Mnemonica - Table of Contents

Page 1

CONTENTS Introduction—Simon Aronson Preface Contributors

xvii xix xxiii

PART I Chapter One—The Memorized Deck: a Bit of History The Key Card From Ace to King The Mathematical Deck The Rosary Deck Non-periodical Numerical Decks Disguised Arithmetical Decks The Mnemonic Deck The Mnemonic Deck with Added Properties Tamariz’s Mnemonica

3 5 5 5 6 7 7 7 8 10

Chapter Two—Tamariz’s Mnemonica (Structure) 1. The Order of Mnemonica 2. How to Attain This Order First Method: With Faros Second Method: Without Faros Third Method: Direct Setup 3. Specific Properties of Mnemonica 4. From Mnemonica to Stay-stack

11 13 14 14 16 16 17 19

Chapter Three—Ultra-Rapid Memorization Questions and Answers 1. The Auditory Method 2. The Visual Method 3. The Muscular Method 4. The Conceptual Method 5. The Security Method Chapter Four—Tricks Specific to Mnemonica—Tricks with Stay-stack 1. Super Poker 2. Aces, Kings—and Other Poker Hands 3. Everything in Order—an Outstanding Climax 4. A Grand Bridge Deal 5. Other Tricks

21 23 24 25 26 26 27 29 31 34 35 35 36


Chapter Five—Specific Tricks with the Mnemonica Order 1. Deal of a Complete Suit A. The Heart Suit B. Other Versions for Producing the Heart Suit (Cuesta and Tamariz) C. The Club Suit D. The Spade Suit E. The Diamond Suit SPELLINGS

2. Spelling a Thought-of Card 3. Spelling the Color, Value, Suit and Card 4. Spelling Four Cards and Four Aces GAMBLING DEMONSTRATIONS

5. Any Poker Hand Called For Pair Two Pair Three of a Kind Low Full House Middle Full House Four of a Kind Straight Flush (Including a Royal Flush) Resetting the Stack Other Deals Observations A General Presentation 6. Rummy Exhibition 7. Blackjack Exhibition (Jim Krenz) 8. Flushes and Pluses (Routine by Áriston) 9. Back-to-back Deals—After Dai Vernon’s Formula (Cuesta) 10. Poker Demonstration for Eight Players OTHER TRICKS

11. 12. 13. 14. 15.

Controlled Pairs The Three Hours (Aronson and Riobóo) Prediction à la Kruskal (Antonio José Arenillas) A Strange Coincidence (Ángel San Frutos) The Good Fortune Routine

Chapter Six—Tricks with the Whole Stack FIVE CLASSICS

1. Divination 2. Any Card at Any Number A. The Classic Method with the Pass B. With a Different Back (Mago Antón) C. Impossible Conditions (Mago Antón)

37 39 39 41 42 43 43 44 44 45 46 48 48 48 48 48 49 49 49 50 51 52 53 53 54 54 56 60 62 64 64 65 68 69 71 77 79 79 82 82 83 84


D. With False Dealing E. With the Tamariz Perpendicular Control (TPC) 3. The Three Piles First Variation (With a Medium) Second Variation (Ideas) Third Variation (A Classic) 4. Obedient Cards 5. Total Memory A. The Classic Version B. My Version—Triple Threat Memorization THREE CROWN JEWELS

1. Prediction A. The Hofzinser Method B. With a Regular Deck and Two Jokers C. With a Regular Deck, Without Jokers D. With a Stranger Card E. A Stage Version: “The Joker” 2. All of a Kind 3. Mnemonicosis (Tamariz on Ideas by Marlo and Vernon) A. Mnemonicosis B. Card Control C. Mnemonicosis Over the Phone EIGHT MORE JEWELS

1. Flying Through Thin Air 2. Cards to Pocket A. With Ray Grismer’s Shuffle B. With the Zarrow Shuffle 3. Sha-la-la-la-la (A Multiple Musical Location) 4. Memorized Brainwaves Variation I: With a Waxed Card (Antón López) Variation II: With an Ungimmicked Card 5. Coincidence with Two Decks and Three Cards 6. Control in Chaos (Aronson and Riobóo) 7. Carbuquillo 8. Cutting the Aces or Any Four of a Kind A FEW DIRECT ONES

1. 2. 3. 4. 5.

The Direct Production of Cards Called For Rising Cards Double Color Change Reversed Cards (Mago Antón and Tamariz) Cards Called For to Pocket A. One Card B. Two Cards

84 85 85 87 88 88 88 89 89 90 91 91 91 92 93 93 94 94 97 98 99 101 102 102 104 105 106 106 111 112 113 113 116 119 123 124 124 125 127 128 129 129 130


6. Thought-of Card to Pocket (with an Added Advantage) 7. A Card Vanishes Instantly OTHER BEAUTIFUL TRICKS

1. Sympathy (Tamariz’s version of a classic) First Variation—Through Pencil Reading Second Variation—With a Nail-writer Third Variation—With a Billet Index Fourth Variation—Using a Pass A Presentation—Muscle Reading (Oscar Hugo) 2. A Star is Born 3. The Stop Trick A. First Version (With the Second Deal) B. Second Version (With Other False Deals) 4. Face to Face (Marlo and Tamariz) 5. A Grand Triumph (Camilo Vázquez) 6. A Predicted Triumph 7. The Theft of the Century 8. Royal Location 9. Double Prediction (Zingone and Tamariz) 10. Exact Location (Jordan, Clive and Tamariz) 11. Cards from Pocket Stop Trick (Ramblar) 12. Named Card from Pocket (Ramblar) 13. Card to Number in Pocket (Ramblar) 14. Card to Wallet (Ramblar) 15. Assembly of Selections in Poker Hands (Leipzig and Tamariz) MISCELLANEOUS IDEAS

1. 2. 3. 4. 5.

A Special Idea: the Eight Mnemonicas Stay-stack with Mnemonica A Card Index An Assortment of Very Beautiful, Loose and Simple Ideas An Idea for Magicians: Mnemoncia and Strippers

THE ART OF IMPROVISATION WITH MNEMONICA

1. To Introduce the Subject 2. The Techniques 3. The Effects Chapter Seven—Tricks Specific to Mnemonica Using Stay-stack 1. The Missing Card (Marlo and Tamariz) 2. Prodigious Memory (Evans, Hull, Annemann and Tamariz) 3. The Rite of Initiation (Luis García Soutullo) A. Tamariz Version with Faros B. Tamariz Version Without Faros

130 132 133 133 133 133 133 134 134 135 137 137 137 138 139 140 141 142 143 145 147 148 149 149 150 151 151 156 157 157 161 162 162 163 164 165 167 168 169 170 171


PART II Prologue to Part II Chapter Eight—Tricks Unique to Mnemonica Using the Half Stack 1. Incredible Card Control 2. Total Spell (Dr. Jacob Daley) First Version (Classic and Daley’s) Second Version (Tamariz) Third Version (Tamariz) 3. Spelling to Four Cards 4. Spelling to the Four Deuces 5. Colors on Parade (Based on Scarne, Ascanio and Simon) To Reassemble the Stack A Good Routine Another Routine Scarne’s Concept Alternated Sequence from Normal Mnemonica Order Color Separation (with a Divination) 6. Two Stories First Story (with the Top Half of Mnemonica) Second Story (with the Bottom Half of Mnemonica) Chapter Nine—Tricks with the Half Stack ONE TO BEGIN WITH

Memory Jumble THREE CLASSICS AND A SEMI-CLASSIC

1. Weighing the Cards 2. Total Memory Version with Faros Version with Deals (Antifaros) 3. Sense of Touch—and Other Senses I. Sense of Touch II. ...and Other Senses a. Eye-scan b. Fine Eyesight c. Subtle Hearing d. A Spectacular Routine 4. A Card and a Number (Gombert, Baker and Tamariz) Variations FIVE ACES

1. Any Cards Called For (Jordan and Tamariz) Mago Antón’s Variation 2. Come and Go Variation

175 177 179 182 182 182 182 184 185 186 187 187 187 188 188 188 189 189 190 193 195 195 197 197 201 201 203 204 204 206 206 206 207 207 207 210 211 211 214 214 218


3. The Liar—a Classic (Dalban, Nyquist and Tamariz) 4. Answering Computer Other Presentations A. The Trip B. The Labyrinth C. Hangman 5. T.N.T. (Finley, Jordan and Tamariz) THREE COINCIDENCES

1. The Miracle (Chesbro, Thompson and Tamariz) 2. Telescopic Coincidence 3. Stop at the Same Time (First Version) FOUR DIRECT ONES

1. 2. 3. 4.

A Gambling Demonstration Card to Wallet (Daley and Tamariz) The Reversed Card The Selection Between the Aces

FIVE DIVINATIONS

1. 2. 3. 4. 5.

Fingerprints and “Cardprints” Double Divination Jumbled Divination Mnemonicosis with a Half Stack Spectator Misses, Magician Hits A Different Climax

FIVE ASSORTED ONES

1. 2. 3. 4. 5.

Half Sympathy (a Classic with Tamariz Variations) Pocket Calculator (a Classic, Variation by Mago Antón) Tell Me Who You’re with and I’ll Tell You Who You Are Bingo! How Many Reds? Variant I Variant II

TWO IDEAS

1. Mnemonica with the Spanish Deck or with Other Decks 2. The Half Stack with the Spanish Deck ... AND AN ENDING 1. Some Time Ago (Dr. Daley) Appendix I—Tricks That Improve with Mnemonica 1. Neither Blind nor Stupid (Version for a Half Stack) 2. The Clock (a Classic) 3. Stop at the Same Time (Second Version) 4. A Curious Coincidence (Hofzinser?) 5. Triumph (Dai Vernon) 6. Mnabacus (Jack London)

218 220 222 222 222 223 223 226 226 228 230 231 231 234 234 236 237 237 239 240 242 243 244 245 245 245 246 248 249 250 251 253 253 253 254 254 257 259 261 262 263 264 265


Appendix II—About Order and Disorder 1. Tricks That Don’t Alter the Stack 2. Actions That Don’t Alter Deck Order While Appearing to Do So Multiple False Cut 3. Resetting the Stack A. Resetting One Card B. Resetting Two Cards C. Resetting a Group of Cards D. Resetting the Stack After a Spectator’s Riffle Shuffle E. Resetting the Entire Stack After a Spectator’s Overhand Shuffle F. Resetting Stack After a Riffle Shuffle and an Overhand Shuffle G. Resetting the Half Stack H. Resetting the Stack After Several Hands of a Card Game 4. Setting Up the Stack in Front of the Audience A. Setup from a New-deck Order... With Faro Shuffles With Antifaros Justifying the Open Setting Up of Ace-to-King Order B. From a Random Order I. In One Stage a. The Cardoso Method b. The Nikola Card System c. Between the Fingers d. Stacking a Borrowed Deck II. In Two Stages (Half and Half) a. Memory Jumble b. Biddle Style c. Two-pile Divination d. Divining One Card Out of Thirteen e. Using the Methods for Stacking the Whole Deck III. In Three Stages (A Half, a Quarter and a Quarter) a. The Clock b. The Imaginary Trick c. Directly Behind Your Back d. Using a Strip-out e. Using the Methods for Stacking Half the Deck Appendix III—Notes About “Any Poker Hand Called For” Appendix IV—About the Structure of Mnemonica Appendix V–The Antifaro Concept 1. For a Fifty-two-card Deck Out-antifaro-1 Out-antifaro-2

267 269 270 274 277 277 278 278 279 280 282 282 283 285 285 286 286 286 286 287 287 287 287 288 289 289 290 292 293 295 295 296 297 298 298 299 301 315 319 321 321 321


Out-antifaro-3 Out-antifaro-4 Anitfaro-4 Pick-up (Two-handed) Justifying the Antifaros 2. For a Thirty-two-card Deck 3. A Very Important Observation Appendix VI—Useful Sleights 1. Glimpses A. Glimpsing the Bottom Card of the Deck B. Glimpsing the Top Card of the Deck C. Glimpsing a Card in the Middle of the Deck D. The Chorus-line Multiple Top Glimpse E. The Chorus-line Multiple Bottom Glimpse 2. Finding Cards A. With the Charlier One-handed Cut B. By Estimation C. By Riffling D. Learning the Identity of a Selection Without Glimpsing It 3. Shifting the Position of a Card FIRST OBJECTIVE: To Move a Card Without Altering Rest of Stack A. With the Tamariz Perpendicular Control (TPC) B. With a Slip Cut C. With a Double Break and a Double Cut D. With the Hofzinser Spread Cull E. With Dai Vernon’s Triumph Shuffle F. With the Zarrow Shuffle G. With the Side Steal SECOND OBJECTIVE: Pretending a Selected Card is Returned... Multiple Divination THIRD OBJECTIVE: To Exchange Two Cards... A. With Multiple Cuts B. With an Overhand Shuffle (Áriston) FOURTH OBJECTIVE: To Gather Several Cards... 4. False Shuffles The False Butt-shuffle Other Kinds of False Shuffles 5. Deck Switches A. Seated at the Table B. Inside the Pocket C. With Gimmicks D. Other Switches E. Switching Half of the Deck

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6. Other Useful Sleights A. The Corner Crimp B. Counting Cards Secretly C. Palms D. Hofzinser’s Spread Cull E. The Tamariz Perpendicular Control (TPC) F. The Green Angle Separation G. Lorayne’s “Great Divide” and Marlo’s “Fifth Objective” Culls NOTE FOR SAILORS

Bibliography (with Commentary)

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