Portfolio Helder Nogueira

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PORTFOLIO

gRAPHIC dESIGN iLLUSRATION aNIMATION 2D iLLUSRATION gRAPHIC dESIGN


Every

image is..


AN

IL L U S I O N


ade

Curiosity made a man and creativity dressed him up!

I

HELDER NOGUEIRA

have always admired and been fascinated by those who can make something big from a simple sketch. I am a follower of fine arts and my main vocation are Graphic Arts! As far as Graphic Arts are concerned, my desirable principals are Illustration and Animation, but I am open and enthusiastic to do also other works, such as Graphic Design. When I start a brand new project I like to base it on its physical matter - a handmade sketch is like an obligation for me before I start to concentrate myself on Digital Arts, which is my back up for the final work. This basically is my philosophy of working process which has potential to lead to successful result.

Made in Portugal on

22 02 1988


Education

2008/2012 - Polytechnic Institute of Beja, Portugal Course: Fine Arts and Multimedia Bachelor’s degree program 2004/2008 - Escola Secundária C/3º Ciclo Dona Maria II - Braga - Portugal Secondary Grammar School focused on Arts

Academic and professional experience

2011- Final school project Videoclip for a music band Virgem Suta, team work with 2D animation techniques.

2010 - European Union student exchange program ERASMUS University of Art and Design, Cluj Napoca, Romania Participation in students’ collective artistic group “S.U.C.” Subtem Un Culective (a collective theme), unregistered formation. - This group was composed by students of art from many different European countries with an effort to promote and create art in its various forms. Together, we made numbers of projects, flashmobs and artistic exhibitions and happenings. 2009 - Participation and exhibition with art works in the 10th Edition of Galeria Aberta in Beja. - Participation in “ARTSHOTS” project (2009 – 2011) organized by university (IP Beja) Leading workshop of design and 2D animation

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2012 - Mentor in a Project, for Braga European Youth Capital 2012 Employer – NAAM - Barroselas Arts, entertainment and recreation Project name, Y-DINNAMO Objective was to build musical instruments and clothes with recycled materials, working with several elementary schools, to the end create recycled orchestras and then take a common show in which the electric power required had to be produced by the younger with dynamos installed on bicycles, carpets, and handles.

2013 - AT&T - Network analist Tier 1.5

Skills & Competencies Professional skills - Arts: Drawing, Illustration, Silkscreen, Painting, Photography, Sculpture and Engraving Personal skills - Creative and proactive personality focused on generating new ideas, individual way of - Multimedia and Digital Arts: thinking as well as experience with teamwork, Image editing programs of Adobe CS5, oriented to a result, people person. Photoshop, Illustrator, InDesign, and basics of Flash, Dreamweaver, Premier and After Efects Languages - Portuguese – native language - 2D Animation: - English – advanced level, active knowledge Storyboard, creation of layouts and no difficulties with communication on daily basis characters, Background artist - Spanish – communicative knowledge

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Graphic Design 8 Logo and Label design

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Illustration 10

2D Animation 15 Backgrounds

16-27

2D Animation

29-35

Experimental Animation

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Poster

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Editorial Illustration

12 -13

Digital Illustration

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Contacts 42

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DESIGN DESIGN DESIGN DESIGN


Label

and logo Design

Label designed for a new brand of Olive Liqueur. This was a contest, for creation of new products and new brands where the olive fruit had to be the primary source

I participate with a team that produce a new Liqueur of olive and my task was to Design the image for the product - brand logo and label for the bottle.

oliviame oliviame oliviame

oliviame 9


Catalog

and flyer Design for Nadir Afonso Painting exhibition “Nadir Afonso em Sever do Vouga Arte Múltipla”

3 de November to 31 de Dezember of 2012.

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Contest

- lotary layout design

TEMATIC - “LOTARIA Á PORTUGUESA” | 18 Octuber to 25 de November (THE CONTEST WAS TO DO A LAYOUT WITH PORTUGUESE ICONS AND THEMES.)

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Contest

SARDINES COMPETITION “FESTAS DE LISBOA’13” The idea for the contest was to create the image of the sardines that will be part of the communication campaign of Festas de Lisboa’13.

The idea for the contest was to create the image of the sardines that will be part of the communication campaign of “Festas de Lisboa’13”.

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il·lus·tra·tion

depiction late 14c., “a spiritual illumination,” from O.Fr. illustration, from L. illustrationem (nom. illustratio) “vivid representation” (in writing), lit. “an enlightening,” from illustrare “light up, embellish, distinguish,” from in- “in” + lustrare “make bright, illuminate.” Mental sense of “act of making clear in the mind” is from 1580s. Meaning “an illustrative picture” is from 1816. Illustrate “educate by means of examples,” first recorded 1610s. Sense of “provide pictures to explain or decorate” is 1630s.


“This is one of those miserable thoroughfares...” “The streets were profoundly quiet,....”

“ The house was readily found; for there were still many persons gazing up...” “..., with an objectless curiosity,...”

“In passing down an alley in the rear of the Rue Morgue,the fugitive’s attention was arrested by a light”

Illustrations for a short story 14

“Murders in the Rue Morgue” by Edgar Allan Poe


“Retracing our steps we came again to the front of the dwelling,...” “...were admitted...”

“We went up stairs into the chamber where the body of Mademoiselle...” “...had been found,...”

“The police are confounded ...” “...not for the murder itself, but for the atrocity of the murder. “

Photo manipulation The assignment was to choose a story from Edgar Allan Poe and make six illustrations using the digital technique of photo manipulation in Adobe Photoshop CS3. In first place i took pictures from several places which seemed to have a similar atmosphere to the description in the story.

I tried to preserve the mystery and suspense in these illustrations by showing action places with dark touch of mystery – to keep a reader in obscure atmosphere of the story. Inpired by Poe, full of mystery and fear.

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Digital Illustration Layouts & Post cards.

Examples of some personal works.

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Backgrounds Final degree project Video Clip - 2D animation Description: The following project is a 2D animation video clip for a Portuguese music band Virgem Suta that had to be done in a period of 11 weeks. Our team consisted of 4 students with ambition to develop and improve personal skills in Animation area and to pass various stages of a creative process using various techniques. On personal level, it was an accomplishment of a big challenge to work as a team on the professional project. This offered me a very enriching experience of sharing both, knowledge and difficulties as well, which were essential to keep a good working atmosphere and to successfully deal with this challenge. At the beginning we made a working plan which included each element of work as in a professional Animation studio. I became to be responsible for creation of storyboard, layouts and backgrounds.

To create following backgrounds, was a golden opportunity for me to explore different materials and techniques. In the end is a compilation of 12 backgrounds, 10 of them are presented here.

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Work Process: To create this background, I worked on paper size A2 which I divided into 4 layers. To develop the drawing I used the natural law of distance farther the object is, less detailed it will be. One of the most difficult challenges of drawing in separated layers is to keep the scale in the right place – due to the fact that all elements are separated, it is very easy to lose a right sense of depth and voume. When the layout was finished, I needed to care about the distance between camera and each layer in order not to lose the illusion effect. As far as a problematic about colors is concerned, I found an inspiration in Virgem Suta band, because they have a deep Portuguese spirit with strong value for the culture, so I chose colors specific for Portuguese cities. To be sure about colors which I wanted to use, I started to paint the background with watercolors and then I painted it over with acrylic. For the final details I used Photoshop.

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Living room backgrounds Used techniques: For scenes in living room I used the 16:9 format increasing the scale to 16.5cm height and 32cm width; because like that I could work on details easily and images did not lose quality during scanning. At the beginning I painted a first layer with watercolors then I covered it by dry pastels and over it I used wet brush - by this technique all images got clearer colors so they seem to be more solid. For the floor I used mixture of cofee and water, for walls I chose dark red color, for the sofa an old green in different tones to create an appearance of used fabric, the carpet was added to fill the empty space.

Layout for the living room

The idea was to transmit melancholic feeling and lonely ambience.

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Final backgroungs for the living room scenes

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Travelling sequences

Sequences 16:9 of previous backgrounds

Bird’s

eye shot For these backgrounds the idea was to create an optical illusion of travelling where the buildings are approaching and moving away. This is a short scene so it was no need to put many details on the picture. Each row of buildings has a different color to give the idea or connection with willpower of the character who wants a change of his life, but every row of buildings has the same appearance to convey monotony of urban cities where everything turns out to be equal.

illusion of remoteness and stabilization

illusion of proximity illusion of depth This sequence is for the scene when the character is falling down from the window and then starting to fly above buildings. In order to express this effect it was necessary to use 3 different kind of illusionary perspective in a single stage. This frames show how the travelling sequence works.

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Photo manipulation

For the previous and next backgrounds, was used many different kinds of papers painted by watercolors and crumpled with an effort to create a water effect. At the end it made an interesting feature, as you can see in frames presented here. After the process described above, Photoshop was the essential tool to compose the final background.

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“A SAÍDA”

-Short Animated Film

Synopsis A man, who is looking for an exit in never ending corridor. He is tired of his long way and opening many doors, where strange or bizarre places and characters appear. Scared and desperate he keeps going to …find the exit. Animation produced for a school project. Produced by

Carlos Belga, Claudia Banza, Helder Nogueira, Fábio Bravo, Miguel Aguiar, Tiago Nunes

This project was for animation classes, we had to organize a work group and do a short animation movie with free technics. - My task was to create a storyboard, characters and backgrounds.

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Development of characters Main character Details: Psychologically, the character is sick and desperate, he has a starting paranoia caused by the place where he currently is, but on the same time he is a fighter focused on his objective: to find the exit. Physically he is tall and skinny with tired look.

Technique: I used vector drawing for this character and then I finished it in Photoshop.

(Animation frame)

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Secondary characters

Pose to pose and in between

Details: These characters are taking place in this animation to keep the mystyrious and weird ambience.

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Details: The little girl. This character is mysterious and mean. She appears upside down on the scene, interacts with the main character by talking and scaring him.

Techniques: Vector drawing finished in Photoshop.

M,B,P

F,V

L,R

U,Q,W

E,I

A

(various mouth movements and respective syllables)

O

T,S,C,G,K,Y,Z D,N

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Main steps of creative process

My idea for the little girl scene was to create an old classic kids bedroom. I started to draw and paint it with watercolors (Despite the animation was black and white, the color tones made many different grey shades.) After to give the final details I used Photoshop. (Animation frame)

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“Van Helnik”

Experimental animation ...a creative process of tree friends during Erasmus Student programme in Cluj Napoca, Romania.

Resume: “Van Helnik”, does not have a clear story behind. It is a mix of inspiration, creativity, improvisation, friendship and attraction for the (unknown). We never know what will happen next, everything is changing, everything is in a continuous movement. The way we were doing this work, was similar to searching for something but we did not know what...! For me this work is similar to life in way of continuous change and uncertain of future.

Technique: This animation is plastic work on canvas, with two people drawing and painting in the same time, trace by trace. In the end, 908 photos built the animation.

Draw and Paint: Helder Nogueira, Nikko Noirhomme Photographer: Luis Tavares Animator: Luis Tavares Music: by TelepopMusik - Soundtrack: Swamp Duration: 1:50 mnts Debut date: June 2010

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E-mail: helderaugusto_n@hotmail.com Blog: heldart.blogspot.com Phone: +351 964 376 943

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HELDER NOGUEIRA

PORTFOLIO


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