1 minute read
setting camera and target
3. Before we move on to setting the Camera and Target, we’re going to create dummy boxes whose corners we will use as Camera and Target locations.
4. In this example, I have created a square volume of 100m x 100m x 100m, and a rectangular volume of 200m x 100m x 100m.
Advertisement
Setting Camera and Target
5. The option to specify the Camera and Target locations is available in the ViewportProperties window/tab.
6. Alternatively, you can find the same options by right clikcing on the viewport name tab>Set Camera>Place Camera and Target
Setting Camera and Target
7. In this example, I am using the rectangular volume. Camera is set at one of the top 4 corners of the volume, and the target is set to its diagonal corner (one of the bottom 4 corners).
Setting Camera and Target
8. In this example, I am using the square volume. Camera is set at one of the top 4 corners of the volume, and the target is set to its diagonal corner (one of the bottom 4 corners).