#1203 ROBOTICS WORKSHOP 2.0
SAMPLE Lesson 1-Car
Course Objectives
Total Time
Learn the programming logic of loop. Understand the applications of autonomous driving with the building blocks. Develop the spirit of active participation in activities. 50 mins
Keywords Car. Autonomous Driving. Loop. Cb1 GigoBlockly. Blockly. Teaching Guide 1.
Increase Students’ Motivation
(1) A teacher lectures the topic story. Students listen and try
Time (mins)
5
Teaching Resource ▪ Suppleme ntal slides
to comprehend the lesson. (2) A teacher demonstrates the model of this lesson - Car. Please ask students to think about how to write a program to make the model move. (3) Brainstorming What are the pros and cons of self-driving cars? (A:Advantages: reduce the burden of drivers. Disadvantages: it may cause serious consequences when a mechanical failure or a computer is invaded.)
1 Copyright © 2020 Gigo Taiwan Co.,LTD. All rights reserved.
Assessm ent Self-awa reness
#1203 ROBOTICS WORKSHOP 2.0
SAMPLE 2.
Course Activity Related to the Manual
(1) Students get the basic materials of this model.
(2) A teacher can guide students to assemble the model with the building blocks according to the teaching slide and the student's book and explain the principle and the structure of the model. (3) Encourage students to write the program of the model first and observe how the model works.
(1) Make the car move forward The green block is a loop. The repeat "value" can control how many times the block program in the loop is executed. If the value entered in this loop is 10, the blue block program will be executed 10 times. The blue block is to start the motor 1, the rotating speed is 270, the rotating direction is counter-clockwise.
30
▪ Electronic whiteboar d
▪ Projector & Screen
▪ Tablet or
computer
▪ Building blocks
(2) Make the car stop The blue block is to tell the motor 1 to stop because the rotating speed is 0.
2 Copyright © 2020 Gigo Taiwan Co.,LTD. All rights reserved.
Participa tion
#1203 ROBOTICS WORKSHOP 2.0
SAMPLE ▪
(3) Program Result The car moves forward and then stops. (4) Hands-on Experiment Modify your car so it can go forward and backward on its own. (A:Change the rotating direction to clockwise. And the car
▪
can move backward. ) (5) Hands-on Creativity Change your program to make your car move forward and backward more quickly. (A:Increase the rotating speed. Set a number lager than 270.) 3.
Integrated Learning
(1) Display all the models of each group. Give all students a 15 big hand.
▪ Model ▪ Boxes
(2) A teacher can share the concepts of “Car" or encourage students to share the experience about either the assembly of the model or the reflection of a game. (3) Students’ works can be displayed in the classroom. (4) Remind students to clean up the desk, disassemble the model and put the building blocks back to the boxes. 4.
Extension Task
(1) Encourage students to find out and share different cars in daily life.
3 Copyright © 2020 Gigo Taiwan Co.,LTD. All rights reserved.
Oral Presenta tion