Module 4 journal yinqiucai 711714

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DIGITAL DESIGN + FABRICATION SM1, 2016 WASTED SPACE

YINQIU CAI, GEORGINA 711714 Josh Tutorial 4

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Contents 1.0 Ideation 1.1 Object 1.2 Object + System Analysis 1.2 Volume 1.3 Sketch design proposal 2.0 Design 2.1 Design development intro 2.2 Digitization + Design proposal v.1 2.3 Precedent research 2.4 Design proposal v.2 2.5 Prototype v.1+ Testing Effects 3.0 Fabrication 3.1 Fabrication intro 3.2 Design development & Fabrication of prototype v2 3.3 Design development & Fabrication of prototype v3 3.4 Final Prototype development + optimisation 3.5 Final Digital model 3.6 Fabrication sequence 3.7 Assembly Drawing 3.8 Completed 2nd Skin 4.0 Reflection.

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1.1 OBJECT 40 mm

1.0 IDEATION

PLAN - FRONT

SCALE 1:1

10 mm PLAN - BACK

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40 mm

40.75 mm

ELEVATION - SIDE

SCALE 1:1

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1.2 OBJECT + SYSTEM ANALYSIS

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1.2 VOLUME

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1.3 SKETCH DESIGN PROPOSAL

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2.1 DESIGN DEVELOPMENT INTRO

2.0 DESIGN

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2.2 DIGITIZATION + DESIGN PROPOSAL V.1

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2.3 PRECEDENT RESEARCH

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2.4 DESIGN PROPOSAL V.2

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2.5 PROTOTYPE V.1 + TESTING EFFECTS

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3.1 FBRICATION INTRO

3.0 FABRICATION

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3.2 DESIGN DEVELOPMENT & FABRICATION OF PROTOTYPE V2

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3.3 DESIGN DEVELOPMENT & FABRICATION OF PROTOTYPE V3

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3.4 FINAL PROTOTYPE DEVELOPMENT + OPTIMISATION

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3.5 FINAL DIGITAL MODEL

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3.6 FABRICATION SEQUENCE

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3.7 ASSEMBLY DRAWING

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3.8 COMPLETED 2ND SKIN

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4.0 REFLECTION

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The subject made me explore fabrication ways and design development process from one little object through the semester. My first project was not good because I think my design thinking process is too fast. For module 1, I quickly had an idea and kept working on it. However, I should have more self-reflection on my ideas about why I am doing it, how far I want to go, and what kind of effect I want to achieve. I think I need develop more on movement and transformation of the subject rather that its appearance and shapes. This directly reflects on “workmanship of risk” “result depends on the judgment, dexterity and care of the make”. I didn’t put a lot of effort for the first project, so it failed. I have to say that our group design process for module two and three is quite successful because we achieve our goals and expectations for the prototype at last. Although we’ve been a little struggled during the second module, we find our way out. Since our group has four people, there would be a lot different ideas; therefore, combining and selecting ideas became a large problem. Sticking with the topic and rethinking our ideas are two main things we did to find the right track through the semester. These two methods are helpful because they give us chance to revise and reflect, make us know what we really want. Since we find out our goals for every stage, we can reach that in least of time with minimum risks. During the fabrication, we failed our first wings version for the prototype because they are too short and small to cover human body. As a result, we had to redesign the whole wings and redid the laser cutting. This also reflects to the risks involved in design. I think the only way we could avoid such situation it to make a more accurate measurement on human body, and this will reduce the cost of materials and time of fabrication. Also, I think we need to find a more efficiency way to make the whole prototype in order to reduce the time on stitching. However, I think our final prototype is successful and it works really well. To conclude, I think the subject is really helpful because of the use of computer software and fabrication machines, which will help me a lot for future design studios. However, I feel that I am not engaged with the whole topic strongly. When I was assigned a new task, I didn’t feel anything, which I think this sort of feeling is the instinct from a designer. I tried really hard to find any connection with it, but the outcome was not good. I think that’s the way to improve as a designer because people will get better when they solve their problems.

"... it is the risk associated with interpreting and imagining alternative outcomes that needs to be maintained to give craft a new role in mediating between and technology.”

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