Digital Design_M3

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Digital Design - ARCH20004 Semester 1, 2019 Guanlin Huang 1025314 Joel Collins + Studio 21

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email: guanlinh@student.unimelb.edu.au

Design to me is process that never ends, designs can always be improved and refined even after it was built. Therefore, what motivate me in design is status of commonly creating and reflecting on the works that I have done.

Content:

Education: 2018 - current 2017 - 2018

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Bachelor of Design Trinity College Foundation Studies

Precedent Study Awards / Exhibition: 2018

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FOD:R Exhibition

Generating Design Through Processes

tive and subtractive method use 3D printing technique to make prototype models.

Skills: 20

Queen Victoria Garden Pavilion

In Digital Design, I developed further on the skill of using Rhino to build a model prototype and using Illustrator to draw representative diagrams and drawings. Moreover, new skills such as design parametrically through grasshopper, advance and quick rendering through UV mapping and Unreal Engine were also learnt. Nevertheless, it was my first time to understand the different model making process between an addi-

Rhino Grasshopper

My aspiration as a designer is to make my design suits well in its context, for example, architecture should have a relationship with its surrounding environment, either serving the context or oppose to it. Therefore, when I was designing the pavillion for the Queen Victoria Garden, I delibrately manipulate the direct landscape to make the whole design function properly.

Unreal Photoshop Illustrator Indesign Fabrication

Last but not least, it was my first time to design parametrically, therefore the commands taught were very limited and my skill in this area needed to be further developed.

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M1 Diagramming Design Precedent

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Radix pavillion is designed with simplistic solid geometery pattern based on the plan and section picture and referencing photos. So I chose to use a deductive method in terms of modelling. Started by building a cubic solid using fundamental commands, then placed the spheres and oval constructed accroding to the index provided to their place in the cube. Finally cut the spheres and oval out of the cube by using ‘Booleansplit’ tool.

Isometric of Radix Pavillion Study

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Diagramming

Shadow

Perceived Volume of Space

10:00 13:00 16:00

Interior Surface

Main Activities 10:00 13:00 16:00

Circulation paths

Primary Circulation Space

South-west Isometric 1:110

North-east Isometric 1:110

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M2 Generating Ideas Through Process

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Design Matrix

Lofts

1.1

1.2

1.3

{45,0,150}

{105,0,150}

{60,0,0}

{150,150,0} {75,150,0}

{150,150,0}

{0,75,0} {120,0,150} {150,0,0}

{150,150,0}

{150,0,45} {150,75,150}

{90,0,150}

{150,80,0} {150,15,150}

{Lofting Point}

Paneling Grid & Attractor Point

2.1

2.2

{Lofting Point}

{Lofting Point}

2.3

2.4

{71,60,148}

{134,24,76}

{32,110,76}

Paneling

{Attractor Point Location}

{Attractor Point Location}

{Attractor Curve Location}

{Attractor Curve Location}

3.1

3.2

3.3

3.4

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{150,75,150} {15,150,150}

{0,150,135}

{105,0,0}

{Lofting Point}

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{15,0,0}

{150,0,150}

{0,105,0}

{75,150,150}

{15,0,0}

{0,0,0}

{15,150,150}

Key

1.4

{150,150,150}

{0,0,150}

{150,120,0}


Surface and Waffle

For the middle part of the surfaces, I chose to use relatively flat panels.

The largest and most dramatic degree of panels at the cornors of the surfaces where has the least degree of curvature.

For the transition I used panels that have opennings which allow lights and wind to come through and shadows shed on ground to create a cozy micro-climate

Space formed in between or surround the surfaces, narrow in the front but more open in the end, and the perceiving space of it is vertical, forming a kind of monumental walking space which is mean to impress the user of the space.

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Computation Workflow

Task 01 Grasshopper Script Showing input - associate - output

Generating a cube (Rectangle)

Deconstructs the edges of a cube

according to the index requirement from brief and can be later deconstruct to bound the design.

and gain me the control of the points that were used to create the lines by using List Item.

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I played with the controls and mainly explore the theme of fa-

cade sufaces, by that I mean how the space created by two surfaces either outside or inside would look differently from different point of view by using Loft.


After creating surface, I generate the grid on the surface by Surface Domain Number and offset them to make panels on the surface. And gain the control to modify individual panels to achieve my design concept.

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Rings of the Waffle Structure Shape of the smaller panel

Fins of the Waffle Structure

Shape of the 2D panel

Shape of the larger panel

Nesting of Unrolled Panels

Nesting of Unrolled Waffle Structures 13

Cut Etch


Among all the sectional models, the shadows that these model create interest me the most, since the models are all formed with layers and cut out geometeries. All thses sections have the similar quality which is they both have wild open primary space and relatively private secondary spaces. Therefore txhe model itself become a pavillion which either act as a corridor or place for playground.

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SOLID AND VOID The focus of this model is to create porosity and permeability through layers of vertical planes and boolean icosahedron. The section model opens on two sides and enables user to play around. And layers of planes allow wind to come through and create shadows which contribute to the micro-climate. The circulation ends at a certain point while users can still observe continuty on the plane. The vertical layers also give privacy to the space which gives multifunction to the space.

150x150x150mm Boolean Geometery Isometric View

Section Isometric View

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Design Matrix

Grid Iteration

1.1

1.2

1.3

Key

1.4

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{40,66,127} {22,90,90}

{23,156,55}

{-4,66,73}

{113,123,93}

{50,123,52}

{58,26,100}

{126,41,100} {73,66,46}

{140,17,121}

{168,23,122}

{100,23,77}

{130,117,33}

{Attractor Point Location}

{3,24,25}

{173,26,100}

Attraction & Centroid Boolean Geometery

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

2.2

2.3

2.4

{Attractor Point Location}

{Attractor Curve Location}

{Attractor Curve Location}

{Attractor Curve Location}

3.1

3.2

3.3

3.4

{Sphere}

{Sphere}

{Box & Pyramid}

{Icosahedron & Dipyramid}

2.1

{96,104,93}

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{136,138,54}


Visual Scripting of Parametric Model

Creating the bouding box and brep for deconstruction Deconstructing process

Creating Planes and repeat to get a pattern

To create the boolean geometery, I first construct a brep used as the boundary of the geometery which is 150x150x150mm cube. Then I deconstruct the cube to individual planes and later group these planes to form the geometery that I want to cut from.

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And by using altered centorids for cutting geometery, I can change the geometery as long as I have the controls over the centroids. Therefore many iterations can be done by manipulating one of these factors.

Grids derived from cube

Iterated Grids

Altering centroids for geometery

Icosahedron geometery used as cutting geometery

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M2 Task 2 3D Printing

Top View of Final Model

Makerbot 3D Printing Process

Model Photography

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The concept of my pavillion is ‘Ripple’, which literally means ‘A small wave or series of waves on the surface of water, especially as caused by a slight breeze or an object dropping into it.’ So the pavillion itself takes the shape of a leaf, with opennings delibrately mimic the way a leaf texture does. And uses wood as the material of the structure so that it appears more natural and adds warmth to the space. The direct landscape around the pavillion takes the general shape of the pavillion to indicate the ‘wave caused’ by the ‘leaf’. With water lane surrounded create a feeling of tranquility.

M3 The Ripple

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Isometric

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Design Process

The first tryout of my pavillion design has the same size of opennings, although it somehow capture the way leaf texture does, it does not appear natural to the eye.

Inspired by the architecture Harpa Concert Hall and Conference Centre, I decided to divide the surfaces into small window blocks which can be easily done in grasshopper. Majority of the windows applied transparent glass whereas some individual blocks are installed with colour glass. Colours chosen are yellow, red and blue, this is a simplified simulation of church glass which give the space a sense of tranquility.

This version of the pavillion had a modifies openning size which I gained control in grasshopper. However, the placement of glass above the structure is a bit odd.

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Computational Process

Firstly generate points from MD Slider,

Populate Geometery on the surface and use the

Connect the curves using Polyline, and create

then create curves using Nurbs Curve according to the location of points. And Patch the curve to generate the surface .

points to generate Voroni 3D pattern. Then, use Brep|Brep to capture the part where two breps intersect.

the openning windows by Scale down the voroni pattern. And give thickness to both pattern by using Weaverbird’s Mesh Thicken.

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Fabrication process

I chose to have the intersecting part which three pieces of structures meet printed since this part shows not only the structural relationship of my pavillion but also shows where the atmosphere become nervous and more tense since the opennings become smaller.

As for the lasercut, I use 3mm boxboard to construct the platform as I consider it has the appropriate thickness to show the height. And 2mm clear perspex to indicate water lane which has a significant material difference to the platform.

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360 Image Output

Digital Design Semester 1, 2019 28


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