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setting camera and target

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3. Before we move on to setting the Camera and Target, we’re going to create dummy boxes whose corners we will use as Camera and Target locations.

4. In this example, I have created a square volume of 100m x 100m x 100m, and a rectangular volume of 200m x 100m x 100m.

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Setting Camera and Target

5. The option to specify the Camera and Target locations is available in the ViewportProperties window/tab.

6. Alternatively, you can find the same options by right clikcing on the viewport name tab>Set Camera>Place Camera and Target

Setting Camera and Target

7. In this example, I am using the rectangular volume. Camera is set at one of the top 4 corners of the volume, and the target is set to its diagonal corner (one of the bottom 4 corners).

Setting Camera and Target

8. In this example, I am using the square volume. Camera is set at one of the top 4 corners of the volume, and the target is set to its diagonal corner (one of the bottom 4 corners).

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