PORTFOLIO HEBAH QATANANY Architect & Urbanist
1
PORTFOLIO HEBAH QATANANY Architect & Urbanist
HEBAH QATANANY Architect & Urbanist
EDUCATION Sept 2020 - June 2021
Masters of City & Technology Institute for Advanced Architecture of Catalonia (IAAC) Barcelona, Spain
Sept 2013 - May 2018
Bachelor of Architecture American University in Dubai (AUD) Suma Cum Laude - GPA 3.98 Valedictorian Scholarship
WORK EXPERIENCE A bold thinker who enjoys the challenges of innovative projects and thrives off pushing the boundaries of research. Quick to learn new skills and is passionate about responsible design, new technologies and the impact they have on our everyday lives.
Jan 2020 - Sept 2021
Junior Interior Designer Emaar Development PJSC Developing mood boards, sketching preliminary design plans, and FF&E & material selection for public spaces & mock up rooms
Sept 2019 - Jan 2020
Graduate Trainee Emaar Malls- The Dubai Mall Working with the marketing team in events coordination and mock up design.
2017 - 2019
Teaching Assistant American University in Dubai (AUD) Providing support to students during their Digital Fabrication classes as well as assisting in preparation of lectures and class material.
2018-2019
Freelancer Participated in competition submission Competitions, 3D printing & fabrication
ACHIEVEMENTS / AWARDS Sept 2020
1st prize winner Co-design for Co-habitation workshop (PPS)
Dec 2019
Honorable mention Tamayouz Award -Dewan competition
June 2018
Honorable mention Architecture Senior showcase - AUD
Feb 2020
Winner of 20% scholarship IAAC
June 2021
Presenter Public Play Space Symposium
April, 2018
Graphic Design Officer AIAS- Dubai chapter Certificate of leadership Training American University of Dubai
2016- 2018
Peer Health educator American University of Dubai
2016-2017
Assistant Architect CGIU initiative
Oct 2016
Rhinoceros Grasshopper QGIS Revit (BIM) Autodesk AutoCAD SketchUp + Lumion Adobe Photoshop Adobe illustrator Adobe InDesign Adobe Premier Python- coding Microsoft Office
LANGUAGES
OTHER WORKS Sept 2017- May 2018
SOFTWARE SKILLS
Participant “Escaping Venice” Workshop
ar
Arabic - Native
en
English - Fluent
es
Spanish - Beginner
TABLE OF CONTENTS:
10
HEALING FLOWS
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VENICE 2.0
L
40
AL UMMA PARK
M
XL
24
RENATURING LLOBREGAT
46
66
CHENGDU CULTURAL CENTER
S
56
CURVI LINEAR
DESIGN & FABRICATION
XS
10
Type: Academic Work - Internet of Buildings Studio Team: Adriana Such, Diana Roussi, Dongxuan Zhu, Tugdual Sarazin & Faculty: Angelos Chronis, Iacopo Neri, Mahsa Nikoufar and Androniki Pappa
HEALING FLOWS
Location: Barcelona, Spain Year: 2021 Healing flow is a research project that tackles a more holistic understanding of healthy street design by providing an analytical design tool to urban planners and stakeholders through a combined evaluation of health risk and mobility flow. The project provides a global framework that can be applied to different scenarios and cities. Methods:
gis mapping
agent based simulation
data analysis
post production
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METHODOLOGY
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METHODOLOGY
The project goes through an analytical process starting from establishment of environmental quality index, to an agent-based simulation, and finally health risk analysis; all of which generate targeted “health pills” that improve the streets network through targeted interventions.
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SIMULATING AGENT FLOWS
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RESULTING AGENT FLOWS
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IDENTIFYING HEALTH INDICATORS
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HEALTH RISK SCORES We evaluate how different agents’ health is affected from three categories: physical mental, and social health. Each of these health scores combine layers that involves factors that pose immediate threats to the agents’ health.
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IDENTIFYING RISK AREAS The following spider graphs summarize our findings in evaluation. We used these patterns to control the threshold of the highest risk in 3 health categories and analyzed dominant flows of these risky segments.
Dominant PEDESTRIAN Flow 0
100% 50% Dominant BIKE Flow
0
100% 70% Dominant VEHICLE Flow
0
100% 85%
Highest PHYSICAL Risk 0
10 5 Highest MENTAL Risk
0
10 7.5 Highest SOCIAL Risk
0
10 5
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INTERVENTION METHOD
Current basic section
SIDEWALK PARKING
2 CAR LANES
PARKING
Health risk
Dominant flow
Intervention
SIDEWALK
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PHYSICAL HEALTH PILLS
PILL A
Greenery for shadow Weather protection Permeable pavement Increase Sidewalk width Decrease parking spots Road cleaning Road elevation 10 km/h speed
20
PILL B
Thermal Comfort +40%
Air Quality +29%
Accident reduction +20%
Tall greenery for shadow Weather protection Permeable pavement Increase bikelane width Decrease parking spots Road cleaning Bike buffer Bike marking
PILL C
Thermal Comfort +30%
Air Quality +24%
Accident reduction +25%
Tall greenery for shadow Weather protection Permeable pavement Increase Sidewalk width Decrease car lane number Decrease parking Road cleaning Road curve for 20km/h
Thermal Comfort +30%
Air Quality +19%
Accident reduction +13%
MENTAL HEALTH PILLS
PILL D
Greenery location Reduce parking Increase Sidewalk width Greenery densification Crossing painting Sidewalk ramps Street light improvement
PILL E
Noise quality +33%
Improve greenery +60%
Safety perception +25%
Greenery location Reduce parking Increase Bikelane Greenery intensification Pedestrian crossing Bike buffer Street light improvement
PILL F
Noise quality +33%
Improve greenery +60%
Safety perception +35%
Greenery location Reduce parking Increase Bikelane Greenery intensification Pedestrian crossing Intersection reduction Street light improvement
Noise quality +33%
Improve greenery +40%
Safety perception +35%
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SOCIAL HEALTH PILLS
PILL G
Reduce car-lane+parking Increase Sidewalk width Increase Bikelane Bus stop Amenities in street Furniture for socializing Greenery for social areas
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PILL H
Accessibility +30%
Public transport +25%
Points of interest +35%
Reduce car-lane+parking Bikelane highway Bike stops Bicing stop Greenery Water fountains Electric bike charge
PILL I
Accessibility +28%
Public transport +15%
Points of interest +35%
Reduce car-lane+parking Public trans. fast lane Drop off Reduced mob. parking Bus stop Bus stop design Greenery near bus stop
Accesibility +40%
Public transport +25% Points of interest +15%
OUTPUT EXAMPLE
current section
PARTICIPATION amenities street furniture greenery
Pill G
& DESIGNER INPUT reduce parking Increase sidewalk width Increase bike lane
health risk
bus stop
flows
TOOL OUTPUT
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Type: Academic Work - Internet of Cities Studio Team: Aishath Nadh Ha Naseer, Laura Guimaraes, Mario Jose Gonzalez, Sinay Coskun & Faculty: Eduardo Rico, Mathilde Marengo & Iacopo Neri
RENATURING LLOBREGAT
Location: IAAC- Barcelona, Spain Year: 2020 The challenge of this project was to conduct a river renaturing project in one of the main rivers in Catalonia- the Llobregat- that has the critical problems of dams, pollution and high human intervention. Through river simulation analysis and data studies we are able to propose a methodology to effectively restore the river to a more naturally functioning system. Methods:
case-study analysis
gis mapping
river flow simulation
post production
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POTENTIAL RISK MAP By summarizing the main risks and opportunities this river provides allowed us to clearly point out five sites where most of the risk and opportunities are concentrated. Then we selected to work with the last site- The Llobregat Delta.
26
STAKEHOLDER ANALYSIS By dividing the river into five regions according to their common characteristics and the river shape, we identified the stakeholders that control each segment of the Llobregat.
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METHODOLOGY & APPROACH
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PROJECT PHASES
Phase 1
Phase 2
Phase 3
Phase 4
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FOOD PRODUCTION SYSTEM
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FUTURE VISION By applying these strategies on different sites on the river we can begin to witness both upstream and downstream changes in landscape and an area of mono-culture is suddenly turned into a diverse area of opportunity.
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Type: Computational Design Workshop Team: Laura Guimarães, Dongxuan Zhu, Arina Novikova & Faculty: Milad Showkatbakhsh Location: Venice, Italy Year: 2020
VENICE 2.0
Recently, the rise of ‘Evolutionary Algorithms’ allowed the possibility of generating design solutions driven by a set of parameters and objectives. This project explores the potential of generative evolutionary algorithms in redesign the city of Venice. It is an experimentation in use of ‘Wallacei’- a computational design tool that implements such concepts. Methods:
generative design
evolutionary analysis
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PHENOTYPE CONSTRUCTION 01. Rebuilding curve as changing factor of the urban grid
02. Simulating Venice parcels
construct base lines for the city grid
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adapting lines to irregular urban tissue
set boundaries
generate districts
create parcels
DESIGNING THE ENVIRONMENT
03. Maximize boat network
In order to create a balanced evolution, the fitness objectives are deliberately designed to conflict, aiming at maximizing activity spaces both from below (the water network) and from above (the rooftop plazas). To ensure both variation and cohesion in evolution, we keep the crossover and mutation parameters controlled by different genes.
01. Maximize island distribution
04. Maximize sunlight in plazas
02. Maximize accommodation
05. Maximize plazas distribution
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SELECTED URBAN MORPHOLOGIES Building height varied Height of spaces beneath buildings optimized Rooftop square segregated
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Building height exaggerated Building footprint shrinks Rooftop square more accurate
EVALUATION We finally selected Generation 18, solution 11 in our 2nd attempt as the best performance as it provides adequate activity spaces both from water and from rooftop, compared to previous typical city model of Venice, more people are able to live and at the same time enjoy better opportunities in public spaces.
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BEHIND THE ALGORITHM
using loops to create waterways as wooly path (aneomone)
generating phenotype
designing the 5 fitness objectives
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running wallacie & evolutionary analysis
OUTPUT COMPARISON VENICE 1.0 4% Water surface accessed by boats 98,500m2 accommodate surface 95% ground floor public space is heavily shaded
VENICE 2.0 53% water surface can be accessed by boats 335,000m2 accommodate surface 26.6% ground level public space shaded 6900m2 additional rooftop space
*all calculations based on digital model esti-
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Type: Competition submission- Honorable mention Location: Baghdad, Iraq Year: 2019
AL UMMA PARK
This project is a submission to the Tamayouz award, held in partnership with Dewan Architects + Engineers. The award’s theme was the regeneration of Al Umma Park in Baghdad and the proposal works on creating a design that is mindful of the existing structures and artworks in the park, as well as the demands of the community and local context. Designing a recreational space that served as an attraction for families and a platform for Iraqi art and history. Methods:
3D modeling
rendering
post production
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MASSING CONCEPT
the wall of Baghdad
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answering to context
creating levels
inserting activity
THE LAYERS The void twists, turns and changes in height in answer to the context of the site and the functionality of the project. In addition to the void, the project is also divided vertically into 3 layers: the outdoor, indoor and a mid-level sandwiched between the two. The three levels are a manifestation of Baghdad's history, present and future.
surrounding structures
project mass
inserting voids
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SECTIONS
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SITE PLAN
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0
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Type: Competition Submission Team: Eng. Alfredo Ingletti (3TI Italia) Arch. Susanna
CHENGDU CULTURAL CENTER
Ferrini (n!studio ASIA), Arch. Gaetano di Gesu (EAWE PROJECT), Arch. Anna Cornaro & Arch. Valerio de Divitiis (COdESIGN Fzc)
Location: Chengdu, China Year: 2019
Submission for the international design call for remodeling a building located between narrow street and wide street in Chengdu, China. Methods:
architecture drawings
BIM modeling
post production
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CONCEPT
Light Wells
existing structure
additional building
light wells
naturality infil
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PROGRAMING Open Market Cinema Area
Aesthetic Camp Offices
Craftsman Training Camp (Exchange)
Book Store Aesthetic Camp Offices
Rest Area Collection Store Workshop
Product Interaction Area
Amphitheater Leisure Workshop
Exhibition Collection Store
Craftsman Spiritual Learning Center Exhibition Collection Store Main Access Main Road
49
EAST ELEVATION
0
50
10
FLOOR PLANS
Roof plan
Terrace plan
Sixth floor plan
Fourth floor plan
Fourth floor plan
Third floor plan
Second floor plan
First Floor plan
Ground floor plan
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SUN & SHADE ANALYSIS
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Winter Solstice 9:00 am
Winter Solstice 3:00 pm
Equinox 9:00 am
Equinox 3:00 pm
Summer Solstice 9:00 am
Summer Solstice 3:00 pm
GREEN INFILL
Existing Structure
Greenery
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SECTION B
0
54
10
55
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Type: Academic project - Studio 8 design project Faculty: Prof. Ghada Yaiche Location: Dubai. UAE Year: 2018
CURVI LINEAR
Curvilinear is a design for a five-story office building located in the historic area of Bur-Dubai. The concept of the project is derived from the division of activities that take place in a typical office environment. The facade consists of a series of carefully placed louvers spaced out according to the sun; maximizing views and avoiding direct sunlight. Methods:
architecture drawings
BIM modeling
model rendering
post production
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CONCEPT The dynamic spaces (the circles) occupy the heart of the plan and allow the employees to have maximum access to them. The design also takes advantage of the vibrancy of the site by cantilevering part of the ground floor to allow the public to cross the site and enjoy the ground level with its open spaces and restaurant.
dynamic activities
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static activities
Mapping movement
Placing the Dynamic spaces
Generating path
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SPATIAL DIVISION
Office typology
60
Privacy hierarchy
FLOOR PLANS
T2
T2
T2 T1
Reception
Waiting area
T2
108
110
Private offices
Lounge
107
109
3
D4-12 5000
1 T2
T2
Open Offices
2
107
4
T2
10% slopped concrete ramp Lonunge
5000
108
110
Cafe
FFL: +5.10 SSL: +5.00
T2
Private offices
106
Lounge
3
107
6 A-10
CFO office
General Manager office
Lead Designer office
317
316
315
314
D5-08
T6
D5-07
T6
Manager Office
Terrace
309
313
D5-06
D5-05
312
D5-04
T4 T6
109
T3
CEO Office 309
D4-21
T4
T4
T4
318
T5
Reception
Waiting area
T2
5 3
Terrace
T1
109
Private Office
D4-12 5000 5000
311
D5-03
Male Prayer Seating
106
324
4
Open Offices
T2
107
121
T3
10% slopped concrete ramp
Reception
T4
324
T3
Lonunge
T6
T2
6 4
T5
Female Prayer
109
4 A-10
T5
Male WC
5000 5000
325
310
D5-02
D4-22
Filing and Archives
D6-12
Model Making room
20
111
T2
Trash room T2
5000 5000
1
D3-12 D3-13
Staff room
D3-14
D3-15
D3-18
D3-19
D3-16
D3-17
D7-10
5
T2
T4
124
FFL: +5.10 SSL: +5.00
D2-10
Meeting room 326 UP
2
104
102
Fire Exit staircase
113
Private Office
Garbage room
Filing room
D6-10
Female WC
101
T2
T2
6 A-10
D3-11 T2
123
T2
120
FFL: +5.10 SSL: +5.00
Fire Exit staircase UP
T2
106
120
120 D2-12
112
4 A-10
D4-21
Cafe
FFL: +5.10 SSL: +5.00
T2
7 5
8 6
Private Office
Meeting Room
105
103
T2
D4-02
FFL: +9.10 SSL: +9.00
Male Prayer 106
309
Meeting room
D5-02
327
6
113
T4
T2 121 Core A
CORE B
T3
D5-01
T3
CORE A
Private Office 308
Female Prayer 4 A-10
Male WC
105
5000
103 Filing and Archives
D6-12
Model Making room
Terrace
20
111
T2
123
T2
7
Trash room T2
120 D2-12
112
1
D3-11 T2
Staff room
Fire Exit staircase UP
D3-12 D3-13
D3-14
D3-15
D3-18
D3-19
D3-16
101
D3-17
Library
T2
D7-31
302
FFL: +5.10 SSL: +5.00
311
D2-10
DN
D7-32
306 Server Room 307
UP
2
304
T2
301 UP
2
104
Female WC
Library
303
1
FES
FFL: +13.10 SSL: +13.00
209
Library
9000
Garbage room
Filing room
D6-10
312
Library
124
120
FFL: +5.10 SSL: +5.00
5000
4 A-10
Core B
323
7
D7-10
T2
T2
120
102
T2
113
8 Core A
DN
8
Fire Exit staircase
113
305
UP
CORE B
CORE A
A
CORE B CORE A
B
D
C
E
F
H
G
I
K
J
L
M
B
302
1
1
4980
4978
5000
4995
5000
5022
5000
Terrace
2
209
2
Terrace
75
76
77
78
79
80
81
82
83
84
85
86
87
89
90
209
Gym
211
91
210
3
9320
9000
B
302
3
5000
1
4124
Open Offices Open Offices
212
212
4 63
2
64
65
66
67
68
69
70
71
72
74
73
4
T2
2372
5000
Open Offices A 301
212
A 301
5
75
76
378
77
3
79
80
81
82
83
84
85
86
87
89
4
90
91
FFL: +9.10 SSL: +9.00
Void to below
5
5
T5
6
+6.00
2mm Spray on, bitumen Water proofing membrane Double clear Laminated saftey glass glazing Louver
5000
Meeting Room
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
208
D4-22
D4-21
6 4
Design Office
Meeting Room
50
49
4
7 T2
20
202
5000
51
52
53
54
55
56
57
58
59
60
DN
1
109 Female Washroom
102
206 +6.00
219
Open Offices 206
UP
2
Open Offices
204
computer room
205 DN
UP
8 Core A
A
B
D
C
A
B
302
N 7
E
F 46
47
H
G 48
49
I
J
K
C
D
CORE B
CORE A
E
F
G
H
I
J
K
L
M
61
50
Scale: 1:200 UP
B
L
UP
DN
8
Training Room
Training Room 201
62
61
6
Open Offices
D7-20
FFL: +9.10 SSL: +9.00
FFL: +9.10 SSL: +9.00
DN
UP
D1-21 T2
D7-21
D7-23
Louver
8
207
D7-22 T2
Open Offices
UP
DN
2mm Spray on, bitumen Water proofing membrane Double clear Laminated saftey glass glazing
203
T2
48
47
108
46
3
5
203
107
A 301
103
Male Washroom
A 301
203
204
5000
7
T5
6
DN
62
CONNECTION DETAILS
Balustrade detail scale 1:10
Parapet detail scale 1:10
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FACADE DETAIL
SSL: +13.00
64
FFL: +13.10
65
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Type: Academic & professional Location: Dubai. UAE Year: 2017-2019
DESIGN & FABRICATION
This chapter contains a collection of both experimental and project models that I have created during academic and professional work. They combine techniques of 3D Rhino modeling, laser cutting and 3D printing to generate physical models of different materials and sizes. Methods:
form making
3D printing
laser cutting
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FORM MAKING
Dense to less dense
Scratched Box
Waves
Scaled Rectangles
Exploded Flower
The Maze
68
The worm void
Ramp
Layered circular voids
Subtract
Intersecting L shaped masses
Circular volumes
69
FORM MAKING
Overlapping frames
Layered Liner Volumes
70
Notch
Notch
Triangular volumes
Intersecting Triangles
Pinch
Alternating planes
Interior
Interior
Interior
Interior
71
LASER CUTTING
72
3D PRINTING
The Pyramid- BIG
Venice biannale pavilion
The Rolex Center- SANNA
Serpentine Pavilion- BIG
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hebah.qatanany@gmail.com +971555582035