REVERSIBLE ARCHITECTURE // RC1-TEAM3 Research Cluster 1, 2019-2020 M.Arch Architectural Design UCL, The Bartlett School of Architecture
1 INTRODUCTION
1.1 Theoretical Background
1.2 Project overview 1.3 Scenario
2 MATERIAL LOGISTIC CHAIN
2.1 Material Lifecycle 2.2 Material Logistic Chain in London 2.3 Demolish Method 2.4 Material Classification 2.5 Material Catalog 2.6 Material Storage
6.1 Material Connection Chart 6.2 Joint Design 6.3 Material Application logic
7 COMMUNITY REBUILDING
7.1 Game1 Workflow 7.2 Damage Assessment 7.3 User’s Preference 7.4 Algorithms Optimization
8 BUILDING GENERATION
10 PHYSIC MODEL
DESIGN ITERATIONS
BIBIOGRAPHY
3 URBAN RECONSTRUCTION
3.1 Background 3.2 Participatory Construction System 3.3 Gaming Approach 3.4 Case Study: Bartlett School 3.5 Conflicts in Ukraine 3.6 Reversible Space
4 REVERSIBLE ARCHITECTURE 4.1 Introduction 4.2 Project process 4.3 UI Interface
5 MATERIAL LIBRARY
5.1 Detection Process 5.2 Material Dataset 5.3 Material Exchange Library
6 MATERIAL CONNECTION
8.1 Game2 Workflow 8.2 Reversible Space Design 8.3 UI Interface 8.4 Data Collection 8.5 Algorithm Generation 8.6 The Final space
9 BUILDING CONSTRUCTION
9.1 Construction Workflow 9.2 Spatial Form Decomposition 9.3 Voxel Typology 9.4 Material Combination system 9.5 Unit Combination 9.6 Construction
RESEARCH CLUSTER 1, DÉBORAH LÓPEZ, HADIN CHARBEL, JORIS PUTTENEERS
Bartlett School of Architecture Team 3:: Sitan Sun, Mingmin Shen, Xinjie, Wu
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UCL, The
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Chapter 1Introduction
REVERSIBLE ARCHITECTURE //MEDIATING MATERIAL MANAGEMENT
Project Background
Today, the construction industry accounts for 39% of the total carbon emissions produced by humans. The desire for non-renewable resources such as sand, water, stone and steel during the rapid urbanisation process is irreversibly depleting entire regions, essentially transforming their nature into habitats that cannot support human and animal life. At the same time, in the process of transferring raw materials into the built environment, there has always been the phenomenon of capital accumulation and the corresponding cruel exploitation of the environment. This mining-led building manufacturing process has inevitably caused some kind of irreversible damage.
Project Overview
From the perspective of architects, the project proposes architecture as an interactive system of functional reversibility, community engagement, and the recycling and reuse of construction materials to connect people and places. Therefore, when the main purpose of architecture is to serve the community rather than capital accumulation, a bottom-up, citizen-led urban regeneration platform is proposed. The decentralised platform promote citizens, instead of architects, to play a major role in city scale redevelopment projects, forming regional redevelopment plans through a bottom-up approach, in the form of games, with machine learning and
algorithms for optimisation. Based on the concept of reversible architecture, the project challenges the capital-led extractive economy by creating a visible and participatory material supply chain. The negative impact of an extractivist-dominated building system can be reduced by pooling discarded materials and resources from the neighbourhood to produce building components that can be disassembled and reused repeatedly.
Mingmin Shen, Sitan Sun, Xinjie Wu
Img.1 Axonometric drawings for project’s units
Img.2 Rendering of the final result
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Non-Extractive Architecture: On designing without Deplrtion
Architecture - and the architects has a huge influence in defining how we live, work and socialise as a community. In fact, architecture can be depicted as the process of how our collective priorities shape the environment. Today, buildings are responsible for nearly 40% global annual greenhouse gas emissions. As the real cost of inaction grows, every human activity will be reconsidered – the construction industry is one of the places where creative thinking is most desperately needed. Confronted with the urgency of the climate crisis, architects have a responsibility to think about the environmental impact of building material and are called upon to creatively reimagine the performance of materials, in order to guide our innovations to meet the challenges.
Face by the urgency of the climate crisis, attention has been focused on the impact from material production and supply: the accumulation of capital and the corresponding processes of cruelty and exploitation in the transfer of raw materials into the built environment have long been thought at alarming scales, and considered to be disjointed with planning practices. It has reflected today’s global neocolonial model of extractive capitalism. Political theorist Damian White has pointed that, the concept of “a transition of equity” as a powerful framework, has recently been put forward in areas such as climate justice, for thinking about how to change the contradictions between environmental protections, workers’ benefits and the economy in today’s model of extractive capitalism.
At the same time, “a transition of equity” could also change the concept of material supply chain, from an unregulated profit-maximizing model to an internationalism of community negotiation, worker empowerment and solidarity between material producers and consumers. Non-Extractive Architecture is a new architectural model proposed by Space Caviar, aiming to find a methodology, that integrate community value into the architectural industry from long-term thinking, material resource and their subsequent landscapes. The project involves a series of research and residential and public projects, proposing if we can meet our insatiable needs for economic development and material consumption through reuse and recycling, using old materials to create new cities, and proposes detachable design and material circulation, to realise a closed-loop system for material extraction and production.
Start from the concept proposed by Non-extractive Architecture, we aim to create a community reconstruction platform, to enable negotiations and empowerment of the community through gaming. At the same time, we propose a material exchange library at community scale, to radically overturn the previous material supply chain, which was built on the exploitation of labour and nature. Beyond that, a detachable design of architecture may realise the “carbon free”, to further seek the coexistence of built environment and environmental protection.
Caviar, S., (2021). Non-extractive architecture. Moscow: V-A-C Foundation.
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Img.3 Illustrations in <Non-Extractive Architecture>
Project Objective
Preventing government corruption Material Transparency
Project Workflow
Our Platform
Upcycling of materials Participatory Construction System
Reversible design and material upcycling
According to the industry based on an extractive economy, the logistic and trading with material are not transparency, while industrialized processes have made construction easily achieved but deconstruction complicated. Therefore, we seek to create a decentralised open-source platform within a city context which aims for transparency in material trading and reversibility in construction practices and architectural functions.
In this platform we have made the logistics chain of materials transparent, used upcycle materials for construction and designed a high tolerance construction system. The game approach were applied to the platform to enable users to collaboratively design and construct each stage of their community. The platform therefore in an attempt to create a community where materials are decentralised and autonomous and where building functions are reversible.
A more democratic de sign for the community
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Chapter 1: Introduction
Img.4 The diagram of project’s aim and contribution
Scenario Methodology
Exchange Decoding
Visit Participatory Construction
Machine Learning
Industrialization
Reversible Space
Material Transparency Resources Shortage Material Reuse
Climate Change War Conflict Man-made Disaster Urban Reconstruction
Building Demolish Material Classification Storage Point
Damage Detection Demolish method Material Catalog
Reversible Construction
Space Voxelization Galapagos
Recoding
Research of material logistic chain
Research of urban reconstruction
Techincal approach of the projects
Proposal target of the projects
Img.6 Project Scenario
Voxlization Video Game
Adapting to new situation Non-democratic Negotiation
Community Rebuilding Building Generation
Extreme Climate Material Exchange Reversible Architecture
Reversible Construction Participatory Construction System
Reversible Space
The scenario illustrates the outline of the project. As a background to the project, on the one hand, an extractive-based capitalist economy has led to a shortage of building resources. On the other hand, many cities have been destroyed by extreme weather due to climate change and urgently need to be rebuilt. Our project therefore aims to provide a platform for community redevelopment in which the material cycle is reversible. Ukraine was chosen as the
target location and the platform was used to complete the postwar reconstruction of Ukraine, including participatory design of communities, participatory construction based on reusable materials, and the realisation of a reversible material logistics chain. At the same time, video games were used as a tool to enable community-based participatory design and construction.
Case Study Video Game Agent Simulation Magnetizing Prdestrian Simulation
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Chapter 1: Introduction Material
Literature Review 3D Scanning
Site
Img.5 Diagram of project methodology
Project outline
Participate in the building process
Design of reversible spaces
A comprehensive view of the building design and manufacturing process
Deep involvement in the design and construction of communities
Assist with algorithm design
Designing the game flow
Reversible construction
Market value
Conflicts between goernment and construction:
1. Complex approval standards for rebuilding houses
2. Land is privatized, but there are still many restrictions
3. High third-party supervision fees
4. Strict construction industry system
5. Design freedom is low and cumbersome
Platform & System
Material exchangeReversible space
Participatory construction system Architecture Public Government
Evaluation and approval
Floor planUsers play game to design their private and public spaces
Evaluation and approval of community and building construction processes
Enter user preferences for communities and spaces
Users play game to design their community functions
Participation in the consultation and negotiation process of the public
Community plan
Urban regeneration projects are largely gov ernment-led and profit-oriented, rather than community upgrading oriented through com munity dynamics and resident participation. Government-led community redevelopment policies treat housing and construction as a commodity in an open market, and as such, these projects are mostly utilised by develop ers as a means of making a profit rather than as an opportunity for improvement. For local governments, a community-based, bottom-up approach to urban policy means encouraging comprehensive planning and collaboration between government and the community. It is a holistic approach built around families and communities.
Conflicts between goernment and market:
1. Labor shortage after Brexit
2. High transportation cost and landfill cost
3. High cost of treatment of harmful materials
4. Material waste, pollution of the environment
5. The cost of regulating markets is enormous
The global pandemic of 2020 shows how much informed public debate and consent is needed before government decisions can gain significant support. At the same time, the private lives of heterogeneous residents require built spaces that are adaptable to change, rather than a uniform, standardised space. Therefore, in line with the changing context and the needs of individuals, it is pro posed that architecture be seen as a process and system in which the flexibility of space, the involvement of the community, and the management of the construction process in teract to design and produce a building.
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Chapter 3: Urban reconstruction
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Img.7 Diagram of project outline
Chapter 2Material logistic chain
Chapter 2 provides the theoretical background to the material logistics chain. This includes a study of the life cycle of different materials and a field survey of the ma terials logistics chain in London, where two methods of demolition based on differ ent configurations of buildings are presented, together with the design of a com munity-wide storage process for demolition materials. The chapter focuses on the process of materials from production to decommissioning and attempts to create a catalogue of decommissioned materials through machine learning, which provides a technical reference for the subsequent construction of a materials exchange platform..
The construction industry consumes forty percent of the materials used globally each year (Global ABC Global Status Report, 2018). According to the UK State of Materials Reuse Survey (2003), when a building is demolished, between thirty-five and forty percent of the materials are wasted and less than seventy percent are reused, and this includes materials that are transported to landfill. In addition, industrialized processes have made construction very easy, but deconstruction very complicated, this is due to an industry based on an extractive economy, however in contemporary scenarios, there is not enough resources. Thus, it has become a problem that how to reduce the waste generated in the lifecycle of materials. Today’s buildings are designed to be easily assembled, not disassembled or reassembled. These relate to the opaqueness of material logistics and material waste.
Material logistic chain
Img.8 Context of material logistic chain
Img.9 Context of material logistic chain
Img.10 Context of material logistic chain
Img.11 Material logistic study
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Material lifecycle
step1:Transports and
recycling facility.
------The game of traditional and modern ways to upcycle concrete.
Reinforcement
Timber
and sorting.
pre-formed foam
In fact, over 90% of construction, demolition and excavation waste have opportunity to be recycled nowadays, like bricks and woods. As for the concrete, the general life cycle now is to be crashed into particles in their end of life and reprocess some reusable parts as raw materials from beginning, so the other part will have to be wasted in the process. So if there is an other way to reuse such material? We will try to find out.
Raw Material
New step 3: collecting and processing.
Crushing into partical size for reusing as aggregate
step3: grading
When a tree is ready for harvesting it is felled, debranched and usually cut into a butt log, middle log and top log, plus one to three sections of pulpwood.
Crown and bench
Harvest
Manufacture Application Maintence
Post production & Distribution
Wood components damaged by termite Seasoned timber Decay and deterioration timber Wood components were replacement Deformated wood components
Wood chips and particles
SawdustCrown and branch wood can be collected up to be chipped and used as forest fuel. Smaller trees that are felled during thin ning, for example, are cut into pulpwood or small-dimension saw logs with a top diameter of 120–200 mm. Alternatively, trees both large and small with bends, twists, hollowed centers or other defects will be removed during a final harvest dlone with the saw timber.
Damaged materials and prefabricated structural components Shaving and dry chips
Broken plank
The wood extracted from the Swedish forest can be divided up into three main flows: 47 percent goes to the sawmills, 45 percent heads for the pulp mills and 8 percent is used for firewood, poles and so on. The logs are ac companied by bark, while crowns and branches are also taken from the forest in the form of forest fuel, which is used for energy
wrecking ball
Selective Demolitionhigh-reach arm
Non-explosive demolition agent DYNACEM
fiber reinforced concrete Autoclaved aerated concretelightweight concretecement concrete
Precast Beams
Precast Floor Slabs Precast Walls Precast Columns
Concrete chunk with rebars
End of Life
Column
Beam Roof Foundation
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Chapter 2: Material logistic chain Concrete Aggregate Cement Slurry stone cement and water Type Construction Precaset Concrete Demolition Way Recycling Flow
acceptance at a concrete
step2: crushing
sand
material ++ steel fiber glass fiber
Every chunks with 1.5m or 2m Length and widthCollecting uncontaminated concrete and rebars
Material lifecycle
Selection
Quarrying
Supply
Preparation
Construction Decommissioning &Maintenance Restoration
Quarry by-products are produced during crushing and washing opera tions. There are three types of quarry by-products resulting from these op erations: screenings, pond fines, and baghouse fines.
There are three stone construction method: Dry stone stacking, Stone masonry, Stone veneer. During the construction process, some stones veneer and stone brick will be discarded because of the improperly cut size.
Decay phenomena induced by environmental attacks, ag ing, and/or damage due to long-term heavy loads can strongly influence the super ficial and structural durability of stone masonry, including multiple-leaf structures. During the maintenance, some stones veneer and stone brick will be replaced because of Weather ing, corrosion and damage
Steel
Marble Granite
Sandstone Limestone Basalt Slate Metamorphic Stone
Igneous Rocks
Sedimentary Rocks
Foundation
Wall Stone
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Chapter 2: Material logistic chain
Construction research in London
Logistic Chain Research in London
Research Process
1. Make Construction map in London
2. Building demolition method research
Investigation into how many buildings are being demolished in an area of London A Case study used to investigate the demolition process of a building in London
3. Research on the flow of materials after demolition
Investigating the destination of different materials after a building has been demolished by interviewInvestigating the location and accessibility of landfill sites within London
4. London Landfill Map
After the building has been demolished, most of the waste material is sorted and transported to the nearby landfill, with the exception of concrete, which is crushed on site or transported to a nearby plant to be crushed and reprocessed.
Research on
methods
Investigating the storage of different materials in landfills
Most of the materials from the landfill are sold to companies that reuse materials for reuse, and some are sold to people who want to use cheaper materials to repair their houses.
Construction Manager
Investigate the flow of materials in the landfill and the reuse of materials
Landfill manager
London de-construction storage map
logistic chain
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Material
5.
material storage
6. Landfill material flow survey
Material logistic chain
Case study
Building being demolished
80-81 Farringdon St, London
Shoe Ln, London
80 Farringdon Street is a Grade II list building in the City of London. Historic England notes that it was originally a terraced house, built in about 1720 for a vintner, and was converted to a pub in about 1832. The building is the traditional london terrace house with brick and wood con struction.
Img.4
81 Farringdon Street and 77 Farringdong Street are both commercial building with concrete and steel construction.
There three buildings are all being demolished: A 13-storey development designed by TP Ben nett is set to go ahead after the City of London gave it approval.
The works will begin in May and see the demo lition of two existing buildings – 81 Farringdon Street and 1 Stonecutter Court – to make way for 32,000m2 office space.
Img.5 Img.6
Img. 4-5 The current site location of 80 Farrington Street and the whole demolished plan stated by government. Img 6 The dismantled structure of the building and dconstruction material statistics of 80 Farrington Street. The deconstruction of the building structure helps the program better study the framework and construction of the current buildings. In addition, each disassembled component is classified and counted
Img.2
Img.3 Img.1
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Chapter 2:
Material storage research
Material landfills in London
Landfill
Demolished site Clearaway Reclamation Whetsted Road, Whetsted, Tonbridge TN12 6SD
Surry Waste Removal Avern Rd, Molesey, West Molesey KT8 2JP
Veolia, Rainham Landfill Coldharbour Ln, Rainham RM13 9YB
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Chapter 2: Material logistic chain
Material storage
Building Condition
Label each Material
Storage Requirement
1 mechanical and electrial elements
Bricks may be delivered to site loose or strapped in unit loads and stored on tim ber pallets to be transported using a fork lift. Bricks should be stacked on edge in rows to a maximum height of 2.4 m.
Bricks may be delivered to site loose or strapped in unit loads and stored on timber pallets to be transport ed using a forklift. Bricks should be stacked on edge in rows to a maxi mum height of 2.4 m.
1. Prepare the site: Mechanics, electricians, and plumbers cut off the power, shut down HVAC systems, and cap open piping. Crew members also install a tem porary lighting system and add a trash chute to maximize sorting of recyclable goods
Bricks may be delivered to site loose or strapped in unit loads and stored on timber pallets to be transport ed using a forklift. Bricks should be stacked on edge in rows to a maxi mum height of 2.4 m.
Bricks may be delivered to site loose or strapped in unit loads and stored on timber pallets to be transported using a forklift. Bricks should be stacked on edge in rows to a maximum height of 2.4 m.
2. Strip away nonstructural components: Labor forces dismantle the architectural, mechanical, and electrical elements of the structure, leaving the building’s shell.
Planning & Development
4. Sort debris:
The team places the deconstructed building materials into recycle, reuse, sell, or donate bins and then begins new con struction.
3. Remove materials and shore up building:
Structure shoring and temporary supports are added. Crews remove floor beams, load-bearing walls, columns, and floor slabs of external sections of the building that require demolition.
Bricks may be delivered to site loose or strapped in unit loads and stored on timber pallets to be transported us ing a forklift. Bricks should be stacked on edge in rows to a maximum height of 2.4 m.
Bricks may be delivered to site loose or strapped in unit loads and stored on timber pallets to be transported us ing a forklift. Bricks should be stacked on edge in rows to a maximum height of 2.4 m.
When a building is demolished, the planning scheme of the new building will be formulated. The period of the permission is usually stipulated in the conditions of the permit, starting within 3 years from the date of obtaining the permit.
Storage Point
Users can on-site pickup materials at this stor age point after purchasing materials
During the three-year period when dem olition approval was obtained and the site was redesigned, the house was left with a load-bearing structure and skin, and in an unused state. This time gap in the demolition process can be used as a storage site. Trans porting most of the materials under other demolitions in the area to this site saves a lot of transportation and storage costs.
8 load-bearing walls 7 floor beams 6 floors
Bricks Blocks Roofing tiles
Suburban Warehouse
5 roof tiles 4 insulation
Drainage pipes Aggregates
Program • Finance
Evaluation • Management • License
2 components: windows,doors
interior walls
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Chapter 2: Material logistic chain
•
•
3
Material logistic chain
Demolish method
Building materials classification - Brick structure
Selective demolition
• Frame structure
• floors
• Wall with windor and door
• Roof • Walls
• Interior walls
Tiles in Roof
Using a residential house in London as a case study, we analysed the basic compo nents in the building and the materials used in each component to consider how to maximise the use of materials to dismantle the building.
Selective demolition flow - Brick structure
“Selective Demolition and On-site Sorting” is to facilitate recovery of construction and demolition (C&D) materials for beneficial reuse/recycling, thus minimizing the burden on municipal landfills and public filling areas.
Timber in roof frames
Window in attic
Timber boards in floors
1. Prepare the site, cut off the power 2. Strip away mechanical and electrial elements as well as windows and doors.
The construction crew cuts off utilities, adds temporary lighting, and installs trash chutes. The nonstructural pieces of the building are removed, leaving behind the building shell.
3. Add temporary supports remove interior walls and insulations.
Insulation layer
Brick in Walls
Timber in frames
Windows
Doors
Timber in floors
6. Demolish exterior walls and sort the debris.
5. Remove roof structure and floor beams.
Temporary supports stabilize stabilize the building while workers demolish the desired beams, walls, and floor slabs.
4. Remove roof tiles and floors
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Chapter 2:
Demolish method
Building materials classification - Concrete frame structure
• floors
• Wall with windor and door
• Roof • Walls
• Interior walls
Tiles in Roof
Steel in roof frames
Concrete in frames
Concrete in roof frames
Concrete in walls
Windows
Concrete in foundation
2. Cutting reinforcement in concrete and trimming edges
The concrete walls and broken walls to be removed are first measured to determine the cutting point and size of each piece, including measuring the broken parts, the distribution of reinforcement and the location of the floor slab. After the positioning is completed a hand-held cutter is used to cut it to gether with the reinforcement into large pieces of a certain size. Concrete on higher floors can be re moved by a large demolition unit before secondary treatment of it.
3. Spot cutting of large concrete blocks
Architecture
Material logistic chain
• Frame structure Selective demolition method - concrete wall
Concrete in wall
Concrete processing
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Chapter 2:
Modeling simulations attempt
Material acquisition test
Physical attempt
Different from the London scenario, these buildings are mostly concrete, the left overs of which are all irregular due to explosions. There fore, rather than performing precise incisions and meticulous dismantling, simulations of dif ferent forms of demolition techniques are used to get a prediction of the probability of parts.
We conducted a controlled concrete blast test and uploaded the concrete fragments to the material library by 3d scanning; the idea being that one would upload post-war broken ma terial to the material library in the same way. More digital simulations will be carried out in the near future. We also simulated the anima tion of the building collapse to get the material pieces. The idea being that one would upload post-war broken material to the material library in the same way.
Architecture
Material logistic chain
Original model (Test) Tool preparation
Explosion process
Material flagments Recover flagments
Place the material into the black board with the positioning mark
Scanning process
Physical material scanning into 3D model
timber
chunk
chunk Window Brick Concrete chunk
chunk
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Chapter 2:
Structure
Steel Concrete
Steel Stair Concrete
Concrete
Material identification
logistic chain Strategy
Training Set
Candidate label Decoding Methodology
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Chapter 2: Material
Machine learning Data collection
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YOLOV5 Network Chapter 2: Material logistic chain
Material classification with size
Material classification
Load-bearing wall structure Wall Slabs Structure
Material Labeling
Sizs: X-Large Material: Concrete Structure: Load-bearing wall L-C4-LB09
Load-bearing wall [concrete]
Interior wall Roofing
Concrete Steel Structure
Flooring Staircase Beam
Concrete/Stone Timber/Steel Concrete/Stone Timber/Brick Concrete
Sizs: Large Material: Concrete Structure: Load-bearing wall L-C5-LB02
Sizs: Small Material: Concrete Structure: Load-bearing wall S-C2-LB03 Sizs: Small Material: Concrete Structure: Load-bearing wall S-C3-LB04
S M L XL
Debris
Timber Concrete Stone Stone Verticality Horizontal 0.01-0.2m³ 5-15m³ 15-25m³ 1-5m³ 0.2-1m³
Small pieces
Large pieces
Strip and small chunks
0.01-0.2m³ 0.2-0.4m³ 0.4-5m³ 5-10m³ 10-20m³
Pillar and large chunks Stone rubbles Slabs Medium chunk/slabs Big chunks
Concrete Timber Steel 6x10x10-20in 4x4x10-20in 2x8x10-20in 2x2x5-20in 4x4x5-20in 203x133x30mm 914x305x224mm 1016x305x487mm
Big stones
Square woods Square woods Beams Beams Beams Beams
Broken bricks
Square woods
Broken bricks
Beams
Broken bricks
Broken bricks Sticks Sticks
Interior floor Floor slab Foundation Column Concrete Steel Timber Concrete Steel Brick 3/4 [240x115x53]mm 240x115x53mm 1/2 [240x115x53]mm 1/4 [240x115x53]mm 1/6 [240x115x53]mm
bricks
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Chapter 2: Material logistic chain
XS
Whole
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Background
Community-led Reconstruction
This chapter presents some of the attempts made to realise architecture as a process and system in the context of urban renewal, including a case study and site selection for the project. The chapter begins with the concept of reversible architectural spaces in terms of spatial flexibility. It then uses the Bartlett building as a case study to propose the use of games as a tool for bottom-up participatory design, leading to comprehen sive planning and collaboration between government and people. Finally, based on the need and urgency of community redevelopment, Ukraine is proposed as a test site for the project platform and a series of site studies are presented at the end of this chapter.
Urban renewal projects are pervasively government-led and profit-oriented, rather than aiming for community benefits, through community dynamics and resident participation. Government-led community regeneration policies treat housing and construction as a commodity in an open market, so these projects are mostly controlled by developers as a means of profit, rather than as an opportunity for improvement. For local governments, community-based, bottom-up urban policies means encouraging comprehensive plan ning and collaboration between government and communities. It’s an integral approach built around family and community.
During the global pandemic period in 2020, public debate and consent have revealed great importance before government decisions. At the same time, the heterogenous needs of residents requires a building space that can adapt to changes, rather than a fixed and standardised space. Therefore, according to the changes of the general environment and the needs of individuals, it is recommended to view architecture as a process and system, in which the flexibility of space, the participation of the community, the circular material supply chain, and the management of the construction process create synergies to construct a building.
Government-led Reconstruction
Img.22 Urban reconstruction background
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Chapter 3: Urban reconstruction
Chapter 8: Building generation
Reversible space design
Adapt space
• Dimension ( building level)
• Position of core elements
• Building level Disassembly
• Capacity of the core
Levels of spatial reversibility
• Mono-functional
• Cross-functional
• Multidimensional Transformation
Mono-functional samples
Single office room
Cross-functional samples
Office meeting room
Office modules 6mx5m
Shopping mall 6mx21m
School modules 6mx10m
Room modules 6mx3m
Open office studio
House room Class room Office room
Multidimensional Transformation samples
Small House room Medium office room Big office studio
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Img.23 Diagram of reversible building
Gaming Approach
GAME Preliminary component design Architect Public Algorithm Government Upload Preference Collect Data
The Architecture and Algorithm
The architects use their professionalism to provide pre-design components for the community to choose from to ensure that the redevelopment of the community proceeds in the right direction. Algorithms assist in gath ering big data as well as generating designs to achieve a redevelopment plan that satisfies most people.
Analysis of data Generate Specific Space Evaluation and Approval
Img.1
Img.1
Img.1
Img.26
Img.24 Diagram of gaming process
Clicks
The public and community
The public enters user preferences by playing games to achieve a level of public participation in community building. The views of the com munity will dominate the final outcome of the community reconstruction.
The Government
The Government is responsible for the assessment and approval of the final redevelopment plan to ensure that the results of the redevelopment meet the appropriate specifications.
The house of clicks, also known as Hemnet House, is a house designed by the Swedish online housing portal after collecting data from over 200 million hits. The idea was to create the ultimate image of democracy: a home built by the people, for the people. The idea was to create the ultimate image of democracy: a home built by the people, for the people. The attempt was to use big data to design a house that everyone would be happy with.
Place viewer is a video-like viewer created by red dit in 2017 for April Fool’s Day. There is an emp ty canvas. The usere may place a tile upon it, but they must wait to place another. Individually they can create something. Together they can create something more. The project presents an interac tive map that creates a way for people to unite and create an interaction
DragonQuest:Builder2 is an open-world sandbox game that allows players to experience the plot of the game while being deeply involved in the plan ning, design and construction of the city, making it easy for non-architects to build through the plot. Moreover, the game allows four players to build in the same city at the same time and offers an open source platform for users to upload their designs for other players in the network to reference and modify.
Weller, C, (2015) This Swedish house was designed by two million people — and it’s surprisingly attractive.
From https://www.businessinsider.com/big-data-buildsswedish-house-of-clicks-2015-6?r=US&IR=T
Weller, C, (2015) This Swedish house was designed by two million people — and it’s surprisingly attractive.
From https://www.businessinsider.com/big-data-buildsswedish-house-of-clicks-2015-6?r=US&IR=T
Romano, (2018) Dragon Quest Builders 2 de velopers discuss multiplayer, production status
From https://www.gematsu.com/2018/02/drag on-quest-builders-2-developers-discuss-multiplayer-pro duction-status
Theoretical and technological inspirations of participatory construction system
The House of Clicks
Viewer
RC 1 Reversible Architecture Reversible Architecture 54 55
Chapter 3: Urban reconstruction
Place
DragonQuest:Builder2
The house of
Img.28 Place Viewer Img.30 Game UI
Case Study: Bartlett
Bartlett building deconstruction analyse
Collaborative design process
Remove mechanical and electrial elements
Remove windows, doors
INFORMATION
Total Amount:300 Ownership:Bartlett School of Architecture Postcode:WC1H 0AY
DESCRIPTION
Size:25X12X7.4cm
Life Span:45 years
Weight:5 pounds (2.27 kg)
Damage degree:10%-15% Erosion degree:Slight (E1)
INFORMATION
Total Amount:3000
Ownership:Bartlett School of Architecture
Postcode:WC1H 0AY
DESCRIPTION
Size:25X12X7.4cm
Life Span:45 years
Weight:5 pounds (2.27 kg)
Damage degree:10%-15%
Erosion degree:Slight (E1)
B32
Remove interior walls
Brick
INFORMATION
Total Amount:25000
Ownership:Bartlett School of Architecture
Postcode:WC1H 0AY
DESCRIPTION
Size:25X12X7.4cm
Life Span:100 years
Weight:5 pounds (2.27 kg)
Damage degree:40%-60%
Erosion degree:Slight (E1)
Demolish floors
INFORMATION
Total Amount:2500
Ownership:Bartlett School of Architecture
Postcode:WC1H 0AY
DESCRIPTION
Size:25X12X7.4cm
Life Span:45 years
Weight:5 pounds (2.27 kg)
Damage degree:40%-60% Erosion degree:Slight (E1)
Temporary storage point
SS12
INFORMATION
Total Amount:30000
Ownership:Bartlett School of Architecture
Postcode:WC1H 0AY Stone Slate
DESCRIPTION
Size:25X12X7.4cm
Life Span:100 years
Weight:5 pounds (2.27 kg)
Damage degree:40%-60%
Erosion degree:Slight (E1)
Inventory of materials and Construction for new building
Demolish facade
The construction industry consumes forty percent of the materials used globally each year (Global ABC Global Status Report, 2018). According to the UK State of Materials Reuse Survey(2003), when a building is demolished, between 35% - 45% of the materials are wasted and less than seventy percent are reused, and this includes materials that are transported to landfill. But with selective demolition, specific case studies have shown that the process can achieve a material wastage rate of 10%, which is lower than the current status quo.
Board
RC 1 Reversible Architecture Reversible Architecture 56 57
Chapter 3: Urban reconstruction
CW03 Window TB08
CR09
Concrete Wall
Timber
Case Study: Bartlett
Log in
Chose basic module
Rotate module’s direction (Press R)
Rotate Camera’s direction
RC 1 Reversible Architecture Reversible Architecture 58 59
Chapter 3: Urban reconstruction Game test
Put different types of furnitures Furnitures’ types can change floors’ color
Drug waste modules into trash can Read previous plane Upload your plane We found some students to play the game.
Game data analyse of Bartlett
Functional Fragments
Reversible Architecture
Chapter 3: Urban reconstruction
Game data analyse of Bartlett
process Functional Fragments
Step1
In this step, the shape of each functional space is extracted and the area is calculated by analysing the results of the user in the game. From there, the user’s preferences for the shape of the individual functions are counted.
Studio Modules
Meeting room Modules Common Modules
Kitchen Modules Toilet Modules
RC 1 Reversible Architecture Reversible Architecture 62 63
Chapter 6: Recoding
Step2
Game 1 Data Analyse
Chapter 6: Recoding process
Game 1 Data Analyse
Chapter 6: Recoding process Game data analyse of Bartlett
Chapter 6: Recoding process
RC 1 Reversible Architecture Reversible Architecture 64 65
Game data analyse of Bartlett
The large functional pieces generated in Game one are used as components for the second game, and continue to be arranged by the players in the bound aries of the muti-layer, unlike in Game one, where the whole space is arranged in multiple layers and the height can be selected. Players play three rounds of the game, with the number of components that can be selected being de fined by the number of players in the team, for example, rc one has seventeen players controlling ten studio pieces and rc ten has seven players controlling five studio pieces. Each round the players are ranked in turn, changing directly from the previous user, but with a restriction on the number of components the latter can change for the former user each round. Each time a round is com pleted, God fine-tunes the game based on the heatmap’s evaluation criteria to achieve a more reasonable amount of space. At the same time, we record ed the process and stability points of each user modification in an attempt to discover and summarise the pattern of changes in popular points. The game allows the building to be designed and negotiated spontaneously by the users and optimised by the designer. The final overall spatial form is generated
The space components from game (Bartlett)
RC 1 Reversible Architecture Reversible Architecture 66 67
Chapter 3: Urban reconstruction
Chapter 3: Urban reconstruction
Site analysis in Ukraine
Background
Chapter 3: Urban reconstruction
Site analysis in Ukraine
Site location: Bucha
RC 1 Reversible Architecture Reversible Architecture 68 69
Chapter 3: Urban reconstruction
Site analysis in Ukraine
Before war & after war
Bucha is a city in Ukraine’s Kyiv Oblast. It borders the cities of Irpin and Hostomel and the villages of Vorzel, Mykhailiv ka-Rubezhivka, and Blystavytsia.
Spring has arrived six weeks since Russian soldiers withdrew from this bedroom community on the outskirts of Kiev, leaving behind mass graves of slaughtered citizens, many of whom
were mutilated, as well as broken streets and destroyed build ings.
The city has returned to normal life. Over the past few weeks, residents have been returning to Bucha, a city that has begun to repair the physical damage caused by the invading Russian army and its weapons.
Damage District of Bucha
First-degree destruction areas
Second-degree destruction areas
This map was drew according to the Rapid Damage Building Assessment (RDBA) of the Bucha City, Ukraine, which was from satellite imagery. The RDBA divides the city into 500m x 500m cells, each of which is analyzed to determine whether or not there are damaged buildings inside the cell.
Based on imagery collected on 31 March 2022, analysts
found that 82 cells out of 305 cells in the City of Chernihiv sustained visible damage. This represents approximately 27% of the cells over the city.
This analysis is based on structures visibly damaged as of 31 March 2022 as seen in marginally degraded satel lite imagery affected by light clouds and other limiting factors.
RC 1 Reversible Architecture Reversible Architecture 70 71
Chapter 4
Reversible architecture: platform
Process
Damage Detection
Start: Building generation
Reversible Architecture
From the perspective of architects, the project proposes architecture as an interactive system of functional reversibility, community engage ment, and the recycling and reuse of construc tion materials to connect people and places. Therefore, when the main purpose of archi tecture is to serve the community rather than capital accumulation, a bottom-up, citizen-led urban regeneration platform is proposed. The decentralised platform promote citizens, in stead of architects, to play a major role in city scale redevelopment projects, forming region al redevelopment plans through a bottom-up approach, in the form of games, with machine learning and algorithms for optimisation. Based on the concept of reversible architecture, the project challenges the capital-led extractive economy by creating a visible and participatory material supply chain. The negative impact of an extractivist-dominated building system can be reduced by pooling discarded materials and resources from the neighbourhood to pro duce building components that can be disas sembled and reused repeatedly.
Building Demolish
Material Classfication
Storage Point
Participatory Construction System
Video games
Reversible Construction Voxlization
Community Rebuilding Building Generation Reversible Space
RC 1 Reversible Architecture Reversible Architecture 74 75
Introduction Chapter 4: Reversible architecture: platform
Material Exchange Material Catalog Demolish method
Level1 Level3Level2 Level3 Online shop Selective demolish
Chapter 4: Reversible architecture: platform
Time line of project process
Start: Community decide to reconstruct
Game 1: Community Rebuilding
A blueprint for community will generate based on user data in the game1. In this session, residents play a game to visualise their needs for the community. The algorithm will then extract the corresponding data to generate a community layout to be applied in the next session.
In game2, the user can play the spatial arrangement game, through which the algorithm generates a heat map applicable to this community based on user’s needs and gives optimisation to form the building space.
Game 1: Community Rebuilding Building Construction
Step1: Damage detection
Step2: Demolish Building
Decide the buildings that need to be demolished.
Game 2: Building Generation
Step3: Code Material
Step5: Space Voxlization
Game 2: Building Generation
Step4: Storage Material
Step6: Material Application
Step7: Deconstruction
Architecture
Step1.2: Choose the building to see the damage degree and information details.
Step1.3: Decide whether the building should be demol ished or not.
Step1.4: After demolishing the buildings, users can choose the function boxes to design new buildings for their new community.
Step1.5: The algorithm will calculate a variety of results based on the user’s design preferences and the require ments entered (like size and proportion of greenery, hous ing, etc.) Users can choose the favorite one to upload.
Step1.1: Building new community from first game.
Step 2.2: Users browse and select their preferred space modules for their own design in the exhibition.
Step 2.3: Users reverse some spaces from other people's models and design the space they like.
Step 2.2: Generate space typology from game 2.
Step 2.4: After the game closes, the machine counts the most popular spatial models and generates a number of heat maps
Step 2.5: Based on the heat map, the algorithm will calculate the corresponding spatial model.
RC 1 Reversible
Reversible Architecture 76 77
Chapter 5Material library
Data collection in training Bucha
To storage point
Depending on the location and size of the bucha damage and the type of buildings in the area, we simulated the demolition and transport of building materials. This included a count of the number of existing inhabitants in each area, a logistic of potential temporary storage sites, and an estimate of the quan tities of each material type. The transport routes for the demo lition of materials were also simulated based on the location of the buildings to be demolished and the location of the storage sites.
RC 1 Reversible Architecture Reversible Architecture 80 81
Chapter 5: Material library
Material exchange library
To visualise the recycled material and to make the transport logistics chain more transparent in our project, we are trying to form a material cloud net work for trading visualisation and better reuse ma terial. We have designed an online store where you can preview and buy materials online which can collect and classify materials according to damage degree, life span and market value these three fac tors, users can zoom in to every specific materials here to see the information and decide to buy it. And the Material prices are subject to real-time inflation based on purchase volume in our online store.
In this material library individual users and material dealers, recyclers, etc. can upload their own materi als and the platform will evaluate them accordingly, the results of which will be displayed in the material catalogue by the location of the material.
In the present material store we have placed some building parts removed from bacha’s dilapidated buildings.
Concrete
Stair
Door
Timber
Brick
RC 1 Reversible Architecture
Chapter 5: Material library
Material library
Material exchange store
Online store Introduction
Building ready for demolition Dismantle the building Materials enter into platform
Establish the ID cards of materials
Operation process for users
Assessing the reusability of materials
Getting materials from dismantled buildings
Collect materials for new constrution
Click 360 degree Change the viewing angle Move the store Hold Zoom in/Out Roll
Place the mouse lightly over an object and it will rotate. Click on the object to zoom in immediately.
The user is then immediately presented with specific information (include the Basic Info, data, location, value, etc.) about the material. The different materials can then be freely viewed in the store.
Click “+” to add an item to your shopping basket
Here you can see how the value of the selected item has changed over a period of time.
Purcasing materials from others in platform
Last step is placing the order in store.
Selective demolition
RC 1 Reversible Architecture Reversible Architecture 86 87
Chapter 5:
RC 1 Reversible Architecture Reversible Architecture 88 89 Chapter 6Material connection
Material connection
Material connection diagram
Frictional Force
Glue Bolt Screw Cement
Welding
Need to process
Concrete Stone
Rubble Chunk
Concrete Stone
Clay Timber Conponent
Block Rock
Slab
Slate Brick Tile Stick Log Board
Window Door Stair Column
BlockRubble SlateChunk Rock
Slab
Window Door Stair ColumnBrick Tile Stick Log Board
Clay Timber Conponent
RC 1 Reversible Architecture Reversible Architecture 90 91
Chapter 6:
Chapter 6: Material connection
Connection joint designs
Structure joint: Timber
Prefab structural joint locks that can be spliced and removable with a certain adjusting ability, every single parts could be install and take down easily.
The assembling of joint
E.g: X-joint
2a.+2b.
The type of joints
The joints that could fit the different kinds and directions of structure by adding and combining these single parts.
The single parts of joint
RC 1 Reversible Architecture Reversible Architecture 92 93
a.
X-Joint XZ-Joint XYZ-Joint XXYZ-Joint 2a.+2b. 2a.+4b.+c. 4a.+11b.+2c. 4a.+2b.+d. 6a.+2b.+e.+d. 8a.+2b.+c.+e.+d. 2 2 2 2 2 2 2 2 2 b. c. d. e. XX-JointXX-Joint a. b.
Connection joint designs
The concrete joint is used in conjunction with our building’s interlock system, where a machine is used to measure out the part of the concrete that needs to be cut, then a recess is created, drilled using a handheld hole punch and the joint is placed. Finally, the two joints are joined. The diagram shows the break down of the joints.
RC 1 Reversible Architecture Reversible Architecture 94 95
Chapter 6: Material connection Structure joint: Concrete 01 02 03 04 05 06 >>Interlock 07 a. b. c. e. d.
Physical models
Architecture
b. b.
Chapter 6: Material connection
Structure joint: Timber Structure joint: Concrete
RC 1 Reversible
Reversible Architecture 96 97 a. a. b.
Community rubuilding
Chapter 7
RC 1 Reversible Architecture Reversible Architecture 100 101 Game 1 workflow Chapter 7: Community rebuiding
Assessment of damage degree
Building layout sample
Community demotion extent decision
Every damaged buildings around sites will be analysed the level of deterioration and grade them to determine if they need to be demolished. They will be investigated from struc tural integrity and facade, components damage condition to assess the grade. Each grade have different methods for re construction.
RC 1 Reversible Architecture Reversible Architecture 102 103
Chapter 7: Community rebuiding
Game 1 User operations
Click
Press and Drag
You can choose your community site here.
Log in
You can determine whether to demolish the damaged buildings in site
Put the building functions which you like.
Waiting for the floor plan to be generated
Choose the favorate floor plan and submit
Demolish buildings
Design upload successfully and wait for the final layout.
Move the map Zoom in/out
Into community site
Check building information and damage degree
Design community functions and input layout requirements
Community red line generation
RC 1 Reversible Architecture Reversible Architecture 104 105 Chapter 7: Community rebuiding
Openness
Greenery Rate
Walkability
Medical Conditions
Disaster Response
Blocks generationPlan generation
RC 1 Reversible Architecture
1 2 3 4 5 6 7 8 9
1 2
Openness
Greenery Rate Walkability Medical Conditions Disaster Response
1 2
Openness
Greenery Rate Walkability Medical Conditions Disaster Response
108 109
3 4 5 6 7 8 9
3 4 5 6 7 8 9
8
Building generation
Chapter
RC 1 Reversible Architecture Reversible Architecture 112 113 Game 2 workflow Chapter 8: Building generation
8: Building generation
Reversible space design
Reversible plan library
Public Architecture
Cultural Architecture
Educational Architecture
Commercial & Offices
Sports Architecture
Hospitality Architecture
Religious Architecture
Reversible Architecture
Chapter
Agent simulation
Agent simulation.
Heatmaps of floor plans generated by agent simulation.
In terms of users’ behaviour patterns, we aim to detect the daily routines in the building, in order to understand people’s lives. Their behaviour is investigated in a floorplan library of different catalogs, through agent simula tion. Therefore, a dataset of behaviour patterns have been set.
Heatmap of floorplans
Heatmap of floorplanes of housing and public buildings in Ukraine
RC 1 Reversible Architecture Reversible Architecture 116 117
Chapter 8: Building generation
plane
3.Heattest space cutting
2.Heatmap plane generate
We first collected the planes of housing, public buildings, etc. in Ukraine, then derived the heatmap by agent simulation, extracted the hottest spaces from them, cut them out of the original planes, then optimised them and carried out spatial replacement experiments to verify their reversibility.
8.7m 10.8m 6.0m 8.4m 8.7m 10.8m 6.0m 8.4m
4.Optimized space
8.4m 10.8m 8.4m 8.7m 10.8m 6.0m 8.4m 8.7m 10.8m 6.0m 8.4m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 5.8m 5.3m 7.2m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 7.6m 5.8m 5.3m 7.2m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 7.6m 5.8m 5.3m 7.2m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 7.6m 5.8m 5.3m 7.2m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 7.6m 5.8m 5.3m 7.2m 8.8m 12.8m 12.8m 13.0m 9.1m 6.0m 5.8m 5.8m 9.1m 5.8m 5.8m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 7.6m 5.8m 5.3m 7.2m 8.8m 12.8m 12.8m 13.0m 13.3m 9.1m 6.0m 5.8m 5.8m 9.1m 10.3m 5.8m 7.6m 5.8m 5.3m 7.2m
Original planeHeatmap plane
Reversible spaceOptimized plane
RC 1 Reversible Architecture Reversible Architecture 118 119
Agent simulation Chapter 8: Building generation Space optimization attempt
1.Original
Space optimization sample
Game 2 operation for users
Third generation players
Into game2
Choose a space type
Upload your models into the exhibition, and wait for the final result generation.
Choose the room type of private space you want to create.
Into public exhibition
Choose the modules which you want to use in your models.
To create your own room model.
Reverse some parts in models
Rotate models Zoom in/out
and Drag
RC 1 Reversible Architecture Reversible Architecture 122 123
Chapter 8: Building generation
Click
Press
Building generation
Data collection
private house
After the cut-off of the user’s playtime, we extract the floor plan from their spatial models and analyse them to get the corresponding database.
Public space
Studio space
School space
private flat
After overlaying the floorplans that users uploaded, a heatmap is generated of user preference, and upload the data to algo rithm. The algorithm calculates and analyses the thermal values of each plan and spatial mod el to obtain the optimal spatial solution.
RC 1 Reversible Architecture Reversible Architecture 124 125
Chapter 8:
60% 50% 50% 40% 10% 20% 30% 30% 60% 10% 20% 50% 60% 30% 65% 60% 35% 65% 70% 20% 65% 60% 60%65%10% 60%70% 60% 10%20% 15% 70%65% 65% 55% 45% 20%
65% 45% 65% 20% 45%
Space generation
Office studio space
Living space
Module combination
Reversible court yard
Reversible space (studio/apartment)
Reversible sharing space (studio/apartment)
Office studio space
Based on the heatmap obtained by the algorithmwe will generate the average size of each functional space and calculate their optimal location and shapeWe have selected the residential and office spaces as the main functions of the buildingse lected several spatial morphological data and modelled the resulting volumes into small blocks for subsequent voxel generation,which are then arranged according to the original spatial function and placement of each block to form a whole functional building block.
RC 1 Reversible Architecture Reversible Architecture 126 127
Chapter 8: Building generation
RC 1 Reversible Architecture Reversible Architecture 128 129 Chapter 9Building construction
Construction workflow Chapter 6: Material connection
Spatial form decomposition
The complete space form generated in Game 2
In the game, the user collaborates on the design of the building form and constructs the actual building, first by voxelizing the building form and dividing the entire building into voxels that can be recognized by the computer.
RC 1 Reversible Architecture Reversible Architecture 132 133
Chapter 8: Building generation
Spatial form decomposition
Chapter 8: Building generation
RC 1 Reversible Architecture Reversible Architecture 136 137 Voxel typology Chapter 9: Building construction
connection
Material combination system
We chose to use voxels coded through the rules in order to standardise the ir regular concrete blocks and to unify their area units. A 50cmx50cmx50cm square was used as the basic unit. Gen erally broken concrete of less than 18 squares is used as an interlock forma tion and large concrete blocks are used as concrete walls.
Interlock Wall concrete
Wall concrete
RC 1 Reversible Architecture Reversible Architecture 138 139
Chapter 6: Material
Material components • Big chunk wall-concrete • Interlock concrete 6x8 5x8 13x9 2x10x7 8x6 11x8 12x13 2x9x7 7x3 7x6 7x5 12x11 8x6 9x7 9x6 6x5 13x6 6x5 5x7 6x8 6x4 4x5 2x33x4 4x4 4x4 4x10 6x6 5x6 10x11 3x4 3x5 5x5 3x3 3x6 4x5 7x73x6 5x5 3x32x5 4x5 2x3 3x6 2x3 2x2 2x2 2x3 3x4 3x4 2x2 2x32x3 2x5
Chapter 6: Material connection
Material combination system
Workflow
Step1: Inputting material components into gh from material exchange store.
Step2: voxelization of wall
Material coding samples
Components (Contains walls in combination of frame and concrete.)
Final step: Material filling to wall
Material using depand on the size classification: Large chunk for walls Vertical for the interlock
Step3: Coding
Galapagos
Step4: Single objective optimisation
Fittness factor:
1. Intersection: [3,6]
Step5: Calculation of structural stability Kangaroo Yes No Go back Min Min Max
3.Filling volume: [1x108,3x108] 3x108
Step4: Voxel filling
Boolean operations: Union
2. Component: [2,8]
RC 1 Reversible Architecture Reversible Architecture 140 141
RC 1 Reversible Architecture Reversible Architecture 142 143 Voxel combination Chapter 9: Building construction
The concept of voxels connects frames and building components at scale. Thus, non-standard and standard components have an interconnected strategy. The voxel is used as a basic measure ment standard to calculate and analyse the dimensions of build ing design strategies, the cube voxel functions as a cube structural material structural unit material catalogue material recycling/re use voxel units structures and components. With each voxel unit,
the building component blocks are divided into different small cubes to analyse and label the structural dimensions. The size of each voxel is 3.2 x 3.2 x 3.2 m. The material construction blocks in the voxel cell generation are also random as the corresponding material composition in the material library is diverse.
Voxel combination Chapter 9: Building construction
construction
Unit combination
Single unit
Composite unit
RC 1 Reversible Architecture Reversible Architecture 146 147
Chapter 9: Building
construction
Construction connection
Four different joints are used to connect the different material combinations, and the internal space and struc ture reveal the envelope of voxels from the raw materials used from the catalogue to the build version.
RC 1 Reversible Architecture Reversible Architecture 148 149
Chapter 9: Building
Structure calculation
Structural Materials Calculation
The left side shows the material usage and the right side shows the result of the build. The LOSS Value is calculated as the weighted sum of material waste and space unoccupied. the LOSS decreases during the optimisation process, indicating that material usage rises and space occupancy rises. ( Based on agent’s simulated annealing)
RC 1 Reversible Architecture Reversible Architecture 150 151
Chapter 9: Building construction
RC 1 Reversible Architecture Reversible Architecture 152 153 Building render Chapter 9: Building construction
RC 1 Reversible Architecture Reversible Architecture 154 155 Building render Chapter 9: Building construction
RC 1 Reversible Architecture Reversible Architecture 156 157 Anatomical Perspective Chapter 9: Building construction
RC 1 Reversible Architecture Reversible Architecture 158 159 Facade render
Interior
RC 1 Reversible Architecture Reversible Architecture 160 161
space Chapter 9: Building construction
models
RC 1 Reversible Architecture Reversible Architecture 162 163 Chapter 10Physical
model
Physical model
RC 1 Reversible Architecture Reversible Architecture 164 165
Chapter 11: Physical
Chapter 11Design iterations
Chapter 11: Design iterations
Term1: Project objective
Chapter 11: Design iterations
Term1: Bottom up design research
RC 1 Reversible Architecture Reversible Architecture 168 169
Chapter 11: Design iterations
Term1: Project proposal
- When we come to London to rent a house, there are many factors that affect how big the room is, does it have a balcony, does it have a garden?
- When we buy materials, we compare the prices. How do we get the materials we want within a certain budget? And where can we get it?
- Can we see the whole building construction process?
Chapter 11: Design iterations
Term2: Project proposal
RC 1 Reversible Architecture Reversible Architecture 170 171
Chapter 11: Design iterations
Term3: Project proposal
Chapter 11: Design iterations
Term1: Construction of building material
RC 1 Reversible Architecture Reversible Architecture 172 173
Chapter 11: Design iterations
Term1: Material re-assemble methods testing
RC 1 Reversible Architecture Reversible Architecture 174 175
RC 1 Reversible Architecture Reversible Architecture
11: Design iterations
Term2: Material re-assemble methods testing
RC 1 Reversible Architecture Reversible Architecture 178 179 Chapter
Concrete pillar/Big stone
Chunk/Slab/Rock
Massive Large Small
Piece/Debris/Rubble
Prefabricate
Prefabricate
Carved
CONSTRUCTION
Large Concrete pillar/Big stone Massive
Small Chunk/Slab/Rock
Piece/Debris/Rubble
USED IN WALLS/ROOFS
Will
Carved
Prefabricate
Use other
No
Like
What
Use Small
Process
Brick/Clay/Tile/Stick/Wasted
Other
Steel/Components
Process
RC 1 Reversible Architecture Reversible Architecture 180 181 What materials do you have? Concrete/Stone Timber Brick/Clay/Tile Steel/Components Are your rocks similar size? Yes No How big are your rocks?Mixed Similar
START
Is it complete/ Good quality? Yes Do you want to use them as nor mal way? Yes No No Used as fillers with other materials Brick/Clay/Tile Can they be used as a part in con struction? No Steel/Components Stick/Wasted woodWhether it can be used as structure? No Used as fillers with other materials Yes Are your timbers similar size? NoYes Instruction manual of materials
Yes REUSED REUSED Used as inserts with other mate rials Chapter 11: Design iterations Term3: Material re-assemble methods testing
Does them carve/pro cess well/ have good shape? Yes
they be mixed with other materials?
or carve on site
size as fillers
materials as fillers Yes No
material can be as fillers/inserts?
on sites
01
on sites
Need to prefab ricate or carve on site No Fill in the gaps
puzzles? Yes No CONSTRUCTION 02 CONSTRUCTION 03 CONSTRUCTION 04 STRUCTURE JOINT01 CONSTRUCTION 05
wood
materials around them Yes Whether the damage is seri ous/have nails
to structure
to fillers
Chapter 11: Design iterations
Term3: Material re-assemble methods testing
Required Materials:
Flame: Timber, Steel, Reversible Joint.
Subject: Massive/Large Concrete/ Stone.
Filler: Small concrete/stone ,Brink/Clay/Tile, Stick.
Measure:
1. build the frame from wood or steel (combined with joints)
2. Transporting materials from the platform to the site
3. Build the foundation with massive/large stones.
4. fill the obvious gaps in the first layer with fillers.
5. Place a second layer and add filler to the remaining seam between the first and second layers.
6. Use the hammer to embed the filler.
7. Process the materials of inappropriate dimensions on site
8. Follow this step by step stacking of materials.
Required Materials:
Flame: Timber, Steel, Reversible Joint.
Subject: Steel/Components.
Filler: Timber, Concrete/Stone.
Measure:
1. Building the base frame with fillers.
2. Place components in wall.
3. Processing some out-of-spec materials.
4. Fill in other materials around the component
RC 1 Reversible Architecture Reversible Architecture 182 183
Chapter 11: Design iterations Term3: Design
Term3: Material market value
RC 1 Reversible Architecture Reversible Architecture 186 187 Chapter 11: Design iterations
Design iterations
Term2: Demolition Policy
Government-led
Dismantle the building Materials enter into platform
Establish the ID cards of materials
Public buildings
Assessing the reusability of materials
Getting materials from dismantled buildings
Affordable housings
Demolition Policy
Private-offer
Dismantle the building
Enter materials into platform
Residents choose materials to purcase in platform
Collect materials for new constrution
Construction policy
Residents get material stcock right by pro viding materials to construct
1.Exchange of material stocks for house price reduction.Buying more material stocks will cut the amount of monthly rent they pay.(Max 25%)
2.Monthly rent can be used as part of the full payment for their house
Residents get housing benefits under shared ownership
Constrution for public buildings
Negotiated construction for housings
Private home and buildings
Get the amount of material corresponding to the property right
Establish the ID cards of materials
Collecting materials in platform
Using materials they already have Government-led Government-led
Residents get material stock right by providing materials to construct
1.Exchange of material stocks for house price reduction.Buying more material stocks will cut the amount of monthly rent they pay.(Max 25%)
2.Monthly rent can be used as part of the full payment for their house.
Residents get housing benefits under shared ownership
Selective demolition
Purcasing materials from individuals in platform
Collecting materials through fundraising Using materials they already have
Negotiated construction construction Government-led
RC 1 Reversible Architecture Reversible Architecture 188 189
Chapter 11:
RC 1 Reversible Architecture Reversible Architecture 190 191 The initial interface log in Start The main interface Map Exchange Construction Additon The map Zoom in Site information Material distribution Landfills The Exchange Selection page 3D models Material information Price Condition Location Property Construction The Construction Diagrammatic Material selection Input requirements+ The main interface Plans Optimal solution Material lists Methods Value market Chapter 11: Design iterations Term1: UI platform The map The initial interface log in Start The main interface Map Exchange Construction Additon The map Zoom in Site information Material distribution Landfills The Exchange Selection page 3D models Material information Price Condition Location Property Construction The Construction Diagrammatic Material selection Input requirements+ Plans Optimal solution Material lists Methods
RC 1 Reversible Architecture Reversible Architecture 192 193 The initial interface log in Start The main interface Map Exchange Construction Additon The map Zoom in Site information Material distribution Landfills The Exchange Selection page 3D models Material information Price Condition Location Property Construction ...... The Construction Diagrammatic Material selection Input requirements+ Plans Optimal solution Material lists Methods The exchange Chapter 11: Design iterations Term1: UI platform The initial interface log in Start The main interface Map Exchange Construction Additon The map Zoom in Site information Material distribution Landfills The Exchange Selection page 3D models Material information Price Condition Location Property Construction ...... The Construction Diagrammatic Material selection Input requirements+ Plans Optimal solution Material lists Methods Material information
RC 1 Reversible Architecture Reversible Architecture 194 195 Chapter 11: Design iterations Term2: UI platform
RC 1 Reversible Architecture Reversible Architecture 196 197
RC 1 Reversible Architecture Reversible Architecture 198 199
RC 1 Reversible Architecture Reversible Architecture 200 201
RC 1 Reversible Architecture Reversible Architecture 202 203
Amy Tikkanen, A. (no date). Cannibalism: Cultures, Cures, Cuisine, and Calories. Encyclopedia Britannica. Available at: https://www.britannica.com/story/cannibalism-cultures-cures-cuisine-and-calories (Accessed: 7 January 2022).
Aneesha Dharwadker, A. (2021). Anti-Colonial Architecture. Available at: https://placesjournal.org/reading-list/anticolonial-architecture/ (Accessed: 6 March 2022).
Armina Pilav, N. (2017). “Sarajevo: Material Mediation and Survival Bodies”, The Funambulist (May).
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Britannica, The Editors of Encyclopaedia. (2021) “cannibalism”. Encyclopedia Britannica (2 Aug). Available at: https:// www.britannica.com/topic/cannibalism-human-behaviour. (Accessed: 20 January 2022).
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Clifford, B., McGee, W. and Muhonen, M. (2018). ‘Recovering Cannibalism in Architecture with a Return to Cyclopean Masonry’, Nexus Network Journal (December), 20, pp. 583–604. doi:10.1007/s00004-018-0392-x.
Dominique Laporte, N. (2020). The history of shit. Cambridge, Massachusetts: The MIT Press.
Francis Barker, Peter Hulme, Margaret Iversen, M. (1998). Cannabilism and the colonial world. Cambridge: Cambridge University Press, pp.140.
Franz Fanon, C.L. (1967). Black Skin, White Masks. New York: Grove Press, pp.125.
Gary Tomlinson, J. (2007). “Musicoanthropophagy: The Songs of Cannibals”, The Singing of the New World: Indigenous Voice in the Era of European Contact. Cambridge: Cambridge University Press. pp.93-130)
Heinrich Hall, T. (2013). 'Spolia Recycling the Past.' Peter Sommer Travels, (26 August). Available at: https://www. petersommer.com/blog/archaeology-history/spolia
Cairns, S. and Jacobs, J., 2014. Buildings must die. Cambridge: MIT Press, pp.69,169,220.
DeSilvey, C., 2017. Curated decay. Minneapolis, Minn: University of Minnesota Press, pp.23-47.
Dillon, B., 2011. Ruins. Cambridge, Mass.: MIT Press, p.13
Fein, Z., 2011. The aesthetic of decay. Cincinnati, Ohio: University of Cincinnati, pp.4-5.
Gandy, M., 2019. The fly that tried to save the world: Saproxylic geographies and other‐than‐human ecologies. Transactions Institute of British Geographers (1965), 44(2), pp.392-406.
Harrer, A., 2017. The Legacy of Alois Riegl: Material Authenticity of the Monument in the Digital Age. Built heritage, 1(2), Küchler, S., 1999. The place of memory. The art of forgetting, pp. 53-72.
Ling, A., 2020. Design by Decay, Decay by Design. [online] Futurearchitectureplatform.org. Available at: <https://futurearchitectureplatform.org/projects/e14a1ac2-0ba5-44e2-96d1-919b1971f66d/> [Accessed 9 January 2022].
Naginski, E., 2001. Riegl, Archaeology, and the Periodization of Culture. Res: Anthropology and aesthetics, 40, pp.135-152.
Negarestani,R., 2010. Undercover softness: An introduction to the architecture and politics of decay. 2010. Collapse VI: Geo/Philosophy, pp. 379-430
Riegl, A., 1982. The modern cult of monuments: its character and its origin. Oppositions, (25), pp. 20-51.
Ruskin, J. et al., 1849. The seven lamps of architecture / by John Ruskin with illustrations drawn and etched by the author., London: Smith, Elder, and Co. pp. 154-155
Simmel, G., 1958. Two Essays: ‘‘The Handle’’ and ‘‘The Ruin’’. The Hudson Review, 11(3), pp. 379-385. Trigg, D., 2006. Reviews: “The aesthetic of ruins,” by Robert Finsberg. The Journal of Aesthetic Education, vol. 40, no. 4, University of Illinois Press, 2006, pp. 118–21, http://www.jstor.org/stable/4140212.
Uhall, M., 2019. The End of the Affair with Life: Political Theory and the Corpse. Critical horizons : journal of social & critical theory, 20(4), pp.350–365
Amy Tikkanen, A. (no date). Cannibalism: Cultures, Cures, Cuisine, and Calories. Encyclopedia Britannica. Available at: https://www.britannica.com/story/cannibalism-cultures-cures-cuisine-and-calories (Accessed: 7 January 2022).
Aneesha Dharwadker, A. (2021). Anti-Colonial Architecture. Available at: https://placesjournal.org/reading-list/anticolonial-architecture/ (Accessed: 6 March 2022).
Armina Pilav, N. (2017). “Sarajevo: Material Mediation and Survival Bodies”, The Funambulist (May). Bill Schutt (2019). A brief history of cannibalism. [Online video]. Available from: http://https//www.youtube.com/ watch?v=YLxV5L6IaFA (Accessed: 4 December, 2021).
Britannica, The Editors of Encyclopaedia. (2021) “cannibalism”. Encyclopedia Britannica (2 Aug). Available at: https:// www.britannica.com/topic/cannibalism-human-behaviour. (Accessed: 20 January 2022).
Claude Lévi-Strauss, C. (2014). ‘We Are All Cannibals’, We Are All Cannibals: And Other Essays. Columbia University Press, pp. 83-89.
Carla Cevasco, N. (2016). ‘This is My Body: Communion and Cannibalism in Colonial New England and New France’. The New England Quarterly (December), 89 (4), pp. 556–586.
Catherine Gallagher. (2006)“Bioeconomics of our mutual friend”, The Body Economic: Life, Death, and Sensation in Political Economy and the Victorian. Princeton: Princeton University Press, pp. 86-117. doi: 10.1515/9781400826841.
Clifford, B., McGee, W. and Muhonen, M. (2018). ‘Recovering Cannibalism in Architecture with a Return to Cyclopean Masonry’, Nexus Network Journal (December), 20, pp. 583–604. doi:10.1007/s00004-018-0392-x.
RC 1 Reversible Architecture Reversible Architecture 204 205
Bibiography