B3. CASE STUDY 2.0// DRAGONSKIN PAVILLION
1. SURFACE FROM CURVES The first step was to attempt to create a surface similar to that of the actual pavillion.
2. Divide surface with surface frames. Surface frames was used because it found the normal and divided the surface into a grid of U/v values at the same time. This approach was used rather than the approach of dividing a surface into u/v poiints, finding curve points and drawing the complex shape into the pan el. It was also favoured over other panelling tools such as box morph which proved to be useless. Surface frames was the simplest option to use as the panels did not need to be varied in size or height - and only relied on the normal direction along the surface. The regularity of the surface frames command ensured that as long as the u/v coordinate division was similar to the size of the bounding box - the intersections would work.
3. Create the panel A panel was created using a flat square surface as a bounding box. This was moved onto all the points placed into the center of the surface panels The original panel created was created by in a similar method as proposed in the original attempt. However in this instance the panels were made to intersect as they were not confined by the curve points of the isotrim function,
4. The base point of this panel was mapped to the centroid of the surface panel. This was key in ensuring the panels intersected - and could be joined through the same friction method used in the actual pavillion.
5. The geometry was tweaked in rhino once the correct scale was determined and the form was altered to appear more alike the original definition, - any nonintersecting pan els were coprrected through manipulating control points of curves in rhino.
ORIGINAL DRAGONSKIN PAVILLION
BELOW: COMPARISON OF THE TWO: REVERSE ENGINEERED ON THE RIGHT AND ORIGINAL ON THE LEFT
ORIGINAL DRAGONSKIN PAVILLION
B3. CASE STUDY 2.0// TECHNIQUE DEVELOPMENT//
B.4 TECHNIQUE DEVELOPMENT// ITERATION #5 ITERATION #2
ITERATION #3
ITERATION #4
ITERATION #1
ORIGINAL FORM
DENSE
LOOSE
INCREASE HEIGHT
DECREASE HEIGHT
ATTRACTOR 1
ATTRACTOR 2
SPHERE
ENCLOSURE
ORIGINAL FORM
CLOSED PYRAMID
PROTOTYTPE #5 PROTOTYTPE #1 OPEN PYRAMID
SPHERE
VOLTADOM OPEN CONE
HEXAGON
PROTOTYTPE #2
PROTOTYTPE #3
PROTOTYTPE #4
WINTER WIND
SITE CHOICE
SITE ANALYSIS
PREVAILING SUMMER WIND
BUILT FORM
GENERAL ANALYSIS
RIVER ECOLOGY
PEDESTRIAN/VEHICLE TRAFFIC
TOPOGRAPHY
OPEN SPACE
GENERAL ECOLOGY
NOISE
SITE CHOICE
ARTIST IMPRESSION 1
ARTIST IMPRESSION 1
ELEVATION SIDE
ELEVATION SIDE
ELEVATION FRONT
INDICATIVE SECTION