Touch Research 3: How Bodies Matter

Page 1

⁄  A Project ⁄  Communication

Design M1 ⁄  HTWG Constance

Touch Research



This is how we use our computers. With ⁄  Keyboard, ⁄  Mouse, ⁄  Monitor, and ⁄  Speakers


?

Are richer interaction paradigms possible



Bodies Matter


Contrast the

richness, subtlety, and coordination of tasks at several levels of concern that bicycling offers with the graphical user interface that we use today.






“With the current keyboard-mouse-monitor set-up, we do

every task, no matter if it is writing a paper or editing a movie or even playing a game, all the same way. Pointing, clicking, dragging and dropping, etc.

The work has become ‘homogenized’.”


5

themes for interaction design



⁄  Learning Through ⁄  ⁄  ⁄  ⁄

Doing The Role of Gesture Epistemic Action Thinking through Prototyping On Representation


No gesture?

Stuck.


How do different options work?


Prototyping: Conversation with materials.


Natural

mappings.



⁄  Action-

centered Skills ⁄  Motor Memory ⁄  Reflective Reasoning ⁄  Hands


Build

skill.


Tangible.


Hands touch and feel!



⁄  Coordination ⁄  Situated Learning ⁄  Life Performance


Learning? Imitation!


Live!



⁄  Virtual Action is Characterized by

Undo. There Is No: ⁄  Trust and Commitment ⁄  Personal Responsibility ⁄  Attention


No undo.


No

options.


Focus.



⁄  Final Scratch ⁄  “Embodied Virtuality” Rather Than Virtual Reality


Don’t simulate the real

world.


Come up with new

solutions!


Credits


/raysto/252630833/

/duncan/92623025/

/kitcowan/712113879/

/mich_chel/1858616605/

/zerega/1029076197/

/foreversouls/2083165757/

/dmealiffe/171720479/

/thomashawk/2492298772/

www.flickr.com/creativecommons

/hyoga/1165367241/

/francois/1161267539/

/pamilne/1392285543/

/inferis/266391949/

/mission_bicycles/2108803461/

/daychokesnight/2041048614/

/conniesec/2211700732/

/brucebeh/120075758/ /isoldesmom/446843362/


/27620885@N02/2597329151/

/noloran/641931694/

/tyler89/2364065361/

/axor/2295802927/

/rickz/3071093/

/jenny-pics/2583485800/

/danielygo/1781777706/

/since1968/9923894/

www.flickr.com/creativecommons

/rj3/2562634563/

/cenacarioca/355888627/

/liewcf/894035077/

/lucamascaro/523822075/


© apple.com

© wonderbrains.com

© Perceptive Pixel

© OLPC


⁄  How Bodies Matter: Five Themes for Interaction Design ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI ⁄  ⁄  ⁄  ⁄

Group, Computer Science Department Leila Takayama, Stanford University CHIMe Lab, Communication Department DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA. Copyright 2006 ACM 1-59593-341-7/06/0006. http://hci.stanford.edu/publications/2006/HowBodiesMatterDIS2006.pdf Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage.


⁄  Dan Saffer, reviewing the paper ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/

review_five_the.html ⁄  All the rest ⁄  http://wikipedia.org

⁄  University of Applied Sciences Constance, Faculty for

Communication Design, Project “Touch Research” ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html


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