gleb kanasevich
your fortress (2017) for string quartet and live electronics
full score
STAGING Players should sit either in a straight line or in a semi-circle, but spaced quite far apart in order to minimize the bleed through of sound through amplification and maximize the visibility of gestural interplay between the musicians. The speakers in diagrams below are numbered according to the preset spatialization of effects. Option 1
Option 2
Vn. I
Vn. II
Va.
Vc.
V N
5 1
(speaker positioned preferably on the floor)
AUDIENCE
Vc.
Vn. I
1
5 1
(speaker positioned preferably on the floor)
AUDIENCE
TECHNICAL REQUIREMENTS Each player should be equipped with in-ear monitors for click track, as well as a clip-on microphone for their instrument. The microphone should be attached to the bridge and hover slightly behind the bridge, to allow enough space for bowing during ‘sul ponticello’ passages. The sound picked up from individual microphones will be translated by the provided Max patch into four individual streams of processed sound, consisting of three types of noise shapes: • noise shaped through vocoder processor, according to what a specific musician is playing • the entire noise spectrum below the frequency played by a specific musician • the entire noise spectrum above the frequency played by a specific musician Everyone should consistently play with a very steady sound (to produce a steady feed of noise) at the volume only detectable by their personal microphones. The sound of the instruments should never be heard over the resulting noise feed in the speakers.
NOTATION SPECIFICS The score does not reiterate a pitch unless the note is rearticulated. Everything within the same sustaining line (or beam) is to be played consistently ‘legato.’ Starting in measure 207, all bowing should be made on the side of the instruments. Each player should transfer from playing in the appropriate ‘sul tasto’ position on the fourth string to playing on the same side of the instrument without touching the string, but keeping the bow close enough to the string to make it look like they are producing sound on the string. Violin I, viola, and cello have to play only the inner side of the instrument, while violin II has to play on both sides of the instrument. For violin II, the outer side is notated on the upper line, and the inner side is notated on the lower line. There should be no audible sound being produced starting in measure 207, and ideally the bow should move at a natural pace and not look too careful, except for the gradual slowing of the bow in violin I from measure 314 until the end.
MAX PROCESSING SPECIFICS The Max patch utilizes an overhauled version of Michael Klingbeil’s “sigmund~” object for tracking the fundamental pitches played by each instrument and feeding the frequencies to a vocoder effect module (shapes a white noise feed) or to the “pfft xover~” object (splits the white noise feed into “everything below the frequency” and “everything above”). In order to avoid unwanted accidental noises during long rests, each player’s microphone is muted between their entrances. The Max patch is fully automated, with each processing and volume change timed according to the click track at 120bpm. There is a 20 second lead-in before violin II begins. A sine tone at 26hZ fills in all the pauses between the lead-in and measure 128. Starting measure 207, all sound occurs above 17kHz, which may cause discomfort to some listeners, but may be inaudible to others. Adjust volume in that section according to the characteristics of the concert sound system.
Violin I
SPATIALIZATION CHANGES Speaker number specification and the assignment of the specific instrumental feed, according to measure numbers.
bar.beat 1.1 20.1 40.1 51.1 56.1 66.1 77.4 86.1 89.1 92.2 94.1 94.4 99.1 101.1 103.3 107.3 113.1 114.3 115.3 116.4 117.4 118.3 126.1 128.2 132.3 152.4 166.3 168.2 168.4 192.1 196.4 197.2 199.2 201.3 203.4 207.1 346.1
Violin II
Viola
Cello
1 and 3 2 and 4 1, 2, 3, and 4 2 and 4
1 and 3 1, 2, 3, and 4 3 2
3 and 4 1 2 2 and 4
3
1 4 2 3 and 4 1 and 2 3 1
2 3
4 2 3 and 4 4 3
1
2 2 and 5
1 and 2 4 4 and 5 4 4 and 5 4 4 and 5
3 and 5
3, 4, and 5 4
1 and 5 1, 3, and 5 1 and 5 1, 2, and 5 2
1, 2 and 5 1
4 1 and 4 4 and 5 3, 4, and 5 3 5
PROCESSING CHANGES Filter type and the assignment of instrumental feed, according to measure numbers: Vocoder – full white noise spectrum shaped around the played frequency. High – white noise spectrum sliced above the played frequency. 16kHz+ (and similar expressions) – white noise spectrum sliced above the specified frequency. Violin I bar.beat 1.1 20.1 40.1 51.1 56.1 66.1 77.4 89.1 94.1 101.1 107.3 113.1 117.4 118.3 123.1 125.1 126.1 128.2 132.3 135.2 141.4 144.1 145.2 152.4 155.3 156.2 161.2 164.1 166.3 168.2 168.4 169.4 174.1
Violin II
Viola
Cello
low low low+vocoder low
vocoder vocoder+low vocoder high low low+vocoder high+low low+vocoder low vocoder+low low interpolate to vocoder low low and 15.8kHz+ high and 15.8kHz+
185.4 192.1 197.2 197.3 197.4
vocoder and 18kHz+ low Vocoder and 15.8kHz+ low high and 17kHz+ high and 16.6kHz+ low and 18kHz+ vocoder and 17.7kHz+
198.2 198.3 vocoder
vocoder+low and 15.8kHz+ vocoder and 16.6kHz+
198.4 199.2
vocoder+high and 17.7kHz+
vocoder slowly interpolating to high (15.8kHz+ remains)
199.4
low vocoder low
178.3 180.4 183.4
Low – white noise spectrum sliced below the played frequency.
low and 18kHz+
vocoder high vocoder
200.3
vocoder+low and 18kHz+ high slowly interpolating to vocoder (16.6kHz+ remain)
200.4
high and 17kHz+ slowly interpolating to low and 18kHz+
high and 17kHz+ low
201.1
vocoder and 15.8kHz+ low and 15.8kHz+
206.1
vocoder low high and 17kHz+ vocoder low vocoder
207.1
vocoder and 16.6kHz+ 18.5kHz+
vocoder slowly interpolating to high high and 17.7kHz+ high and 17.5kHz+
low and 18kHz+
18kHz+
17kHz+
17.5kHz+
--------------------------------------------------------------------duration: 14 minutes
all musicians start out in res ng posi on the click track has a ten measure lead-in when musicians are inac ve, they should be completely s ll, contempla ng the musicians should be completely focused on their own click track and not communicate unless otherwise noted
your fortress (2017) gleb kanasevich
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& œ all glissandi always completely steady sound produc on should occur at minimum possible volume that is detectable by the max patch, and the acous c instrument sound should inaudible to the audience
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° 6 Vln. I inaudibly
6
Vln. II
inaudibly
6 Vla. inaudibly
6 Vc.
¢ inaudibly
= 219
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Vln. II
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Vln. II
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6 Vln. II
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262
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° Vln. I
Vln. II
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° Vln. I
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° Vln. I
Vln. II
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8 303
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314
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6
Vln. II
return to res ng posi on contemplate
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= 315
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Vln. I
=
Vln. I
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° Vln. I
catch the bow placement of violin 1. bow in exactly the same place with exactly the same speed.
Œ Œ 6 Vc.
¢ freeze un l the end. do not flinch.
9 351
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Vln. I
= Vln. I
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393
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