Dynamics of user experience: How the perceived quality of mobile phones changes over time

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UX WS NordiCHI'06: COST294-MAUSE

Dynamics of user experience: How the perceived quality of mobile phones changes over time Margeritta von WilamowitzMoellendorff Social psychology and decisionmaking Darmstadt University of Technology Alexanderstraße 10, 64283 Darmstadt, Germany wilamowitz@psychologie.tudarmstadt.de Tel: +49 (0) 06151 - 163066

Marc Hassenzahl Economic Psychology, Psychology of Work- and Social Behavior Campus Landau Im Fort 7 76829 Landau, Germany hassenzahl@uni-landau.de

ABSTRACT

Axel Platz Siemens AG, Corporate Technology, CT IC 7 User Interface Design, OttoHahn-Ring 6, 81730 Munich, Germany axel.platz@siemens.com

INTRODUCTION

The way we use and experience an interactive product is a dynamic process. Surprisingly, only a very small number of studies in the context of Human-Computer Interaction (HCI) attempt to track and explain changes in behavior and experience over time. The present paper introduces CORPUS (Change Oriented analysis of the Relationship between Product and USer), an interview technique to reconstruct changes in user experience over a period of more than one year. Preliminary results (addressing the domain of mobile phones) revealed characteristic changes. Whereas pragmatic perceptions remained stable (utility) or even improved over time (usability), hedonic perceptions (stimulation, beauty, communicate identity) exclusively deteriorated. Stimulation showed an accelerated deterioration, caused by increasing habituation, whereas deterioration of beauty and identity was induced by comparisons with other peoples' products. All in all, we argue for a more dynamic perspective to user experience.

Experiencing an interactive product is a dynamic encounter. Usage episodes stretch over time, each made of a series of single moments. At each moment, we may love the product or hate it; we may experience a usability problem or may find a useful new function; we may feel excited and stimulated or utterly bored. Moreover, as long as an episode consists of more than one moment, we may experience love, hate, excitement or boredom – all within a single usage episode. This change over time – the dynamics of experience – is an important aspect, which is, however, virtually neglected by current approaches to user experience – or even more broadly – Human-Computer Interaction (HCI). The study of differences between novices and experts [e.g., 6] may be the closest to this objective. However, current approaches to user experience, which emphasize the importance of socalled hedonic needs or benefits (e.g., novelty, change, selfexpression) as a complement to pragmatic needs or benefits (utility, usability), almost never address dynamic issues [4].

Author Keywords

Mobile phone, quality dimensions, time, user experience, hedonic qualities, interview, change incidents

The present study's aim is to bring together the idea of temporal aspects and different quality dimensions, that is, patterns of change in pragmatic and hedonic quality perceptions. It takes up questions such as how the perception of a product (for example as usable) changes over time and which processes or incidents are responsible for change.

ACM Classification Keywords

Categories and Subject Descriptors: H.5.m [Information interfaces and presentation]: Miscellaneous General Terms: Design, Human Factors

The paper starts with a brief review of studies in HCI addressing time as a variable. After this, the CORPUS (Change Oriented analysis of the Relationship between Product and USer) interview technique is introduced and preliminary results of a study with users of mobile phones are presented.

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