Hannah Oitzman California Polytechnic State University San Luis Obispo Architecture 131 Portfolio Studio Wiley Fall 2015
Born in Mountain View, CA, and raised in Penn Valley, CA, I have had a taste of the city suburbs life and the small mountain town life. As a kid, I loved to do art projects and play house. As I grew up, that love for creating things and value for a sense of home blossomed into a passion for architecture. San Luis Obispo is my home now. After testing it out for a summer at Cal Poly’s Architecture Career Workshop in high school, I fell in love with the town and the sense of community here. I am so excited to be starting my journey to become an architect.
01. Gamespace
02. Interpolated Void
03. Pier
GAMESPACE The Sims. Diagrams: Road vs river. Game screen zoom. Road vs river and trees. Model: Windows for each house with unique shadows inside representing the different families inside.
Mario Kart. Diagrams: Road perspective lines. Out of bounds vs sand vs road. Track speeds. Model: Horizontal strips create out-of-bounds zone, circle moves on path.
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Alto’s Adventure. Diagrams: Trees vs path. Overhead view of jump. Side view of jump and flip vs fall. Model: Snowboarder’s perspective of going over jump and grinding on rail.
Minecraft. Diagrams: Ground vs trees. Building vs ground/stairs. Circulation. Model: Woven chipboard for perspective lines.
2048. Diagrams: Tile numbers high to low. Slide to left. Initial position to final position. Model: Top two squares slide to left, just like next move in game.
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Inspired by the game 2048, this model contrasts the pieces that will move with the pieces that won’t.
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A more geometrical representation of Alto’s Adventure with lines for trees and a triangle for the cliff jump.
The path in the Minecraft game as it turns around the corner. Large trees to either side frame the view.
I took elements of the previous three models to create my final gamespace model. I created a series of study models to play with ideas of triangular prisms and vertical lines. I finally settled on two intersecting triangles (borrowed from the 2048 model) with a circular path (borrowed from my original Mario Kart model). My biggest challenge was figuring out the geometry of how to fit the two triangles together and give the chipboard some thickness.
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INTERPOLATED VOID
The interpolated void project started out with taking photos of geometrical shapes in the world and then making diagrams of those shapes.
Next, I selected two photos and extrapolated the lines out to create a composition. Left: analog draft in progress. Above left: final analog. Above right : final digital.
The next step in the Interpolated Void project was to make it 3D. First, I cut and folded my final analog drawing along the lines in it to create an initial 3D model (pictured at far left). Then, I experimented with different ways of lighting the model and made study models of light boxes. I experimented with folding the paper geometrically to create volume and give the light more planes to play off of (opposite page).
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I created my final model by assembling the sheets of folded paper together. There are two sizes of the same fold pattern to add visual interest. Openings in the outer layer of paper allow the viewer to peer inside and get a glimpse of the light that has a pink-ish tint thanks to strategically placed pieces of pink construction paper.
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Gesture sketches: man cleaning fish, operating a crane, getting into boat, paddle boarding, bird preening itself, bird on the waves. Opposite: 35mm black and white film photograph.
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PIER PROJECT Group Project with Arman Sufi, Bronwyn Sutherland, Molly Watterson-Ismail, and Renu Varadheeswaran
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My group and I took our measurements of the pier and drafted the plans, sections, and elevations and then I drafted the oblique of the structural plan.
19 In order to complete the overall drawings, we drafted each element that went on top of the pier (building, staircases, cranes, etc.) separately. From there, we constructed a study model of the original pier. Making the model was my favorite part so I took the lead with that. The building was the first part that I built.
20 After creating the study model for the existing conditions of the pier, we got to redesign our section. Our section had two major elements: the lower seal deck and the building. We created our additions for the pier based on those two original structures. For the seal deck, our original concept was a staircourt with another floating platform for the seals so that people could watch the seals from a safe distance.
21 For the building, we created a cantilever off the roof that would hang over the water and experimented with seating, access, and canopies.
photo: Molly Watterson-Ismail
22 sleep
eat
swim
fishing
eating
While we were creating study models of the building and seal deck, we kept the concept of a strong pathway through the center of our project in mind. In the iteration to the right, the repetition of the Scarpa-esque stairs up to the building cantilever and down to the staircourt emphasize this central axis. By combining the idea of a strong central axis with the idea of two major elements (one on each side of the road that balance each other out), we came up with the idea of rectangular archways on one side of the road and triangular archways on the other side of the road.
wildife
sn
ap
ist
tw
rip
cooler
barbeque smoke poach saute bake broil
ll
EAT
pu
restaurant house
tourists
pluc scrap k
e
sort
rub
toss
slice
cut
kill
sh
wa
splash
catch reel hook seagull
fish
seal
EAT
ocean
bar seating
kitchen
indoor seating
register
waiting area
outdoor seating
driving walking
running looking
trash
people
loading unloading
eating
fish
crane
disabled
sitting
playing
kids elderly
swimming
fishermen
adults
casting
cleaning
eating
animals
seagulls
sitting swooping
swimming
otters
playing eating
taking pictures
flying
tourists
selfies
buying souvenirs
seals
swimming sitting sunbathing
First, we constructed the large archway in the center that spans over the road and is a triangle from one side but a rectangle from the other. Then we constructed archways that decrease in size as they go out. We replaced the building with another staircourt for symmetry. Because of the positioning of the archways, you can see all the way through the center of the project.
The shapes extend through the joists down to the water level and we designed the rectangular archways so they could float on the water and move with the tide.
23 photo: Molly Watterson-Ismail
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Once we had finished the study model, we constructed the final basswood model of our pier. We designed it so that the two rectangular archways could move up and down, as if they were actually floating on the water and the tide was moving them up and down. Just like in the study model, we positioned the archways so that one could look through the entire section from one staircourt to the other.
25 The underside of the pier turned out just as beautiful as the top. Because the pier was hanging for the final showcase, it really showed off the relationship between the pilings and the bottoms of the archways. The joists casted beautiful shadows on the structure under the deck. From the bottom, the seams in the staircourts seem to glow, emphasizing their respective rectangular and triangular shapes.
I really enjoyed studio this quarter. Working on big 3D projects and seeing how everyone took the same prompt and created such different final projects out of it was incredible. I improved my model craft and my drawing and watercolor skills. I made friendships that will last throughout my college experience and beyond. I look forward to the project I will get to work on and more friendships I will get to make next quarter. See you later!