JASON CHENG DESIGN PROTFOLIO 2011 - 2014
U USER
X EXPERIENCE
JASON / CHUN-MENG CHENG + 886 - 921 - 577 666 gemini19900617@gmail.com // Taiwan University of Science and Technology. - Graduate School of Design .
// Design Study // Design Thinking // User Experience Design // Industrial & Product Design // APP HCI Design // Photoshop, Illustrator, InDesign, Pro Engineer, Alias Studio, Autodesk Inventor, 3Ds Max, Auto CAD, Showcase, Keyshot.
AWARDS 2013 - 5th' User Experience Award of China - Gold Award : Hear Me.
2013 - Commatrix Design Award, Taiwan & Italy - Gold Award : iCAN.
2013 - LITE-ON Award - Simplicity Design - Bronze Awawd : LED Stretcher.
2012 - Red Dot Award: Communication Design Award - Winner : iCAN.
2012 - Industrial Designers Society of America ( IDSA ) Winner (Finalist) : Joyful Learning. 2012 - 31th' Taiwan Yodex Exhibition Winner : Joyful Learning.
2011 - Mobile Heroes Award - Gold Award, Company Award, Special Award : iCAN. 2011 - App Star TV Program - Silver Award, Best of Best Award : iCAN.
EXHIBITIONS 2013 - Italy, Milan / SaloneSatellite : Joyful Learning & iCAN. 2013 - Basel, Switzerland / Design on stage in Basel : iCAN.
2012 - Berlin, Germany / Red dot Communication Design Award - Design Museum : iCAN. 2012 - Taipei, Taiwan / Communications Applications Exhibition : iCAN. 2012 - Taipei, Taiwan / NSC Exhibition: iCAN.
2012 - Taipei, Taiwan / 31th' Yodex Exhibition: Joyful Learning. 2011 - Taiwan / Taipei World Design Exhibition : iCAN.
2011 - Taipei, Taiwan / Communications Applications Exhibition : iCAN. 2011 - Taipei, Taiwan / 30th' Yodex Exhibition: iCAN.
JOURNAL & CONFERENCE PAPERS Cheng, C.M. & Tang, H.H. (2014). Research-based design and research through design : a case study
of the improvement of user experience of autism caregivers' teaching assistant using ICT. Design Research Society (DRS) 2014, Sweden.
Chien, M.E., Cheng, C.M., Lin, N.M., Tang, H.H., Taele, P.P., Tseng, W.S. & Chen, M.Y. (2013). iCAN: A
Tablet-Based Pedagogical System for Improving Communication Skills of Children with Autism. International Journal of Human-Computer Studies 2013.
Cheng, C.M. & Tang, H.H. (2013). Use ICT and user experience improve language development obstacle of children with autism. Chinese CHI 2013, Paris.
Cheng, C.M. & Tang, H.H. (2013). Through user experience design study improve teaching burden of the autism caregiver. GCIDC 2013, Taiwan.
Cheng, C.M. & Tang, H.H. (2012). User experience study of low-proficiency language. MCUT, Taiwan.
CONTENT
USER EXPERIENCE DESIGN FROM 2010 - 2014
APP DESIGN -
iCAN // Design for Children with Autism & Caregivers
APP DESIGN -
HearMe // Design for Visually Impaired
PRODUCT DESIGN -
Joyful Learning // Design for Children
PRODUCT DESIGN -
HOLDER // Design for Visually Impaired
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13
19
25
CONTENT
USER EXPERIENCE DESIGN FROM 2010 - 2014
PRODUCT DESIGN -
LED Stretcher // Disaster Rescue Tool Design
BRAND DESIGN -
IKEA // Lights Concept Design
SKETCH
// Product Design Practice
3D RENDERING
// Product Design Practice
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APP DESIGN -
iCAN // Design for Children with Autism & Caregivers Individuals with autism are often unable to use oral communication to express
themselves comprehensively and thus suffered from many communicational obstacles. iCAN on a tablet computer provides a new interface for classification and communication to solve the inconvenience of traditional tools. Its functions include
the help to pronounce words correctly, to structure sentences, and to collect personal database for figures.
Programmer : Sabuz Tech Co. (Android) & Wantoto Inc. (iOS) Medical Experience : Yu-Ning Psychiatry Clinic / Dr.wu
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Picture Cards and Sentences Classifies the picture cards, being easy to use. Drag selects picture cards to make sentences and practice conversations and pronunciation.
Adding and Editing Cards Users can add new cards by taking pictures using the camera on tablet computer, or importing from its albums.
Commonly Used Cards Saving frequently used sentences for practice improves efficiency in learning.
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APP DESIGN -
iCAN // Design for Children with Autism & Caregivers DETAIL OF USER EXPERIENCE DESIGN: iCAN have new user experience for caregivers which includes features such as a clear category system, the ability to make sentences, save sentences, quickly create picture cards... etc. It also includes some special user experience details for children such as a
colorful category, real figures (traditional picture cards have cartoon figures), a clear interface, sound feedback.
U
Method of Choosing Cards
Category Column Design
Method of Page Change
iCAN have two methods of card
Children with autism usually
Slide to change page will
Because some children with
to remember something or
selection: long press and drag.
autism of have problems of finger muscle development.
use visual memory or color
somebody, so we designed a color and little pictures to the category column.
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conflict with the action of dragging the selected card, so we decided to use a left and right button to change page.
X
Pointer for Recording Volume
Hide Category and Sentence Column
Adjust Size of Picture Cards
I designed a volume pointer.
We designed hidden function
Caregivers recommended that
This lets users know how to
buttons for category columns
the function to adjust size and
control the volume to ensure
and sentence columns for better
change the number of cards
that every picture card has the
focus of children when using.
displayed might help children
same volume.
to identify cards easily.
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APP DESIGN -
iCAN // Design for Children with Autism & Caregivers MY DESGIN PROCESS The method consists of three design phases, as shown in Figure , which include User Experience Research (UXR), User Experience Design (UXD), User Experience Testing
(UXT), and User Experience Entrepreneurship (UXE). The process is both researchbased design and research-through-design.
2010 - 2011
2011 - 2012
UXR
UXD
User Experience Research
User Experience Design
We used qualitative interviews
Research results were organized
to understand the teaching
so as to develop a conceptual
experience and problems of
prototype and design a new
caregivers, which included the
teaching material (assistive app)
parents and teachers of children
for caregivers and children, the
with autism. UXR can help in
assistive app is iCAN, it had been
finding the problems associated
fully developed.
with the user experience of the current product.
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Upgrade UX Design : In the design process, it may be necessary to make a few slight
modifications to the design, and so users are allowed to engage
in repeated testing, with the user
experience of caregivers being incorporated.
2012 - 2013
2013 - 2014
UXT
UXE
User Experience Testing
Entrepreneurship
The caregivers of children
consisted of parents and special education instructors. We examined the different burdens of the caregivers when using "traditional teaching materials" and using "iCAN". During the four-
week deployment, each caregiver participant was interviewed.
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USER EXPERIENCE RESEARCH We interviewed two caregivers: one of the caregivers was a special
education instructor and the other was the mother of a ten year old boy. He doesn't like using traditional teaching materials or picture cards, and caregivers feel that using them is very inconvenient.
CURRENT TEACHING MATERIAL PROBLEMS 1. Spend a lot of time in finding the picture cards 2. A large number of picture cards increases the teaching burden. 3. Creation of picture cards are both complex and time-consuming.
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USER EXPERIENCE TESTING X 30
For the design of our study, our system was used over a four-week
period by the caregivers of 30 children with ages ranging from 3 to
12 years of age, who had been diagnosed with autism ranging from moderate to severe, and had demonstrated low to minimal verbal skills.
THE CAREGIVERS's USING EVALUATION " iCAN provides voice feedback to improves their initiative. they click on it to hear the sound of picture card, so they would know whether their pronunciation is correct. " " iCAN doing picture cards is very faster, It can display the picture immediately on screen. I can teach things closer to daily life and closer to real-time! "
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iCAN - Interview Video :
https://vimeo.com/89269562
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iCAN - Introduction Video : https://vimeo.com/89269861
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APP DESIGN -
HearMe // Design for Visually Impaired HearMe is an application with efficient utility and clear navigation for visually impaired, offering a quicker access to catch the sound immediately and lessening
visual layers of function which used to make the visually impaired overwhelmed when
using the device. The start of recording could be instantly launched and records could be segmented by dierent shortcut taps respectively. Our design assists blind people
to well operate recording important moments their everyday life. HearMe helps them
record and recall their vibrant memories easier than before, which brings better connections from them to others and to the world.
Co-design with Yi-Tsen Lin, Yi-Hsuan Tsai, Szu-Yang Cho.
Support for Apple VoiceOver System
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Instant Record -
Friendly Sharing -
Like people press the shutter taking pictures, to
Share the record with a short voice message attached
finger-double-click gesture to catch the sound at once,
the sharing. These concerns help blind people share
Shortcut Taps
Vioce Card
instantly initiate recording immediately, use two-
forward the a shared one as a greeting or a subject of
justlike a shortcut, you’ll never miss the vibrant moment
with a more friendly way avoiding typying troubles, to
whenever you want to record.
make the sharing movement much more fluently.
Quick Listening -
Place Awareness -
Recordings of classes and meetings are frequently
Locate where you are so as to search nearby sound,
on the touch screen when recording is on. Relatively
recommended choices shared by others. HearMe
would guide them to the timestamps tagged before,
locally by where it’s been recorded.
Nearby Sound Explore
Segmented Swipe needed. Tag timestamps by transversely right swiping
such as historical stories, tour spot introductions and
when listening to the sound, using the same gesture
contains a sound sharing platform, a sound is shared
avoiding wasting time of finding the recorded key points you want to listen to.
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USER EXPERIENCE RESEARCH Auditory is the primary channel for blind people to experience the real
world. There are strong demands of recording for the blind, a significant way to help keeping their memory.
When the visually impaired people travel, they are still eager to get
more knowledgeable of the tour spot. We observe blind people's daily
behaviors with record device and recording habits. These serve as the foundation for our application HearMe.
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USER EXPERIENCE TESTING X 15
HearMe provides the visually impaired thorough functions of sound
recording on smartphones. We have further concluded that the design
considerations from our user study, and the results of user tests show that these consideration criteria are adequately applied.
PARTICIPANT's USING EVALUATION " The gestures in HearMe are easy to use, for example, to start a recording and to finish one recording, This is very significant for learning and memorizing. " " The gestures seem reasonable, I can use them even though I don’t use an iPhone. "
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HearMe - Introduction Video : https://vimeo.com/89270014
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PRODUCT DESIGN -
Joyful Learning // Design for Children Joyful Learning is a cleaning set for delighting kids and developing their good
cleaning habits. Instead of considering children as abstract thinkers in cleaning, the
concept behind this cleaning set is to break the task down into a sequence children
can follow, and accept the results being less than the "perfect" job an adult would do. Joyful Learning is comprised of three tools for building a love of learning cleanup. Co-design with Yi-Tsen Lin.
STRATEGY
CHALLENGE
Reluctance brings unpleasantness.
Imagination & the process direction
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BROOM & DUSTPAN : The broom head could be taken and train his wrist muscle.
Using the U-shaped guidance as auxiliary which is removable from the bottom of the dustpan, children learn how to sweep into a target area.
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MOP & BUCKET : The triangle-shaped-handle bar helps children to use and
mop easily. The octopus like mop makes wringing a mop an interesting task. The auxiliary rope at the bottom of the
bucket can be pulled out for defining the target area which makes the learning of mopping the oor easier.
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RAG : The dotted lines on the front side help children fold the rag
to the correct size and shape before wiping. On the back side, eyes like graphics are designed to stimulate children’s imagination while doing chores.
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Joyful Learning - Introduction Video : http://vimeo.com/45203957
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PRODUCT DESIGN -
HOLDER // Design for Visually Impaired Electric Rice Cooker of Chinese is a daily essential appliance for us in cooking. However, blind people are easily scalded while taking food from the inner pot of a rice cooker. This design resolves current problems of the tongs for inner pots of rice cookers. This design, users can easily use both hands to take inner pots out. The circular shape increases stability and reduces the danger of scald.
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PRODUCT DESIGN -
LED Stretcher // Disaster Rescue Tool Design “LED Stretcher” combines LED lighting with retractable head guard. It decrease the
number of equipment that firemen or rescuers need to carry. With LED light and
fewer equipment, it will rise the safely level of rescuing. Through interview found, the firefighter use stretcher to rescue the injured in the night that is very dangerous, because disaster area usually have not enough light.
BRONZE AWARD
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BRAND DESIGN -
IKEA // TRÄ - Lamps Concept Design TRÄ TABLE LAMP/
The TRÄ table lamp is use wood material, We want to emerge the feeling of nature, and we use a steamer concept of chinese, you can increase or decrease layer number of lamp to adjust feeling of light.
TRÄ STANDARD LAMP/
The TRÄ srandard lamp use rotating structure of chinese lantern, you can adjust feeling of light and shadow. It can be folded into a small size to reduce freight costs and space.
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TRÄ CEILING LAMP /
The celing lamp use steamer of chinese concept and bamboo material. Top of lamp have a half-transparent flower pattern glass, you can see a beautiful shadow of flower on the celing when you open the light.
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SKETCH
// Product Design Practice
Mini Computer Design Sketch Practice
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Projecter Design Sketch Practice
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SKETCH
// Product Design Practice
Drilling Robot
Rendering Sketch Practice
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Power Drill Design Rendering Sketch Practice
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3D RENDERING
// Product Design Practice
PS3 & Joystick 3D Rendering
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LEGO Bionicle 3D Rendering
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3D RENDERING
// Product Design Practice
Sprinkler
3D Rendering
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Sprinkler
2D Engineering Drawing
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D DESIGN
T THINKING
CHUN-MENG CHENG / JASON gemini19900617@gmail.com