation User-centered innovation New technology oriented innovation
同屏多窗
Photosensitive sensor 熄屏查看
智能分屏
Glove patterns
Call
One-handed performance 双屏浏览模式 小屏幕悬窗
悬浮按钮
浮窗指令 双屏互动
Trend Study--Interaction Gesture Wake up/Unlock Screen SlideUnlock
Call PassLock
Tap/Double Click Unlock
Biometric Unlock
Camera
Distant Unlock Operation
Open camera
Interesting
Smart phone Security
Near the ear to call
Emotional
Automatic switch The speaker
Shoot process
Trend
Specialization
High recognition Near the ear to answer
Uniqueness Reduce wear and tear
Turn-to-mute
Later-stage Edit
Usability
Easy operation
Open APP
Mutiple Task Mode Suspended screen
Air Operation
Personal Information Flow
Split screen
User Data Camera VIVO Xplay
Floating technology 华为Honor X1
User Defined
Maximizing screen use Natural Interaction
Increase fluency in switching among tasks
Expand the hand movements area
Expand future direction for games
Combine the visualization of individual feeds in desktop
Trends to Theme Recommended Concept
Themes Overview
Detail of Receptive Mind
From former stage of trend study, we have a picture of current fashion trends. Combined with contemporary Chinese native culture and the definition of image of mobile from former workshop in 2013 --- 把玩灵气. We disperse the thought about the design theme. With the feedback from enterprise's demand, we choose six themes to express in detail and prepare for the subsequent design.
Oriental Trend
Refining of Everyday Life
Characteristic
Enjoy Inside Soul
Five Elements
Back
朦胧
包容
辽远
Refine line
Light Fashion
Receptive Mind
Elegant Manner
Lotus
Water
Perfectionism In China
Outline
Pliable But Strong
礼乐
Fire
Boundary Blur
Slender · Wild
Reserved Manner
唐卡
Wood
Redesign line
Back to Basic
Back to Surpise
Before
After
Research of Users’ Lifestyle Research Method
Busy and Productive Persona Financial
Busy and Productive On-site Field Study
Latest and Greatest
Up-to-Date
Initial Concept
Just the Basics Social and Curious
LG Phone Interview
Deployment
Appearance
不需要太异想天开,就连 打电话 、发短信、找联 系人这些操作都做的不好
Portable
Function
Participatory Design
12 USERS Typical Users
Android系统的自定义比 较强,可以刷机,跟其他 设备兼容性也挺好
Extremely Users
Practical
Interview Framework 必须通畅! 语音省钱
User Basic Information
信息及时 联系人管理
心思 细腻
执行 力强
手机是我的公文包 邮件与日程 文件处理 会议记录
Frequently-used Features Scenarios ‘busy and productive’ is very concerned with all information related to their own personal efficiency and their ability to cope with a busy schedule. They use mobile phones because they are more portable, accessible or convenient than using traditional computers. They are interested in anything that can help them manage their multiple priorities and meet the demands of their busy day.
Need Analysis In seeking need points, we analyze the characteristics and lifestyle of the 'busy and productive' and find that their life can be divided into tow parts--official and leisure mode. High efficiency is required in process of work, and leisure is much more of a kind of comfortable and colorful psychological demands. In official mode three directions are mentioned--be intimate, efficient and safe. To select these needs, we do a comparative analysis in three dimensions--innovation, user satisfaction and realizability.
Realizability 1.2
1.4
2.3 3.1
OFFICIAL
1.1
2.4
4.1 1.3
2.5
2.1
Innovation 2.2
LEISURE User Satisfaction Realizability
2.4 2.3 1.2 1.1
Intimate
Efficient
1.1
模式自动适应日程
2.1 优化视频会议
1.2
通知消除紧迫感
2.2 屏幕显示多维度
1.3 1.4
特殊场景柔性通知
2.3 锁屏及时处理
备忘录+提醒+便签+生日+日历 2.4 便捷词典 2.5 同声翻译
Safe 3.1 移动支付安全
Switch
3.1
Innovation
2.5 2.1
1.3
1.4
4.1 2.2
User Satisfaction
4.1 工作与休闲模式切换
1.2
1.1 模式自动适应日程
1.1 1.4 4.1
Realizability + Innovation
1.4 备忘录+提醒+便签+生日+日历 User Satisfaction
2.2
工作与休闲模式切换
Scenario
1.
2.
Mr. Zhang's office is located in the company's thirtieth floor where he works eight hours a day. Every day lots of matters wait to be handle , but his CPU is limited.
4. Mr. Zhang
In view of the complex data books and chaotic information management, Mr. Zhang hopes to handle his work more with his mobile phone.
5.
3.
At night, Xiao Zhang goes home after work ďźŒsitting in the sofa Suddenly A call rings from his boss
6.
OďŹƒce Worker
http://mmmmbb.taobao.com
The fact is that Mr. Zhang has completely forgotten the important meeting this afternoon. Boss is very angry and Mr. Zhang feel embarrasted
Mr. Zhang usually records record reminders and calendar events in mobile calendar, but the phone has a lot of reminder APP: calendar, reminder, memo. And the items is complicated and information management is in chaos, not sure which one is effective.
So Mr. Zhang missed the meeting this afternoon, very embarrassed. After it, Mr. Zhang think can let the phone to effectively manage calendar, remind, memos and other tools, to make the phone with delicate thoughts, enhancing execution.
One Reminder Key Value Integrate ‘calendar’, ‘reminders’, ‘memo’ and ‘ alarm clock ’ into a widget . According to the agenda automatically switch the ‘ bell’ mode. It turns out to achieve the perfect changing role between work and leisure time.
Intuitively understand all the reminders Calendar+Reminder+Memo+Clock Integrate into a widget
Take notes at any time
Extinguish the sense of urgency
Memos are arranged in tabs Input memos in ‘Text’ or ‘Snap’ Mark memos in graffiti
Switch Ring / Vibration in accordance with agenda Able to edit bells in different agenda/mode
One Reminder Wireframe 12:00
12:00
Shopping
bean tomato pepper bamboo shoot ......
Goto Clock
Journey bean tomato pepper bamboo shoot ......
07:15
Get up!
08:00 07:00 09:00 08:00
Take dog forproposal a walk Discuss the
08:00 09:00 09:00 10:30
Discuss Meetingthe proposal
10:30 09:00 12:00 10:30
Shopping Meeting
10:30 12:00 12:00 14:00
Shopping
Shopping
bean tomato pepper bamboo shoot ......
Shopping
Shopping
bean tomato pepper bamboo shoot potato pen toilet paper chili broccoli pineapple apples
bean tomato pepper bamboo shoot potato pen toilet paper chili broccoli pineapple apples
Tips bean tomato pepper bamboo shoot toilet paper broccoli apple
Tips!!! bean tomato pepper bamboo shoot potato
12:00
12:00
Tips!!!
12:00
Goto Camera bean tomato pepper bamboo shoot potato pen toilet paper chili broccoli pineapple apples bitter melon melon bananas
Tips bean tomato pepper bamboo shoot toilet paper broccoli apple
Delete
bean tomato pepper bamboo shoot potato
1
2
3
Q W E R
4
5
Handwriting /Keyboard
Shopping
Title
6
T Y U
7
A S D F G H J
I
8
K
9
O P
0
L
Z X C V B N M ? 123
Widget for One Reminder
Main Page for Memo
Memo (without time) +Timely Remider
Agenda
In the top left corner slide down to delete note
12:0 0
12:00 0
07:00 08:00
Take dog for a walk
08:00 09:00
Discuss the proposal
State Type
Meeting
Lunar Calendar
09:00 10:30 10:30 12:00 12:00 14:00 14:00 15:00 15:00 16:00
Title
Meeting Shopping
16:00 18:00
Farewell Party
18:00 19:00
Shopping
Agenda of Calendar Different colors represent different mode, and priorites works
Meeting Mode ON
Agenda
Sun
08:00 Day 09:00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Discuss the proposal
Week 09:00 Shopping 10:30
12:00 14:00
Stop
14:00 15:00
OFF
New Agenda With a lunar calendar switch, it appeals to Chinese peole.
June, 2014 Mon
Tue
15:00 16:00
Shopping
16:00 18:00
Farewell Party
18:00 19:00
Shopping
Side Drawer Nav Switch between Agenda, Day, Week, Month and setting
Wed
Tur
Fri
Sat
07
June12, 2014
Sun
Mon
Tue
Wed
Tur
Fri
Sat
08
09
10
11
12
13
14
01
02
03
04
05
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
12:0 0
Setting Ordinary Mode Meeting Mode
08:00
07:00
09:00
08:00
10:00
Discuss the proposal
Meeting
Shopping 12:00
11:00
13:00
12:00
Phone Call
Rock
Messenge
Mute
Leisure Mode People’s Calls Permission
11:00
10:00
Aug, 2014
Month of Calendar
12:0 0
07:00
Take dog for a walk
09:00
July, 2014
06
12:0 0
June, 2014
June, 2014
Shopping Meeting
With switch, edit the note more naturally like shopping list
12:0 0
07:00 Take dog for a walk Agenda 08:00
Start
Alarm
12:0 12:00 0
10:30 12:00
Priority
Edit Memo
In the top left corner slide down to delete note
Month Shopping
Date
Shopping Shopping
New Memo
Favorite
Phone Call Music
Relax
Messenge Sound
Piano
Shopping
14:00
Week of Calendar
Day of Calendar
Setting of Calendar
One Reminder Visual Design In order to unify with the UI style of theme design and cater to the 'busy and productive' , the color of high lightness is applied to the classification of information. At the same time we use fine texture of silk as background. In the overall visual design of ‘One Reminder’ , we strive to make it concise, which adapts to the high demand on efficience of the ‘busy and productive’ . Meanwhile it acts in concert with UI style of theme design, and UX an theme design together form a complete set of design.
Main Page for Memo
Widget for One Reminder
Edit Memo
New Agenda
12:30 12:30
旅行 33 C 牙刷
购物 豌豆 西红柿 胡椒 竹笋 ......
衣物
9:35 AM
起床
07:00 08:00
带旺财散步
08:00 09:00
讨论提案
10:30 Clock 12:00
大豆 番茄 纸巾 竹笋 ......
Changsha
07:15
09:00 10:30
旅行
June 18 Wed. 纸巾
钥匙 ......
贴士!
豌豆 贴士!
会议
购物 Music
豌豆 购物 西红柿 豌豆 胡椒 西红柿 胡椒 竹笋 竹笋 土豆 土豆 钢笔 钢笔 卫生纸 卫生纸 红辣椒 红辣椒 西兰花 西兰花 菠萝 菠萝 苹果 苹果
Video
Calendar
Camera
西红柿 豌豆 胡椒 西红柿 竹笋 胡椒 土豆 竹笋 土豆
12:30
12:30
购物
12:30
Handwriting /Keyboard
购物 Slide Down to Delete
旅行 旅行
牙刷 牙刷 衣物 衣物 纸巾 纸巾 钥匙 钥匙 礼物 礼物 玩具车 玩具车 保健品 保健品
豌豆 西红柿 胡椒 竹笋 土豆 钢笔 卫生纸 红辣椒 西兰花 菠萝 苹果 苦瓜 甜瓜 香蕉
标题 情景模式
会议模式
农历
日期 开始
2014年2月10日 星期五
4:30PM
结束
2014年2月10日 星期五
优先级 提醒
5:30PM
Receptive Mind Theme Six themes from the stage of theme are selected to prepare for subsquent design. Considering the characteristic of ‘busy and productive’ , we choose one --‘refine of everyday life’ --as the theme of this group of people. After evaluating all the three concepts of the theme of ‘refine of everyday life’, ultimately we determime the concept of ‘receptive mind’ as the final theme for the ‘busy and productive’.
Receptive Mind Busy and Productive
Refine line 辽远
Redesign line
Refine of Everyday Life
层叠
朦胧
Receptive Mind UI Style In UI design, extract the element of stack mountains in Receptive Mind and superimpose the silk texture over the icon, which highlights the sense of hierarchy and delication. In terms of color selection, colors of high lightness are selected, which counteracts the complex superposition effect and draws a concise and pure picture. Meanwhile a concise and ethereal scenery is choosed as background. All of that together is in compliance with the characteristics of ‘busy and productive’ -- sophisticatedly in dealing with complex work and pursuit pureness.
9:35 AM
33 C
Grid
Changsha
9:35
AM
Key APPs
June 18 Wed.
Elements
lightness
WED
16 Clock
Music
Video
Calendar
Camera
Colors
silk texture
line
plane
Infrequently Used APPs
Receptive Mind Styling & CMF Refine the lines of stack mountains and apply them into the side view, which caters to the features of LG -back buttons and make it a DNA.
With more rounded edges, the styling as a whole looks like a stone which the user holds completely enclosed in the hollow of his hand The material integrates the touch of plastic and the vision of metal
This project was to design gestures interface for non-professional users to easily learn and master in modern display environment. It was my first time to participate in a project maily centered on gesture interaction design and with SANY. Working in an 8 people group as a team leader, I organized our main working process and participated in every stage of the project from fomer research to user test.
GESTURE INTERACTION DESIGN FOR SANY CRANE
Need Anlysis We had desktop study about featues of gesture. Based on it and the demand of SANY-- gestures interface in modern display environment. We decided our target user and built persona, and then set our product target. And eventually definited the gestures in detail Mechanical Controller Touchscreen Gesture Motion Sense Gravity Sense
Crane Process SANY
User
Learning Speed
Non-Accuracy
Design Accuracy
Feedback Distance
Produce
Sell
Operate
Repair
FEATURES of Gesture
Easy to Learn
DISPLAY
Environment
Wang Zhen’an
Feedback Degree
Sensitivity
Playfulness
36 Years Old
Main Concerns and Means of Communication of Different Roles
SANY Marketing Manager Pro
Married 9 years
Non-Pro Mechanic Engineer
Leader/Manager
Has 11 years diverse experience in marketing
Operator
Designer
Common Audience
Mechanical Structure
Memorable
Ergonnomic
Remote Monitoring
Interesting
Maintenance
Comfortable
Aesthetical Structure
Efficiency
Impressive
Material
Safety
Problem Solving
Benefit
Aesthetic
“
Repair
Learnable
Visual Identity
Advantages
Learnable
Demand
Mechanical Functions
Clear Orders
User Satisfaction
Cost
Technical Difficulties
Easy to Control
Identity
Energy Saving
Engineer Drawing
Diagrams
Sketches
Form & Charts
Images
Forms & Charts
Demo Video
3D Model
Lists
Demo Video
Exploded Diagram
Instruction Document
Brochure
keeps on learning new knowledge The most beautiful curve is the rising sales curve
Sometimes when a new product launching, Mr Wang is responsibility for presenting it, once he just introduced to potaintial customers with just some pictures or a video. He will be willing to try a new way to have a presentation that attracts audience eyes and impresses them.
Brief Description Mr Wang is always responsibility for setting down sales plan, determining sales policy and designing sales model. He reflects excellent performance in launching innovative services and building up good customer relationship. Mr Wang does not know the principles of crane’s structure and exactly how it works in mechanics. He focus more on the product appearance that first attacts customers eyes, performance advantages, products parameter, for all that above easily make him sell his product.
Scenario 1
Demonstration Gestures
2
To list the gestures in demonstration, we made reference from the display video of new product launch and brainstormed about the gestures it may concern
3
4
DISPLAY CONTENT
GEASTURE DIVISION
Appearance Display
三一起重机新 品:XX型号问 世,召开新品 发布会
营销经理王先 生对产品作介 绍,用优雅的 虚拟手势控制
台下掌声雷动 ,对XX产品印 象深刻,对新 品甚是憧憬
发布会后众多 潜在客户表达 了采购意向, 后续营销跟进
Performance Characteristics
Demonstration Gestures
Simulate Operations
Cotroling Gestures
Video Reference
+
Brainstorm
Start
Cotroling Gestures
Drive the crane to working spot Unfold the legs
After a series of discussion about the non-professional’s concerns and some reference, we decided on a set of orders to be designed as following:
Test Hanging Y
Overweight?
Key Words Extraction
N Stretch the boom
Boom
Stretch
Raise the boom
Boom
Raise
Lower the hook
Hook
Lower
Grab the object
Hook
Grab
Raise the hook
Hook
Raise
Rotate the boom to a proper position
Object
Boom
Motion
Rotate
Lower the hook
Hook
Lower
Release the object
Hook
Release
Raise the hook
Hook
Raise
Lower the boom
Boom
Lower
Withdraw the boom
Boom
Boom
Fold the legs
B-1
Boom Up/Dowm
B-2
Stretch/Retract Boom
B-3
Move Left/Right Boom
B-4
Hook Up/Down
B-5
Grab
B-6
Release
D-7
Zoom In/Out
D-8
Exploded Diagram
D-9
Rotate View
D-10
Information Reference
D-11
Stop
D-12
Switch
D-13
Return
*Notes for Some Movements
End
Back
Front
Boom Top View
Rotate the boom
Strech/Withdraw the boom
Raise the hook
Boom Hook Side View
Raise the boom
Lower the boom
Lower the hook
Gesture Design People’s former experience was a best resource for our design. We did a thorough research to form our gesture pool including learning from sign-language and professional crane signal gestures to interviewing non-pros about their understanding and expression about certain words in life.
Grammer Structure Analysis Composition
Combined Comparison Analysis
Semantic Analysis of Gestures
Crane Signal Gestures Fomer Experience
Cotroling Gestures for Crane Movements
Design of Gesture
verb.
noun.
Main/Auxiliary Hook Swinging Range
Hand Type
ad.
Boom Up/Down Slightly Rotate Boom Slightly Hook Up/Down Slightly Pan Hook Slightly
Slightly --> palm swing -- hook Palm level/forearm foreward--boom Emergency --> both arms’ motion
Hand Type+Palm+Arm Position
noun.
Hook --> fist Boom --> fist with thumb up
verb.
Up/Down --> forearm position for direction -- hook thumb/forearm position for direction-- boom Extend/Retract--> thumb direction & relative motion tendency Rotate --> arm for direction & wrist twist for motion type Grab/Release --> forearm direction & relative motion tendency Stop --> forearm paralell motion Strengthen --> cross
noun.+ad.+verb.
Single Gesture
noun.+verb.
Boom Up/Down Extend/Retract Boom Rotate Boom Pan Hook Hook up/Down
Hand Type+Arm Position
noun.+ad.
Emergency Stop
Strengthened Gesture
Sign-Language Fomer Experience
Stop Pause End
Gesture Type
Attention Destination Grab/Realese
Sign-Language Demonstrating Gestures
Crane Signals
noun. --> Hand Type Move Direction --> Arm Position verb. --> Wrist Twisting Size/Range --> Ralative Motion Tency Between Arms ‘Slightly’ --> Palm’s Paralell Motion Strengthen --> Both Hands
Comparison Survey of Samples
Crane Signal Gestures: Sign-language Gestures Crane Signal Gestures GB 5082-1985
Explode Diagram
Key Word
Apart Enlarge Open Spread ......
Related Words in Dictionary
Slit Boom Open Big
Explode
Pull
Explode
Open
Apart
Big
Pull
Hit
Out
Spread
Brainstorming
Reference in Sign-language Pool
User Interview
16
Cluster of Former Experience Set -- Rotate the Boom USERS
0
15min
Brainstorm to Keywords
D1
More Reaction to Keyword
Mind behind the Action
吊臂旋转指令 顺/逆时针转
D2
Order D
D3
Reaction to ‘Rotate the Boom’ D4 Video
D5
Mind Behind the Action D6
Pic 右手臂水平移动, 地球仪随之转动
双手手臂水平绕转, 汽车沿绕转方向转向
腰部发力以身体为轴 旋转,呼啦圈转动
手臂向左向右移动, 指挥车辆向相应方向
一手向前一手向后发 力,竹蜻蜓旋转
D7
单手臂水平旋转
画圆事件
旋转石磨
交警指挥
搅拌
单手手臂水平旋转
手握笔在纸上
人力推动石磨动作
手臂向左向右旋转
单手握住搅拌器绕
吊臂旋转
笔尖旋转画图
石磨绕轴旋转
指挥车行进的方向
使物体绕中心转
腰部扭动动作
呼啦圈
腰部绕身体纵轴转
腰部发力使旋转
吊臂旋转
呼啦圈转动
手部水平转动
转手绢
手部平行地面圆周
以手指为中心转
吊臂旋转
手帕转动
双手手臂水平绕
方向盘
双手腰侧水平环绕
双手沿一定方向转
吊臂旋转
车体按同方向转动
手臂体侧旋转
跳绳动作
划动船桨
体操飘带
手臂于体侧旋转
双手握手柄转
以支点为中心转
以手为中心旋转
吊臂旋转
绳以腕为中心转
船桨转动
飘带转动
手臂圆周运动
地球仪
身体正前方圆周
单方向用力
吊臂旋转
地球仪转动
单手手臂前后环绕
卷毛线团
手臂垂直于人体
手拿向一个方向转
吊臂旋转
毛线团转动
双手手臂前后运动
竹蜻蜓
手臂垂直前后转动
前后反向用力
吊臂旋转
竹蜻蜓旋转
Text
人力推动石磨,石磨 绕纵轴旋转
双手执跳绳绕转,跳 绳随手腕动作绕转
手臂绕肩部旋转,彩 带随之绕转
手臂以固定支点施力 摇动,船桨随之绕转
D8 绕手指尖旋转,手帕 随之旋转
Design Limit Qustionnaire of Former Experience Set -- Rotate the Boom 动作描述
先在事件1 指挥车辆转向
先在事件2
打分
模拟转呼啦圈
标注
先在事件3
打分
打分
模拟转手绢
标注
先在事件5
先在事件4 打分
方向盘操作
标注
先在事件6
Besides the ergonomic study, the analysis of Kinect played an important role in our study, for the gesture user interface was establishe based on the Microsoft handware system of Kinect.
标注
先在事件7
先在事件8
从两侧控制船桨 打分
单手转舵类物体 打分
单手环绕缠毛线 打分
标注
标注
标注
双手手臂前后 模拟竹蜻蜓
打分
吊臂旋转
Average Response Time 0
10
20
40
33.4 s
D2
D7 D8
1
2
3
4
5
6
D4
4.5 s 38 s 32.34 s 35.34 s
8
9
10
3.34 5.68 4.84 6.68
D5
6.48
D6
28.23 s
7
Mood Board--Elegant
4.84
D1 D3
24.6 s
D5 D6
0
D2
17.44 s
D3 D4
Average Grade of Compatibility
30
D1
标注
D7
3.82
D8
3.94 Mood Board for ‘Explode’
Mood Board for ‘Rotate’
Final Output Our final gestures interface for non-professional users was displayed in diverse ways: videos and gesture specification. Video includes standard gesture in front and side view and the reaction from the crane or the effect on the show. Here are part of gestures.
Video
Cotroling Gestures
Stretch Boom
Specification
Stretch/ Retract Boom
Demonstration Gestures
Zoom Out
Zoom In/Out
Zoom In
Retract Boom
Move Left
Rotate Boom
Move Right
Grab
Explode Diagram
Grab/Release
Release
Usability Test This usability test aimed to examine whether or not our design was applicable and learnable by comparing with the National Standard for Lifting and Moving Gesture Command Signals-- GB 5082ďź?1985 on learnablity, memory, confusion and subjective satisfaction. And this user tested was performed for two times within one week.
Learnablity Test
Test Data Analysis
Group A
Group A
Group B
Group B
B1-1 B1-2 B2-1 B2-2 B3-1 B3-2 B4-1 B4-2
Subgroup
B1-1
3 2
4
B1-2
15min Geature Learning
1
2
7
B2-1 B3-1
1
1
B4-1
4
1
B4-2
1
3
D11
1
B1-1 B1-2 B2-1 B2-2 B3-1 B3-2 B4-1 B4-2
B2-2 B3-1
1
B5
5
D7
5
1
D11
1
10 10 10 10 10 10 9
D9
1 10
D10
10
D11
8
D10 D11 D12 D13
10
D8
10
B5-2
D9
10
B6
10
D8
10
B4-2
2
B5-1
D7
10
B4-1
4
B6
10
B3-2
1
B5
B1-1 10 B1-2 B2-1
2 3
1 1
B3-2
B6
1
9
B2-1
3
B5
1
D12
9 10
D13
Comparison of Confusion Analysis Act After Crane Action
Tell Order After Gesture
?
?
?
?
D-8 Exploded Diagram
*Notes for Geatures B-1 Boom Up/Dowm
B-2 Stretch/Retract Boom
D-7 Zoom In/Out
D-10 Information Reference
B-3 Left/Right Boom
B-4 Hook Up/Down
D-9 Rotate View
D-12 Switch
B-5 Grab
B-6 Release
D-11Stop
D-13 Return
5
16.23
4.5
16
12.56 12
13.34
4
11.59 9.88
4.58
9.23
9.45 7.32
8
5.18
4.72
3
7.21
7.32 4.62
6.88 4.34
3.22
4
4.2
4.22
4.36
5.20
4.3
4.1
3.8 3.5
3.0
4.4
3.3
3.4
4.3
4.5 4.3
4.4
D8
D9
4.4 4.0
4.3
4.1
D11
D12
4.2
3.5
2
1
0
0
B1
B2
B3
B4
B5
B6
D7
D8
D9
Comparison of Average Response Time(/s)
D10
D11
D12
D13
B1
B2
B3
B4
B5
B6
D7
D10
D13
Comparison of User Satisfacation Evaluation
Conclusion Proposal B can reduce the user's learning time, making users quickly learn and master the gesture interface; Confusion degreen of Instruction in Proposal B is obviously lower than that in Proposal A, which indicates that users prefer to learn, master and use Proposal B; Proposal B has some advantages in learning speed, anti confusion and satisfaction than Proposal A, and to some extent users’ storing and extracting Proposal Bhas higher efficiency and higher accuracy in the cognitive process.
Sports in Compus Our project was to redefine the sport l way nowdays in compus. Start from the method of service and system design, we find the main painpoint of users and then made a difference, which offers college students a new sport experience.
Project Process
Need Analysis
Our project underwent the four main stages -- need analysis, prototype phase, visual design, excute and implement. After questionnaire and on-site field study, we educed the target user and analyze their needs. And set the product target and product positioning.
Prototype Phase
Visual Design
Excute & Implement
Questionnaire Study
Design Keyword
Mood Board
Refining
On-site Field Study
Scenario
Style Definition
Testing
Group Segment
Task Flow
High-fidelity
Validation
Target Interview
Site Map
Persona
Page Flow
Experience Map
Wireframe
Coding
Overview
128/135 +
Investigation Report Time Spent on Sport Per Week
51.3
%
<3h
30.2
%
3-6 h
10.6% 6-10 h
7.6% > 10 h
19.1%
42.2
%
without partners
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29.2%
Limited Social
Un-cycling of Equipments
Limited Fields
Dealing with Sports Injuries
Just Lazy
On-site Field Study
Reasons for not exercise without time
Questionnaire Study
Problems Existing
Valid Questionnaires
9.5% Others
Group Segment Cluster Analysis Sport Agenda
Group Selection
57.6%
Skill Advance
Cluster Variables Sport Equipment
10.3%
Sport Purpose
Couch Patato 32.1%
Camparison of Groups Motivation Be Ready
Just for fun or make friends; Be fit
Role
Time
Companier
Equipment
Spontaneous
Aperiodicity; Not usual; Random time;
Not-fixed and changable
Ordinary
or just out of
comformity
Depend on
57.6%
Couch Patato 32.1%
Skill Advance 10.3%
companiers;
emotion Out of the addiction to
web game; To make friends Advance
professional skill; Part of
lifestyle
Possivly participate
Seldom
Spontaneous; Periodicity; Organizer of Fixed time
activities
equipment or even not;
Borrow from others or rent in
Focus
Demand
Service
Fun of sport; interaction
Use of the field
Fun of sport;
Use of the field
Be Ready
Low Requirement High Demand
Couch Patato
Low Requirement External Attraction
Skill Advance
High Requirement Self-Sufficiency
Equipment
Field
Partners
Field
Partners
Partners
with partners
gym
Rare
Without
User Demand
Be Ready
equipment
Regular
companiers;
Relatively
professional
equipment (whole set); Have knowledge about
maintenance
Prefession of field , equipment, teammates
Attraction
We had listed some essential elements that each of the three groups cares about. And on consideration of the demand of each group, we could list the feature of each group: ‘be ready’--low requirement, high demand; ‘couch patato’ -- low requirement, external attraction; ‘skill advance’--high requirment, self-sufficiency. Based on the features, we selected group on the dimentions of user demand and commercial value and eventually we selected ‘be ready’ .
Be Ready
Companier
Satisfaction
VIP of gym; make reservation by phone; Periodic reservatuib
Couch Patato 32.1%
57.6%
Skill Advance 10.3%
Commercial Value
Persona
Scenerio Jake 20 Years Old Single A Sophomore in Schoo of Mechanical and Vehicle Engineering, Hunan University Lives in Tianma Student Department
A makes a call to B and C to do sports
A borrows a racket for his friends
They book a tennis field with student ID card.
They all have rackets in hands
A, B and C meets at the gate of cumpus gym.
Always T-shirt + Jean + Black-Rimmed Glasses
Brief Description
â&#x20AC;&#x153;
I want no wait for the field! When I just want to play badminton, partners come immediately! Best to be a girl!
User Goal Hope to quickly gather teammates and best to be girls; Hope to no wait for a vacancy, when get the gym, can start to play
Demand Effectiveness of gathering people; Appeal to girls; Arrangement of the limited field
Jake takes many courses this year, which leaves him limited time to do exercise. With a limited social circle, he is still single. He want to relax himself and make friends, maybe a girl, through sport. Jake bought a pair of unnamed brand of badminton rackets in a small super market in the freshman year, However on the spur of momenthe he want to play badminton, without equipment on hand, he rent in the gym. Jake has unfixed partners. When classmates call him, he joins them. Always he want to, he find no one with him, for they are busy with dates or other things.
They rent two rackets from cumpus Rent Center
Many times Jake excitedly rush to the field of badminton and disappoitedly returns, for there is no vacancy.
Focus
Pain Point
Enjoy the fun of play badminton; Interaction with new partners or new friends; Time spent on wait
Limited field, has to wait for a long time or even returns empty-handed; Only classmates, just boys, limited social circle
They return rackets to Cumpus Rent Center and pay for it
They pay for the fare of field using based on time
They enjoy happy sport time
Key Value
Light Social
Book Field
Activities Bullet
Based on the field Focus on oďŹ&#x20AC;ering chances for strangers
Essential touchpoint for sport oďŹ&#x20AC;er convenience for college students
A platform for college to promote activsties Advance the participation of students
Page Flow
Wireframe 4.1
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SANY
SMALL-TONNAGE FORKLIFT
Inherit the brand image of Sany port machinery--dynamic and differentiation and highlight the features of small-tonnage forklift -- light, delicate. Overall shape of backward face assumes a lovely facial features with smooth curve which breaks the too tough image of mechanical products and offers exquisite taste.
THANKS Ge Chang Postgraduate Hunan University gechang@foxmail.com +15211017820