Gejin Zhu Visual Design Works with Coding

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G

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G EJ IN Z H U Selected Works 2018-2022

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INTRODUCTION This portfolio contains architecture design works from Gejin Zhu. Rensselaer Polytechnic Institute SoA Bachelor of Architecture

Columbia University GSAPP Master of Science in Advanced Architecture Design

My thirteen semesters of architecture design studies in RPI and GSAPP exploit between architecture methodology, spatial framework, and spiritual conditions, that exist between the historically and the contemporarily, the perceived environment and the imaginative space, the ideal visions and material realities.

Address 411 W 35 St New York, NY, 10001 Contact gz199803@gmail.com 518-522-9743

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CONTENTS Inception Community

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04-07

Unity Game Platform Multi-Gravity Video Game Fall 2020 RPI

The Erratic

02

08-13

Albany, NY Performance Center Fall 2018 RPI

Anxiety Age

03

13-17

Unreal Engine Game Platform Anxious Video Game Spring 2022 GSAPP

Informative Weave

04

18-23

Brooklyn, NY Malia Mills Design Studio Spring 2019 RPI

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Gravity Transcend System Diagram

01 Inception Community

Multi-Gravity Video Game Design Posted by RPI SoA official website

Vertical Architecture Design Studio Rensselaer Polytechnic Institute Instructor: Carla Leitao Game Platform: Unity Team: Gejin Zhu, Bingyu Xia

Multi-Gravity Moment Diagram

Our team studied virtual architecture which is based on reality physics but contradictory to it at the same time. This project provides multi-gravity virtual space and considers the possibility that if gravity can be controlled, how will people navigate and experience. In the game, the player starts with a first person camera, and can switch to a third person isometric view. There are three ways of navigation, walking on the solid roads, skiing on the smooth surface, and riding a whale in the water. By stepping on architectural elements- pink steps, the activities of whales, tides, cats are triggered, which provides the player with a possibility of associating with the virtual space. Tutorial Link: https://youtu.be/ecZv5oEReTw

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Composited Rendering in Video Game

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INCEPTION COMMUNITY / MULTI-GRAVITY VIDEO GAME DESIGN

Perspective Rendering with Water Environment

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Rensselaer Polytechnic Institute SoA / Vertical Architecture Design Studio

NPC Route Analysis Diagram

Composited Rendering in Video Game

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02 The Erratic

Downtown Albany Performance Center Published by RPI SoA’s official website and RPI official Instagram account Integrated Design Schematic Studio Rensselaer Polytechnic Institute Instructor: Hseng Tai Lintner Site: 2 Columbia St, Albany, NY, 12207 The art performing center is not only considered as a stage for performers but also an art piece that shows cultural identity of the city, thus the center can be argued as a “business card“. Located in the downtown Albany, this site is surrounded by transportational hubs, green areas, and urban business spaces, thus my designing concept is not only fulfilling the functionality of an art performing center but also making the building as a piece of artwork. This project contains three floors, and the major program elements include theater, gallery, stores, art studio, cafe, and utility spaces. With the erratic volume and extensive decorative metal application, this performance center is designed to assembly the citizens and encourage human participation in various activities.

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Exterior Rendering - Main Entrance

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THE ERRATIC / DOWNTOWN PERFORMING CENTER

Urban Transportation Map

From Urban Path to On-Site Path

First Floor Plan

Program Diagram

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Rensselaer Polytechnic Institute SoA / Integrated Design Schematic Studio

Sectional Diagram

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THE ERRATIC / DOWNTOWN PERFORMING CENTER

Interior Rendering - Multimedia Hall

Second Floor Plan

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Rensselaer Polytechnic Institute SoA / Integrated Design Schematic Studio

Interior Rendering - Main Opera

Third Floor Plan

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Axiety Age

Video Game Deisgn Virtual Architecture Columbia University Instructor: Nitzan Bartov Platform: Unreal Engine Team: Gejin Zhu, Bingyu Xia, Yining Lai

Anxiety Age is imaged with a physical maze of corridors that fully immerse viewers. By organizing random sequences and infinite scenes, this project provide distinct experiences to individuals with broached themes of isolation, disassociation, transmission, interconnectedness, etc. Tutorial Link: https://youtu.be/dUfkVU9k9HA

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Inspiration Diagram - Teleportation Between Maze

This project is an installment of architecture, acoustic and visual art, that conjures the bombardment of emotion, secrecy, and information. It aims at arousing public emotional resonance of negative feelings, like anxiety, fear and pressure. To illuminate human’s anxiety that arises from conflicted desires, the character is trapped in an infinite corridor with a series of scenes when being in highly approach motivated states.

Inspiration Diagram - Teleportation

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Inspiration Diagram - Random Circulation between Corridor Maze

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ANXIETY AGE / VIDEO GAME DESIGN

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Columbia University GSAPP / Virtual Architecture

Prototype Corridors of Four Scenes

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04 Informative Weave

Malia Mills Fashion Design Studio Published by RPI SoA’s official website Design Studio in CASE Rensselaer Polytechnic Institute Instructor: Daniel Rosenberg Site: Industry City, Brooklyn, NY 11232 Team: Gejin Zhu, Anthony Ferraiolo According to recent studies regarding current working spaces, with the emergence of digital work tools, current working spaces have isolated workers from each other and from understanding their own role. This project is intended to provide an architectural system of physical and tangible organization that informs users of their relation to the overall system within a particular fashion design studio environment. We created a fabric informative system that weaves individuals together, which also connects and informs users of their and other’s state of progress on a task. The working flow in this studio is very tight and intense. Thus our main design concept to manage the interior space in Malia Mills is to connect and inform the workers of their and other’s state of progress on a task. With an informative fabric screen, businesses are moving beyond rigid assembly lines toward the idea of organic teams that partner humans with advanced AI systems.

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Main Floor Plan

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INFORMATIVE WEAVE / MALIA MILLS FASHION DESIGN STUDIO

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Rensselaer Polytechnic Institute SoA / CASE Design Studio

Site Map - Brooklyn Industry City

Contextual Axonometric Diagram - Brooklyn Industry City

Cross Sectional Diagram - Fitting Area

Bird View Rendering

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INFORMATIVE WEAVE / MALIA MILLS FASHION DESIGN STUDIO

output1

input1

START

The input conductive threads can detect people touch the fabric and also detect the upward movements from people

swipe up

conductive threads for heating (output) conductive threads for capacitive sensing (input) fabric with thermochromic paint input2

outpu2

END

The input conductive threads can detect people touch the fabric and also detect the downward movements from people

swipe down

outpu3

input3

BREAK

The input conductive threads can detect people touch the fabric and also recognize the duration of the toruch from people

HELP

The input conductive threads can detect people touch the fabric and also recognize the number of the toruch from people

touch for 2 seconds

INPUT PANEL input4

output4

touch twice

thermochromic paint

thermochromic paint Movements to input > swipe up > swipe down > touch 2sec > touch twice

Movements to input > swipe up > swipe down > touch 2sec > touch twice

output to senders

output to senders micro controller

Person A

micro controller

output to receivers

fabric Messages from output > start > end > break > help

fabric

input

conductive thread

Person B

output to receivers

conductive thread

input

Messages from output > start > end > break > help

thermochromic paint

AI output to senders

output to receivers micro controller

Person C

micro controller

Person Oversight

output to receivers

fabric

output to receivers

conductive thread

input output

input

interation between person and fabric

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Rensselaer Polytechnic Institute SoA / CASE Design Studio

Fitting Process: Get a message on fabric screen from sewers

Design Process: Put a message on fabric screen and send to sewers

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GEJIN ZHU (518) 522 9743 gz2327@columbia.edu 411 West 35 St, New York, NY 10001

Education 06/2021 - 05/2022

Columbia University, New York, NY Master of Science Advanced Architectural Design

08/2016 - 05/2021

Rensselaer Polytechnic Institute, Troy, NY Bachelor of Architecture, GPA: 3.70/4.0

01/2019 - 05/2019

Center for Architecture Science and Ecology, Brooklyn, NY Architecture Professional Program, Grade: 3.98/4.0

06/2015 - 07/2015

University of California at Berkely, Berkely, CA ATDP Summer Program - Architecture Design, Grade: A

Professional Experience 06/2019 - 08/2019

United Design Group, Shanghai, China, Intern Architect Integrade Development Design of Harbin Poly Commercial Street Project Thesis, Facade Design, Rendering (this project is being built in progress by Poly Group Corporation)

06/2018 - 08/2018

BSA WPDC International Design Center, Wuhan, China, Intern Architect Integrated Development Planning of Bidur(2017-2035), Bidur, Nepal Field Research, Thesis, Translating, Editing

Honors 05/2018

Honor Student in Rensselaer Polytechnic Institute School of Architecture Selected in Architecture Design Studio 4 Instructor: Edwin Liu

07/2015

Honor Student in ATDP Program, University of California at Berkely Selected in Architecture Program Awarded The Most Hardworking Student, Berkely, CA

Publication 12/2020

Inception Community, Video Game Design published on Unity platform Team: Gejin Zhu, Bingyu Xia Instructor: Carla Leitao

Skills & Interests 2D Graphic 3D Modeling Programming Film Editing Languages Interests

Auto-CAD, Photoshop, Illustrator, Indesign, V-ray, Enscape Rhino, Grasshopper for Rhino, SketchUp, Revit, Maya, 3d Printer C, C++, Java, Python Adobe Premiere, Imovie Chinese(Native), English(Fluent) Psychology, Theology, Extra-Terrestrial

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GEJIN ZHU | SELECTED WORKS 2018-2022

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