March 2020 "Three Word Pile-Up" is for 2+ players. You need five dice to play. You take turns being the active player rolling the dice, but all play simultaneously by filling in one letter in any of your three words, every roll.
You are cordially invited to volume number thirteen! This left column of games will remain the same trusty games with a different setup each month, while the right column will introduce new games monthly. Support more games like these and join our patreon at: Patreon.com/DankByDesign Bring as many eggs to the exit of the dungeon as you can, carrying them in your inventory. Each skeleton if encountered undefeated costs 1 heart (1VP) when encountered. If you have no hearts you may not cross over a skeleton without a sword. Items are one time use! All items take 1 inventory slot and you must have empty inventory slots to pick them up. Once used items are discarded. Items may not be discarded without first using them. Eggs may not be discarded. You may cross a space more than once. Dark spaces require the use of one torch to travel through each time, even if you already traveled through it before. You may not travel diagonally. Start at the S and end at the E.
1 point: 1 A, 2 B, 3 C, 4 D, 5 E, 6 F, 7 G, 8 H, 9 I, 10 J, 11 K, 12 L 2 points: 13 M, 14 N, 15 O, 16 P, 17 Q, 18 R, 19 S, 20 T, 21 U 3 points: 22 V, 23 W or X, 24 Y or Z
Objective: when any player has filled all spaces in all of their words with letters the game ends and the player with the most points total for all three of their words wins the game! When filling in a letter: you must fill in only one space in any of your three words. You must fill in letters in a word left to right. You may only fill in any space with a letter if it is the first space in a word or the previous space has already been filled. When you are the active player: first you roll all five dice at once. You may reroll any amount of them once, all at once. Then you form one letter of your choice. You do this by selecting any amount of the dice for their number value and using one result by itself or adding them to reach a higher numbered letter, further along in the alphabet. You take and keep the dice you have chosen to use in front of you on the table. You must always fill in one letter as the active player. When you are not the active player: you form one letter from any dice that were not chosen by the active player and fill it in inside a space in one of your words. When you are not the active player you may always choose to not fill in a letter instead of using the choice or choices given. The end of the game: when a player has filled in every space in all three words then the game ends immediately before their next turn would begin. Then you total your scores.
Sword- Defeats 1 skeleton
Scoring: Score only complete words (filling every space) that may be found in a dictionary. Score a word for each of it's letters worth 1 - 3 points then multiply by the word's multiplier.
Torch- Travel through 1 dark space Key- Unlock 1 chest or 1 door Egg- Score 2VP when brought to E Ice- May not turn on ice unless stopped by a dark space or edge. Chest- Score 5VP when unlocked Warp- Transports you to any other warp, any time you step onto one. Door- Blocks travel in all directions.
Escaping this room requires you to figure out the password for the door. Solve the password based on how many letters long the code is, the selection of letters you have to choose from and what the room or painting looks like. You may use a letter more than once. Check back each month for the password to escaping from last month’s room! Volume #11’s Password: “DOWN”.
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