Design Portfolio I Hebah Qatanany

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PORTFOLIO HEBAH QATANANY Architect & Urbanist

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PORTFOLIO HEBAH QATANANY Architect & Urbanist


HEBAH QATANANY Architect & Urbanist

EDUCATION Sept 2020 - June 2021

Masters of City & Technology Institute for Advanced Architecture of Catalonia (IAAC) Barcelona, Spain

Sept 2013 - May 2018

Bachelor of Architecture American University in Dubai (AUD) Suma Cum Laude - GPA 3.98 Valedictorian Scholarship

WORK EXPERIENCE A bold thinker who enjoys the challenges of innovative projects and thrives off pushing the boundaries of research. Quick to learn new skills and is passionate about responsible design, new technologies and the impact they have on our everyday lives.

Jan 2020 - Sept 2021

Junior Interior Designer Emaar Development PJSC Developing mood boards, sketching preliminary design plans, and FF&E & material selection for public spaces & mock up rooms

Sept 2019 - Jan 2020

Graduate Trainee Emaar Malls- The Dubai Mall Working with the marketing team in events coordination and mock up design.

2017 - 2019

Teaching Assistant American University in Dubai (AUD) Providing support to students during their Digital Fabrication classes as well as assisting in preparation of lectures and class material.

2018-2019

Freelancer Participated in competition submission Competitions, 3D printing & fabrication


ACHIEVEMENTS / AWARDS Sept 2020

1st prize winner Co-design for Co-habitation workshop (PPS)

Dec 2019

Honorable mention Tamayouz Award -Dewan competition

June 2018

Honorable mention Architecture Senior showcase - AUD

Feb 2020

Winner of 20% scholarship IAAC

June 2021

Presenter Public Play Space Symposium

April, 2018

Graphic Design Officer AIAS- Dubai chapter Certificate of leadership Training American University of Dubai

2016- 2018

Peer Health educator American University of Dubai

2016-2017

Assistant Architect CGIU initiative

Oct 2016

Rhinoceros Grasshopper QGIS Revit (BIM) Autodesk AutoCAD SketchUp + Lumion Adobe Photoshop Adobe illustrator Adobe InDesign Adobe Premier Python- coding Microsoft Office

LANGUAGES

OTHER WORKS Sept 2017- May 2018

SOFTWARE SKILLS

Participant “Escaping Venice” Workshop

ar

Arabic - Native

en

English - Fluent

es

Spanish - Beginner




TABLE OF CONTENTS:

10

HEALING FLOWS

32

VENICE 2.0

L

40

AL UMMA PARK

M

XL

24

RENATURING LLOBREGAT


46

66

CHENGDU CULTURAL CENTER

S

56

CURVI LINEAR

DESIGN & FABRICATION

XS


10


Type: Academic Work - Internet of Buildings Studio Team: Adriana Such, Diana Roussi, Dongxuan Zhu, Tugdual Sarazin & Faculty: Angelos Chronis, Iacopo Neri, Mahsa Nikoufar and Androniki Pappa

HEALING FLOWS

Location: Barcelona, Spain Year: 2021 Healing flow is a research project that tackles a more holistic understanding of healthy street design by providing an analytical design tool to urban planners and stakeholders through a combined evaluation of health risk and mobility flow. The project provides a global framework that can be applied to different scenarios and cities. Methods:

gis mapping

agent based simulation

data analysis

post production

11


METHODOLOGY

12


METHODOLOGY

The project goes through an analytical process starting from establishment of environmental quality index, to an agent-based simulation, and finally health risk analysis; all of which generate targeted “health pills” that improve the streets network through targeted interventions.

13


SIMULATING AGENT FLOWS

14


RESULTING AGENT FLOWS

15


IDENTIFYING HEALTH INDICATORS

16


HEALTH RISK SCORES We evaluate how different agents’ health is affected from three categories: physical mental, and social health. Each of these health scores combine layers that involves factors that pose immediate threats to the agents’ health.

17


IDENTIFYING RISK AREAS The following spider graphs summarize our findings in evaluation. We used these patterns to control the threshold of the highest risk in 3 health categories and analyzed dominant flows of these risky segments.

Dominant PEDESTRIAN Flow 0

100% 50% Dominant BIKE Flow

0

100% 70% Dominant VEHICLE Flow

0

100% 85%

Highest PHYSICAL Risk 0

10 5 Highest MENTAL Risk

0

10 7.5 Highest SOCIAL Risk

0

10 5

18


INTERVENTION METHOD

Current basic section

SIDEWALK PARKING

2 CAR LANES

PARKING

Health risk

Dominant flow

Intervention

SIDEWALK

19


PHYSICAL HEALTH PILLS

PILL A

Greenery for shadow Weather protection Permeable pavement Increase Sidewalk width Decrease parking spots Road cleaning Road elevation 10 km/h speed

20

PILL B

Thermal Comfort +40%

Air Quality +29%

Accident reduction +20%

Tall greenery for shadow Weather protection Permeable pavement Increase bikelane width Decrease parking spots Road cleaning Bike buffer Bike marking

PILL C

Thermal Comfort +30%

Air Quality +24%

Accident reduction +25%

Tall greenery for shadow Weather protection Permeable pavement Increase Sidewalk width Decrease car lane number Decrease parking Road cleaning Road curve for 20km/h

Thermal Comfort +30%

Air Quality +19%

Accident reduction +13%


MENTAL HEALTH PILLS

PILL D

Greenery location Reduce parking Increase Sidewalk width Greenery densification Crossing painting Sidewalk ramps Street light improvement

PILL E

Noise quality +33%

Improve greenery +60%

Safety perception +25%

Greenery location Reduce parking Increase Bikelane Greenery intensification Pedestrian crossing Bike buffer Street light improvement

PILL F

Noise quality +33%

Improve greenery +60%

Safety perception +35%

Greenery location Reduce parking Increase Bikelane Greenery intensification Pedestrian crossing Intersection reduction Street light improvement

Noise quality +33%

Improve greenery +40%

Safety perception +35%

21


SOCIAL HEALTH PILLS

PILL G

Reduce car-lane+parking Increase Sidewalk width Increase Bikelane Bus stop Amenities in street Furniture for socializing Greenery for social areas

22

PILL H

Accessibility +30%

Public transport +25%

Points of interest +35%

Reduce car-lane+parking Bikelane highway Bike stops Bicing stop Greenery Water fountains Electric bike charge

PILL I

Accessibility +28%

Public transport +15%

Points of interest +35%

Reduce car-lane+parking Public trans. fast lane Drop off Reduced mob. parking Bus stop Bus stop design Greenery near bus stop

Accesibility +40%

Public transport +25% Points of interest +15%


OUTPUT EXAMPLE

current section

PARTICIPATION amenities street furniture greenery

Pill G

& DESIGNER INPUT reduce parking Increase sidewalk width Increase bike lane

health risk

bus stop

flows

TOOL OUTPUT

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24


Type: Academic Work - Internet of Cities Studio Team: Aishath Nadh Ha Naseer, Laura Guimaraes, Mario Jose Gonzalez, Sinay Coskun & Faculty: Eduardo Rico, Mathilde Marengo & Iacopo Neri

RENATURING LLOBREGAT

Location: IAAC- Barcelona, Spain Year: 2020 The challenge of this project was to conduct a river renaturing project in one of the main rivers in Catalonia- the Llobregat- that has the critical problems of dams, pollution and high human intervention. Through river simulation analysis and data studies we are able to propose a methodology to effectively restore the river to a more naturally functioning system. Methods:

case-study analysis

gis mapping

river flow simulation

post production

25


POTENTIAL RISK MAP By summarizing the main risks and opportunities this river provides allowed us to clearly point out five sites where most of the risk and opportunities are concentrated. Then we selected to work with the last site- The Llobregat Delta.

26


STAKEHOLDER ANALYSIS By dividing the river into five regions according to their common characteristics and the river shape, we identified the stakeholders that control each segment of the Llobregat.

27


METHODOLOGY & APPROACH

28


PROJECT PHASES

Phase 1

Phase 2

Phase 3

Phase 4

29


FOOD PRODUCTION SYSTEM

30


FUTURE VISION By applying these strategies on different sites on the river we can begin to witness both upstream and downstream changes in landscape and an area of mono-culture is suddenly turned into a diverse area of opportunity.

31


32


Type: Computational Design Workshop Team: Laura Guimarães, Dongxuan Zhu, Arina Novikova & Faculty: Milad Showkatbakhsh Location: Venice, Italy Year: 2020

VENICE 2.0

Recently, the rise of ‘Evolutionary Algorithms’ allowed the possibility of generating design solutions driven by a set of parameters and objectives. This project explores the potential of generative evolutionary algorithms in redesign the city of Venice. It is an experimentation in use of ‘Wallacei’- a computational design tool that implements such concepts. Methods:

generative design

evolutionary analysis

33


PHENOTYPE CONSTRUCTION 01. Rebuilding curve as changing factor of the urban grid

02. Simulating Venice parcels

construct base lines for the city grid

34

adapting lines to irregular urban tissue

set boundaries

generate districts

create parcels


DESIGNING THE ENVIRONMENT

03. Maximize boat network

In order to create a balanced evolution, the fitness objectives are deliberately designed to conflict, aiming at maximizing activity spaces both from below (the water network) and from above (the rooftop plazas). To ensure both variation and cohesion in evolution, we keep the crossover and mutation parameters controlled by different genes.

01. Maximize island distribution

04. Maximize sunlight in plazas

02. Maximize accommodation

05. Maximize plazas distribution

35


SELECTED URBAN MORPHOLOGIES Building height varied Height of spaces beneath buildings optimized Rooftop square segregated

36

Building height exaggerated Building footprint shrinks Rooftop square more accurate


EVALUATION We finally selected Generation 18, solution 11 in our 2nd attempt as the best performance as it provides adequate activity spaces both from water and from rooftop, compared to previous typical city model of Venice, more people are able to live and at the same time enjoy better opportunities in public spaces.

37


BEHIND THE ALGORITHM

using loops to create waterways as wooly path (aneomone)

generating phenotype

designing the 5 fitness objectives

38

running wallacie & evolutionary analysis


OUTPUT COMPARISON VENICE 1.0 4% Water surface accessed by boats 98,500m2 accommodate surface 95% ground floor public space is heavily shaded

VENICE 2.0 53% water surface can be accessed by boats 335,000m2 accommodate surface 26.6% ground level public space shaded 6900m2 additional rooftop space

*all calculations based on digital model esti-

39


40


Type: Competition submission- Honorable mention Location: Baghdad, Iraq Year: 2019

AL UMMA PARK

This project is a submission to the Tamayouz award, held in partnership with Dewan Architects + Engineers. The award’s theme was the regeneration of Al Umma Park in Baghdad and the proposal works on creating a design that is mindful of the existing structures and artworks in the park, as well as the demands of the community and local context. Designing a recreational space that served as an attraction for families and a platform for Iraqi art and history. Methods:

3D modeling

rendering

post production

41


MASSING CONCEPT

the wall of Baghdad

42

answering to context

creating levels

inserting activity


THE LAYERS The void twists, turns and changes in height in answer to the context of the site and the functionality of the project. In addition to the void, the project is also divided vertically into 3 layers: the outdoor, indoor and a mid-level sandwiched between the two. The three levels are a manifestation of Baghdad's history, present and future.

surrounding structures

project mass

inserting voids

43


SECTIONS

44


SITE PLAN


46

0

30


Type: Competition Submission Team: Eng. Alfredo Ingletti (3TI Italia) Arch. Susanna

CHENGDU CULTURAL CENTER

Ferrini (n!studio ASIA), Arch. Gaetano di Gesu (EAWE PROJECT), Arch. Anna Cornaro & Arch. Valerio de Divitiis (COdESIGN Fzc)

Location: Chengdu, China Year: 2019

Submission for the international design call for remodeling a building located between narrow street and wide street in Chengdu, China. Methods:

architecture drawings

BIM modeling

post production

47


CONCEPT

Light Wells

existing structure

additional building

light wells

naturality infil

48


PROGRAMING Open Market Cinema Area

Aesthetic Camp Offices

Craftsman Training Camp (Exchange)

Book Store Aesthetic Camp Offices

Rest Area Collection Store Workshop

Product Interaction Area

Amphitheater Leisure Workshop

Exhibition Collection Store

Craftsman Spiritual Learning Center Exhibition Collection Store Main Access Main Road

49


EAST ELEVATION

0

50

10


FLOOR PLANS

Roof plan

Terrace plan

Sixth floor plan

Fourth floor plan

Fourth floor plan

Third floor plan

Second floor plan

First Floor plan

Ground floor plan

51


SUN & SHADE ANALYSIS

52

Winter Solstice 9:00 am

Winter Solstice 3:00 pm

Equinox 9:00 am

Equinox 3:00 pm

Summer Solstice 9:00 am

Summer Solstice 3:00 pm


GREEN INFILL

Existing Structure

Greenery

53


SECTION B

0

54

10


55


56


Type: Academic project - Studio 8 design project Faculty: Prof. Ghada Yaiche Location: Dubai. UAE Year: 2018

CURVI LINEAR

Curvilinear is a design for a five-story office building located in the historic area of Bur-Dubai. The concept of the project is derived from the division of activities that take place in a typical office environment. The facade consists of a series of carefully placed louvers spaced out according to the sun; maximizing views and avoiding direct sunlight. Methods:

architecture drawings

BIM modeling

model rendering

post production

57


CONCEPT The dynamic spaces (the circles) occupy the heart of the plan and allow the employees to have maximum access to them. The design also takes advantage of the vibrancy of the site by cantilevering part of the ground floor to allow the public to cross the site and enjoy the ground level with its open spaces and restaurant.

dynamic activities

58

static activities


Mapping movement

Placing the Dynamic spaces

Generating path

59


SPATIAL DIVISION

Office typology

60

Privacy hierarchy


FLOOR PLANS

T2

T2

T2 T1

Reception

Waiting area

T2

108

110

Private offices

Lounge

107

109

3

D4-12 5000

1 T2

T2

Open Offices

2

107

4

T2

10% slopped concrete ramp Lonunge

5000

108

110

Cafe

FFL: +5.10 SSL: +5.00

T2

Private offices

106

Lounge

3

107

6 A-10

CFO office

General Manager office

Lead Designer office

317

316

315

314

D5-08

T6

D5-07

T6

Manager Office

Terrace

309

313

D5-06

D5-05

312

D5-04

T4 T6

109

T3

CEO Office 309

D4-21

T4

T4

T4

318

T5

Reception

Waiting area

T2

5 3

Terrace

T1

109

Private Office

D4-12 5000 5000

311

D5-03

Male Prayer Seating

106

324

4

Open Offices

T2

107

121

T3

10% slopped concrete ramp

Reception

T4

324

T3

Lonunge

T6

T2

6 4

T5

Female Prayer

109

4 A-10

T5

Male WC

5000 5000

325

310

D5-02

D4-22

Filing and Archives

D6-12

Model Making room

20

111

T2

Trash room T2

5000 5000

1

D3-12 D3-13

Staff room

D3-14

D3-15

D3-18

D3-19

D3-16

D3-17

D7-10

5

T2

T4

124

FFL: +5.10 SSL: +5.00

D2-10

Meeting room 326 UP

2

104

102

Fire Exit staircase

113

Private Office

Garbage room

Filing room

D6-10

Female WC

101

T2

T2

6 A-10

D3-11 T2

123

T2

120

FFL: +5.10 SSL: +5.00

Fire Exit staircase UP

T2

106

120

120 D2-12

112

4 A-10

D4-21

Cafe

FFL: +5.10 SSL: +5.00

T2

7 5

8 6

Private Office

Meeting Room

105

103

T2

D4-02

FFL: +9.10 SSL: +9.00

Male Prayer 106

309

Meeting room

D5-02

327

6

113

T4

T2 121 Core A

CORE B

T3

D5-01

T3

CORE A

Private Office 308

Female Prayer 4 A-10

Male WC

105

5000

103 Filing and Archives

D6-12

Model Making room

Terrace

20

111

T2

123

T2

7

Trash room T2

120 D2-12

112

1

D3-11 T2

Staff room

Fire Exit staircase UP

D3-12 D3-13

D3-14

D3-15

D3-18

D3-19

D3-16

101

D3-17

Library

T2

D7-31

302

FFL: +5.10 SSL: +5.00

311

D2-10

DN

D7-32

306 Server Room 307

UP

2

304

T2

301 UP

2

104

Female WC

Library

303

1

FES

FFL: +13.10 SSL: +13.00

209

Library

9000

Garbage room

Filing room

D6-10

312

Library

124

120

FFL: +5.10 SSL: +5.00

5000

4 A-10

Core B

323

7

D7-10

T2

T2

120

102

T2

113

8 Core A

DN

8

Fire Exit staircase

113

305

UP

CORE B

CORE A

A

CORE B CORE A

B

D

C

E

F

H

G

I

K

J

L

M

B

302

1

1

4980

4978

5000

4995

5000

5022

5000

Terrace

2

209

2

Terrace

75

76

77

78

79

80

81

82

83

84

85

86

87

89

90

209

Gym

211

91

210

3

9320

9000

B

302

3

5000

1

4124

Open Offices Open Offices

212

212

4 63

2

64

65

66

67

68

69

70

71

72

74

73

4

T2

2372

5000

Open Offices A 301

212

A 301

5

75

76

378

77

3

79

80

81

82

83

84

85

86

87

89

4

90

91

FFL: +9.10 SSL: +9.00

Void to below

5

5

T5

6

+6.00

2mm Spray on, bitumen Water proofing membrane Double clear Laminated saftey glass glazing Louver

5000

Meeting Room

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

208

D4-22

D4-21

6 4

Design Office

Meeting Room

50

49

4

7 T2

20

202

5000

51

52

53

54

55

56

57

58

59

60

DN

1

109 Female Washroom

102

206 +6.00

219

Open Offices 206

UP

2

Open Offices

204

computer room

205 DN

UP

8 Core A

A

B

D

C

A

B

302

N 7

E

F 46

47

H

G 48

49

I

J

K

C

D

CORE B

CORE A

E

F

G

H

I

J

K

L

M

61

50

Scale: 1:200 UP

B

L

UP

DN

8

Training Room

Training Room 201

62

61

6

Open Offices

D7-20

FFL: +9.10 SSL: +9.00

FFL: +9.10 SSL: +9.00

DN

UP

D1-21 T2

D7-21

D7-23

Louver

8

207

D7-22 T2

Open Offices

UP

DN

2mm Spray on, bitumen Water proofing membrane Double clear Laminated saftey glass glazing

203

T2

48

47

108

46

3

5

203

107

A 301

103

Male Washroom

A 301

203

204

5000

7

T5

6

DN


62


CONNECTION DETAILS

Balustrade detail scale 1:10

Parapet detail scale 1:10

63


FACADE DETAIL

SSL: +13.00

64

FFL: +13.10


65


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Type: Academic & professional Location: Dubai. UAE Year: 2017-2019

DESIGN & FABRICATION

This chapter contains a collection of both experimental and project models that I have created during academic and professional work. They combine techniques of 3D Rhino modeling, laser cutting and 3D printing to generate physical models of different materials and sizes. Methods:

form making

3D printing

laser cutting

67


FORM MAKING

Dense to less dense

Scratched Box

Waves

Scaled Rectangles

Exploded Flower

The Maze

68


The worm void

Ramp

Layered circular voids

Subtract

Intersecting L shaped masses

Circular volumes

69


FORM MAKING

Overlapping frames

Layered Liner Volumes

70

Notch

Notch

Triangular volumes

Intersecting Triangles


Pinch

Alternating planes

Interior

Interior

Interior

Interior

71


LASER CUTTING

72


3D PRINTING

The Pyramid- BIG

Venice biannale pavilion

The Rolex Center- SANNA

Serpentine Pavilion- BIG

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hebah.qatanany@gmail.com +971555582035


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