Touch Research 2: HCI Details

Page 1

⁄  A Project ⁄  Communication

Design M1 ⁄  HTWG Constance

Touch Research


P2: HCI


Overview


Human-computer interaction is a discipline concerned with the design,

evaluation and implementation of interactive

computing systems for human use and with the study of major phenomena surrounding them.



⁄  H1 Human Information

Processing ⁄  H2 Language, Communication, Interaction ⁄  H3 Ergonomics


⁄  C1 Input and Output ⁄  ⁄  ⁄  ⁄

Devices C2 Dialogue Techniques C3 Dialogue Genre C4 Computer Graphics C5 Dialogue Architecture


⁄  D1 Design Approaches ⁄  D2 Implementation Techniques ⁄  D3 Evaluation Techniques ⁄  D4 Example Systems and Case Studies



Use and Context


⁄  U1 Human Social Organization and Work ⁄  U2 Application Areas ⁄  U3 Human-Machine Fit and Adaptation


uses to which computers are put are spoken of as 'applications‘ (U2) in the computer world. These uses and the extent to which the interface (and the application logic in the rest of the system) fits (U3) them can have a

The

profound impact on every part of the interface and its

social, work, and business context (U1) may be important.

success. Moreover, the general


human as an interacting social being. It includes a concern with the nature of

⁄  U1 Relates to the

work, and with the notion that human systems and technical systems mutually adapt to each other and must be considered as a whole. ⁄  E.g. models of work, workflow,

activity, office work

cooperative


⁄  U2 The focus of this section is on classes of application

domains and particular application characteristic interfaces have developed.

areas where

⁄  E.g. characterization of application areas (e.g.,

individual vs. group, paced vs. unpaced) ⁄  E.g. on-line tutorial systems and help systems


⁄  U3 Part of the purpose of design is to arrange a

fit between

the designed object and its use. Adjustments can be made (1) either at design time or at time of use (2) by either changing the system or the user and (3) the changes can be made by either the users themselves or, sometimes, by the system. ⁄  E.g.

user guidance: help techniques, documentation,

error-handling techniques ⁄  E.g. adaptive systems


Human


⁄  H1 Human Information

Processing ⁄  H2 Language, Communication, Interaction ⁄  H3 Ergonomics


It is important to understand something about human

human action (H1) is structured, the nature of human communication (H2), and human physical and physiological requirements (ergonomics, H3). information-processing characteristics, how


⁄  H1 Characteristics of the human as a

information. learning E.g. motor skills

⁄  E.g. ⁄

processor of


communication and interface medium. Communication phenomena.

⁄  H2 Language as a

⁄  E.g.

graphical interaction language


Anthropometric and physiological characteristics of people and their relationship to

⁄  H3

workspace and environmental parameters. ⁄  E.g. arrangement of

displays and control

⁄  E.g. fatigue and health issues


Interface


⁄  C1 Input and Output ⁄  ⁄  ⁄  ⁄

Devices C2 Dialogue Techniques C3 Dialogue Genre C4 Computer Graphics C5 Dialogue Architecture


Machines have specialized components for interacting with

basically transducers for moving information (C1) physically between human and machine. Other components have to do with the control structure and representation of aspects of the interaction (C2-C5). humans. Some of these components are


⁄  C1 The technical construction of devices for

mediating between humans and machines. ⁄  Everything about output and input devices ⁄  In our case:

Hands on a surface


basic software architecture and techniques for interacting with humans.

⁄  C2 The

gesture E.g. scrolling and panning display

⁄  E.g. touch-based input techniques, ⁄


basic software architecture and techniques for interacting with humans.

⁄  C2 The

gesture E.g. scrolling and panning display

⁄  E.g. touch-based input techniques, ⁄


⁄  C3 The

conceptual uses to which the technical

means are put. Such concepts arise in any media discipline (e.g., film, graphic design, etc.). ⁄  E.g.

tool metaphor

⁄  E.g. personae, point of view ⁄  E.g. workspace models


⁄  C4 Basic concepts from

computer graphics that

are especially useful to know for HCI. ⁄  E.g. solid modeling, splines, surface modeling, hidden

surface removal …


Software architectures and standards for user interfaces.

⁄  C5

⁄  E.g.

multi-user interface architectures "Look and

feel“ ⁄  E.g. standardization and interoperability


Design


⁄  D1 Design Approaches ⁄  D2 Implementation Techniques ⁄  D3 Evaluation Techniques ⁄  D4 Example Systems and Case Studies


The construction of human interfaces is both a matter of

design and engineering. These topics are concerned with the methodology and practice of

interface design (D1). Other aspects of the development process include the relationship of interface

engineering (both software and hardware, D2-D4) of the development to the

rest of the system.


⁄  D1 The

process of design. Relevant topics from

other design disciplines. ⁄  E.g. typography ⁄  E.g. use of color ⁄  E.g. temporal

sequencing

⁄  E.g. industrial design basics


⁄  D2 Tactics and tools for

⁄  E.g.

implementation.

prototyping techniques

⁄  E.g. object-oriented methods ⁄  E.g. data representation and algorithms


⁄  D3 Philosophy and specific methods for

⁄  E.g.

productivity

⁄  E.g. usability testing ⁄  E.g. interviewing techniques

evaluations.


⁄  D4 Classic designs to serve as extended

examples of

human interface design. ⁄  E.g. everything we visited in

Phase 1: Inspiration

- Microsoft Surface, iPhone, Jeffrey Han, Mice, CLI, historic keyboards


⁄  D4 Classic designs to serve as extended

examples of

human interface design. ⁄  E.g. everything we visited in

Phase 1: Inspiration

- Microsoft Surface, iPhone, Jeffrey Han, Mice, CLI, historic keyboards


Goal


⁄  Next Milestone (#3) ⁄  Please send me your presentations! ⁄  Concentrate on the relevant HCI areas ⁄  Choose some of those areas to be described in the concept ⁄  Detail the concept along the chosen areas ⁄  Written, with graphics, with images …



⁄  U1 Human Social Organization and Work: Cooperative

activity … ⁄  U2 Application Areas: Individual versus group … ⁄  U3 Human-Machine Fit and Adaptation: User guidance …


⁄  H1 Human Information Processing: Learning and motor

skills … ⁄  H2 Language, Communication, Interaction: Graphical interaction language … ⁄  H3 Ergonomics. Displays and control …


⁄  C1 Input and Output Devices: Hands on a surface ... ⁄  C2 Dialogue Techniques: Gesture, scrolling and panning ... ⁄  C3 Dialogue Genre: Tool metaphor ... ⁄  C5 Dialogue Architecture: Multi-user interface look and feel


⁄  D1 Design Approaches: Sequencing ... ⁄  D2 Implementation Techniques: Prototyping (paper?) ... ⁄  D3 Evaluation Techniques: Productivity ... ⁄  D4 Example Systems and Case Studies: That’s where we

started!


Credits


/keylosa/184606430/

/dmealiffe/171720479/

www.flickr.com/creativecommons

/8471692@N07/1557956107/

/kitcowan/712113879/

/onkel_wart/2377883376/

/liewcf/894035077/

/cssa_ucsd/150160784/

/sparktography/374064022/


⁄  ACM SIGCHI Curricula for Human-Computer Interaction: ⁄  http://sigchi.org/cdg/cdg2.html ⁄  Original Print Media: Copyright © 1992 by the Association for

Computing Machinery, Inc. ⁄  Web Version: Copyright © 1996 by the Association for Computing Machinery, Inc. ⁄  University of Applied Sciences Constance, Faculty for

Communication Design, Project “Touch Research”: ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html


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