a n eye
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A photograph from 2019 of people walking on the street to their homes
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“The house is a machine for living in”
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Ibrahim Elhakim elhakim252@gmail.com linkedin.com/in/ibrahim-elhakim-4360731ba/ Birth of date: 29-09-1996 Mob: +4915752810609 Dessau-Roßlau, Germany
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E D U C AT I O N
experi ence
Mansoura College Academy
Egypt
Bachelor,Architect, engineer Graduation Project A+ Rank First in college
2014-2019 “STARC Project”
Elfath office for constuction and design EGYPT july, 2019 - august, 2019 LPH 5-9
Hochschule Anhalt
Deutschland 2021-2023 1.0 score 1.3 score
Masters Nominated for best thesis 2023 Overall GPA
ART DECOR Interior Design Studio EGYPT september 2019 - may 2020 LPH 1-5
s o f t wa r e s Revit Archicad
Site Engineer trainee
i was assigned to work on site in a residential building with multiple apartments and offices, experiencing finishing an apartments in all stages of construction.
Architect, Concept Director Concept directing the architects in the office, starting from creating mood boards and philosophical, symbolic, and analytic concepts and finalizing the project with visualizations and presentations to introduce it to the clients. Wo r k i n g o n s i t e i n d i f f e re n t projects like residential, hotel and restaurants.
Autodesk 3ds max Vray corona
3D scanning buildings interiors and exteriors with Matter port 2 pro cameras and directing an interactive real-time scene for the site to show it to the client.
Rhinoceros 7 Vray Grasshopper
Twinmotion Adobe Photoshop Adobe Illustrator Adobe After Effects Adobe Indesign
JM.Precious.Designs
Co-founder, Concept Director
EGYPT june 2020
Starting an architectural freelance office aiming to produce a new language to the industry in a various kind of markets specially in the Middle East region.
LPH 1-5
Substance Painter Microsoft Office Freelancer
Ai tools
september 2021 LPH 1-5
Chat gpt
Matter port
adobe Firefly
BricsCAD BIM
stable diffusion
midjourney
Freelancer Experiencing different approaches with graphic designing, designing logos, creating architectural walkthrough videos, and rendering. (KSA - UAE - Kazakhstan - Egyp t - Ve n e z u e l a - G e r m a n y )
L a n g uag e
C2
English Fluent
Exp e rt i s e
100%
A2
Arabic
German
M o t h e r To n g u e
Beginner
Modeling Design
Concept Design
Interior Design
Reference
Prof. Eric helter Rilind Sadiku Ahmed Jamal JM office
helter@ahw-ing.com sadiku@ahw-ing.com ahmedjamalelmahdi@gmail.com JM.precious.designs@gmail.com
Academic Reference Academic Reference Work Reference Work Reference
Architecture Design
Sustainable Design
Urban Planning
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content
FROM AFRICA TO AFRICA
Location: Uganda Master thesis - DIA 1st Supervisor: prof. Eric helter 2nd Supervisor: Rilind Sadiku Studio: Days After Disaster
2023
Dessau eye
Location: Dessau, Germany DIA summer semester 21/22 Supervisor: Mauricio Sosa Norena Mini project
2022
A SETTLEMENT ON MARS
Location: Victoria Crater - Mars Bachelor Project Futuristic Concept Studio: Delta
Reverse
Location: Berlin, Germany DIA summer semester 21/22 1st Supervisor: prof. Ralf Niebergall Redesign project Studio: Story of Berlin
StARC
Location: Sadat city, Egypt Bachelor Project Urban scale project Studio: Delta
INTERIOR WORKS
Location: Egypt, UAE, KSA Interior Design Variation of Designs Freelance and office work
THE FIFTH LEG
Location: Egypt Furniture Design National competition - third place Groupmate: Ahmed jamal
2019
2022
2019
2019 - 2022
2020
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08 - 19
Abstract, Machine, Organism
22 - 22 TOGETHERNESS
23 - 23
24 - 31
A journey of the past and the future
32 - 37
38 - 43
44 - 49
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Abstracting the idea of days after a disaster, aiming in the aspect of the future which was a subject constantly was ignored and only handling the disaster after it happened. The future of studying the investigates of planning long-term refugee communities around the globe following natural or man-made disasters. The importance of this subject stems from the fact that millions of refugees are currently and will be residing in makeshift camps around the globe, frequently for lengthy periods of time. These camps are frequently constructed for temporary usage and are inadequate to address the long-term needs of refugees, such as access to healthcare, job, and education. This project has the potential of a futuristic view of how to enhance the lives of refugees and offer a more long-lasting solution to the issue of forced relocation by investigating novel methods to the building of refugee settlements. Focusing on studying the ways of livings, feeling, emotions and the aspect of a second chance for the refugees, and how a house needs more adaptation concepts to adapt the refugees culture which is expected to come from all around the glob with different backgrounds By the story refugee X we can go in depth and see how the journey would turn and show the aspect of where, how and why for his journey according to the 3 elements of surviving. The future holds the most important part for it to be the days after disasters as it would be more clarified how can the human nature value the life of the next generation. Understanding the definition of a refugee camp has large impact on the refugees, specially on the belongings aspect and how do they feel when they want to get a second chance to survive as part of our nature. Building a living organism was the answer to the 3 concepts that were discussed, as it is a proof for how the user always can create their houses. On this project we illustrated how a futuristic look for refugee camps in the near future “100 years from now” and replacing the normal temporary concept of a camp to the unit DROM which reflect the refugee’s dream of a second chance. We will always have hope......
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DAYS BEFORE A DISASTER
DAYS After A DISASTER
a vision of how a scene of a normal society would look before a natural disaster happened, the eye represent the watcher or the future.
post apocalyptic scene show how the destruction of the disaster can change any element of existence, except the eye “The Future”
Defining a camp refugee:
Refugee camps are temporary
facilities built to provide immediate protection and assistance to people who have been forced to flee their homes due to war, persecution or violence ( disaster ).
“Dream”
what is most important here is a single word that is “temporary” which is going to be the focus of the live documentation to understand more behind this concept
statements always define everything behind any disasters that humans face, with these statements of 9 different camps documentations definitely result in redefining what is a “refugee camp”. in this research,
we introduce DROM as a new definition for what is a refugee camp and replace temporary with “Dream”. DROM will be the eye behind the days after a disaster in the future.
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We start the story with a quote that will be the key for the ending.
“Today I feel pain tomorrow I will feel pain, time and pain does not matter. HOPE does”
Character features
Fleeing plan
Born in 2100. 23 years old. His country faces constant wars Lost most of his family from the war. He does not have a permanent home. Plans to flee from his country everyday.
Secure some money. Secure accessibility to travel to a safer zone. Secure a device to always be updated and seek Help in need. Supplies like food, cloth and energy sources.
Planning every step when and where to go?.
food
From this phase, refugee X will make sure that the 3 elements of surviving are available when he tries to find a place. Which 3 of them will be the compass to find his selected location to start a new life with a second chance
Before we start the journey, I want to explain why this also the best region, “the Horn of Africa” to flee to. With this we start analyzing
THE 3 ELEMENTS OF SURVIVING water
shulter
Adding to this theoretical argument, I hypothesized 60 scenarios for the end of the world and added them to an AI to analyst where it could be the safest destination that people most likely will flee to if a level 4 disaster happen. And the analytic answer was surprising, which is “the Horn of Africa”
Showing the locations of the 66 long-term refugees camps will make the path for refugee x to be more clear because even in our time we can see where most likely refugees will be located
and the journey begins... Total Refugees: 124,606 Established: 1964 Women and Children 83 % Zones: 25 People per village : 1000 to 4000
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MACRO
MEZZO
MICRO
Uganda
KYANGWALI REFUGEE SETTLEMENT
Malembo village
Kyangwali has an undulated geography, fertile soil, and generous rainy seasons, which are very favorable factors for agriculture
THE DESIGN CONCEPT PROCESS
“THE HOUSE IS A MACHINE FOR LIVING IN”
Black square and red square
KAZIMIR MALEVICH
The squares represent how the artist would reduce compositions down to their smallest component parts This illustrates how an artist can show his art as an abstract, and it will still give the enough meaning that is needed
The design concept is the leading part of the project illustrating the architectural part of the project including the philosophic concept, the metrology, the structural engineering concept, locating where is the project, and all the design elements that demonstrate the final product.
And it all started with a simple square
LE CORBUSIER
Suggesting we all live inside robots or printing presses, it actually expresses that houses are tools we use to live, and we happen to live inside them.
During my design concept process I always felt there was one more element that is missing and when I tried to imagine how is it to me to be a refugee and to live in a camp I found the missing piece which was me “the refugee”. My emotions and feelings was the starting point from the right beginning because of how much the user can put value on his home, it will give him the feeling of belonging
EMOTIONS FEELINGS
this changed THE SIMPLE ARCHITECTURAL VISUAL UNDERSTANDING equation to a different meaning
The main question here now is: if a house has these three aspects of abstraction, machine and feeling and the emotions of the users
what would it be?
LIVING ORGANISM
THE LIVING ORGANISM “DROm”
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Scane to watch project video
Abstract, Machine, Organism
The design organism creation will consist of 6 parts
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Bones
Flesh
Lungs
Mind
Face
Heart
The unit pipes “Sewage, electricity, rain water, heat”
Steel column filled with a filler material like clay or CLT
Bones
The infrastructure of the unit represent the bones of the organism
the stairs works as a connector to connect the unit to another in 3D dimension aces. and even the stairs would be part of the structure not only the columns
CLT foundation with insulation layers
Flesh
The interior walls represent the flush is completely flexible and can easily inserted by the user by the different wall slabs
0.5 x 0.5 type
1 x 1 type
0.5 x 1 type
Wood frames
Face
wood grill
The front facade represent the face as works also as a planner that can easily be edited with the bamboo material by the user according to his style.
PVC coated polyester fabric that attach the small sliders on the facade Editable bamboo facade
And this who it would look like if to roofs was beside each other
And this who it would look like if to roofs was beside each other
Default mode
The roof represent the heart of the unit because it is the part which gives the clean energy that runs on the whole unit
Heart
And this who it would look like if to roofs was beside each other Energy mode
the default mode consist of 4 wood poles that attach the fabric together
the full energy mode is when the outer wooden poles get open to show the 4 solar panels with it’s 35 degrees so it will be in the best placement to absorb the energy
the greenery mode consist only of 2 wooden poles that allow more fabric on the roof so it will allow more light for the greenery unit to be like a small green house
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The PVC coated polyester fabric
Basic hinge
CLT wood slider with wood grill window
pulled down lungs mode
Wall plants attached to the wood grill
Lungs The side facade of the unit represent the lungs, and it works and a filter to clean the air ventilation in addition as the sides natural light by the PVC coated polyester fabric around the wood slider, and it can be pulled out and up.
The wood slider
Wall plants
the hinge mechanism
wood grill
pulled up lungs mode
Default Personality Default Personality
Connector
The inside structure represent the mind which variate in different personalities meaning different purposes
these two hinges adapts the user needs according to his way of living so he can simply edit the floor hight by his choice
Greenery Personality
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Special Personality
Axonometric exploded diagram
Mega vertical structure
ground floor view
Cluster
first floor view
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Abstract, Machine, Organism
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Scan to watch project video
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Dessau eye 2022
Location: Dessau, Germany DIA summer semester 21/22 Supervisor: Mauricio Sosa Norena Mini project
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A SETTLEMENT ON MARS 2019
Location: Victoria Crater - Mars Bachelor Project Futuristic Concept Studio: Delta
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dessau eye
3D section
Axonometric Under the nature is a social hub in Dessau as it is designed around a tree that was observed to be nearly dead in schiller park near the lake. The design is a translation for the network that the roots of the tree can gather and attract young people where they can have quality time for discussions, parties, meetings
plan
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s e ttlement on ma rs
A Mars settlement proposal for the STARC project, the project location is located in Victoria crater which has a natural barrier was made by an asteroid which allow the 3D rovers to start working without any danger of heavy sand storm. It starts building the base until they reach the shell which is made of dry ice material that block the harm UV rays.
size
section
plan 1
location victoria crater
atmosphere study
plan 2
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Reverse 2022
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Location: Berlin, Germany DIA summer semester 21/22 1st Supervisor: prof. Ralf Niebergall Redesign project Studio: Story of Berlin
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Hello iam RERE!
Definning the concept of the project as a reverse, a proposal for the story of Berlin museum. consist of three part:
During the first half, the visitors will experience some choices, these choices Rere will analysis it and create a reversed multiverse for the visitor, and he will be able to see his own world that he created by his choices in the multiverse labs when he finishes his journey
Introduction of the functional concept which consist in a Rere. Rere comes from reverse, and it is the main functional element in the project because Rere is an AI that will guide the visitor during their time in the first half of the museum which wil be the history of Berlin
RERE interface Rere will provide the visitor’s headsets as an isolated tool to communicate with Rere. Or tablets that will be used as the tool for Rere to communicate with the visitors. These features like showing the map. Information, talks, and videos and when the visitors get closer to a wall it will activate Rere to light up the wall in front of them as the environment will be almost dark, and she will guide them with the sensors that are linked to
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Attaching two worlds of two different time zones with senses that have ben lost. These two worlds are the time thant the 3600 people lived in the bunker for two weeks and the present time. this will be showen in the second half of the museum.
in between two worlds section
“RERE section”
the entrance is in the -2 floor only can be accessed from the ground floor elevator and the staircase
in 2022 a competition named “the story of Berlin” was the highlight during my masters’ studio studies. To vivify the shopping mall at Ku‘damm Karree in the 1990ies the idea came up to install at untenantable areas an attraction with a great appeal. With private capital emerged THE STORY OF BERLIN,, designed as a permanent exhibition and opened in September 1998. In December 2018 the exhibition closed due to the start of extensive construction works at the former Ku‘damm Karree, now the FÜRST. During its existence THE STORY OF BERLIN became with up to 250.000 visitors per year one of the most visited private museums in Berlin and gained a high international reputation.
key map
In this architectural proposal the museum is divided into two sections which are the “in between two worlds section” representing the past, present and the future
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t h e j o u r n ey o f t h e vi s i to r
enters a user
First the visitor will see the museum is almost dark and when he touches the ground a circled light underneath his foot appears to guid him to Rere Ai to give him some instructions about of how she will communicate with the visitor
In the end of the journey, the visitors will be seeing the beds hanging on the ceiling which is only 20 cm in height with a mirror attached to the ceiling that gives the effect of a double height for the beds. The lights surrounding the walls provides also warm heat and the environment of the zone it will be like a gradient from the feeling of fear (ceiling) to the feeling of freedom (ground)
this is the second half of the museu m containing the reversed bunker, the beds are on hanging on the ceiling creating some light, the wall also is a reversed bunkered with the light near to the ground
This area shows the first part of the museum, which is made up of shelves and first stages and 180-degree panorama screens.
This is the last station for the visitors before they enter the labs, which in this section RERE will analysis their characters depends on the choices they took and will create a generated world AI for them to explore in the multiverse labs.
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As part of the museum, the visitors will put their belongings on the lockers on the wall.
in the multiverse lab, rere will collect the data from the tablet, and she will prepare a lab for the visitor to experience the world he created. an example of a user will be shown beside the render
In this 3d section we see the multiverse labs and the scored section of the museum which is the “in between worlds” section
We see here the “in between worlds” section which is described as a reverse version of the past and the present, showing the original beds on the ceilings and the natural grass on the ground representing the future of the past
The deep fake unit consist of an ai mirror that will reflect the visitor’s image but in different cloth, time and character. rere will ask the visitor if he wants to know about this person on the mirror and the mirror will talk and introduce himself and telling the visitor about his timelines
The final level will be explained here, with Rere giving numbers and times for them to se their reversed world.
this is the first choices that the visitor will choose with choosing between two historical characters and two events to reflect his image into rere
After the timelines, the Visitors will choose the final choices to determine the final image for Rere so she can create in the labs
First the visitor will see the museum is almost dark and when he touches the ground a circled light underneath his foot appears to guid him to Rere Ai to give him some instructions about of how she will communicate with the visitor
the world war ii, the visitor will experience a full 180 degree screen on the wall which is reflected on the ground and the ceiling viewing clips and videos show how was berlin at that dark time
The visitors experience how the path is getting wider and wider under the path of the time of Berlin Wall.
after the war, berlin took some time to recover, the visitor can see how was it during that time in the recovery room
The Wall of Berlin and how narrow the entrance as a representation to how it was difficult to pass between east and west
the 180-degree screens
In the upper right is the choices sections for the visitors and on the left is the 180-degree screen The multiverse labs, showing each lab has its own AI generated world for each visitor
Those machines are the deep fake unites, reflecting the historical characters on the visitor’s faces and telling the story behind each time period
Overview of the whole physical model
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StARC 2019
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Location: Sadat city, Egypt Bachelor Project Urban scale project Studio: Delta
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design concept
Projecting the future of astronomy in Egypt is the vision of the project. A proposal for a space agency to provide all the necessary features that would enable Egypt to be on the top list of space astronomy. It consists of five parts, including the main vertical building, a Greek theater for audience, a launching island, and an urban landscape village. The location is in an abandon city in Egypt called el Sadat city, which was mainly built for scientific research purpose. Aiming a new vision for the future of Egypt to be profitable, first fully sustainable space agency, futuristic and a hope for the humanity to answer more questions about space and beyond it PSR B1919+21 is a pulsar with a period of 1.3373 seconds[4] and a pulse width of 0.04 seconds. Discovered by Jocelyn Bell Burnell and Antony Hewish on November 28, 1967, it is the first discovered radio pulsar.[5] The power and regularity of the signals were briefly thought to resemble an extraterrestrial beacon, leading the source to be nicknamed LGM-1 (for “little green men”)
In all the history of radio astronomy the pulsing signals discovered at Cambridge, England, in 1967 were the most suggestive of an extraterrestrial intelligent origin that have ever been detected
original concept
little green men frequency
take lines and mirrior it
loaction is far from the nearest living places by 12 km
1-. Far from the population and preferably in the desert. 2 .- There should be a water barrier to absorb the sounds of harmful sound outside the takeoff. 3 -. Land blocker because after the take off there is a special problem of the occurrence of a dust storm is caused by take off.
In the project there is full coverage around the site blocks and the green areas are working to remove the dust from the takeoff rockets of the takeoff area with any purpose On the cover of openings works on the lack of lighting as an aesthetic form and works as fans to remove the dust and moisturize the site
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tunnels
rotate the shape ( final form for layout )
In accordance with the requirements for setting up a takeoff station, there must be three requirements:
Drill around the site and take off the space rocket to reach the distance of 8 meters of the flow of water around the site to act as a buffer around it
streets
make it organic
ramps
covering
levels
visitors plan
Greek theater plan
Main core
educational plan
plan 6 HQ
Green plan
Labs plan
between every plan
plan 5 test facility
plan 7 wind tunnel Residential plan
Green plan
between every plan
plan 8 control unit
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blackout layout
section
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INTERIOR WORKS 2019 - 2022
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Location: Egypt, UAE, KSA Interior Design Variation of Designs Freelance and office work
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A collection of interior designs showing the variety of styles that I made from 2020 to 2023 for different clients in different regions. Showing only the visualizations of these interiors.
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interior design works
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THE FIFTH LEG 2020
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Location: Egypt Furniture Design National competition - third place Groupmate: Ahmed jamal
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we designed the dining table and chair to be familiar to the origin of the user which is more likely to be modern parametric design to access a new level of shaping the elegant guide for a dinning chair and table. we created a much more than design to fit more various looks with traditional, modern and clear shapes
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philosophical concept we target the main purpose is that what human needs of basic instructions of dinner and sitting, and how the model will make a difference for the comfort and the more elegant bases.
choosing our origins is basically the main course for our concept, pharaohs used so many sharpen lines with organic parametric shaping in the lettering and the drawing, and the iconic pharaonic eye is what the beginning
manufacture concept
the bases of the perfect dinner is how can any one access his plate with much comfort he can reach, we designed the chair to be more functional to move forward and backward with his moving to reach a good comfort for the user.
the fifth lege chair and talble is designed be manufactured using a five-axis computer numerically controlled (CNC) router.
the fifth leg is used for more accessibility to the user so he can move more freely with a modern parametric design.
organic parametric line
the base of our culture is that how it interacts with the people around the country and how it get so popular with time, the home local chair is one of the most famous shape we raised to see it around us mostly in local cafes and dinning purpose, this what we got focus on and try to transfer a version is most likely with get the same interact in the th century.
we transform it to more appealing version to create its own look with organic parametric lines and with same wood material but we add the power of sustainability which created a more living look.
create its own look with textures that adapt an environment
the development of the concept
drawing details
the local look
back VIEW
mixted with organic lines
trasformation result
SIDE VIEW
final form
SIDE VIEW Front VIEW
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how it breathe?
the table has its own fresh air generator to provide the combine design for sustainability and a comfortable lung
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THE TRADITIONAL DESIGN
texture material used
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elhakim252@gmail.com
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Ibrahim Elhakim ©2023