Grid : Graphic Design Magazine

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HOW DESIGNERS SHOULD ATTEND INTERVIEWS

CONTENT

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WHAT IS GRAPHIC DESIGN ? PAGE 1

DESIGN WE OFTEN OVERLOOK. PAG 16

Principles Of Design

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Elements Of Design

2

Tools Of A Graphic Designer

3

Softwares Graphic Designers Use Common Mistake Designers Make

HAZWAN RAHIM / MANAGING EDITOR | NAZREEV RIDZUAN/ EDITOR & PHOTOGRAPHER | SITI KHADIJAH / CONTENT WRITER | NUR LYANA IZNI / CONTENT WRITER

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Featured Designer / Illustrator PAGE 17

MERGE 2017 PAGE 29

Tips, Tricks & Tutorial PAGE 23

Black & White Photography Series PAGE 31

GRAPHIC DESIGN TERM THAT OFTEN MISUNDERSTOOD PAGE 10

EDITOR’S NOTE Greetings and a warm welcome to our very first issue of Grid

which to read first. You may want to sit and read the whole

Magazine! We couldn’t be more excited to have made it to

thing at once, or come back to this issue several times to

this point. Please take some time to get to know the layout of

digest the articles more slowly.

our magazine. We are honored to share the work of so many committed and We intend to make this magazine as a friendly reading

thoughtful people. We appreciate your support and are so happy

material for students of UiTM Alor Gajah, especially Graphic

to have you as a reader of Grid Magazine.

Design student (AD111 and AD 241 ) also other courses under Art and Design Faculty. This is a magazine from a student to

With warmest thanks,

student, so we hope that we could deliver a little bit of our knowledge to you guys. You can look at one category at a time, or just peruse the articles on the home page to choose

Hazwnan Rahim, Managing Editor.


WHAT IS

GRAPHIC DESIGN ? Most people have a vague idea of what a graphic designer does. Creating logos for businesses? Fixing up images in Photoshop? Making magazine ads? Yes, designers do these things, but they’re only elements of a much bigger picture. Graphic design is all around you Look around. Design is everywhere, from your morning cereal box to a music festival poster to the process of ordering an Uber. Merging creativity with strategy, communication with brand savvy and aesthetic with logic, design is just about everywhere you look, and it matters. There are endless opportunities for graphic designers to make their mark. Graphic design is about communication Good communication skills are an essential part of the designer’s toolkit. Making pretty pictures is nice, but the most important part of the design process happens before you even put pen to paper. Designers must interpret client needs. While at UiTM Alor Gajah (Graphic Design and Digital Media), Melaka, we learn how to listen, research, develop concepts and find the balance between aesthetics and function.

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Graphic design is all about the basics. All design is founded in the five design principles: balance for stability and structure, hierarchy to create organisation and direction, contrast to generate impact and highlight important areas, repetition to unify and strengthen and alignment to create a sharper, clearer outcome. Learn more about the design fundamentals and how we teach them in our course and approach.

Design isn’t just a craft, it’s a way of thinking and once you learn that amazing way of thinking, you can never see the world in the same way again.


PRINCIPLES OF DESIGN

Unity/Harmony

Balance

Hierarchy

Scale/ Proportion

Dominance/ Emphasis

Similarity/ Contrast

ELEMENTS OF DESIGN

Shape

Size

Line

Texture

Color

Space

Value GRIDMAGAZINE | 02


TOOLS OF A

GRAPHIC DESIGNER P

rofessional designers process a creative mind with an artistic inclination, and so much more. Keen observations skills and analytical thinking are essential tools of graphic design before they did into their physical tool

kit and touch pen to paper stylus to tablet. Designer employ a variety of methods to continue art and technology to communicated particular message and create an impressive visual.

Sketch Pads: A tradisional tool used to sketch out ideas. It is quickiest way to write down the rough designs, which designers can develop further using other tools and technologies.

Computers: Computers now occupy an essential place in every designers tools kit. Hardware such as tablets allow designers to expand their creative freedom and maintain that sketchpad feel.

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SOFTWARES GRAPHIC DESIGNERS USE Software: Techonology has opened new doors for realizing creative vision. Specialized software such as Illustrator and Photoshop can hepl to create Illustration, enchance photographs, stylize text and synergize all of the pieces in incredible layout.

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HOW DESIGNERS SHOULD ATTEND

JOB INTERVIEWS ?

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TIPS FOR GRAPHIC JOB INTERVIEW Preparation: Before you even go to your interview, you have to prepared. This is so important yet so many people neglect to prepare for their job interview. Preparation have many type of preparation such as prepare your portfolio, prepare your resume and supplies and prepare by doing research about the company.

Prepare your portfolio : If you are interviewing for a web designer position then get your online portfolio ready. Make sure all your links are working, clean it up a bit and make sure that your code is neat and organized. Prepare your resume and supplies : The day before, look through your resume, update it and tailor it towards the job you are applying for. Print out a few copies and put it in a nice folder or envelope that can bring with you to the interview. Also, don’t forget to bring a pen, something like a notepads that you can take notes on and if you have business card, bring that also. Do research on the company : If the company that you are applying for has a website go ahead and browse through it and learn more about the company. You want to have a general idea for what the company is about, their vision, goals and others.

Be Punctual : Please don’t be late to the interview. It really isn’t good to be late espically before you are even hired. Google directions and prepare for traffic also give yourself enough breathing room so that in case you get lost, you still have enough time to get there. Once you get there, walk into the office about 15-20 minutes before your scheduled interview and just let them know you are there.

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Polite: During the interview, be as polite as you can. Don’t be rude and obnoxious. They might ask you about you past job and experiences. If you had a bad expereiences don’t bash your own boss or your old company. Don’t use impolite words during the interview. Remember to be as respectful as possible as you can be.

Pay Attention: Lots of topics will be covered and discussed during the interview. Processes, rules, regulations and policies will be talked about during the interview. Make sure that you pay attention so the interviewer won’t have to repeat themselves.

Promote: A job interview is really a time where the company gets to know you and you get to more about the company. It also a time where you get the show them why you are fit for the job so be ready for this. Usually, the interviewer will ask you, “Why should we hire you for this job? What sets you apart from everyone else?”. Be ready for questions like these and genuine in your answers.

“Why should we hire you for this job?” “What sets you apart from everyone else?” 07 | GRIDMAGAZINE


COMMON MISTAKES DESIGNERS MAKE E

very company has at least one design experiences that they wish they could just forget about. In fact, some of us have several of those painful memories where common sense temporarily eluded us. There is certainly no shame in making design mistakes though, as long as it serves as a learing experience of what not to do in the future.

1. Not understanding the brief Without a clear idea of what the client wants you can end up making matters complicated for yourself. A lot of time can be wasted procrastinating, or working up design idea that we not be relevant to the client’s needs. Instead, you need to read and understand the brief carefully from the start, make notes, brainstorms and try to keep in contact with the client to ensure that what you are working up is heading in the right direction.

2. Using wrong typeface Here are a lots of place to download free fonts but be aware of the pontential pitfalls in terms of legalities and usage rights, which may leave you having to restart your work with a new font. If you are doing professional work, don’t shy away from the idea of paying for professional fonts. As well as deciding where ti get your fonts from your typography choices are equally important.

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3. Font overload To many typefaces can look cultured and confusing. Having a clear, formatted design is crucial and so it’s important nit to use too many different fonts within a piece. You want you type to look consistent so don’t confuse the viewer by layering your page with lots of varied typefaces. As are general rule, try to stick to two different fonts and use the different font weights to differentiate and highlight areas.

4. Using too many stock images Stock imagery can be very helpful to a designer, especially when you can’t afford to hire a professional photographer. However, certain stock photographs seems to do the design circuit, especially within digital art, and can become overly familiar. Try to avoid using stock model images as a central focus for your work because if you think it’s a good photograph then its more than likely others will think the same way too.

5. Not saving files correctly In general , save your designs as CMYK for print, RGB for web. Knowing how to setup your files correctly from the start is important. There are many things to consider depending on the output of the work. Print work is generally set up as CMYK and at 300dpi where as work for the web should be RGB. Before sending to print, think about your file formats, outlining fonts and colour profiles.

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6. Failure to correct your mistake Using the spell checker is great for finding missspelled words within your work but it won’t catch correctly spelt words in the wrong context. For example one of the most common mistakes is to confuse “your” and “you’re” , but spellcheck won’t be able to help you with that.

7. Not considering context Whether you’re designing an icon, a logo or any other design element, these days you’ll need to make sure it is transferable across a range of different mediums both analogue and digital. So you have to make sure the colour, size and overall design will work on printed materials such as signs and T-shirt as well across various technology touch points such as desktop computers, mobile devices and more.

Graphic Design Terms That Often Misunderstood Dont you think that the graphic design industry is overflowing with terms? The never ending glosarry is a killer at times. This has led to many confusions! It’s time to clear them. The next time you use any of these words, you’ll know exactly what they “actually “ mean.

AvantGarde Book AvantGarde Medium AvantGarde Oblique

AvantGarde Book

BEBAS NEUE Futura

Font

Typeface

Tint

Tone

Variation of weights (bold, italic, and thin) of a typeface. Within a typeface style, there can be many fonts.

A style with a certain shape of letters. It’s a ‘family‘ of fonts. Arial is a typeface not a font.

A technique in typography that lets you add or subtract the uniform space between groups of letters.

To adjust the spacing beween individual characters in a word. A helpful technique for layout designers.

Lettermark

WordMark

Hue

Color

It is produced by adding white to a pure color, thus increasing the lightness.

A grayed-down color becomes a tone. When gray is added to coors, it reduces the chroma of a colour

Purest form of color - one that’s not a shade or a tint. These are red, orange, yellow,green, blue, violet.

An all-encompassing word reffering to a hue, shade, tint and tone. Any valuew of a hue refers to a color.

Black & White

Greyscale

White space

Negative space

Aslo written as B/W or B&W imae, is made from pure white and black.

An image or artwork with a range of valuesthrough white black tints and shades.

Purest form of color - one that is not a shade or a tint. These are red, orange, yellow,green, blue, violet.

An all-encompassing word reffering to a hue, shade, tint and tone. Any valuew of a hue refers to a color.

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stature.admire.dominance

DESIGNED BY A.M.CO



Employment or Freelancing ?

Employment or freelancing ? This has been a hot

to discuss with you guys ;)

topic even from the early digital age of graphic design. While

For comparison’s sake, I’ll look at the components that

many look out for employment right after graduation, there is

form the foundation of a happy designer: the type of projects

some that prefer to do freelancing. As a designer, we might

they get to work on, the amount of work they have to do, what

think or get asked what is better, freelancing or working at a de-

they get in return, the amount of freedom they get, as well the

sign agency? To be honest, there is no correct answer but there

‘fun’ factor.

are certainly perks and pitfalls of both. That is what we’re going

1. The Work / Workload Freelance: As a freelancer, you get to choose when you work and what

Another bonus of working at an agency is that you get to work

type of projects you want to work on, however this perk comes

for larger brands though this is not always a ‘bonus’ (so I have

with much more behind-the-scenes work such as marketing

been told).

yourself, doing paperwork, emailing etc. Consequently, this means you will be doing less of what you love (designing).

Verdict: As long as you work on projects you like, you will be happy

Agency:

either working for yourself or an agency, though personally, I

At an agency, the behind-the-scenes work is being done for

prefer working at an agency as it gives me more time to actually

you, which means you can do more designing. But unfortuna-

design and on a much wider array of projects… and I just love

tely, the downfall of this is that you don’t get as much say on

Disney pixie dust.

the type of projects you work on… however, if you find the right agency, this should not be a big problem.

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2. Rewards / Freedom Freelance:

though this of course depends on your experience / roll as well

Nothing is more satisfying than running your own successful

as how hard (smart) you work.

(freelance) business. As a freelancer, you can choose your own clients, set your own rates and most importantly, work when

Agency:

you want to. This allows for much more flexibility, more vacation

Agency life also has its perks, the main being job security, the

time and overall, an arguably better way of life. (eg. no daily

fact that you know you’re going to get paid and when. There

commutes, more time to yourself, etc.). The monetary rewards

are also other fringe benefits of working at an agency such as

are also generally better than working at an agency as well,

health insurance, parties, work outings, etc.

Verdict: Overall, in terms of monetary rewards and freedom I think freelancing is a more rewarding choice, especially if you love traveling as much as me… though you do have to work for it.

3. The ‘Fun’ Factor Freelance:

Agency:

Freelancing can get lonely at times, especially if you don’t have

An agency atmosphere is going to be a lot livelier than if you

anyone else around the house or office, however, you do get

were freelancing at your own home / office as you can talk, lau-

more freedom, which essentially means you can go out with

gh & collaborate with people at the office. You also have outings

your non-work buddies more often… and wake up later.

with your work buddies such as lunch breaks, movies, day trips, sport games, etc.

4. So, which is better ?... Actually, this depends of the individuals itself, wether whats

you know what your goals are, have done the appropriate re-

work best for you. But whether you are just about to graduate

search & have planned out how to get there.

or are considering switching to freelance or agency life, ensure

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Graphic Designs we often overlook. A lot of people feel that graphic design is limited to logos, business cards, and fun invitations. The truth is, that graphic design is all around you. It is something that communicate with us even though we’re not aware of it. It is basically the informer that tells you everything you need, to warn you, to keep you safeand to keep everything in order. Here are some common uses of graphic design that are often overlooked.

1. Signs This is the thing that we see every minutes in our life. It has been so familiar to us that we often just ignore their existence. It can be seen almost anywhere you can think of. Such as traffic lights, zebra line, toilets symbols, warning signs. All these things are designed with very deep knowledge composite of designs, science, mathematic, and psychology. Everything that designed on a sign has its own reason wether its colour, line, or shapes. These are the things that keep us safe on our every day journey from point A to point B. Without it, things would be chaotic. Be it road accidents everywhere, public property damage, or human and animal safety.

2. Packaging & Labels Every bottle, box, can and jar we purchase including bath products and foods uses graphic design. All these products have eye-catching containers or labels! The purpose of that is to tell us about the product we just bought and to attract our attention so that we actually pick a one product over another as, we as human, it is in our nature that we will always be attracted to pretty things. It is set in our mind that if its pretty, then it must be good. Not only that, even the colours and shapes play important role in evoking the consumers uncontious emotion towards the product. It can make the consumer feel hungry, fresh, happy with just the right use of design elements.

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3. Printed pulication Walk into any supermarket these days and you’ll see racks of magazines, newspaper or other printed publications. It is pretty common for graphic designers to set up the pages with the articles and the pictures. The purpose is to make the pages of the magazine attractive and informative so that you will want to read it. But if you ask majority of people they wont acknowledge these things as graphic design. They thought it only used in the magazine cover, and not the content layout.

3. Fonts / Types Here is another example, vast majority of prople who are not from design field always think that every font is just the same. One font does not differ from another. This is clearly wrong, as even fonts has moods and attitude. Just like people, it has its own characteristic, with each of them deliver different tone of voice and manner to convey certain message. Inappropriate usage of font/typeface can cause uncertainty in the readers mind psychologically. We cannot simply use any fonts for everything without reasons. And we as a real graphic designer or typographer should be able to tell one from the other. There are many font face dupes for paid fonts making it hard for us to distinguish the original and the copy. Above we can see the all-time favorite font Helvetica and its free copy, Arial. All the cuts of Helvetica are straight while the Arial’s are slanted. Notice the E and T of the second word.

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Featured

Designer/Illustrator

For this month’s issue we would like to feature some hand-picked designers for your inspiration source. Who knows that one

day, they who you call idol, might be your rival as “Every pro designer were once an amateur.” So here we listed out their names and works for your eye ‘pleasure‘ .

1. MUSKETON

With his bold, distinctive illustration style, Belgian artist

popularity among the design audience. Bert’s work ethic is fueled

Bert Dries, better known as Musketon, speaks to his generation.

by a desire for complete control over his career, and a desire to

This influence gives Bert the freedom he craves in his career

pursue only the kind of work he has a passion for. He create his

and draws interest from major brands that want to collaborate

own opportunities by sending his personal work to company. With

with him. Since 2008 he built his career through posters, t-shirts,

this being said, he’s a self-employed. But don’t be surprise, he had

stickers and more. Everything garnished of incredible illustration

worked with big client like Nike and MTV. You can find more of his

with a high care for details. And this brought him to a considerable

work at musketon.com and follow him Facebook also on Twitter!

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2. HYDRO74

Now here is one legend illustrator, he has

been doing digital illustration since 1996. Up till now, his name is very well known on the design community. But to tell the truth, at first he never wanted to be a designer,

his GPA. He got hoocked up playing on the computer and started took design seriously when he got a couple illustration gigs for various record companies and he was paid well by them. Starting out by wirking with

nor much interest in it or thought about it. Which is a surprise to

some agensies, he then quit the job to continue being a freelancer.

many looking at his works. Untill 1996 when he became with the

His work is rather have a revolve around detailed vector shapes

program he took, teaching degree, since he was too “punk rock“ to

and typography. He also do manual inking illustration.

be teaching students. He ended up taking art classes to mantain

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3. ART:TECH

His artwork fall between eerie and . Many would find it

tion. Currently living in Kuala Lumpur, he was one of the student

weird, but if you observe closely there is meaning behind every

of Graphic Design from UiTM Shah Alam. Though his actual pro-

thing he draws. He has done few artwork for local events and

fession id motion graphic artist, he often make illustration about

company as such Urbanscapes and Wall art for RHB Bank. Much

almost anything he can think of.

of his artwork focuses on ideas and mentality of current genera-

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4. Iqbal Hakim Boo Iqbal Hakim “Boo“ is a Malaysian illustrator specializing in

Some people learn from the classroom, others from ex-

vector illustration. He is 31 years old, currently reside in Selayang

perience. For Iqbal “BOO” Hakim, those life experiences have

Baru, Batu Caves. He always start his works with very detailed

always been his copilot at work and play. And my, what might

perfect form manual pencil sketch and then moving on to Adobe

eye candy has he produced over the years! With a knack for di-

Illustrator. He did many works for local clothing company and re-

gital art manipulation, Boo adds a touch of futurism and fantasy

cently started a design agency named Mighty Harbour in Kuala

to beloved comic and cartoon characters. Sometimes slick and

Lumpur. One of his most recognisable work hes done is for Me-

cool, sometimes eerie and gritty, and most of the time simply

talica concert in KL back in 2015.

breathtaking, JUICE speaks to the official Phobiaklik and District designer to find out what colours his bytes…

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Tips, Tricks & Tutorial Some says that in order to be a good graphic designer. You got to use top top notch tools or sofware the market has to offer. To me personally, that belief is not wrong at all, but what actually make a designer good is, the tricks under their sleeve. So here we handpicked and listed out some of the nifty tricks that may fasten and smoothen your workflow efficiently.

Tip #1: Check Your Seplling* (*Spelling. Don’t Forget About it!)

Tip #3: Enforce miter limits on offset paths

Okay, this is common sense but the truth of the matter is that as a designer you’re probably working with the Adobe Creative Cloud programs… and unfortunately, spell check isn’t automatic.

This next tip addresses an issue that always pushes my buttons when I see it, and I most often see it occurring on the ads on instagram.

What happens when you’re in a hurry and you send a client an amazing design you’ve worked so hard on but after hitting that send button you realize a spelling error staring right back at you. We’ve all done it, I’m assuming it might have happened to you. If not (that’s awesome), but it’s definitely a big risk that you’ll inevitably end up forgetting. It can be a big discredit to your work but to avoid future spelling errors, you can find these spell check options in just about every Adobe program from the top menu bar, under “Edit > Check Spelling…”

Someone has designed a logo or word mark and put an offset path around it, but he has ignored one simple thing – miter limits. This results in an overly jagged, menacing path which is completely distracting and inappropriate. (See above.)

How to Fix This: Every time you feel the urge to save your work, add a spell check before you click “Save.” This creates a habit to keep your work always grammatically correct every time you reach a save point.

You could lose an eye on those points! The reason the “i” appears to be growing horns is because the miter limit is set too high. The lower the miter limit, the more beveled the corner. (The miter limit controls when a corner gets mitered – pointy – as opposed to beveled – squared off.) Or use round joins and avoid the problem altogether. Bonus offset path tip! Once your type is perfectly adjusted, it’s also a good idea to do a Pathfinder > Unite on the offset path so that you don’t end up with a messy snarl of paths – the best paths are the simplest ones.

Tip #4: Expand strokes Tip #2: Convert type to outlines. One dangerous issue I see often in finished logo files is that the strokes are not expanded on paths. And all it takes is for one user to have “Scale Strokes and Effects” unchecked in her Illustrator preferences, and when she downsizes that logo, the strokes inflate like out-of-control balloon animals.

If your type isn’t converted to outlines, anyone with the ability to select the type tool can wreak havoc on it.

Your lovely logo is ruined.

Why spend countless hours on a beautiful logo and then allow it to be adulterated (however unintentionally) by users farther down the line?

Always keep “Scale Strokes and Effects” checked in Edit > Preferences > General.

Especially when all you need is a simple Cmd/Ctrl + O to make those quick type to outline conversions.

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Trick #1: Copy colour from outside Illustrator Screen The Transform Again shortcut Ctrl + D (Win)/Cmd + D (Mac) can be useful for rapidly repeating the lasttransformation action performed. For example, you can quickly produce an arrayof objects by first using Alt + dragging out a copy of an object, and then usingTransform Again to create multiple instances of the same object that are of the same distance apart from each other.

Trick #2: Swapping Fill and Stroke You can quickly swap the fill and stroke of a selected object by using the keyboard shortcut Shift + X. This little trick can save you a lot of time from moving your cursor from one position to another in the long run.

Trick #3: Simplify Path Once in a while we came across this problem, overloaded path. It can become tricky to edit shapes. To overcome this problem, use Object > Path > Simplify. There you go, all that unwanted path is gone !

Trick #4: Other way of using eraser Sometime you just want to remove some shape rough and quick. But you are too lazy to edit path one by one, but at the same time using eraser can leave the artwork too messy. One way to do it is by holding Alt + Click and drag over the shape you wanted to remove. This gives you a clean cut of the artwork.

Trick #5: Repeat Transformation Here’s a trick to select any colour on your screen that’s outside of the Illustrator window, with the Eyedropper Tool, click and hold down on the document window, then while the mouse button is still held down, move it over the area of the screen you want to copy the colour from and release.

Trick #6: Classic Star It bothers me that five-pointed stars drawn using the Star Tool look slightly overstuffed. What if I want a traditional one? Fix this by holding the option (or alt) key as you draw the star for that classic 5-pointed star look.

Trick #7: Align Stroke I can tell you that, this trick is so simple yet surprisingly so often being ignored by designers. This trick could come in handy in many ways, especially when doing typography. This alow you to set a stroke wether to be on a path, inside a path or outside a path. To do this, open Window > Stroke > Align Stroke. If you dont see anyting, click Show Option on upper-right-hand side of the stroke window.

Trick #8: Save selection Lets say you have tons of object in your design, and you have to select this one thing over and over, or worse if its in a group. This could be your time saver, select the object you wanted, and click Select > Save selection, and name your selection. Next time you can select it just by going to Select > [the selection name]

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Tutorial #1: 3D Stripe Ball 1.

Make a black and white stripe just like Figure 1.1

2.

Head to symbol tool, click on ‘New Symbol’ button. A dialog box will appear. Set as ‘Graphic’ for ‘Export Type’ and click OK.

3.

Next, make a hemi-circle. Go to Effect > 3D > Revolve. Use setting just like in Figure 1.7 and tick Preview. It will look like Figure 1.6.

4.

Figure 1.1

Then click on ‘Map Art...’ .Map Art window will pop up. On ‘Symbol’, choose the symbol we just made before (Figure 1.2). It will look like the bottom picture. Click ‘Scale to Fit’, and hit OK.

5.

Viola ! Its done ! *Play around and free to experiment with the settings. Figure 1.2

Figure 1.3

Figure 1.4

Figure 1.7

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Figure 1.5

Figure 1.8

Figure 1.6

Figure 1.9


Tutorial #2: 3D Lettering 1.

Make lineart of the lettering as a base. (Figure 2.1)

2.

Create several circle with gradient colour. (Figure 2.2)

3.

Select all of them and click Object > Blend > Make. (Figure 2.3)

4.

Then double click on Blend Tool to adjust the specified steps.

Figure 2.1

The more value you put, the smoother the lines. I would suggest you put around 400 and above. (Figure 2.6) 5.

It will look like the Figure 2.4. After that copy it for as many line

Figure 2.2

as you used in the line art in Figure 2.1. 6. Select 1 line of the lettering (Figure2.1) and a gradient line you just made (Figure 2.7). With both of the selected (Figure 2.8).

Figure 2.3

Click on ‘Object > Blend > Replace with spline’. 7.

Repeat the same thing for each line in Figure 2.1 and it will look like Figure 3.0

Figure 2.4

Figure 2.5

Figure 2.6

Figure 2.9

Figure 2.7

Figure 2.8

Figure 3.0

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DSADASDASDASDASDASDSADSAAS

Diploma & Professionals Art Exhibition

MERGE 2017 Collaboration of UiTM KAG // GRADE

Written by Nazreev Ridzuan Photographs by Nazreev Ridzuan

In the collaboration of Degree students & other communities gather together to make this event a highlight of the semester. Merge 2017 was a success in producing unique extraordinary artworks that are produced by student of Diploma Art & Design and from the UiTM Lecturers themselves to compete in that particular competition. This was a challenge among themselves to be competing in a event that involves self creativity and quality through their artwork presentation. It was happened at the Art Gallery Melaka with a simple and modern concept . The artworks that were exhibit was superb in terms of quality-ness and creativity. It was filled with unique and outstanding artwork that was hanged up on the white-walls of the gallery.

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The B & W Series : Powered by 7+

The Random Edition

Photographs by :

Nazreev Ridzuan Wan Athirah Faris Iskandar Zainul Ashraff Hazeeq Mikhail

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Urbanscap es Gallery 2017

Photograph by Nazreev Ridzuan

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No Equal , Tea & Tyres 2017

Photograph by Nazreev Ridzuan

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No Equal , Tea & Tyres 2017

Photograph by Nazreev Ridzuan

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Volkswagen Photoshoot , Klang

Photograph by Zainul Ashraff

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Masjid Cina Melaka , Krubong

Photograph by Nazreev Ridzuan

GRIDMAGAZINE | 36


Masjid Cina Melaka , Krubong

Photograph by Nazreev Ridzuan

37 | GRIDMAGAZINE


Merge 2017 , Art Gallery UiTM

Photograph by Nazreev Ridzuan

GRIDMAGAZINE | 38


Art Gallery UiTM , Lendu Art Gallery UiTM , Lendu

Photograph by Nazreev Ridzuan

39 | GRIDMAGAZINE


Urbanscapes Gallery 2017

Photograph byWan Athirah

GRIDMAGAZINE | 40


Ashraff’s Hype Sneakers

Photograph by Zainul Ashraff

41 | GRIDMAGAZINE


MWT Barbershop , KL

Photograph by Nazreev Ridzuan

GRIDMAGAZINE | 42


Urbanscapes Gallery 2017

43 | GRIDMAGAZINE


Photograph by Faris Iskandar

GRIDMAGAZINE | 44


Photograph by Faris Iskandar

45 | GRIDMAGAZINE


Photograph byWan Athirah

GRIDMAGAZINE | 46





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